The Metaverse Dilemma: Challenges and Opportunities for Business and Society
The Metaverse Dilemma explores a balanced viewpoint of the metaverse from both a theoretical and practical mindset, examining the challenges and opportunities faced when adopting and implementing the metaverse in business and everyday scenarios
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Bingley
Emerald Publishing Limited
2024
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Ausgabe: | 1st ed |
Online-Zugang: | DE-2070s |
Zusammenfassung: | The Metaverse Dilemma explores a balanced viewpoint of the metaverse from both a theoretical and practical mindset, examining the challenges and opportunities faced when adopting and implementing the metaverse in business and everyday scenarios |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 Online-Ressource (313 Seiten) |
ISBN: | 9781837975266 |
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505 | 8 | |a Intro -- Half Title Page -- Title Page -- Copyright Page -- Contents -- About the Editors -- About the Contributors -- Foreword -- Preface -- Part A: Introduction to Metaverse -- Chapter 1: Introduction of Metaverse in Business -- 1. Introduction -- 2. Metaverse: Uses and Possibilities for Future -- 2.1. Metaverse and Business -- 2.2. Metaverse and Education Sector -- 3. The Real-World Applications of Technology in Metaverse for Avatar, Gaming, and Prospects -- 3.1. Metaverse and Avatar -- 3.2. Metaverse and Gaming -- 3.3. Metaverse and Prospect -- 4. Conclusion -- References -- Chapter 2: The Impact of Metaverse on Businesses -- Introduction -- What Is Metaverse? -- Digitally Mediated -- The Metaverse Is Spatial -- The Metaverse Is Immersive -- The Metaverse Is Real-Time -- Learning Objectives -- The Necessity of New Technology -- Review of Literature -- Virtual Shopping Experiences -- Customization and Personalization -- Examples of VR and AR Customization in Different Industries -- Challenges of VR and AR Customization -- Supply Chain and Production -- Brand Engagement -- Data and Analytics -- The Potential Benefits of Metaverse for Business Houses -- Immersive Entertainment -- E-commerce -- E-Commerce Platforms Can Go for Metaverse in the Following Ways -- Online Auctions -- Virtual Storefronts -- Customizable Shopping Experiences -- Increased Customer Engagement -- Real Estate -- Business Operations -- Education and Training -- The Importance of Metaverse to the Business -- Improve the Customer Experience and Find New Marketing Opportunities -- Metaverse and Brand Authenticity -- If Businesses Need the Benefits of Metaverse -- Metaverse and Consumers -- Hence, the Question is, How Fluid will Consumers' Behaviors and Identity Be in the Metaverse? -- What Motivates Consumers to Enter the Metaverse? | |
505 | 8 | |a Will the Metaverse Change Consumers' Shopping Behavior? -- Metaversing-Is a Journey and not a Destination -- References -- Part B: Technologies Driving the Metaverse -- Chapter 3: Augmented Reality: Shaping the Metaverse -- 1. Introduction -- 2. Evolution of the Metaverse -- 3. Key Pillars of Metaverse -- 3.1. Digital Currency -- 3.2. Marketplace/Digital Commerce -- 3.3. Non-Fungible Tokens -- 3.4. Infrastructure -- 3.5. Gaming -- 3.6. Digital Assets -- 3.7. Concerts, Social, and Entertainment Events -- 3.8. Virtual shopping -- 3.9. Workplace -- 3.10. Social Media -- 3.11. Digital Humans -- 3.12. Natural Language Processing -- 4. Potential Role of AR in Enhancing the Metaverse Experience -- 4.1. Digital Avatars -- 4.2. Metaverse Workplace -- 4.2.1. Mini Case Study 1: NextMeet: Reshaping the Workplace Environment -- 4.2.2. Mini Case Study 2: PixelMax: Redefining the Workplace Experience -- 4.3. Gaming -- 4.3.1. Mini Case Study 3: Sandbox: The Gaming Metaverse -- 4.4. Virtual Shopping -- 4.4.1. Mini Case Study 4: Nikeland: Transforming Sports Arenas -- 4.5. Education -- 4.5.1. Mini Case Study 5: Antier: Revolutionizing the Way of Education -- 4.6. Entertainment -- 4.6.1. Virtual World Simulation -- 4.6.2. Interactive Events -- 5. Opportunities in Metaverse -- 6. Conclusion -- References -- Chapter 4: Artificial Intelligence and the Metaverse -- Introduction -- AI-Powered Virtual Assistants in the Metaverse -- Advanced NLP -- Personalized Recommendations and Assistance -- Conversational User Interfaces (CUI) -- Dynamic Adaptation and Learning -- AI-Powered Avatars and Social Interactions -- Intelligent Avatar Personalization -- Conversational AI and NLP -- Emotional Intelligence and Social Cues -- Community Management and Moderation -- Immersive Content Generation in the Metaverse -- Generative Adversarial Networks (GANs) | |
505 | 8 | |a Procedural Generation Techniques -- AI-Driven Character Animation and Behavior -- Dynamic Content Adaptation and Personalization -- Personalized Experiences and User Profiling in the Metaverse -- Data-Driven Personalization -- Contextual Relevance -- Behavioral Profiling and Predictive Analytics -- Ethical Considerations and User Privacy -- Challenges and Ethical Considerations in the AI-Driven Metaverse -- Algorithmic Biases and Fairness -- Data Privacy and Security -- Digital Inclusion and Accessibility -- Ethical Use of AI in Content Creation -- Algorithmic Transparency and Accountability -- Business Opportunities and Innovation in the AI-Driven Metaverse -- Virtual Commerce and E-Commerce Integration -- Immersive Brand Experiences and Marketing Campaigns -- Virtual Collaboration and Remote Work Solutions -- Data Analytics and Business Intelligence -- AI-Powered Customer Service and Support -- AI-Powered Avatars -- Mini Case Study: AI-Powered Virtual Retail Experiences -- Case Study Overview -- Key Components -- Virtual Personal Shoppers -- Dynamic Product Visualization -- Personalized Recommendations and Dynamic Pricing -- Data-Driven Insights and Analytics -- Case Study Implications -- Conclusion -- References -- Chapter 5: Metaverse and Internet of Things: A Way to Smart Cities -- 1. Introduction -- 2. Metaverse: A Trend -- 3. Smart Cities: A Need in the Metaverse World -- 4. Applications of Metaverse in Smart Cities: A Superior CX -- 4.1. Metaverse and Smart Homes -- 4.2. Metaverse and Transportation -- 4.3. Metaverse and Smart Automobiles -- 4.4. Metaverse and Retail -- 4.5. Metaverse and Healthcare -- 5. Linkage Between IoT and Metaverse -- 6. Applications of the IoT -- 6.1. IoT and Retailing -- 6.2. IoT and Military -- 6.3. IoT and Healthcare -- 6.4. IoT and Home Automation -- 6.5. IoT and Waste Management -- 6.6. IoT and Smart Meter | |
505 | 8 | |a 6.7. IoT and Surveillance -- 6.8. IoT and Vehicular Communication System -- 6.9. IoT and Pilgrims Monitoring -- 7. Growth Prospects of Metaverse and IoT -- 8. Limitations -- 9. Conclusion -- References -- Chapter 6: Unleashing Digital Frontiers: Bridging Realities of Augmented Reality, Virtual Reality, and the Metaverse -- 1. Introduction -- 2. AR: Merging Realities in the Digital Age -- 2.1. Historical Evolution of AR -- 2.2. Current Applications of AR -- 2.3. Case Example -- 2.3.1. AR: Enhancing Retail Experiences -- 3. Virtual Reality -- 3.1. Case Example -- 4. The Metaverse -- 4.1. Building a Vast and Interconnected Virtual Universe -- 4.2. Investigating Existing Metaverse Platforms -- 4.3. Implications of Existing Metaverse Platforms -- 4.4. Case Example -- 5. Discussion -- 6. Key Challenges -- 7. Future Prospects -- 7.1. Future for the Technology -- 7.2. Future for the Organization -- 8. Conclusion -- References -- Chapter 7: Non-Fungible Tokens and Blockchain: Foundations for a Sustainable Metaverse Economy -- 1. Introduction -- 2. Literature Review -- 2.1. Blockchain Technology in Metaverse -- 2.2. NFTs Technology -- 2.3. Role of Blockchain and NFTs in the Sustainable Metaverse Economy -- 3. Case Study: The Sandbox -- 3.1. Case Description -- 3.2. Role of The Sandbox NFTs and Blockchain in Sustainable Metaverse Economy -- 4. Conclusion -- References -- Part C: How Can Metaverse Contribute to Sustainability? -- Chapter 8: Sustainability in the Metaverse: Challenges, Implications, and Potential Solutions -- 1. Introduction -- 2. Evolution and State of the Metaverse -- 2.1. Conceptual Evolution of the Metaverse -- 2.2. Societal Dynamics and Impacts -- 2.3. Challenges in the Metaverse -- 2.4. Sustainability in the Metaverse -- 3. Sustainability in the Metaverse -- 3.1. Environmental Sustainability in the Metaverse | |
505 | 8 | |a 3.2. Social Sustainability in the Metaverse -- 3.3. Economic Sustainability in the Metaverse -- 3.4. Integrating the Triple Bottom Line in the Metaverse -- 4. Case Studies -- 4.1. Mini Case Study 1: Green Metaverse Networking: Promoting Environmental Sustainability in the Metaverse -- 4.2. Mini Case Study 2: Metaverse Ethics and Responsible Behavior -- 4.3. Mini Case Study 3: Urbanization and virtual economies -- 4.4. Mini Case Study 4: Technologies, Advances, and Future Directions of Green Metaverse Networking -- 5. Conclusion -- 6. Implications and Recommendations -- References -- Chapter 9: Metaverse and ESG Governance: Addressing Social and Environmental Challenges in the Virtual World -- 1. Introduction -- 2. Environmental Challenges in the Metaverse -- 2.1. Carbon Footprint of Virtual Environments -- 2.2. Exploration of Environmental Impact -- 2.3. Presentation of Strategies for Environmental Sustainability -- 2.4. Examples of Successful Initiatives -- 3. Social Challenges and Inclusivity -- 3.1. Diversity and Inclusivity in Virtual Communities -- 3.2. Examination of Social Challenges -- 4. Governance Challenges and Regulation -- 4.1. Governance Challenges -- 4.2. Need for Effective Governance Frameworks -- 4.3. Case Studies of Successful ESG Governance Initiatives -- 4.4. Outcomes and Lessons Learned -- 5. Integrating ESG Principles in Metaverse Development -- 5.1. ESG Integration in Technology Design -- 5.2. Role of Designers and Developers -- 5.3. Collaborative ESG Efforts -- 5.4. Partnerships and Initiatives -- 6. Future Perspectives and Recommendations -- 6.1. Potential ESG Implications -- 6.2. Recommendations for Stakeholders -- References -- Chapter 10: Metaverse: Transformative Pathways for Skilling, Reskilling, and Upskilling in the Digital Age -- 1. Introduction: Metaverse a New Digital Frontier | |
505 | 8 | |a 2. Transformative Pathways for Skilling in the Metaverse | |
520 | |a The Metaverse Dilemma explores a balanced viewpoint of the metaverse from both a theoretical and practical mindset, examining the challenges and opportunities faced when adopting and implementing the metaverse in business and everyday scenarios | ||
700 | 1 | |a Behl, Abhishek |e Sonstige |4 oth | |
700 | 1 | |a Dash, Snigdha |e Sonstige |4 oth | |
700 | 1 | |a Yadav, Prashant Dev |e Sonstige |4 oth | |
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Datensatz im Suchindex
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adam_text | |
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author | Krishnan, Chitra |
author_facet | Krishnan, Chitra |
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building | Verbundindex |
bvnumber | BV050102369 |
collection | ZDB-30-PQE |
contents | Intro -- Half Title Page -- Title Page -- Copyright Page -- Contents -- About the Editors -- About the Contributors -- Foreword -- Preface -- Part A: Introduction to Metaverse -- Chapter 1: Introduction of Metaverse in Business -- 1. Introduction -- 2. Metaverse: Uses and Possibilities for Future -- 2.1. Metaverse and Business -- 2.2. Metaverse and Education Sector -- 3. The Real-World Applications of Technology in Metaverse for Avatar, Gaming, and Prospects -- 3.1. Metaverse and Avatar -- 3.2. Metaverse and Gaming -- 3.3. Metaverse and Prospect -- 4. Conclusion -- References -- Chapter 2: The Impact of Metaverse on Businesses -- Introduction -- What Is Metaverse? -- Digitally Mediated -- The Metaverse Is Spatial -- The Metaverse Is Immersive -- The Metaverse Is Real-Time -- Learning Objectives -- The Necessity of New Technology -- Review of Literature -- Virtual Shopping Experiences -- Customization and Personalization -- Examples of VR and AR Customization in Different Industries -- Challenges of VR and AR Customization -- Supply Chain and Production -- Brand Engagement -- Data and Analytics -- The Potential Benefits of Metaverse for Business Houses -- Immersive Entertainment -- E-commerce -- E-Commerce Platforms Can Go for Metaverse in the Following Ways -- Online Auctions -- Virtual Storefronts -- Customizable Shopping Experiences -- Increased Customer Engagement -- Real Estate -- Business Operations -- Education and Training -- The Importance of Metaverse to the Business -- Improve the Customer Experience and Find New Marketing Opportunities -- Metaverse and Brand Authenticity -- If Businesses Need the Benefits of Metaverse -- Metaverse and Consumers -- Hence, the Question is, How Fluid will Consumers' Behaviors and Identity Be in the Metaverse? -- What Motivates Consumers to Enter the Metaverse? Will the Metaverse Change Consumers' Shopping Behavior? -- Metaversing-Is a Journey and not a Destination -- References -- Part B: Technologies Driving the Metaverse -- Chapter 3: Augmented Reality: Shaping the Metaverse -- 1. Introduction -- 2. Evolution of the Metaverse -- 3. Key Pillars of Metaverse -- 3.1. Digital Currency -- 3.2. Marketplace/Digital Commerce -- 3.3. Non-Fungible Tokens -- 3.4. Infrastructure -- 3.5. Gaming -- 3.6. Digital Assets -- 3.7. Concerts, Social, and Entertainment Events -- 3.8. Virtual shopping -- 3.9. Workplace -- 3.10. Social Media -- 3.11. Digital Humans -- 3.12. Natural Language Processing -- 4. Potential Role of AR in Enhancing the Metaverse Experience -- 4.1. Digital Avatars -- 4.2. Metaverse Workplace -- 4.2.1. Mini Case Study 1: NextMeet: Reshaping the Workplace Environment -- 4.2.2. Mini Case Study 2: PixelMax: Redefining the Workplace Experience -- 4.3. Gaming -- 4.3.1. Mini Case Study 3: Sandbox: The Gaming Metaverse -- 4.4. Virtual Shopping -- 4.4.1. Mini Case Study 4: Nikeland: Transforming Sports Arenas -- 4.5. Education -- 4.5.1. Mini Case Study 5: Antier: Revolutionizing the Way of Education -- 4.6. Entertainment -- 4.6.1. Virtual World Simulation -- 4.6.2. Interactive Events -- 5. Opportunities in Metaverse -- 6. Conclusion -- References -- Chapter 4: Artificial Intelligence and the Metaverse -- Introduction -- AI-Powered Virtual Assistants in the Metaverse -- Advanced NLP -- Personalized Recommendations and Assistance -- Conversational User Interfaces (CUI) -- Dynamic Adaptation and Learning -- AI-Powered Avatars and Social Interactions -- Intelligent Avatar Personalization -- Conversational AI and NLP -- Emotional Intelligence and Social Cues -- Community Management and Moderation -- Immersive Content Generation in the Metaverse -- Generative Adversarial Networks (GANs) Procedural Generation Techniques -- AI-Driven Character Animation and Behavior -- Dynamic Content Adaptation and Personalization -- Personalized Experiences and User Profiling in the Metaverse -- Data-Driven Personalization -- Contextual Relevance -- Behavioral Profiling and Predictive Analytics -- Ethical Considerations and User Privacy -- Challenges and Ethical Considerations in the AI-Driven Metaverse -- Algorithmic Biases and Fairness -- Data Privacy and Security -- Digital Inclusion and Accessibility -- Ethical Use of AI in Content Creation -- Algorithmic Transparency and Accountability -- Business Opportunities and Innovation in the AI-Driven Metaverse -- Virtual Commerce and E-Commerce Integration -- Immersive Brand Experiences and Marketing Campaigns -- Virtual Collaboration and Remote Work Solutions -- Data Analytics and Business Intelligence -- AI-Powered Customer Service and Support -- AI-Powered Avatars -- Mini Case Study: AI-Powered Virtual Retail Experiences -- Case Study Overview -- Key Components -- Virtual Personal Shoppers -- Dynamic Product Visualization -- Personalized Recommendations and Dynamic Pricing -- Data-Driven Insights and Analytics -- Case Study Implications -- Conclusion -- References -- Chapter 5: Metaverse and Internet of Things: A Way to Smart Cities -- 1. Introduction -- 2. Metaverse: A Trend -- 3. Smart Cities: A Need in the Metaverse World -- 4. Applications of Metaverse in Smart Cities: A Superior CX -- 4.1. Metaverse and Smart Homes -- 4.2. Metaverse and Transportation -- 4.3. Metaverse and Smart Automobiles -- 4.4. Metaverse and Retail -- 4.5. Metaverse and Healthcare -- 5. Linkage Between IoT and Metaverse -- 6. Applications of the IoT -- 6.1. IoT and Retailing -- 6.2. IoT and Military -- 6.3. IoT and Healthcare -- 6.4. IoT and Home Automation -- 6.5. IoT and Waste Management -- 6.6. IoT and Smart Meter 6.7. IoT and Surveillance -- 6.8. IoT and Vehicular Communication System -- 6.9. IoT and Pilgrims Monitoring -- 7. Growth Prospects of Metaverse and IoT -- 8. Limitations -- 9. Conclusion -- References -- Chapter 6: Unleashing Digital Frontiers: Bridging Realities of Augmented Reality, Virtual Reality, and the Metaverse -- 1. Introduction -- 2. AR: Merging Realities in the Digital Age -- 2.1. Historical Evolution of AR -- 2.2. Current Applications of AR -- 2.3. Case Example -- 2.3.1. AR: Enhancing Retail Experiences -- 3. Virtual Reality -- 3.1. Case Example -- 4. The Metaverse -- 4.1. Building a Vast and Interconnected Virtual Universe -- 4.2. Investigating Existing Metaverse Platforms -- 4.3. Implications of Existing Metaverse Platforms -- 4.4. Case Example -- 5. Discussion -- 6. Key Challenges -- 7. Future Prospects -- 7.1. Future for the Technology -- 7.2. Future for the Organization -- 8. Conclusion -- References -- Chapter 7: Non-Fungible Tokens and Blockchain: Foundations for a Sustainable Metaverse Economy -- 1. Introduction -- 2. Literature Review -- 2.1. Blockchain Technology in Metaverse -- 2.2. NFTs Technology -- 2.3. Role of Blockchain and NFTs in the Sustainable Metaverse Economy -- 3. Case Study: The Sandbox -- 3.1. Case Description -- 3.2. Role of The Sandbox NFTs and Blockchain in Sustainable Metaverse Economy -- 4. Conclusion -- References -- Part C: How Can Metaverse Contribute to Sustainability? -- Chapter 8: Sustainability in the Metaverse: Challenges, Implications, and Potential Solutions -- 1. Introduction -- 2. Evolution and State of the Metaverse -- 2.1. Conceptual Evolution of the Metaverse -- 2.2. Societal Dynamics and Impacts -- 2.3. Challenges in the Metaverse -- 2.4. Sustainability in the Metaverse -- 3. Sustainability in the Metaverse -- 3.1. Environmental Sustainability in the Metaverse 3.2. Social Sustainability in the Metaverse -- 3.3. Economic Sustainability in the Metaverse -- 3.4. Integrating the Triple Bottom Line in the Metaverse -- 4. Case Studies -- 4.1. Mini Case Study 1: Green Metaverse Networking: Promoting Environmental Sustainability in the Metaverse -- 4.2. Mini Case Study 2: Metaverse Ethics and Responsible Behavior -- 4.3. Mini Case Study 3: Urbanization and virtual economies -- 4.4. Mini Case Study 4: Technologies, Advances, and Future Directions of Green Metaverse Networking -- 5. Conclusion -- 6. Implications and Recommendations -- References -- Chapter 9: Metaverse and ESG Governance: Addressing Social and Environmental Challenges in the Virtual World -- 1. Introduction -- 2. Environmental Challenges in the Metaverse -- 2.1. Carbon Footprint of Virtual Environments -- 2.2. Exploration of Environmental Impact -- 2.3. Presentation of Strategies for Environmental Sustainability -- 2.4. Examples of Successful Initiatives -- 3. Social Challenges and Inclusivity -- 3.1. Diversity and Inclusivity in Virtual Communities -- 3.2. Examination of Social Challenges -- 4. Governance Challenges and Regulation -- 4.1. Governance Challenges -- 4.2. Need for Effective Governance Frameworks -- 4.3. Case Studies of Successful ESG Governance Initiatives -- 4.4. Outcomes and Lessons Learned -- 5. Integrating ESG Principles in Metaverse Development -- 5.1. ESG Integration in Technology Design -- 5.2. Role of Designers and Developers -- 5.3. Collaborative ESG Efforts -- 5.4. Partnerships and Initiatives -- 6. Future Perspectives and Recommendations -- 6.1. Potential ESG Implications -- 6.2. Recommendations for Stakeholders -- References -- Chapter 10: Metaverse: Transformative Pathways for Skilling, Reskilling, and Upskilling in the Digital Age -- 1. Introduction: Metaverse a New Digital Frontier 2. Transformative Pathways for Skilling in the Metaverse |
ctrlnum | (ZDB-30-PQE)EBC31492193 (ZDB-30-PAD)EBC31492193 (ZDB-89-EBL)EBL31492193 (OCoLC)1472980122 (DE-599)BVBBV050102369 |
dewey-full | 384.3 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 384 - Communications |
dewey-raw | 384.3 |
dewey-search | 384.3 |
dewey-sort | 3384.3 |
dewey-tens | 380 - Commerce, communications, transportation |
discipline | Wirtschaftswissenschaften |
edition | 1st ed |
format | Electronic eBook |
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Interactive Events -- 5. Opportunities in Metaverse -- 6. Conclusion -- References -- Chapter 4: Artificial Intelligence and the Metaverse -- Introduction -- AI-Powered Virtual Assistants in the Metaverse -- Advanced NLP -- Personalized Recommendations and Assistance -- Conversational User Interfaces (CUI) -- Dynamic Adaptation and Learning -- AI-Powered Avatars and Social Interactions -- Intelligent Avatar Personalization -- Conversational AI and NLP -- Emotional Intelligence and Social Cues -- Community Management and Moderation -- Immersive Content Generation in the Metaverse -- Generative Adversarial Networks (GANs)</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Procedural Generation Techniques -- AI-Driven Character Animation and Behavior -- Dynamic Content Adaptation and Personalization -- Personalized Experiences and User Profiling in the Metaverse -- Data-Driven Personalization -- Contextual Relevance -- Behavioral Profiling and Predictive Analytics -- Ethical Considerations and User Privacy -- Challenges and Ethical Considerations in the AI-Driven Metaverse -- Algorithmic Biases and Fairness -- Data Privacy and Security -- Digital Inclusion and Accessibility -- Ethical Use of AI in Content Creation -- Algorithmic Transparency and Accountability -- Business Opportunities and Innovation in the AI-Driven Metaverse -- Virtual Commerce and E-Commerce Integration -- Immersive Brand Experiences and Marketing Campaigns -- Virtual Collaboration and Remote Work Solutions -- Data Analytics and Business Intelligence -- AI-Powered Customer Service and Support -- AI-Powered Avatars -- Mini Case Study: AI-Powered Virtual Retail Experiences -- Case Study Overview -- Key Components -- Virtual Personal Shoppers -- Dynamic Product Visualization -- Personalized Recommendations and Dynamic Pricing -- Data-Driven Insights and Analytics -- Case Study Implications -- Conclusion -- References -- Chapter 5: Metaverse and Internet of Things: A Way to Smart Cities -- 1. Introduction -- 2. Metaverse: A Trend -- 3. Smart Cities: A Need in the Metaverse World -- 4. Applications of Metaverse in Smart Cities: A Superior CX -- 4.1. Metaverse and Smart Homes -- 4.2. Metaverse and Transportation -- 4.3. Metaverse and Smart Automobiles -- 4.4. Metaverse and Retail -- 4.5. Metaverse and Healthcare -- 5. Linkage Between IoT and Metaverse -- 6. Applications of the IoT -- 6.1. IoT and Retailing -- 6.2. IoT and Military -- 6.3. IoT and Healthcare -- 6.4. IoT and Home Automation -- 6.5. IoT and Waste Management -- 6.6. IoT and Smart Meter</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">6.7. IoT and Surveillance -- 6.8. IoT and Vehicular Communication System -- 6.9. IoT and Pilgrims Monitoring -- 7. Growth Prospects of Metaverse and IoT -- 8. Limitations -- 9. Conclusion -- References -- Chapter 6: Unleashing Digital Frontiers: Bridging Realities of Augmented Reality, Virtual Reality, and the Metaverse -- 1. Introduction -- 2. AR: Merging Realities in the Digital Age -- 2.1. Historical Evolution of AR -- 2.2. Current Applications of AR -- 2.3. Case Example -- 2.3.1. AR: Enhancing Retail Experiences -- 3. Virtual Reality -- 3.1. Case Example -- 4. The Metaverse -- 4.1. Building a Vast and Interconnected Virtual Universe -- 4.2. Investigating Existing Metaverse Platforms -- 4.3. Implications of Existing Metaverse Platforms -- 4.4. Case Example -- 5. Discussion -- 6. Key Challenges -- 7. Future Prospects -- 7.1. Future for the Technology -- 7.2. Future for the Organization -- 8. Conclusion -- References -- Chapter 7: Non-Fungible Tokens and Blockchain: Foundations for a Sustainable Metaverse Economy -- 1. Introduction -- 2. Literature Review -- 2.1. Blockchain Technology in Metaverse -- 2.2. NFTs Technology -- 2.3. Role of Blockchain and NFTs in the Sustainable Metaverse Economy -- 3. Case Study: The Sandbox -- 3.1. Case Description -- 3.2. Role of The Sandbox NFTs and Blockchain in Sustainable Metaverse Economy -- 4. Conclusion -- References -- Part C: How Can Metaverse Contribute to Sustainability? -- Chapter 8: Sustainability in the Metaverse: Challenges, Implications, and Potential Solutions -- 1. Introduction -- 2. Evolution and State of the Metaverse -- 2.1. Conceptual Evolution of the Metaverse -- 2.2. Societal Dynamics and Impacts -- 2.3. Challenges in the Metaverse -- 2.4. Sustainability in the Metaverse -- 3. Sustainability in the Metaverse -- 3.1. Environmental Sustainability in the Metaverse</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">3.2. Social Sustainability in the Metaverse -- 3.3. Economic Sustainability in the Metaverse -- 3.4. Integrating the Triple Bottom Line in the Metaverse -- 4. Case Studies -- 4.1. Mini Case Study 1: Green Metaverse Networking: Promoting Environmental Sustainability in the Metaverse -- 4.2. Mini Case Study 2: Metaverse Ethics and Responsible Behavior -- 4.3. Mini Case Study 3: Urbanization and virtual economies -- 4.4. Mini Case Study 4: Technologies, Advances, and Future Directions of Green Metaverse Networking -- 5. Conclusion -- 6. Implications and Recommendations -- References -- Chapter 9: Metaverse and ESG Governance: Addressing Social and Environmental Challenges in the Virtual World -- 1. Introduction -- 2. Environmental Challenges in the Metaverse -- 2.1. Carbon Footprint of Virtual Environments -- 2.2. Exploration of Environmental Impact -- 2.3. Presentation of Strategies for Environmental Sustainability -- 2.4. Examples of Successful Initiatives -- 3. Social Challenges and Inclusivity -- 3.1. Diversity and Inclusivity in Virtual Communities -- 3.2. Examination of Social Challenges -- 4. Governance Challenges and Regulation -- 4.1. Governance Challenges -- 4.2. Need for Effective Governance Frameworks -- 4.3. Case Studies of Successful ESG Governance Initiatives -- 4.4. Outcomes and Lessons Learned -- 5. Integrating ESG Principles in Metaverse Development -- 5.1. ESG Integration in Technology Design -- 5.2. Role of Designers and Developers -- 5.3. Collaborative ESG Efforts -- 5.4. Partnerships and Initiatives -- 6. Future Perspectives and Recommendations -- 6.1. Potential ESG Implications -- 6.2. Recommendations for Stakeholders -- References -- Chapter 10: Metaverse: Transformative Pathways for Skilling, Reskilling, and Upskilling in the Digital Age -- 1. Introduction: Metaverse a New Digital Frontier</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">2. 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id | DE-604.BV050102369 |
illustrated | Not Illustrated |
indexdate | 2024-12-18T19:05:07Z |
institution | BVB |
isbn | 9781837975266 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-035439531 |
oclc_num | 1472980122 |
open_access_boolean | |
owner | DE-2070s |
owner_facet | DE-2070s |
physical | 1 Online-Ressource (313 Seiten) |
psigel | ZDB-30-PQE ZDB-30-PQE HWR_PDA_PQE |
publishDate | 2024 |
publishDateSearch | 2024 |
publishDateSort | 2024 |
publisher | Emerald Publishing Limited |
record_format | marc |
spelling | Krishnan, Chitra Verfasser aut The Metaverse Dilemma Challenges and Opportunities for Business and Society 1st ed Bingley Emerald Publishing Limited 2024 ©2025 1 Online-Ressource (313 Seiten) txt rdacontent c rdamedia cr rdacarrier Description based on publisher supplied metadata and other sources Intro -- Half Title Page -- Title Page -- Copyright Page -- Contents -- About the Editors -- About the Contributors -- Foreword -- Preface -- Part A: Introduction to Metaverse -- Chapter 1: Introduction of Metaverse in Business -- 1. Introduction -- 2. Metaverse: Uses and Possibilities for Future -- 2.1. Metaverse and Business -- 2.2. Metaverse and Education Sector -- 3. The Real-World Applications of Technology in Metaverse for Avatar, Gaming, and Prospects -- 3.1. Metaverse and Avatar -- 3.2. Metaverse and Gaming -- 3.3. Metaverse and Prospect -- 4. Conclusion -- References -- Chapter 2: The Impact of Metaverse on Businesses -- Introduction -- What Is Metaverse? -- Digitally Mediated -- The Metaverse Is Spatial -- The Metaverse Is Immersive -- The Metaverse Is Real-Time -- Learning Objectives -- The Necessity of New Technology -- Review of Literature -- Virtual Shopping Experiences -- Customization and Personalization -- Examples of VR and AR Customization in Different Industries -- Challenges of VR and AR Customization -- Supply Chain and Production -- Brand Engagement -- Data and Analytics -- The Potential Benefits of Metaverse for Business Houses -- Immersive Entertainment -- E-commerce -- E-Commerce Platforms Can Go for Metaverse in the Following Ways -- Online Auctions -- Virtual Storefronts -- Customizable Shopping Experiences -- Increased Customer Engagement -- Real Estate -- Business Operations -- Education and Training -- The Importance of Metaverse to the Business -- Improve the Customer Experience and Find New Marketing Opportunities -- Metaverse and Brand Authenticity -- If Businesses Need the Benefits of Metaverse -- Metaverse and Consumers -- Hence, the Question is, How Fluid will Consumers' Behaviors and Identity Be in the Metaverse? -- What Motivates Consumers to Enter the Metaverse? Will the Metaverse Change Consumers' Shopping Behavior? -- Metaversing-Is a Journey and not a Destination -- References -- Part B: Technologies Driving the Metaverse -- Chapter 3: Augmented Reality: Shaping the Metaverse -- 1. Introduction -- 2. Evolution of the Metaverse -- 3. Key Pillars of Metaverse -- 3.1. Digital Currency -- 3.2. Marketplace/Digital Commerce -- 3.3. Non-Fungible Tokens -- 3.4. Infrastructure -- 3.5. Gaming -- 3.6. Digital Assets -- 3.7. Concerts, Social, and Entertainment Events -- 3.8. Virtual shopping -- 3.9. Workplace -- 3.10. Social Media -- 3.11. Digital Humans -- 3.12. Natural Language Processing -- 4. Potential Role of AR in Enhancing the Metaverse Experience -- 4.1. Digital Avatars -- 4.2. Metaverse Workplace -- 4.2.1. Mini Case Study 1: NextMeet: Reshaping the Workplace Environment -- 4.2.2. Mini Case Study 2: PixelMax: Redefining the Workplace Experience -- 4.3. Gaming -- 4.3.1. Mini Case Study 3: Sandbox: The Gaming Metaverse -- 4.4. Virtual Shopping -- 4.4.1. Mini Case Study 4: Nikeland: Transforming Sports Arenas -- 4.5. Education -- 4.5.1. Mini Case Study 5: Antier: Revolutionizing the Way of Education -- 4.6. Entertainment -- 4.6.1. Virtual World Simulation -- 4.6.2. Interactive Events -- 5. Opportunities in Metaverse -- 6. Conclusion -- References -- Chapter 4: Artificial Intelligence and the Metaverse -- Introduction -- AI-Powered Virtual Assistants in the Metaverse -- Advanced NLP -- Personalized Recommendations and Assistance -- Conversational User Interfaces (CUI) -- Dynamic Adaptation and Learning -- AI-Powered Avatars and Social Interactions -- Intelligent Avatar Personalization -- Conversational AI and NLP -- Emotional Intelligence and Social Cues -- Community Management and Moderation -- Immersive Content Generation in the Metaverse -- Generative Adversarial Networks (GANs) Procedural Generation Techniques -- AI-Driven Character Animation and Behavior -- Dynamic Content Adaptation and Personalization -- Personalized Experiences and User Profiling in the Metaverse -- Data-Driven Personalization -- Contextual Relevance -- Behavioral Profiling and Predictive Analytics -- Ethical Considerations and User Privacy -- Challenges and Ethical Considerations in the AI-Driven Metaverse -- Algorithmic Biases and Fairness -- Data Privacy and Security -- Digital Inclusion and Accessibility -- Ethical Use of AI in Content Creation -- Algorithmic Transparency and Accountability -- Business Opportunities and Innovation in the AI-Driven Metaverse -- Virtual Commerce and E-Commerce Integration -- Immersive Brand Experiences and Marketing Campaigns -- Virtual Collaboration and Remote Work Solutions -- Data Analytics and Business Intelligence -- AI-Powered Customer Service and Support -- AI-Powered Avatars -- Mini Case Study: AI-Powered Virtual Retail Experiences -- Case Study Overview -- Key Components -- Virtual Personal Shoppers -- Dynamic Product Visualization -- Personalized Recommendations and Dynamic Pricing -- Data-Driven Insights and Analytics -- Case Study Implications -- Conclusion -- References -- Chapter 5: Metaverse and Internet of Things: A Way to Smart Cities -- 1. Introduction -- 2. Metaverse: A Trend -- 3. Smart Cities: A Need in the Metaverse World -- 4. Applications of Metaverse in Smart Cities: A Superior CX -- 4.1. Metaverse and Smart Homes -- 4.2. Metaverse and Transportation -- 4.3. Metaverse and Smart Automobiles -- 4.4. Metaverse and Retail -- 4.5. Metaverse and Healthcare -- 5. Linkage Between IoT and Metaverse -- 6. Applications of the IoT -- 6.1. IoT and Retailing -- 6.2. IoT and Military -- 6.3. IoT and Healthcare -- 6.4. IoT and Home Automation -- 6.5. IoT and Waste Management -- 6.6. IoT and Smart Meter 6.7. IoT and Surveillance -- 6.8. IoT and Vehicular Communication System -- 6.9. IoT and Pilgrims Monitoring -- 7. Growth Prospects of Metaverse and IoT -- 8. Limitations -- 9. Conclusion -- References -- Chapter 6: Unleashing Digital Frontiers: Bridging Realities of Augmented Reality, Virtual Reality, and the Metaverse -- 1. Introduction -- 2. AR: Merging Realities in the Digital Age -- 2.1. Historical Evolution of AR -- 2.2. Current Applications of AR -- 2.3. Case Example -- 2.3.1. AR: Enhancing Retail Experiences -- 3. Virtual Reality -- 3.1. Case Example -- 4. The Metaverse -- 4.1. Building a Vast and Interconnected Virtual Universe -- 4.2. Investigating Existing Metaverse Platforms -- 4.3. Implications of Existing Metaverse Platforms -- 4.4. Case Example -- 5. Discussion -- 6. Key Challenges -- 7. Future Prospects -- 7.1. Future for the Technology -- 7.2. Future for the Organization -- 8. Conclusion -- References -- Chapter 7: Non-Fungible Tokens and Blockchain: Foundations for a Sustainable Metaverse Economy -- 1. Introduction -- 2. Literature Review -- 2.1. Blockchain Technology in Metaverse -- 2.2. NFTs Technology -- 2.3. Role of Blockchain and NFTs in the Sustainable Metaverse Economy -- 3. Case Study: The Sandbox -- 3.1. Case Description -- 3.2. Role of The Sandbox NFTs and Blockchain in Sustainable Metaverse Economy -- 4. Conclusion -- References -- Part C: How Can Metaverse Contribute to Sustainability? -- Chapter 8: Sustainability in the Metaverse: Challenges, Implications, and Potential Solutions -- 1. Introduction -- 2. Evolution and State of the Metaverse -- 2.1. Conceptual Evolution of the Metaverse -- 2.2. Societal Dynamics and Impacts -- 2.3. Challenges in the Metaverse -- 2.4. Sustainability in the Metaverse -- 3. Sustainability in the Metaverse -- 3.1. Environmental Sustainability in the Metaverse 3.2. Social Sustainability in the Metaverse -- 3.3. Economic Sustainability in the Metaverse -- 3.4. Integrating the Triple Bottom Line in the Metaverse -- 4. Case Studies -- 4.1. Mini Case Study 1: Green Metaverse Networking: Promoting Environmental Sustainability in the Metaverse -- 4.2. Mini Case Study 2: Metaverse Ethics and Responsible Behavior -- 4.3. Mini Case Study 3: Urbanization and virtual economies -- 4.4. Mini Case Study 4: Technologies, Advances, and Future Directions of Green Metaverse Networking -- 5. Conclusion -- 6. Implications and Recommendations -- References -- Chapter 9: Metaverse and ESG Governance: Addressing Social and Environmental Challenges in the Virtual World -- 1. Introduction -- 2. Environmental Challenges in the Metaverse -- 2.1. Carbon Footprint of Virtual Environments -- 2.2. Exploration of Environmental Impact -- 2.3. Presentation of Strategies for Environmental Sustainability -- 2.4. Examples of Successful Initiatives -- 3. Social Challenges and Inclusivity -- 3.1. Diversity and Inclusivity in Virtual Communities -- 3.2. Examination of Social Challenges -- 4. Governance Challenges and Regulation -- 4.1. Governance Challenges -- 4.2. Need for Effective Governance Frameworks -- 4.3. Case Studies of Successful ESG Governance Initiatives -- 4.4. Outcomes and Lessons Learned -- 5. Integrating ESG Principles in Metaverse Development -- 5.1. ESG Integration in Technology Design -- 5.2. Role of Designers and Developers -- 5.3. Collaborative ESG Efforts -- 5.4. Partnerships and Initiatives -- 6. Future Perspectives and Recommendations -- 6.1. Potential ESG Implications -- 6.2. Recommendations for Stakeholders -- References -- Chapter 10: Metaverse: Transformative Pathways for Skilling, Reskilling, and Upskilling in the Digital Age -- 1. Introduction: Metaverse a New Digital Frontier 2. Transformative Pathways for Skilling in the Metaverse The Metaverse Dilemma explores a balanced viewpoint of the metaverse from both a theoretical and practical mindset, examining the challenges and opportunities faced when adopting and implementing the metaverse in business and everyday scenarios Behl, Abhishek Sonstige oth Dash, Snigdha Sonstige oth Yadav, Prashant Dev Sonstige oth Erscheint auch als Druck-Ausgabe Krishnan, Chitra The Metaverse Dilemma Bingley : Emerald Publishing Limited,c2024 9781837975259 |
spellingShingle | Krishnan, Chitra The Metaverse Dilemma Challenges and Opportunities for Business and Society Intro -- Half Title Page -- Title Page -- Copyright Page -- Contents -- About the Editors -- About the Contributors -- Foreword -- Preface -- Part A: Introduction to Metaverse -- Chapter 1: Introduction of Metaverse in Business -- 1. Introduction -- 2. Metaverse: Uses and Possibilities for Future -- 2.1. Metaverse and Business -- 2.2. Metaverse and Education Sector -- 3. The Real-World Applications of Technology in Metaverse for Avatar, Gaming, and Prospects -- 3.1. Metaverse and Avatar -- 3.2. Metaverse and Gaming -- 3.3. Metaverse and Prospect -- 4. Conclusion -- References -- Chapter 2: The Impact of Metaverse on Businesses -- Introduction -- What Is Metaverse? -- Digitally Mediated -- The Metaverse Is Spatial -- The Metaverse Is Immersive -- The Metaverse Is Real-Time -- Learning Objectives -- The Necessity of New Technology -- Review of Literature -- Virtual Shopping Experiences -- Customization and Personalization -- Examples of VR and AR Customization in Different Industries -- Challenges of VR and AR Customization -- Supply Chain and Production -- Brand Engagement -- Data and Analytics -- The Potential Benefits of Metaverse for Business Houses -- Immersive Entertainment -- E-commerce -- E-Commerce Platforms Can Go for Metaverse in the Following Ways -- Online Auctions -- Virtual Storefronts -- Customizable Shopping Experiences -- Increased Customer Engagement -- Real Estate -- Business Operations -- Education and Training -- The Importance of Metaverse to the Business -- Improve the Customer Experience and Find New Marketing Opportunities -- Metaverse and Brand Authenticity -- If Businesses Need the Benefits of Metaverse -- Metaverse and Consumers -- Hence, the Question is, How Fluid will Consumers' Behaviors and Identity Be in the Metaverse? -- What Motivates Consumers to Enter the Metaverse? Will the Metaverse Change Consumers' Shopping Behavior? -- Metaversing-Is a Journey and not a Destination -- References -- Part B: Technologies Driving the Metaverse -- Chapter 3: Augmented Reality: Shaping the Metaverse -- 1. Introduction -- 2. Evolution of the Metaverse -- 3. Key Pillars of Metaverse -- 3.1. Digital Currency -- 3.2. Marketplace/Digital Commerce -- 3.3. Non-Fungible Tokens -- 3.4. Infrastructure -- 3.5. Gaming -- 3.6. Digital Assets -- 3.7. Concerts, Social, and Entertainment Events -- 3.8. Virtual shopping -- 3.9. Workplace -- 3.10. Social Media -- 3.11. Digital Humans -- 3.12. Natural Language Processing -- 4. Potential Role of AR in Enhancing the Metaverse Experience -- 4.1. Digital Avatars -- 4.2. Metaverse Workplace -- 4.2.1. Mini Case Study 1: NextMeet: Reshaping the Workplace Environment -- 4.2.2. Mini Case Study 2: PixelMax: Redefining the Workplace Experience -- 4.3. Gaming -- 4.3.1. Mini Case Study 3: Sandbox: The Gaming Metaverse -- 4.4. Virtual Shopping -- 4.4.1. Mini Case Study 4: Nikeland: Transforming Sports Arenas -- 4.5. Education -- 4.5.1. Mini Case Study 5: Antier: Revolutionizing the Way of Education -- 4.6. Entertainment -- 4.6.1. Virtual World Simulation -- 4.6.2. Interactive Events -- 5. Opportunities in Metaverse -- 6. Conclusion -- References -- Chapter 4: Artificial Intelligence and the Metaverse -- Introduction -- AI-Powered Virtual Assistants in the Metaverse -- Advanced NLP -- Personalized Recommendations and Assistance -- Conversational User Interfaces (CUI) -- Dynamic Adaptation and Learning -- AI-Powered Avatars and Social Interactions -- Intelligent Avatar Personalization -- Conversational AI and NLP -- Emotional Intelligence and Social Cues -- Community Management and Moderation -- Immersive Content Generation in the Metaverse -- Generative Adversarial Networks (GANs) Procedural Generation Techniques -- AI-Driven Character Animation and Behavior -- Dynamic Content Adaptation and Personalization -- Personalized Experiences and User Profiling in the Metaverse -- Data-Driven Personalization -- Contextual Relevance -- Behavioral Profiling and Predictive Analytics -- Ethical Considerations and User Privacy -- Challenges and Ethical Considerations in the AI-Driven Metaverse -- Algorithmic Biases and Fairness -- Data Privacy and Security -- Digital Inclusion and Accessibility -- Ethical Use of AI in Content Creation -- Algorithmic Transparency and Accountability -- Business Opportunities and Innovation in the AI-Driven Metaverse -- Virtual Commerce and E-Commerce Integration -- Immersive Brand Experiences and Marketing Campaigns -- Virtual Collaboration and Remote Work Solutions -- Data Analytics and Business Intelligence -- AI-Powered Customer Service and Support -- AI-Powered Avatars -- Mini Case Study: AI-Powered Virtual Retail Experiences -- Case Study Overview -- Key Components -- Virtual Personal Shoppers -- Dynamic Product Visualization -- Personalized Recommendations and Dynamic Pricing -- Data-Driven Insights and Analytics -- Case Study Implications -- Conclusion -- References -- Chapter 5: Metaverse and Internet of Things: A Way to Smart Cities -- 1. Introduction -- 2. Metaverse: A Trend -- 3. Smart Cities: A Need in the Metaverse World -- 4. Applications of Metaverse in Smart Cities: A Superior CX -- 4.1. Metaverse and Smart Homes -- 4.2. Metaverse and Transportation -- 4.3. Metaverse and Smart Automobiles -- 4.4. Metaverse and Retail -- 4.5. Metaverse and Healthcare -- 5. Linkage Between IoT and Metaverse -- 6. Applications of the IoT -- 6.1. IoT and Retailing -- 6.2. IoT and Military -- 6.3. IoT and Healthcare -- 6.4. IoT and Home Automation -- 6.5. IoT and Waste Management -- 6.6. IoT and Smart Meter 6.7. IoT and Surveillance -- 6.8. IoT and Vehicular Communication System -- 6.9. IoT and Pilgrims Monitoring -- 7. Growth Prospects of Metaverse and IoT -- 8. Limitations -- 9. Conclusion -- References -- Chapter 6: Unleashing Digital Frontiers: Bridging Realities of Augmented Reality, Virtual Reality, and the Metaverse -- 1. Introduction -- 2. AR: Merging Realities in the Digital Age -- 2.1. Historical Evolution of AR -- 2.2. Current Applications of AR -- 2.3. Case Example -- 2.3.1. AR: Enhancing Retail Experiences -- 3. Virtual Reality -- 3.1. Case Example -- 4. The Metaverse -- 4.1. Building a Vast and Interconnected Virtual Universe -- 4.2. Investigating Existing Metaverse Platforms -- 4.3. Implications of Existing Metaverse Platforms -- 4.4. Case Example -- 5. Discussion -- 6. Key Challenges -- 7. Future Prospects -- 7.1. Future for the Technology -- 7.2. Future for the Organization -- 8. Conclusion -- References -- Chapter 7: Non-Fungible Tokens and Blockchain: Foundations for a Sustainable Metaverse Economy -- 1. Introduction -- 2. Literature Review -- 2.1. Blockchain Technology in Metaverse -- 2.2. NFTs Technology -- 2.3. Role of Blockchain and NFTs in the Sustainable Metaverse Economy -- 3. Case Study: The Sandbox -- 3.1. Case Description -- 3.2. Role of The Sandbox NFTs and Blockchain in Sustainable Metaverse Economy -- 4. Conclusion -- References -- Part C: How Can Metaverse Contribute to Sustainability? -- Chapter 8: Sustainability in the Metaverse: Challenges, Implications, and Potential Solutions -- 1. Introduction -- 2. Evolution and State of the Metaverse -- 2.1. Conceptual Evolution of the Metaverse -- 2.2. Societal Dynamics and Impacts -- 2.3. Challenges in the Metaverse -- 2.4. Sustainability in the Metaverse -- 3. Sustainability in the Metaverse -- 3.1. Environmental Sustainability in the Metaverse 3.2. Social Sustainability in the Metaverse -- 3.3. Economic Sustainability in the Metaverse -- 3.4. Integrating the Triple Bottom Line in the Metaverse -- 4. Case Studies -- 4.1. Mini Case Study 1: Green Metaverse Networking: Promoting Environmental Sustainability in the Metaverse -- 4.2. Mini Case Study 2: Metaverse Ethics and Responsible Behavior -- 4.3. Mini Case Study 3: Urbanization and virtual economies -- 4.4. Mini Case Study 4: Technologies, Advances, and Future Directions of Green Metaverse Networking -- 5. Conclusion -- 6. Implications and Recommendations -- References -- Chapter 9: Metaverse and ESG Governance: Addressing Social and Environmental Challenges in the Virtual World -- 1. Introduction -- 2. Environmental Challenges in the Metaverse -- 2.1. Carbon Footprint of Virtual Environments -- 2.2. Exploration of Environmental Impact -- 2.3. Presentation of Strategies for Environmental Sustainability -- 2.4. Examples of Successful Initiatives -- 3. Social Challenges and Inclusivity -- 3.1. Diversity and Inclusivity in Virtual Communities -- 3.2. Examination of Social Challenges -- 4. Governance Challenges and Regulation -- 4.1. Governance Challenges -- 4.2. Need for Effective Governance Frameworks -- 4.3. Case Studies of Successful ESG Governance Initiatives -- 4.4. Outcomes and Lessons Learned -- 5. Integrating ESG Principles in Metaverse Development -- 5.1. ESG Integration in Technology Design -- 5.2. Role of Designers and Developers -- 5.3. Collaborative ESG Efforts -- 5.4. Partnerships and Initiatives -- 6. Future Perspectives and Recommendations -- 6.1. Potential ESG Implications -- 6.2. Recommendations for Stakeholders -- References -- Chapter 10: Metaverse: Transformative Pathways for Skilling, Reskilling, and Upskilling in the Digital Age -- 1. Introduction: Metaverse a New Digital Frontier 2. Transformative Pathways for Skilling in the Metaverse |
title | The Metaverse Dilemma Challenges and Opportunities for Business and Society |
title_auth | The Metaverse Dilemma Challenges and Opportunities for Business and Society |
title_exact_search | The Metaverse Dilemma Challenges and Opportunities for Business and Society |
title_full | The Metaverse Dilemma Challenges and Opportunities for Business and Society |
title_fullStr | The Metaverse Dilemma Challenges and Opportunities for Business and Society |
title_full_unstemmed | The Metaverse Dilemma Challenges and Opportunities for Business and Society |
title_short | The Metaverse Dilemma |
title_sort | the metaverse dilemma challenges and opportunities for business and society |
title_sub | Challenges and Opportunities for Business and Society |
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