Race, gender, and deviance in Xbox live: theoretical perspectives from the virtual margins : 10th anniversary edition
By focusing on the experiences of users, gamers, and audiences inside one of the world’s largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming. Building on previous research regarding race, gender, and t...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge, Taylor & Francis Group
2025
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Ausgabe: | 2nd edition |
Schlagworte: | |
Zusammenfassung: | By focusing on the experiences of users, gamers, and audiences inside one of the world’s largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming. Building on previous research regarding race, gender, and technology, it provides a much-needed intersectional approach to virtual gaming communities. It draws from a wide breadth of disciplines and interviews with minoritized and marginalized users to offer an overview of the virtual oppressions these individuals navigate and resist.In this 10th Anniversary Edition, author Kishonna L. Gray introduces the audience to a perspective on console gaming environments called "Multi-mediated Interactive Console Environments." This new chapter provides a necessary understanding of these dynamic digital communities, adding console games, which have been heretofore left out of conversations on gaming, to platform studies, and addressing troubling examples on race, gender, and other identities. While the majority of scholarship on gaming comes from disciplines related to media studies and communication, it is imperative that other scholars engage the narrative and help move the focus on gaming beyond acts of violence or as a space that propels the military–industrial complex.By bringing together cultural studies, criminology, media studies, game studies, and others, this text offers interdisciplinary approaches to making sense of not only the technology and its impact on users and cultures but also the impact that (sub) cultures have had on gaming. It is essential reading for scholars and practitioners seeking solutions to some of gaming’s biggest challenges such as how to reduce harm in online gaming |
Beschreibung: | xv, 104 Seiten |
ISBN: | 9781032699059 9781032699035 |
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spelling | Gray, Kishonna L. Verfasser (DE-588)1052812228 aut Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins : 10th anniversary edition Kishonna L. Gray 2nd edition New York ; London Routledge, Taylor & Francis Group 2025 xv, 104 Seiten txt rdacontent n rdamedia nc rdacarrier By focusing on the experiences of users, gamers, and audiences inside one of the world’s largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming. Building on previous research regarding race, gender, and technology, it provides a much-needed intersectional approach to virtual gaming communities. It draws from a wide breadth of disciplines and interviews with minoritized and marginalized users to offer an overview of the virtual oppressions these individuals navigate and resist.In this 10th Anniversary Edition, author Kishonna L. Gray introduces the audience to a perspective on console gaming environments called "Multi-mediated Interactive Console Environments." This new chapter provides a necessary understanding of these dynamic digital communities, adding console games, which have been heretofore left out of conversations on gaming, to platform studies, and addressing troubling examples on race, gender, and other identities. While the majority of scholarship on gaming comes from disciplines related to media studies and communication, it is imperative that other scholars engage the narrative and help move the focus on gaming beyond acts of violence or as a space that propels the military–industrial complex.By bringing together cultural studies, criminology, media studies, game studies, and others, this text offers interdisciplinary approaches to making sense of not only the technology and its impact on users and cultures but also the impact that (sub) cultures have had on gaming. It is essential reading for scholars and practitioners seeking solutions to some of gaming’s biggest challenges such as how to reduce harm in online gaming Social Media (DE-588)4639271-3 gnd rswk-swf Spieler (DE-588)4182266-3 gnd rswk-swf XBOX (DE-588)4678201-1 gnd rswk-swf Randgruppe (DE-588)4048390-3 gnd rswk-swf XBOX (DE-588)4678201-1 s Social Media (DE-588)4639271-3 s Spieler (DE-588)4182266-3 s Randgruppe (DE-588)4048390-3 s DE-604 Erscheint auch als Online-Ausgabe 978-1-032-69908-0 |
spellingShingle | Gray, Kishonna L. Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins : 10th anniversary edition Social Media (DE-588)4639271-3 gnd Spieler (DE-588)4182266-3 gnd XBOX (DE-588)4678201-1 gnd Randgruppe (DE-588)4048390-3 gnd |
subject_GND | (DE-588)4639271-3 (DE-588)4182266-3 (DE-588)4678201-1 (DE-588)4048390-3 |
title | Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins : 10th anniversary edition |
title_auth | Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins : 10th anniversary edition |
title_exact_search | Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins : 10th anniversary edition |
title_full | Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins : 10th anniversary edition Kishonna L. Gray |
title_fullStr | Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins : 10th anniversary edition Kishonna L. Gray |
title_full_unstemmed | Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins : 10th anniversary edition Kishonna L. Gray |
title_short | Race, gender, and deviance in Xbox live |
title_sort | race gender and deviance in xbox live theoretical perspectives from the virtual margins 10th anniversary edition |
title_sub | theoretical perspectives from the virtual margins : 10th anniversary edition |
topic | Social Media (DE-588)4639271-3 gnd Spieler (DE-588)4182266-3 gnd XBOX (DE-588)4678201-1 gnd Randgruppe (DE-588)4048390-3 gnd |
topic_facet | Social Media Spieler XBOX Randgruppe |
work_keys_str_mv | AT graykishonnal racegenderanddevianceinxboxlivetheoreticalperspectivesfromthevirtualmargins10thanniversaryedition |