Business Modeling and Software Design: 13th International Symposium, BMSD 2023, Utrecht, the Netherlands, July 3-5, 2023, Proceedings
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cham
Springer
2023
|
Ausgabe: | 1st ed |
Schriftenreihe: | Lecture Notes in Business Information Processing Series
v.483 |
Schlagworte: | |
Online-Zugang: | DE-2070s |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 Online-Ressource (413 Seiten) |
ISBN: | 9783031367571 |
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505 | 8 | |a Intro -- Preface -- Organization -- Abstracts of Keynote Lectures -- Data Meshes Fueling MLOps: Toward Frictionless Collaboration Between the Operational and Analytical Panes -- Value-Driven Requirements Engineering -- Contents -- Full Papers -- Modeling Change in Business Processes -- 1 Introduction -- 2 Related Literature -- 2.1 Business Processes Model Variability -- 2.2 Change in Organizational Routines -- 2.3 Unlearning and Forgetting -- 3 Methods -- 4 A Notation to Model Change in Business Processes -- 4.1 Selection of a Variability Modelling Approach -- 4.2 Extension to Model Change in Business Processes -- 5 Demonstration: Findings from a Change Experiment -- 5.1 Process Variants and Influencing Cues -- 5.2 Captured Instances -- 6 Conclusions -- References -- Realizing Appropriate Process Standardization - Basis for Effective Digital Transformation -- 1 The Value of Process Standardization for Digitalization -- 1.1 The Relation Between Process Standardization and Digital Transformation -- 1.2 The Value of Process Standardization for Digital Transformation -- 1.3 Process Standardization Still Requires Variants -- 2 Dimensions of Process Standardization -- 2.1 Process Components to Be Standardized -- 2.2 Level of Detail and Abstraction of Standardization -- 3 Realizing Process Standardization -- 3.1 Designing Standard Processes -- 3.2 Validating and Implementing Standard Processes -- 3.3 Sustaining Standard Processes -- 4 Process Standardization - Now a Mainstream Topic -- References -- Serious Game-Based Haptic Modeling - An Application-Oriented Approach for Sequentially Developing New Business Models from Tacit Knowledge -- 1 Introduction -- 2 Theoretical Background - Target Definition -- 2.1 Tacit Knowledge -- 2.2 Gamification and Flow State -- 2.3 Serious Games -- 2.4 Bioeconomy-Sensitive Circular Economy | |
505 | 8 | |a 2.5 Theoretical Fundamentals - Final Target Definition -- 3 Conceptional Design Fundamentals - Design and Development -- 4 Practical Implementation -- 4.1 Specified Goals and Objectives -- 4.2 Play the Plot - Outlining "Clearly Defined Tasks" for Rounds 1, 2 and 3 -- 4.3 Go with the Flow - Outlining "Clearly Defined Tasks" for Round 4, 5 and 6 -- 4.4 Clearly Defined Rules - Preserving the Flow (of the Game) -- 5 Conclusion and Further Research Potentials -- References -- Enterprise Modeling with Conventions -- 1 Introduction -- 2 Related Work -- 2.1 ArchiMate -- 2.2 Assessment of ArchiMate Models with Ampersand -- 2.3 Modeling Conventions -- 3 Enterprise Modeling with Conventions -- 3.1 Research Method -- 3.2 A Case Study: Host Families -- 3.3 Modeling Convention 1 -- 3.4 Modeling Convention 2 -- 3.5 Modeling Convention 3 -- 3.6 Modeling Convention 4 -- 3.7 Modeling Convention 5 -- 4 Discussion the Enterprise Modeling with Conventions -- 5 Conclusion and Future Work -- References -- Business Modeling and (Human) Context Awareness -- 1 Introduction -- 2 The Big Picture -- 3 Business World -- 3.1 A Story -- 3.2 Theory of the Firm -- 3.3 Relational Contracts -- 3.4 The Living Company -- 4 Computer World -- 4.1 Structured Computer Organisation (Tanenbaum) -- 4.2 Domains and Types: Relational Model for Database Management (Codd) -- 5 Human World -- 5.1 Two Pairs of Concepts -- 5.2 Language and Semiotics -- 5.3 Perception and Cognition -- 6 Information in Business and Business Processes -- 6.1 Information in Business -- 6.2 Information in Business Processes -- 6.3 Information Analysis in Business Processes -- 6.4 Information Systems: Two Views -- 7 Conclusion -- References -- Incorporating Trust into Context-Aware Services -- 1 Introduction -- 2 Context Awareness -- 3 Trust -- 4 Proposed Ontology-Driven Solution Directions -- 5 Evaluation | |
505 | 8 | |a 5.1 Illustrative Example -- 5.2 Discussion -- 6 Conclusions -- References -- VR-EvoEA+BP: Using Virtual Reality to Visualize Enterprise Context Dynamics Related to Enterprise Evolution and Business Processes -- 1 Introduction -- 2 Related Work -- 3 Background on the EA Tool Atlas -- 4 Solution Concept -- 5 Realization -- 6 Evaluation -- 6.1 Enterprise Evolution Scenario -- 6.2 Business Process, Variants, and Process Mining Scenario -- 7 Conclusion -- References -- Past Achievements and Future Opportunities in Combining Conceptual Modeling with VR/AR: A Systematic Derivation -- 1 Introduction -- 2 Research Methodology -- 2.1 Aims and Scope of the Study -- 2.2 Literature Collection -- 2.3 Content-Based Data Analysis -- 3 Results -- 3.1 Literature Search for Combining Virtual and Augmented Reality with Conceptual Modeling -- 3.2 Computational Topic Modeling -- 3.3 Topics and Their Contribution -- 4 Discussion -- 5 Related Work -- 6 Conclusion -- A Dataset of the Review Process -- References -- FaaSOnto: A Semantic Model for Enabling Function-as-a-Service Platform Selection -- 1 Introduction -- 2 Ontology Development Methodology -- 3 FaaSOnto Ontology -- 3.1 Conceptual Model -- 3.2 Modeling FaaS Characteristics and Parameters -- 4 Implementation and Evaluation -- 4.1 FaaSOnto Knowledge Base -- 4.2 Ontology Evaluation -- 4.3 Decision Support System -- 5 Related Work -- 6 Conclusion and Future Work -- References -- Development of a Capability Maturity Model for Organization-Wide Green IT Adoption -- 1 Introduction -- 2 Research Method -- 3 Development of the Artifact -- 3.1 Development of the Initial Model -- 3.2 Delphi Study -- 4 Artifact and Its Use in Practice -- 4.1 The Green IT Capability Maturity Model -- 4.2 Using the Artifact in Practice -- 5 Evaluation of the Artifact -- 5.1 Selection of the Practitioners -- 5.2 Evaluation Results | |
505 | 8 | |a 6 Conclusion and Discussion -- 6.1 Contributions -- 6.2 Limitations and Future Research -- References -- From Conceptual Specification to OO Specification -- 1 Introduction -- 2 Conceptual Specification -- 2.1 Conceptual Data Model -- 2.2 (Textual) System Sequence Descriptions -- 3 Interactions with a Software System -- 4 Relational Specification -- 4.1 From Conceptual Data Model to Relational Database -- 4.2 From Textual SSDs to Stored Procedures -- 5 Object-Oriented Specification -- 5.1 From Conceptual Data Model to Initial Class Diagram -- 5.2 From a Textual SSD to White Box SSDs -- 5.3 Extending the Initial Class Diagram -- 6 Conclusion -- References -- Short Papers -- Architecting Agility: Unraveling the Impact of AI Capability on Organizational Change and Competitive Advantage -- 1 Introduction -- 2 Theoretical Framework and Hypotheses Development -- 2.1 Dynamic Capabilities View -- 2.2 Change Capability as a Transformative Dynamic Capability -- 2.3 Hypotheses Development -- 3 Methods -- 3.1 Data Collection -- 3.2 Composite-Based Analyses -- 4 Study Findings -- 5 Discussion and Conclusions -- 5.1 Theoretical Contributions -- 5.2 Practical Contributions -- 5.3 Limitations and Future Work -- References -- Enterprise Architecture Artifacts' Role in Improved Organizational Performance -- 1 Introduction -- 2 Related Work -- 3 Research Method -- 4 Results -- 4.1 EA Artifacts and EA Value -- 4.2 EA Artifacts and Organizational Performance -- 5 Discussion, Contribution, Limitations, and Conclusion -- 5.1 Discussion -- 5.2 Contribution to Research and Practice -- 5.3 Limitations -- 5.4 Conclusion -- References -- A Semiotic Analysis of the Representativeness of BPMN Graphic Elements -- 1 Introduction -- 2 Background -- 2.1 Semiotics -- 3 Research Design -- 3.1 Scope -- 3.2 Planning -- 3.3 Operation -- 3.4 Analysis and Interpretation | |
505 | 8 | |a 4 Threats to Validity -- 5 Related Works -- 6 Conclusions -- References -- A Systematic Approach to Derive User Stories and Gherkin Scenarios from BPMN Models -- 1 Introduction -- 2 Background -- 2.1 Business Process Modeling Notation -- 2.2 Requirements Engineering and Agile Development -- 3 Derivation of BPMN in Requirements -- 3.1 Transformation Patterns -- 3.2 Applying the Transformation Patterns -- 3.3 Scenarios Integration -- 4 Discussion -- 5 Related Work -- 6 Conclusions -- References -- Composing an Initial Domain-Specific Modeling Language Notation by Reusing Icons -- 1 Introduction -- 2 Background Literature -- 2.1 PGA Modeling Technique -- 2.2 Icon Design Guidelines -- 3 Technique for Composing an Initial DSML Notation -- 4 Experimental Evaluation -- 4.1 Variables and Measures -- 4.2 Hypotheses -- 4.3 Procedure -- 4.4 Participants -- 4.5 Data Analysis -- 5 Results -- 5.1 PGA Modeling Language Notation -- 5.2 Experimental Evaluation -- 6 Discussion and Conclusion -- References -- Validating Trust in Human Decisions to Improve Expert Models Based on Small Data Sets -- 1 Introduction -- 2 Background -- 3 Methodology -- 3.1 The Creation of the Expert Model -- 3.2 Study Design -- 3.3 The Questionnaire Data -- 3.4 How the Expert Model is Used -- 3.5 The Data Validation Methods -- 3.6 Models Used for Analysis -- 4 Result -- 4.1 Information from the Practitioners -- 4.2 Decisions Grouped by Meta-data Context -- 4.3 Decisions Grouped by Identity Context -- 5 Analysis and Discussion -- 6 Conclusion and Future Work -- References -- How is Affect Social Justice Tensions: A Case Study of Asylum Management -- 1 Introduction -- 2 Theoretical Background -- 3 Research Method -- 3.1 Case Description -- 3.2 Data Collection -- 4 Preliminary Findings -- 5 Discussion -- 6 Conclusion -- References | |
505 | 8 | |a Applying Augmented Reality in Tourism: Analyzing Relevance as It Concerns Consumer Satisfaction and Purchase Intention | |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Shishkov, Boris |
author_facet | Shishkov, Boris |
author_role | aut |
author_sort | Shishkov, Boris |
author_variant | b s bs |
building | Verbundindex |
bvnumber | BV049876300 |
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contents | Intro -- Preface -- Organization -- Abstracts of Keynote Lectures -- Data Meshes Fueling MLOps: Toward Frictionless Collaboration Between the Operational and Analytical Panes -- Value-Driven Requirements Engineering -- Contents -- Full Papers -- Modeling Change in Business Processes -- 1 Introduction -- 2 Related Literature -- 2.1 Business Processes Model Variability -- 2.2 Change in Organizational Routines -- 2.3 Unlearning and Forgetting -- 3 Methods -- 4 A Notation to Model Change in Business Processes -- 4.1 Selection of a Variability Modelling Approach -- 4.2 Extension to Model Change in Business Processes -- 5 Demonstration: Findings from a Change Experiment -- 5.1 Process Variants and Influencing Cues -- 5.2 Captured Instances -- 6 Conclusions -- References -- Realizing Appropriate Process Standardization - Basis for Effective Digital Transformation -- 1 The Value of Process Standardization for Digitalization -- 1.1 The Relation Between Process Standardization and Digital Transformation -- 1.2 The Value of Process Standardization for Digital Transformation -- 1.3 Process Standardization Still Requires Variants -- 2 Dimensions of Process Standardization -- 2.1 Process Components to Be Standardized -- 2.2 Level of Detail and Abstraction of Standardization -- 3 Realizing Process Standardization -- 3.1 Designing Standard Processes -- 3.2 Validating and Implementing Standard Processes -- 3.3 Sustaining Standard Processes -- 4 Process Standardization - Now a Mainstream Topic -- References -- Serious Game-Based Haptic Modeling - An Application-Oriented Approach for Sequentially Developing New Business Models from Tacit Knowledge -- 1 Introduction -- 2 Theoretical Background - Target Definition -- 2.1 Tacit Knowledge -- 2.2 Gamification and Flow State -- 2.3 Serious Games -- 2.4 Bioeconomy-Sensitive Circular Economy 2.5 Theoretical Fundamentals - Final Target Definition -- 3 Conceptional Design Fundamentals - Design and Development -- 4 Practical Implementation -- 4.1 Specified Goals and Objectives -- 4.2 Play the Plot - Outlining "Clearly Defined Tasks" for Rounds 1, 2 and 3 -- 4.3 Go with the Flow - Outlining "Clearly Defined Tasks" for Round 4, 5 and 6 -- 4.4 Clearly Defined Rules - Preserving the Flow (of the Game) -- 5 Conclusion and Further Research Potentials -- References -- Enterprise Modeling with Conventions -- 1 Introduction -- 2 Related Work -- 2.1 ArchiMate -- 2.2 Assessment of ArchiMate Models with Ampersand -- 2.3 Modeling Conventions -- 3 Enterprise Modeling with Conventions -- 3.1 Research Method -- 3.2 A Case Study: Host Families -- 3.3 Modeling Convention 1 -- 3.4 Modeling Convention 2 -- 3.5 Modeling Convention 3 -- 3.6 Modeling Convention 4 -- 3.7 Modeling Convention 5 -- 4 Discussion the Enterprise Modeling with Conventions -- 5 Conclusion and Future Work -- References -- Business Modeling and (Human) Context Awareness -- 1 Introduction -- 2 The Big Picture -- 3 Business World -- 3.1 A Story -- 3.2 Theory of the Firm -- 3.3 Relational Contracts -- 3.4 The Living Company -- 4 Computer World -- 4.1 Structured Computer Organisation (Tanenbaum) -- 4.2 Domains and Types: Relational Model for Database Management (Codd) -- 5 Human World -- 5.1 Two Pairs of Concepts -- 5.2 Language and Semiotics -- 5.3 Perception and Cognition -- 6 Information in Business and Business Processes -- 6.1 Information in Business -- 6.2 Information in Business Processes -- 6.3 Information Analysis in Business Processes -- 6.4 Information Systems: Two Views -- 7 Conclusion -- References -- Incorporating Trust into Context-Aware Services -- 1 Introduction -- 2 Context Awareness -- 3 Trust -- 4 Proposed Ontology-Driven Solution Directions -- 5 Evaluation 5.1 Illustrative Example -- 5.2 Discussion -- 6 Conclusions -- References -- VR-EvoEA+BP: Using Virtual Reality to Visualize Enterprise Context Dynamics Related to Enterprise Evolution and Business Processes -- 1 Introduction -- 2 Related Work -- 3 Background on the EA Tool Atlas -- 4 Solution Concept -- 5 Realization -- 6 Evaluation -- 6.1 Enterprise Evolution Scenario -- 6.2 Business Process, Variants, and Process Mining Scenario -- 7 Conclusion -- References -- Past Achievements and Future Opportunities in Combining Conceptual Modeling with VR/AR: A Systematic Derivation -- 1 Introduction -- 2 Research Methodology -- 2.1 Aims and Scope of the Study -- 2.2 Literature Collection -- 2.3 Content-Based Data Analysis -- 3 Results -- 3.1 Literature Search for Combining Virtual and Augmented Reality with Conceptual Modeling -- 3.2 Computational Topic Modeling -- 3.3 Topics and Their Contribution -- 4 Discussion -- 5 Related Work -- 6 Conclusion -- A Dataset of the Review Process -- References -- FaaSOnto: A Semantic Model for Enabling Function-as-a-Service Platform Selection -- 1 Introduction -- 2 Ontology Development Methodology -- 3 FaaSOnto Ontology -- 3.1 Conceptual Model -- 3.2 Modeling FaaS Characteristics and Parameters -- 4 Implementation and Evaluation -- 4.1 FaaSOnto Knowledge Base -- 4.2 Ontology Evaluation -- 4.3 Decision Support System -- 5 Related Work -- 6 Conclusion and Future Work -- References -- Development of a Capability Maturity Model for Organization-Wide Green IT Adoption -- 1 Introduction -- 2 Research Method -- 3 Development of the Artifact -- 3.1 Development of the Initial Model -- 3.2 Delphi Study -- 4 Artifact and Its Use in Practice -- 4.1 The Green IT Capability Maturity Model -- 4.2 Using the Artifact in Practice -- 5 Evaluation of the Artifact -- 5.1 Selection of the Practitioners -- 5.2 Evaluation Results 6 Conclusion and Discussion -- 6.1 Contributions -- 6.2 Limitations and Future Research -- References -- From Conceptual Specification to OO Specification -- 1 Introduction -- 2 Conceptual Specification -- 2.1 Conceptual Data Model -- 2.2 (Textual) System Sequence Descriptions -- 3 Interactions with a Software System -- 4 Relational Specification -- 4.1 From Conceptual Data Model to Relational Database -- 4.2 From Textual SSDs to Stored Procedures -- 5 Object-Oriented Specification -- 5.1 From Conceptual Data Model to Initial Class Diagram -- 5.2 From a Textual SSD to White Box SSDs -- 5.3 Extending the Initial Class Diagram -- 6 Conclusion -- References -- Short Papers -- Architecting Agility: Unraveling the Impact of AI Capability on Organizational Change and Competitive Advantage -- 1 Introduction -- 2 Theoretical Framework and Hypotheses Development -- 2.1 Dynamic Capabilities View -- 2.2 Change Capability as a Transformative Dynamic Capability -- 2.3 Hypotheses Development -- 3 Methods -- 3.1 Data Collection -- 3.2 Composite-Based Analyses -- 4 Study Findings -- 5 Discussion and Conclusions -- 5.1 Theoretical Contributions -- 5.2 Practical Contributions -- 5.3 Limitations and Future Work -- References -- Enterprise Architecture Artifacts' Role in Improved Organizational Performance -- 1 Introduction -- 2 Related Work -- 3 Research Method -- 4 Results -- 4.1 EA Artifacts and EA Value -- 4.2 EA Artifacts and Organizational Performance -- 5 Discussion, Contribution, Limitations, and Conclusion -- 5.1 Discussion -- 5.2 Contribution to Research and Practice -- 5.3 Limitations -- 5.4 Conclusion -- References -- A Semiotic Analysis of the Representativeness of BPMN Graphic Elements -- 1 Introduction -- 2 Background -- 2.1 Semiotics -- 3 Research Design -- 3.1 Scope -- 3.2 Planning -- 3.3 Operation -- 3.4 Analysis and Interpretation 4 Threats to Validity -- 5 Related Works -- 6 Conclusions -- References -- A Systematic Approach to Derive User Stories and Gherkin Scenarios from BPMN Models -- 1 Introduction -- 2 Background -- 2.1 Business Process Modeling Notation -- 2.2 Requirements Engineering and Agile Development -- 3 Derivation of BPMN in Requirements -- 3.1 Transformation Patterns -- 3.2 Applying the Transformation Patterns -- 3.3 Scenarios Integration -- 4 Discussion -- 5 Related Work -- 6 Conclusions -- References -- Composing an Initial Domain-Specific Modeling Language Notation by Reusing Icons -- 1 Introduction -- 2 Background Literature -- 2.1 PGA Modeling Technique -- 2.2 Icon Design Guidelines -- 3 Technique for Composing an Initial DSML Notation -- 4 Experimental Evaluation -- 4.1 Variables and Measures -- 4.2 Hypotheses -- 4.3 Procedure -- 4.4 Participants -- 4.5 Data Analysis -- 5 Results -- 5.1 PGA Modeling Language Notation -- 5.2 Experimental Evaluation -- 6 Discussion and Conclusion -- References -- Validating Trust in Human Decisions to Improve Expert Models Based on Small Data Sets -- 1 Introduction -- 2 Background -- 3 Methodology -- 3.1 The Creation of the Expert Model -- 3.2 Study Design -- 3.3 The Questionnaire Data -- 3.4 How the Expert Model is Used -- 3.5 The Data Validation Methods -- 3.6 Models Used for Analysis -- 4 Result -- 4.1 Information from the Practitioners -- 4.2 Decisions Grouped by Meta-data Context -- 4.3 Decisions Grouped by Identity Context -- 5 Analysis and Discussion -- 6 Conclusion and Future Work -- References -- How is Affect Social Justice Tensions: A Case Study of Asylum Management -- 1 Introduction -- 2 Theoretical Background -- 3 Research Method -- 3.1 Case Description -- 3.2 Data Collection -- 4 Preliminary Findings -- 5 Discussion -- 6 Conclusion -- References Applying Augmented Reality in Tourism: Analyzing Relevance as It Concerns Consumer Satisfaction and Purchase Intention |
ctrlnum | (ZDB-30-PQE)EBC30615187 (ZDB-30-PAD)EBC30615187 (ZDB-89-EBL)EBL30615187 (OCoLC)1389417018 (DE-599)BVBBV049876300 |
dewey-full | 658.4038011 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658.4038011 |
dewey-search | 658.4038011 |
dewey-sort | 3658.4038011 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Informatik Wirtschaftswissenschaften |
edition | 1st ed |
format | Electronic eBook |
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Standard Processes -- 4 Process Standardization - Now a Mainstream Topic -- References -- Serious Game-Based Haptic Modeling - An Application-Oriented Approach for Sequentially Developing New Business Models from Tacit Knowledge -- 1 Introduction -- 2 Theoretical Background - Target Definition -- 2.1 Tacit Knowledge -- 2.2 Gamification and Flow State -- 2.3 Serious Games -- 2.4 Bioeconomy-Sensitive Circular Economy</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">2.5 Theoretical Fundamentals - Final Target Definition -- 3 Conceptional Design Fundamentals - Design and Development -- 4 Practical Implementation -- 4.1 Specified Goals and Objectives -- 4.2 Play the Plot - Outlining "Clearly Defined Tasks" for Rounds 1, 2 and 3 -- 4.3 Go with the Flow - Outlining "Clearly Defined Tasks" for Round 4, 5 and 6 -- 4.4 Clearly Defined Rules - Preserving the Flow (of the Game) -- 5 Conclusion and Further Research Potentials -- References -- Enterprise Modeling with Conventions -- 1 Introduction -- 2 Related Work -- 2.1 ArchiMate -- 2.2 Assessment of ArchiMate Models with Ampersand -- 2.3 Modeling Conventions -- 3 Enterprise Modeling with Conventions -- 3.1 Research Method -- 3.2 A Case Study: Host Families -- 3.3 Modeling Convention 1 -- 3.4 Modeling Convention 2 -- 3.5 Modeling Convention 3 -- 3.6 Modeling Convention 4 -- 3.7 Modeling Convention 5 -- 4 Discussion the Enterprise Modeling with Conventions -- 5 Conclusion and Future Work -- References -- Business Modeling and (Human) Context Awareness -- 1 Introduction -- 2 The Big Picture -- 3 Business World -- 3.1 A Story -- 3.2 Theory of the Firm -- 3.3 Relational Contracts -- 3.4 The Living Company -- 4 Computer World -- 4.1 Structured Computer Organisation (Tanenbaum) -- 4.2 Domains and Types: Relational Model for Database Management (Codd) -- 5 Human World -- 5.1 Two Pairs of Concepts -- 5.2 Language and Semiotics -- 5.3 Perception and Cognition -- 6 Information in Business and Business Processes -- 6.1 Information in Business -- 6.2 Information in Business Processes -- 6.3 Information Analysis in Business Processes -- 6.4 Information Systems: Two Views -- 7 Conclusion -- References -- Incorporating Trust into Context-Aware Services -- 1 Introduction -- 2 Context Awareness -- 3 Trust -- 4 Proposed Ontology-Driven Solution Directions -- 5 Evaluation</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">5.1 Illustrative Example -- 5.2 Discussion -- 6 Conclusions -- References -- VR-EvoEA+BP: Using Virtual Reality to Visualize Enterprise Context Dynamics Related to Enterprise Evolution and Business Processes -- 1 Introduction -- 2 Related Work -- 3 Background on the EA Tool Atlas -- 4 Solution Concept -- 5 Realization -- 6 Evaluation -- 6.1 Enterprise Evolution Scenario -- 6.2 Business Process, Variants, and Process Mining Scenario -- 7 Conclusion -- References -- Past Achievements and Future Opportunities in Combining Conceptual Modeling with VR/AR: A Systematic Derivation -- 1 Introduction -- 2 Research Methodology -- 2.1 Aims and Scope of the Study -- 2.2 Literature Collection -- 2.3 Content-Based Data Analysis -- 3 Results -- 3.1 Literature Search for Combining Virtual and Augmented Reality with Conceptual Modeling -- 3.2 Computational Topic Modeling -- 3.3 Topics and Their Contribution -- 4 Discussion -- 5 Related Work -- 6 Conclusion -- A Dataset of the Review Process -- References -- FaaSOnto: A Semantic Model for Enabling Function-as-a-Service Platform Selection -- 1 Introduction -- 2 Ontology Development Methodology -- 3 FaaSOnto Ontology -- 3.1 Conceptual Model -- 3.2 Modeling FaaS Characteristics and Parameters -- 4 Implementation and Evaluation -- 4.1 FaaSOnto Knowledge Base -- 4.2 Ontology Evaluation -- 4.3 Decision Support System -- 5 Related Work -- 6 Conclusion and Future Work -- References -- Development of a Capability Maturity Model for Organization-Wide Green IT Adoption -- 1 Introduction -- 2 Research Method -- 3 Development of the Artifact -- 3.1 Development of the Initial Model -- 3.2 Delphi Study -- 4 Artifact and Its Use in Practice -- 4.1 The Green IT Capability Maturity Model -- 4.2 Using the Artifact in Practice -- 5 Evaluation of the Artifact -- 5.1 Selection of the Practitioners -- 5.2 Evaluation Results</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">6 Conclusion and Discussion -- 6.1 Contributions -- 6.2 Limitations and Future Research -- References -- From Conceptual Specification to OO Specification -- 1 Introduction -- 2 Conceptual Specification -- 2.1 Conceptual Data Model -- 2.2 (Textual) System Sequence Descriptions -- 3 Interactions with a Software System -- 4 Relational Specification -- 4.1 From Conceptual Data Model to Relational Database -- 4.2 From Textual SSDs to Stored Procedures -- 5 Object-Oriented Specification -- 5.1 From Conceptual Data Model to Initial Class Diagram -- 5.2 From a Textual SSD to White Box SSDs -- 5.3 Extending the Initial Class Diagram -- 6 Conclusion -- References -- Short Papers -- Architecting Agility: Unraveling the Impact of AI Capability on Organizational Change and Competitive Advantage -- 1 Introduction -- 2 Theoretical Framework and Hypotheses Development -- 2.1 Dynamic Capabilities View -- 2.2 Change Capability as a Transformative Dynamic Capability -- 2.3 Hypotheses Development -- 3 Methods -- 3.1 Data Collection -- 3.2 Composite-Based Analyses -- 4 Study Findings -- 5 Discussion and Conclusions -- 5.1 Theoretical Contributions -- 5.2 Practical Contributions -- 5.3 Limitations and Future Work -- References -- Enterprise Architecture Artifacts' Role in Improved Organizational Performance -- 1 Introduction -- 2 Related Work -- 3 Research Method -- 4 Results -- 4.1 EA Artifacts and EA Value -- 4.2 EA Artifacts and Organizational Performance -- 5 Discussion, Contribution, Limitations, and Conclusion -- 5.1 Discussion -- 5.2 Contribution to Research and Practice -- 5.3 Limitations -- 5.4 Conclusion -- References -- A Semiotic Analysis of the Representativeness of BPMN Graphic Elements -- 1 Introduction -- 2 Background -- 2.1 Semiotics -- 3 Research Design -- 3.1 Scope -- 3.2 Planning -- 3.3 Operation -- 3.4 Analysis and Interpretation</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">4 Threats to Validity -- 5 Related Works -- 6 Conclusions -- References -- A Systematic Approach to Derive User Stories and Gherkin Scenarios from BPMN Models -- 1 Introduction -- 2 Background -- 2.1 Business Process Modeling Notation -- 2.2 Requirements Engineering and Agile Development -- 3 Derivation of BPMN in Requirements -- 3.1 Transformation Patterns -- 3.2 Applying the Transformation Patterns -- 3.3 Scenarios Integration -- 4 Discussion -- 5 Related Work -- 6 Conclusions -- References -- Composing an Initial Domain-Specific Modeling Language Notation by Reusing Icons -- 1 Introduction -- 2 Background Literature -- 2.1 PGA Modeling Technique -- 2.2 Icon Design Guidelines -- 3 Technique for Composing an Initial DSML Notation -- 4 Experimental Evaluation -- 4.1 Variables and Measures -- 4.2 Hypotheses -- 4.3 Procedure -- 4.4 Participants -- 4.5 Data Analysis -- 5 Results -- 5.1 PGA Modeling Language Notation -- 5.2 Experimental Evaluation -- 6 Discussion and Conclusion -- References -- Validating Trust in Human Decisions to Improve Expert Models Based on Small Data Sets -- 1 Introduction -- 2 Background -- 3 Methodology -- 3.1 The Creation of the Expert Model -- 3.2 Study Design -- 3.3 The Questionnaire Data -- 3.4 How the Expert Model is Used -- 3.5 The Data Validation Methods -- 3.6 Models Used for Analysis -- 4 Result -- 4.1 Information from the Practitioners -- 4.2 Decisions Grouped by Meta-data Context -- 4.3 Decisions Grouped by Identity Context -- 5 Analysis and Discussion -- 6 Conclusion and Future Work -- References -- How is Affect Social Justice Tensions: A Case Study of Asylum Management -- 1 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id | DE-604.BV049876300 |
illustrated | Not Illustrated |
indexdate | 2024-11-05T17:02:59Z |
institution | BVB |
isbn | 9783031367571 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-035215750 |
oclc_num | 1389417018 |
open_access_boolean | |
owner | DE-2070s |
owner_facet | DE-2070s |
physical | 1 Online-Ressource (413 Seiten) |
psigel | ZDB-30-PQE ZDB-30-PQE HWR_PDA_PQE |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | Springer |
record_format | marc |
series2 | Lecture Notes in Business Information Processing Series |
spelling | Shishkov, Boris Verfasser aut Business Modeling and Software Design 13th International Symposium, BMSD 2023, Utrecht, the Netherlands, July 3-5, 2023, Proceedings 1st ed Cham Springer 2023 ©2023 1 Online-Ressource (413 Seiten) txt rdacontent c rdamedia cr rdacarrier Lecture Notes in Business Information Processing Series v.483 Description based on publisher supplied metadata and other sources Intro -- Preface -- Organization -- Abstracts of Keynote Lectures -- Data Meshes Fueling MLOps: Toward Frictionless Collaboration Between the Operational and Analytical Panes -- Value-Driven Requirements Engineering -- Contents -- Full Papers -- Modeling Change in Business Processes -- 1 Introduction -- 2 Related Literature -- 2.1 Business Processes Model Variability -- 2.2 Change in Organizational Routines -- 2.3 Unlearning and Forgetting -- 3 Methods -- 4 A Notation to Model Change in Business Processes -- 4.1 Selection of a Variability Modelling Approach -- 4.2 Extension to Model Change in Business Processes -- 5 Demonstration: Findings from a Change Experiment -- 5.1 Process Variants and Influencing Cues -- 5.2 Captured Instances -- 6 Conclusions -- References -- Realizing Appropriate Process Standardization - Basis for Effective Digital Transformation -- 1 The Value of Process Standardization for Digitalization -- 1.1 The Relation Between Process Standardization and Digital Transformation -- 1.2 The Value of Process Standardization for Digital Transformation -- 1.3 Process Standardization Still Requires Variants -- 2 Dimensions of Process Standardization -- 2.1 Process Components to Be Standardized -- 2.2 Level of Detail and Abstraction of Standardization -- 3 Realizing Process Standardization -- 3.1 Designing Standard Processes -- 3.2 Validating and Implementing Standard Processes -- 3.3 Sustaining Standard Processes -- 4 Process Standardization - Now a Mainstream Topic -- References -- Serious Game-Based Haptic Modeling - An Application-Oriented Approach for Sequentially Developing New Business Models from Tacit Knowledge -- 1 Introduction -- 2 Theoretical Background - Target Definition -- 2.1 Tacit Knowledge -- 2.2 Gamification and Flow State -- 2.3 Serious Games -- 2.4 Bioeconomy-Sensitive Circular Economy 2.5 Theoretical Fundamentals - Final Target Definition -- 3 Conceptional Design Fundamentals - Design and Development -- 4 Practical Implementation -- 4.1 Specified Goals and Objectives -- 4.2 Play the Plot - Outlining "Clearly Defined Tasks" for Rounds 1, 2 and 3 -- 4.3 Go with the Flow - Outlining "Clearly Defined Tasks" for Round 4, 5 and 6 -- 4.4 Clearly Defined Rules - Preserving the Flow (of the Game) -- 5 Conclusion and Further Research Potentials -- References -- Enterprise Modeling with Conventions -- 1 Introduction -- 2 Related Work -- 2.1 ArchiMate -- 2.2 Assessment of ArchiMate Models with Ampersand -- 2.3 Modeling Conventions -- 3 Enterprise Modeling with Conventions -- 3.1 Research Method -- 3.2 A Case Study: Host Families -- 3.3 Modeling Convention 1 -- 3.4 Modeling Convention 2 -- 3.5 Modeling Convention 3 -- 3.6 Modeling Convention 4 -- 3.7 Modeling Convention 5 -- 4 Discussion the Enterprise Modeling with Conventions -- 5 Conclusion and Future Work -- References -- Business Modeling and (Human) Context Awareness -- 1 Introduction -- 2 The Big Picture -- 3 Business World -- 3.1 A Story -- 3.2 Theory of the Firm -- 3.3 Relational Contracts -- 3.4 The Living Company -- 4 Computer World -- 4.1 Structured Computer Organisation (Tanenbaum) -- 4.2 Domains and Types: Relational Model for Database Management (Codd) -- 5 Human World -- 5.1 Two Pairs of Concepts -- 5.2 Language and Semiotics -- 5.3 Perception and Cognition -- 6 Information in Business and Business Processes -- 6.1 Information in Business -- 6.2 Information in Business Processes -- 6.3 Information Analysis in Business Processes -- 6.4 Information Systems: Two Views -- 7 Conclusion -- References -- Incorporating Trust into Context-Aware Services -- 1 Introduction -- 2 Context Awareness -- 3 Trust -- 4 Proposed Ontology-Driven Solution Directions -- 5 Evaluation 5.1 Illustrative Example -- 5.2 Discussion -- 6 Conclusions -- References -- VR-EvoEA+BP: Using Virtual Reality to Visualize Enterprise Context Dynamics Related to Enterprise Evolution and Business Processes -- 1 Introduction -- 2 Related Work -- 3 Background on the EA Tool Atlas -- 4 Solution Concept -- 5 Realization -- 6 Evaluation -- 6.1 Enterprise Evolution Scenario -- 6.2 Business Process, Variants, and Process Mining Scenario -- 7 Conclusion -- References -- Past Achievements and Future Opportunities in Combining Conceptual Modeling with VR/AR: A Systematic Derivation -- 1 Introduction -- 2 Research Methodology -- 2.1 Aims and Scope of the Study -- 2.2 Literature Collection -- 2.3 Content-Based Data Analysis -- 3 Results -- 3.1 Literature Search for Combining Virtual and Augmented Reality with Conceptual Modeling -- 3.2 Computational Topic Modeling -- 3.3 Topics and Their Contribution -- 4 Discussion -- 5 Related Work -- 6 Conclusion -- A Dataset of the Review Process -- References -- FaaSOnto: A Semantic Model for Enabling Function-as-a-Service Platform Selection -- 1 Introduction -- 2 Ontology Development Methodology -- 3 FaaSOnto Ontology -- 3.1 Conceptual Model -- 3.2 Modeling FaaS Characteristics and Parameters -- 4 Implementation and Evaluation -- 4.1 FaaSOnto Knowledge Base -- 4.2 Ontology Evaluation -- 4.3 Decision Support System -- 5 Related Work -- 6 Conclusion and Future Work -- References -- Development of a Capability Maturity Model for Organization-Wide Green IT Adoption -- 1 Introduction -- 2 Research Method -- 3 Development of the Artifact -- 3.1 Development of the Initial Model -- 3.2 Delphi Study -- 4 Artifact and Its Use in Practice -- 4.1 The Green IT Capability Maturity Model -- 4.2 Using the Artifact in Practice -- 5 Evaluation of the Artifact -- 5.1 Selection of the Practitioners -- 5.2 Evaluation Results 6 Conclusion and Discussion -- 6.1 Contributions -- 6.2 Limitations and Future Research -- References -- From Conceptual Specification to OO Specification -- 1 Introduction -- 2 Conceptual Specification -- 2.1 Conceptual Data Model -- 2.2 (Textual) System Sequence Descriptions -- 3 Interactions with a Software System -- 4 Relational Specification -- 4.1 From Conceptual Data Model to Relational Database -- 4.2 From Textual SSDs to Stored Procedures -- 5 Object-Oriented Specification -- 5.1 From Conceptual Data Model to Initial Class Diagram -- 5.2 From a Textual SSD to White Box SSDs -- 5.3 Extending the Initial Class Diagram -- 6 Conclusion -- References -- Short Papers -- Architecting Agility: Unraveling the Impact of AI Capability on Organizational Change and Competitive Advantage -- 1 Introduction -- 2 Theoretical Framework and Hypotheses Development -- 2.1 Dynamic Capabilities View -- 2.2 Change Capability as a Transformative Dynamic Capability -- 2.3 Hypotheses Development -- 3 Methods -- 3.1 Data Collection -- 3.2 Composite-Based Analyses -- 4 Study Findings -- 5 Discussion and Conclusions -- 5.1 Theoretical Contributions -- 5.2 Practical Contributions -- 5.3 Limitations and Future Work -- References -- Enterprise Architecture Artifacts' Role in Improved Organizational Performance -- 1 Introduction -- 2 Related Work -- 3 Research Method -- 4 Results -- 4.1 EA Artifacts and EA Value -- 4.2 EA Artifacts and Organizational Performance -- 5 Discussion, Contribution, Limitations, and Conclusion -- 5.1 Discussion -- 5.2 Contribution to Research and Practice -- 5.3 Limitations -- 5.4 Conclusion -- References -- A Semiotic Analysis of the Representativeness of BPMN Graphic Elements -- 1 Introduction -- 2 Background -- 2.1 Semiotics -- 3 Research Design -- 3.1 Scope -- 3.2 Planning -- 3.3 Operation -- 3.4 Analysis and Interpretation 4 Threats to Validity -- 5 Related Works -- 6 Conclusions -- References -- A Systematic Approach to Derive User Stories and Gherkin Scenarios from BPMN Models -- 1 Introduction -- 2 Background -- 2.1 Business Process Modeling Notation -- 2.2 Requirements Engineering and Agile Development -- 3 Derivation of BPMN in Requirements -- 3.1 Transformation Patterns -- 3.2 Applying the Transformation Patterns -- 3.3 Scenarios Integration -- 4 Discussion -- 5 Related Work -- 6 Conclusions -- References -- Composing an Initial Domain-Specific Modeling Language Notation by Reusing Icons -- 1 Introduction -- 2 Background Literature -- 2.1 PGA Modeling Technique -- 2.2 Icon Design Guidelines -- 3 Technique for Composing an Initial DSML Notation -- 4 Experimental Evaluation -- 4.1 Variables and Measures -- 4.2 Hypotheses -- 4.3 Procedure -- 4.4 Participants -- 4.5 Data Analysis -- 5 Results -- 5.1 PGA Modeling Language Notation -- 5.2 Experimental Evaluation -- 6 Discussion and Conclusion -- References -- Validating Trust in Human Decisions to Improve Expert Models Based on Small Data Sets -- 1 Introduction -- 2 Background -- 3 Methodology -- 3.1 The Creation of the Expert Model -- 3.2 Study Design -- 3.3 The Questionnaire Data -- 3.4 How the Expert Model is Used -- 3.5 The Data Validation Methods -- 3.6 Models Used for Analysis -- 4 Result -- 4.1 Information from the Practitioners -- 4.2 Decisions Grouped by Meta-data Context -- 4.3 Decisions Grouped by Identity Context -- 5 Analysis and Discussion -- 6 Conclusion and Future Work -- References -- How is Affect Social Justice Tensions: A Case Study of Asylum Management -- 1 Introduction -- 2 Theoretical Background -- 3 Research Method -- 3.1 Case Description -- 3.2 Data Collection -- 4 Preliminary Findings -- 5 Discussion -- 6 Conclusion -- References Applying Augmented Reality in Tourism: Analyzing Relevance as It Concerns Consumer Satisfaction and Purchase Intention Konzeptionelle Modellierung (DE-588)4123555-1 gnd rswk-swf Unternehmensmodell (DE-588)4201186-3 gnd rswk-swf Software Engineering (DE-588)4116521-4 gnd rswk-swf Betriebliches Informationssystem (DE-588)4069386-7 gnd rswk-swf Prozessmodell (DE-588)4237203-3 gnd rswk-swf Betriebliches Informationssystem (DE-588)4069386-7 s Software Engineering (DE-588)4116521-4 s Unternehmensmodell (DE-588)4201186-3 s Prozessmodell (DE-588)4237203-3 s Konzeptionelle Modellierung (DE-588)4123555-1 s DE-604 Erscheint auch als Druck-Ausgabe Shishkov, Boris Business Modeling and Software Design Cham : Springer,c2023 9783031367564 |
spellingShingle | Shishkov, Boris Business Modeling and Software Design 13th International Symposium, BMSD 2023, Utrecht, the Netherlands, July 3-5, 2023, Proceedings Intro -- Preface -- Organization -- Abstracts of Keynote Lectures -- Data Meshes Fueling MLOps: Toward Frictionless Collaboration Between the Operational and Analytical Panes -- Value-Driven Requirements Engineering -- Contents -- Full Papers -- Modeling Change in Business Processes -- 1 Introduction -- 2 Related Literature -- 2.1 Business Processes Model Variability -- 2.2 Change in Organizational Routines -- 2.3 Unlearning and Forgetting -- 3 Methods -- 4 A Notation to Model Change in Business Processes -- 4.1 Selection of a Variability Modelling Approach -- 4.2 Extension to Model Change in Business Processes -- 5 Demonstration: Findings from a Change Experiment -- 5.1 Process Variants and Influencing Cues -- 5.2 Captured Instances -- 6 Conclusions -- References -- Realizing Appropriate Process Standardization - Basis for Effective Digital Transformation -- 1 The Value of Process Standardization for Digitalization -- 1.1 The Relation Between Process Standardization and Digital Transformation -- 1.2 The Value of Process Standardization for Digital Transformation -- 1.3 Process Standardization Still Requires Variants -- 2 Dimensions of Process Standardization -- 2.1 Process Components to Be Standardized -- 2.2 Level of Detail and Abstraction of Standardization -- 3 Realizing Process Standardization -- 3.1 Designing Standard Processes -- 3.2 Validating and Implementing Standard Processes -- 3.3 Sustaining Standard Processes -- 4 Process Standardization - Now a Mainstream Topic -- References -- Serious Game-Based Haptic Modeling - An Application-Oriented Approach for Sequentially Developing New Business Models from Tacit Knowledge -- 1 Introduction -- 2 Theoretical Background - Target Definition -- 2.1 Tacit Knowledge -- 2.2 Gamification and Flow State -- 2.3 Serious Games -- 2.4 Bioeconomy-Sensitive Circular Economy 2.5 Theoretical Fundamentals - Final Target Definition -- 3 Conceptional Design Fundamentals - Design and Development -- 4 Practical Implementation -- 4.1 Specified Goals and Objectives -- 4.2 Play the Plot - Outlining "Clearly Defined Tasks" for Rounds 1, 2 and 3 -- 4.3 Go with the Flow - Outlining "Clearly Defined Tasks" for Round 4, 5 and 6 -- 4.4 Clearly Defined Rules - Preserving the Flow (of the Game) -- 5 Conclusion and Further Research Potentials -- References -- Enterprise Modeling with Conventions -- 1 Introduction -- 2 Related Work -- 2.1 ArchiMate -- 2.2 Assessment of ArchiMate Models with Ampersand -- 2.3 Modeling Conventions -- 3 Enterprise Modeling with Conventions -- 3.1 Research Method -- 3.2 A Case Study: Host Families -- 3.3 Modeling Convention 1 -- 3.4 Modeling Convention 2 -- 3.5 Modeling Convention 3 -- 3.6 Modeling Convention 4 -- 3.7 Modeling Convention 5 -- 4 Discussion the Enterprise Modeling with Conventions -- 5 Conclusion and Future Work -- References -- Business Modeling and (Human) Context Awareness -- 1 Introduction -- 2 The Big Picture -- 3 Business World -- 3.1 A Story -- 3.2 Theory of the Firm -- 3.3 Relational Contracts -- 3.4 The Living Company -- 4 Computer World -- 4.1 Structured Computer Organisation (Tanenbaum) -- 4.2 Domains and Types: Relational Model for Database Management (Codd) -- 5 Human World -- 5.1 Two Pairs of Concepts -- 5.2 Language and Semiotics -- 5.3 Perception and Cognition -- 6 Information in Business and Business Processes -- 6.1 Information in Business -- 6.2 Information in Business Processes -- 6.3 Information Analysis in Business Processes -- 6.4 Information Systems: Two Views -- 7 Conclusion -- References -- Incorporating Trust into Context-Aware Services -- 1 Introduction -- 2 Context Awareness -- 3 Trust -- 4 Proposed Ontology-Driven Solution Directions -- 5 Evaluation 5.1 Illustrative Example -- 5.2 Discussion -- 6 Conclusions -- References -- VR-EvoEA+BP: Using Virtual Reality to Visualize Enterprise Context Dynamics Related to Enterprise Evolution and Business Processes -- 1 Introduction -- 2 Related Work -- 3 Background on the EA Tool Atlas -- 4 Solution Concept -- 5 Realization -- 6 Evaluation -- 6.1 Enterprise Evolution Scenario -- 6.2 Business Process, Variants, and Process Mining Scenario -- 7 Conclusion -- References -- Past Achievements and Future Opportunities in Combining Conceptual Modeling with VR/AR: A Systematic Derivation -- 1 Introduction -- 2 Research Methodology -- 2.1 Aims and Scope of the Study -- 2.2 Literature Collection -- 2.3 Content-Based Data Analysis -- 3 Results -- 3.1 Literature Search for Combining Virtual and Augmented Reality with Conceptual Modeling -- 3.2 Computational Topic Modeling -- 3.3 Topics and Their Contribution -- 4 Discussion -- 5 Related Work -- 6 Conclusion -- A Dataset of the Review Process -- References -- FaaSOnto: A Semantic Model for Enabling Function-as-a-Service Platform Selection -- 1 Introduction -- 2 Ontology Development Methodology -- 3 FaaSOnto Ontology -- 3.1 Conceptual Model -- 3.2 Modeling FaaS Characteristics and Parameters -- 4 Implementation and Evaluation -- 4.1 FaaSOnto Knowledge Base -- 4.2 Ontology Evaluation -- 4.3 Decision Support System -- 5 Related Work -- 6 Conclusion and Future Work -- References -- Development of a Capability Maturity Model for Organization-Wide Green IT Adoption -- 1 Introduction -- 2 Research Method -- 3 Development of the Artifact -- 3.1 Development of the Initial Model -- 3.2 Delphi Study -- 4 Artifact and Its Use in Practice -- 4.1 The Green IT Capability Maturity Model -- 4.2 Using the Artifact in Practice -- 5 Evaluation of the Artifact -- 5.1 Selection of the Practitioners -- 5.2 Evaluation Results 6 Conclusion and Discussion -- 6.1 Contributions -- 6.2 Limitations and Future Research -- References -- From Conceptual Specification to OO Specification -- 1 Introduction -- 2 Conceptual Specification -- 2.1 Conceptual Data Model -- 2.2 (Textual) System Sequence Descriptions -- 3 Interactions with a Software System -- 4 Relational Specification -- 4.1 From Conceptual Data Model to Relational Database -- 4.2 From Textual SSDs to Stored Procedures -- 5 Object-Oriented Specification -- 5.1 From Conceptual Data Model to Initial Class Diagram -- 5.2 From a Textual SSD to White Box SSDs -- 5.3 Extending the Initial Class Diagram -- 6 Conclusion -- References -- Short Papers -- Architecting Agility: Unraveling the Impact of AI Capability on Organizational Change and Competitive Advantage -- 1 Introduction -- 2 Theoretical Framework and Hypotheses Development -- 2.1 Dynamic Capabilities View -- 2.2 Change Capability as a Transformative Dynamic Capability -- 2.3 Hypotheses Development -- 3 Methods -- 3.1 Data Collection -- 3.2 Composite-Based Analyses -- 4 Study Findings -- 5 Discussion and Conclusions -- 5.1 Theoretical Contributions -- 5.2 Practical Contributions -- 5.3 Limitations and Future Work -- References -- Enterprise Architecture Artifacts' Role in Improved Organizational Performance -- 1 Introduction -- 2 Related Work -- 3 Research Method -- 4 Results -- 4.1 EA Artifacts and EA Value -- 4.2 EA Artifacts and Organizational Performance -- 5 Discussion, Contribution, Limitations, and Conclusion -- 5.1 Discussion -- 5.2 Contribution to Research and Practice -- 5.3 Limitations -- 5.4 Conclusion -- References -- A Semiotic Analysis of the Representativeness of BPMN Graphic Elements -- 1 Introduction -- 2 Background -- 2.1 Semiotics -- 3 Research Design -- 3.1 Scope -- 3.2 Planning -- 3.3 Operation -- 3.4 Analysis and Interpretation 4 Threats to Validity -- 5 Related Works -- 6 Conclusions -- References -- A Systematic Approach to Derive User Stories and Gherkin Scenarios from BPMN Models -- 1 Introduction -- 2 Background -- 2.1 Business Process Modeling Notation -- 2.2 Requirements Engineering and Agile Development -- 3 Derivation of BPMN in Requirements -- 3.1 Transformation Patterns -- 3.2 Applying the Transformation Patterns -- 3.3 Scenarios Integration -- 4 Discussion -- 5 Related Work -- 6 Conclusions -- References -- Composing an Initial Domain-Specific Modeling Language Notation by Reusing Icons -- 1 Introduction -- 2 Background Literature -- 2.1 PGA Modeling Technique -- 2.2 Icon Design Guidelines -- 3 Technique for Composing an Initial DSML Notation -- 4 Experimental Evaluation -- 4.1 Variables and Measures -- 4.2 Hypotheses -- 4.3 Procedure -- 4.4 Participants -- 4.5 Data Analysis -- 5 Results -- 5.1 PGA Modeling Language Notation -- 5.2 Experimental Evaluation -- 6 Discussion and Conclusion -- References -- Validating Trust in Human Decisions to Improve Expert Models Based on Small Data Sets -- 1 Introduction -- 2 Background -- 3 Methodology -- 3.1 The Creation of the Expert Model -- 3.2 Study Design -- 3.3 The Questionnaire Data -- 3.4 How the Expert Model is Used -- 3.5 The Data Validation Methods -- 3.6 Models Used for Analysis -- 4 Result -- 4.1 Information from the Practitioners -- 4.2 Decisions Grouped by Meta-data Context -- 4.3 Decisions Grouped by Identity Context -- 5 Analysis and Discussion -- 6 Conclusion and Future Work -- References -- How is Affect Social Justice Tensions: A Case Study of Asylum Management -- 1 Introduction -- 2 Theoretical Background -- 3 Research Method -- 3.1 Case Description -- 3.2 Data Collection -- 4 Preliminary Findings -- 5 Discussion -- 6 Conclusion -- References Applying Augmented Reality in Tourism: Analyzing Relevance as It Concerns Consumer Satisfaction and Purchase Intention Konzeptionelle Modellierung (DE-588)4123555-1 gnd Unternehmensmodell (DE-588)4201186-3 gnd Software Engineering (DE-588)4116521-4 gnd Betriebliches Informationssystem (DE-588)4069386-7 gnd Prozessmodell (DE-588)4237203-3 gnd |
subject_GND | (DE-588)4123555-1 (DE-588)4201186-3 (DE-588)4116521-4 (DE-588)4069386-7 (DE-588)4237203-3 |
title | Business Modeling and Software Design 13th International Symposium, BMSD 2023, Utrecht, the Netherlands, July 3-5, 2023, Proceedings |
title_auth | Business Modeling and Software Design 13th International Symposium, BMSD 2023, Utrecht, the Netherlands, July 3-5, 2023, Proceedings |
title_exact_search | Business Modeling and Software Design 13th International Symposium, BMSD 2023, Utrecht, the Netherlands, July 3-5, 2023, Proceedings |
title_full | Business Modeling and Software Design 13th International Symposium, BMSD 2023, Utrecht, the Netherlands, July 3-5, 2023, Proceedings |
title_fullStr | Business Modeling and Software Design 13th International Symposium, BMSD 2023, Utrecht, the Netherlands, July 3-5, 2023, Proceedings |
title_full_unstemmed | Business Modeling and Software Design 13th International Symposium, BMSD 2023, Utrecht, the Netherlands, July 3-5, 2023, Proceedings |
title_short | Business Modeling and Software Design |
title_sort | business modeling and software design 13th international symposium bmsd 2023 utrecht the netherlands july 3 5 2023 proceedings |
title_sub | 13th International Symposium, BMSD 2023, Utrecht, the Netherlands, July 3-5, 2023, Proceedings |
topic | Konzeptionelle Modellierung (DE-588)4123555-1 gnd Unternehmensmodell (DE-588)4201186-3 gnd Software Engineering (DE-588)4116521-4 gnd Betriebliches Informationssystem (DE-588)4069386-7 gnd Prozessmodell (DE-588)4237203-3 gnd |
topic_facet | Konzeptionelle Modellierung Unternehmensmodell Software Engineering Betriebliches Informationssystem Prozessmodell |
work_keys_str_mv | AT shishkovboris businessmodelingandsoftwaredesign13thinternationalsymposiumbmsd2023utrechtthenetherlandsjuly352023proceedings |