Everything to play for: how videogames are changing the world
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Verso
2024
|
Ausgabe: | First edition paperback |
Schlagworte: | |
Beschreibung: | 279 Seiten |
ISBN: | 9781804293249 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
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003 | DE-604 | ||
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020 | |a 9781804293249 |c Pbk. : £16.99 (UK), $24.95 (US), $33.95 (CAN) |9 978-1-80429-324-9 | ||
035 | |a (OCoLC)1451416397 | ||
035 | |a (DE-599)BVBBV050038644 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-188 |a DE-M472 | ||
100 | 1 | |a Did, Marijam |e Verfasser |0 (DE-588)135159396X |4 aut | |
245 | 1 | 0 | |a Everything to play for |b how videogames are changing the world |c by Marijam Did |
250 | |a First edition paperback | ||
264 | 1 | |a London ; New York |b Verso |c 2024 | |
300 | |a 279 Seiten | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
648 | 7 | |a Geschichte |2 gnd |9 rswk-swf | |
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650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
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689 | 0 | 1 | |a Computerspielindustrie |0 (DE-588)7564534-8 |D s |
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689 | 0 | 3 | |a Geschichte |A z |
689 | 0 | |5 DE-188 | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe, UK ebook |z 978-1-80429-325-6 |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe, US ebook |z 978-1-80429-326-3 |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-035376440 |
Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Did, Marijam |
author_GND | (DE-588)135159396X |
author_facet | Did, Marijam |
author_role | aut |
author_sort | Did, Marijam |
author_variant | m d md |
building | Verbundindex |
bvnumber | BV050038644 |
ctrlnum | (OCoLC)1451416397 (DE-599)BVBBV050038644 |
edition | First edition paperback |
era | Geschichte gnd |
era_facet | Geschichte |
format | Book |
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id | DE-604.BV050038644 |
illustrated | Not Illustrated |
indexdate | 2025-02-26T15:02:57Z |
institution | BVB |
isbn | 9781804293249 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-035376440 |
oclc_num | 1451416397 |
open_access_boolean | |
owner | DE-188 DE-M472 |
owner_facet | DE-188 DE-M472 |
physical | 279 Seiten |
publishDate | 2024 |
publishDateSearch | 2024 |
publishDateSort | 2024 |
publisher | Verso |
record_format | marc |
spelling | Did, Marijam Verfasser (DE-588)135159396X aut Everything to play for how videogames are changing the world by Marijam Did First edition paperback London ; New York Verso 2024 279 Seiten txt rdacontent n rdamedia nc rdacarrier Geschichte gnd rswk-swf Einfluss (DE-588)4151276-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspielindustrie (DE-588)7564534-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Computerspielindustrie (DE-588)7564534-8 s Einfluss (DE-588)4151276-5 s Geschichte z DE-188 Erscheint auch als Online-Ausgabe, UK ebook 978-1-80429-325-6 Erscheint auch als Online-Ausgabe, US ebook 978-1-80429-326-3 |
spellingShingle | Did, Marijam Everything to play for how videogames are changing the world Einfluss (DE-588)4151276-5 gnd Computerspiel (DE-588)4010457-6 gnd Computerspielindustrie (DE-588)7564534-8 gnd |
subject_GND | (DE-588)4151276-5 (DE-588)4010457-6 (DE-588)7564534-8 |
title | Everything to play for how videogames are changing the world |
title_auth | Everything to play for how videogames are changing the world |
title_exact_search | Everything to play for how videogames are changing the world |
title_full | Everything to play for how videogames are changing the world by Marijam Did |
title_fullStr | Everything to play for how videogames are changing the world by Marijam Did |
title_full_unstemmed | Everything to play for how videogames are changing the world by Marijam Did |
title_short | Everything to play for |
title_sort | everything to play for how videogames are changing the world |
title_sub | how videogames are changing the world |
topic | Einfluss (DE-588)4151276-5 gnd Computerspiel (DE-588)4010457-6 gnd Computerspielindustrie (DE-588)7564534-8 gnd |
topic_facet | Einfluss Computerspiel Computerspielindustrie |
work_keys_str_mv | AT didmarijam everythingtoplayforhowvideogamesarechangingtheworld |