Asian histories and heritages in video games:
"This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, T...
Gespeichert in:
Weitere Verfasser: | , , , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Routledge
2025
|
Schriftenreihe: | Routledge advances in game studies
|
Schlagworte: | |
Zusammenfassung: | "This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nationbuilding - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies"-- |
Beschreibung: | xi, 214 Seiten |
ISBN: | 9781032609669 9781032609652 |
Internformat
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520 | 3 | |a "This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nationbuilding - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies"-- | |
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Datensatz im Suchindex
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author2 | Kang, Yowei Yang, Kenneth C. C. Mochocki, Michał Majewski, Jakub Schreiber, Paweł |
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building | Verbundindex |
bvnumber | BV049909702 |
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genre | (DE-588)4143413-4 Aufsatzsammlung gnd-content |
genre_facet | Aufsatzsammlung |
geographic | Asia Social life and customs |
geographic_facet | Asia Social life and customs |
id | DE-604.BV049909702 |
illustrated | Not Illustrated |
indexdate | 2025-01-28T09:06:09Z |
institution | BVB |
isbn | 9781032609669 9781032609652 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-035248498 |
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owner | DE-188 |
owner_facet | DE-188 |
physical | xi, 214 Seiten |
publishDate | 2025 |
publishDateSearch | 2025 |
publishDateSort | 2025 |
publisher | Routledge |
record_format | marc |
series2 | Routledge advances in game studies |
spelling | Asian histories and heritages in video games edites by Yowei Kang, Kenneth C. C. Yang, Michael Mochoki, Jakub Majewski, Pawel Screiber London ; New York Routledge 2025 xi, 214 Seiten txt rdacontent n rdamedia nc rdacarrier Routledge advances in game studies "This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nationbuilding - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies"-- Video games History Asia Video game characters Design Representation (Philosophy) Geschichte Motiv (DE-588)4156971-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Asien Motiv (DE-588)4266459-7 gnd rswk-swf Asia Social life and customs GAMES / Video & Electronic HISTORY / Reference (DE-588)4143413-4 Aufsatzsammlung gnd-content Asien Motiv (DE-588)4266459-7 s Geschichte Motiv (DE-588)4156971-4 s Computerspiel (DE-588)4010457-6 s DE-188 Kang, Yowei (DE-588)1072827980 edt Yang, Kenneth C. C. (DE-588)1348176814 edt Mochocki, Michał (DE-588)1237388775 edt Majewski, Jakub (DE-588)1345711816 edt Schreiber, Paweł (DE-588)1072438496 edt Erscheint auch als Online-Ausgabe 978-1-04-012095-8 |
spellingShingle | Asian histories and heritages in video games Video games History Asia Video game characters Design Representation (Philosophy) Geschichte Motiv (DE-588)4156971-4 gnd Computerspiel (DE-588)4010457-6 gnd Asien Motiv (DE-588)4266459-7 gnd |
subject_GND | (DE-588)4156971-4 (DE-588)4010457-6 (DE-588)4266459-7 (DE-588)4143413-4 |
title | Asian histories and heritages in video games |
title_auth | Asian histories and heritages in video games |
title_exact_search | Asian histories and heritages in video games |
title_full | Asian histories and heritages in video games edites by Yowei Kang, Kenneth C. C. Yang, Michael Mochoki, Jakub Majewski, Pawel Screiber |
title_fullStr | Asian histories and heritages in video games edites by Yowei Kang, Kenneth C. C. Yang, Michael Mochoki, Jakub Majewski, Pawel Screiber |
title_full_unstemmed | Asian histories and heritages in video games edites by Yowei Kang, Kenneth C. C. Yang, Michael Mochoki, Jakub Majewski, Pawel Screiber |
title_short | Asian histories and heritages in video games |
title_sort | asian histories and heritages in video games |
topic | Video games History Asia Video game characters Design Representation (Philosophy) Geschichte Motiv (DE-588)4156971-4 gnd Computerspiel (DE-588)4010457-6 gnd Asien Motiv (DE-588)4266459-7 gnd |
topic_facet | Video games History Asia Video game characters Design Representation (Philosophy) Geschichte Motiv Computerspiel Asien Motiv Asia Social life and customs Aufsatzsammlung |
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