The semiotics of toys and games: the childhood artefacts that introduce us to the world
"Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play.It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these us...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London ; New York
Bloomsbury Academic
2024
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Schriftenreihe: | Bloomsbury advances in semiotics
Bloomsbury collections |
Schlagworte: | |
Online-Zugang: | DE-12 Volltext |
Zusammenfassung: | "Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play.It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses. Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world. Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children." |
Beschreibung: | 1 Online-Ressource (236 Seiten) Illustrationen |
ISBN: | 9781350324923 9781350324909 9781350324916 |
DOI: | 10.5040/9781350324923 |
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520 | 3 | |a "Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play.It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses. Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world. Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children." | |
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Datensatz im Suchindex
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adam_text | |
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author | Leeuwen, Theo van 1947- Selander, Staffan 1947- |
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format | Electronic eBook |
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id | DE-604.BV049937944 |
illustrated | Illustrated |
indexdate | 2024-12-06T15:13:32Z |
institution | BVB |
isbn | 9781350324923 9781350324909 9781350324916 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-035276229 |
oclc_num | 1466932817 |
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physical | 1 Online-Ressource (236 Seiten) Illustrationen |
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publishDate | 2024 |
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publisher | Bloomsbury Academic |
record_format | marc |
series2 | Bloomsbury advances in semiotics Bloomsbury collections |
spelling | Leeuwen, Theo van 1947- Verfasser (DE-588)131963147 aut The semiotics of toys and games the childhood artefacts that introduce us to the world Theo van Leeuwen and Staffan Selander London ; New York Bloomsbury Academic 2024 1 Online-Ressource (236 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier Bloomsbury advances in semiotics Bloomsbury collections "Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play.It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses. Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world. Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children." Toys / Social aspects Games / Social aspects Play Child development Semiotics Selander, Staffan 1947- Verfasser (DE-588)113894677X aut Erscheint auch als Druck-Ausgabe, hbk 978-1-350-32489-3 Erscheint auch als Online-Ausgabe, pbk 978-1-350-32493-0 https://doi.org/10.5040/9781350324923?locatt=label:secondary_bloomsburyCollections Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Leeuwen, Theo van 1947- Selander, Staffan 1947- The semiotics of toys and games the childhood artefacts that introduce us to the world |
title | The semiotics of toys and games the childhood artefacts that introduce us to the world |
title_auth | The semiotics of toys and games the childhood artefacts that introduce us to the world |
title_exact_search | The semiotics of toys and games the childhood artefacts that introduce us to the world |
title_full | The semiotics of toys and games the childhood artefacts that introduce us to the world Theo van Leeuwen and Staffan Selander |
title_fullStr | The semiotics of toys and games the childhood artefacts that introduce us to the world Theo van Leeuwen and Staffan Selander |
title_full_unstemmed | The semiotics of toys and games the childhood artefacts that introduce us to the world Theo van Leeuwen and Staffan Selander |
title_short | The semiotics of toys and games |
title_sort | the semiotics of toys and games the childhood artefacts that introduce us to the world |
title_sub | the childhood artefacts that introduce us to the world |
url | https://doi.org/10.5040/9781350324923?locatt=label:secondary_bloomsburyCollections |
work_keys_str_mv | AT leeuwentheovan thesemioticsoftoysandgamesthechildhoodartefactsthatintroduceustotheworld AT selanderstaffan thesemioticsoftoysandgamesthechildhoodartefactsthatintroduceustotheworld |