Gamifying the music classroom: digital tools for practical application
The author provides an introduction to how in-service and pre-service school music teachers can use digital games in educational contexts and shows how to successfully use them to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students. The book f...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY
Oxford University Press
[2024]
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Schriftenreihe: | Oxford scholarship online
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Schlagworte: | |
Online-Zugang: | DE-12 Volltext |
Zusammenfassung: | The author provides an introduction to how in-service and pre-service school music teachers can use digital games in educational contexts and shows how to successfully use them to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students. The book features specific examples of over 40 digital games in the form of lesson plan outlines that are connected to educational objectives and National Core Arts Standards and that are designed to be implemented in multiple classroom technology environments |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | 1 Online-Ressource (X, 183 Seiten) Illustrationen |
ISBN: | 9780197696682 |
DOI: | 10.1093/oso/9780197696644.001.0001 |
Internformat
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520 | |a The author provides an introduction to how in-service and pre-service school music teachers can use digital games in educational contexts and shows how to successfully use them to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students. The book features specific examples of over 40 digital games in the form of lesson plan outlines that are connected to educational objectives and National Core Arts Standards and that are designed to be implemented in multiple classroom technology environments | ||
650 | 4 | |a Music / ukslc | |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Lesser, Andrew |
author_facet | Lesser, Andrew |
author_role | aut |
author_sort | Lesser, Andrew |
author_variant | a l al |
building | Verbundindex |
bvnumber | BV049938782 |
collection | ZDB-28-OSM ZDB-1-UMC |
ctrlnum | (ZDB-28-OSM)9780197696699 (OCoLC)1466919969 (DE-599)BVBBV049938782 |
dewey-full | 780.77 |
dewey-hundreds | 700 - The arts |
dewey-ones | 780 - Music |
dewey-raw | 780.77 |
dewey-search | 780.77 |
dewey-sort | 3780.77 |
dewey-tens | 780 - Music |
discipline | Musikwissenschaft |
doi_str_mv | 10.1093/oso/9780197696644.001.0001 |
format | Electronic eBook |
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id | DE-604.BV049938782 |
illustrated | Illustrated |
indexdate | 2024-12-06T15:13:49Z |
institution | BVB |
isbn | 9780197696682 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-035277047 |
oclc_num | 1466919969 |
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physical | 1 Online-Ressource (X, 183 Seiten) Illustrationen |
psigel | ZDB-28-OSM ZDB-1-UMC |
publishDate | 2024 |
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publishDateSort | 2024 |
publisher | Oxford University Press |
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series2 | Oxford scholarship online |
spelling | Lesser, Andrew aut Gamifying the music classroom digital tools for practical application Andrew Lesser New York, NY Oxford University Press [2024] 1 Online-Ressource (X, 183 Seiten) Illustrationen txt rdacontent sti rdacontent c rdamedia cr rdacarrier Oxford scholarship online Includes bibliographical references and index The author provides an introduction to how in-service and pre-service school music teachers can use digital games in educational contexts and shows how to successfully use them to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students. The book features specific examples of over 40 digital games in the form of lesson plan outlines that are connected to educational objectives and National Core Arts Standards and that are designed to be implemented in multiple classroom technology environments Music / ukslc Music / thema Music Instruction and study School music Instruction and study Video games in education Video music games Erscheint auch als Druck-Ausgabe 9780197696644 https://doi.org/10.1093/oso/9780197696644.001.0001 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Lesser, Andrew Gamifying the music classroom digital tools for practical application Music / ukslc Music / thema Music Instruction and study School music Instruction and study Video games in education Video music games |
title | Gamifying the music classroom digital tools for practical application |
title_auth | Gamifying the music classroom digital tools for practical application |
title_exact_search | Gamifying the music classroom digital tools for practical application |
title_full | Gamifying the music classroom digital tools for practical application Andrew Lesser |
title_fullStr | Gamifying the music classroom digital tools for practical application Andrew Lesser |
title_full_unstemmed | Gamifying the music classroom digital tools for practical application Andrew Lesser |
title_short | Gamifying the music classroom |
title_sort | gamifying the music classroom digital tools for practical application |
title_sub | digital tools for practical application |
topic | Music / ukslc Music / thema Music Instruction and study School music Instruction and study Video games in education Video music games |
topic_facet | Music / ukslc Music / thema Music Instruction and study School music Instruction and study Video games in education Video music games |
url | https://doi.org/10.1093/oso/9780197696644.001.0001 |
work_keys_str_mv | AT lesserandrew gamifyingthemusicclassroomdigitaltoolsforpracticalapplication |