Emerging Metaverse XR and Video Multimedia Technologies: Modern Streaming and Multimedia Systems and Applications
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berkeley, CA
Apress L. P.
2022
|
Ausgabe: | 1st ed |
Schlagworte: | |
Online-Zugang: | DE-2070s |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 Online-Ressource (360 Seiten) |
ISBN: | 9781484289280 |
Internformat
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245 | 1 | 0 | |a Emerging Metaverse XR and Video Multimedia Technologies |b Modern Streaming and Multimedia Systems and Applications |
250 | |a 1st ed | ||
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505 | 8 | |a Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Introduction to Metaverse and Video Streaming Technology and Services -- Metaverse XR Technology Introduction -- Sandbox Games -- Elite -- SimCity -- The Sims -- Habbo -- Grand Theft Auto III -- Second Life -- Roblox -- Minecraft -- VRChat -- Fortnite -- Meta -- Microsoft -- XR-, MR-, AR-, and VR-Based Metaverse Technologies -- XR Implementation History -- Tethered XR Devices -- Standalone XR Devices -- Metaverse XR Products and Business -- Smart Contracts -- NFT -- Wave -- ZEPETTO -- Metaverse Global Market -- Video Streaming Technology Introduction -- Television (TV) -- Cable TV -- HBO -- Cinemax -- Blockbuster -- IPTV -- China's Media Services -- YouTube -- Streaming OTT -- Brief History of Internet-Based Streaming Media -- Video Streaming Services and Business -- Netflix -- Disney+ -- Amazon Prime Video -- Hulu -- Peacock -- YouTube and YouTube Premium -- Summary -- Chapter 2: Metaverse XR Components -- XR, MR, AR, and VR -- XR System Components and Workflow -- Right-Handed Coordinate -- 3D Rotational Movement -- Degrees of Freedom (DoF) -- XR View, XR Viewport, and XR Pose -- XR 3D Tracking Techniques -- Localization Techniques -- XR Experience -- XR Device and Network Performance Requirements -- Delay Tolerance -- Image and Display Requirements -- XR CPU and GPU Engines -- XR Software Engines and Platforms -- Lua -- Unreal -- Unity -- WebGL -- SteamVR -- WebXR -- OpenXR -- XR Lab Setup and Haptic Devices -- Manus Prime X Haptic VR -- Ultraleap Mid-Air Haptics -- HaptX Gloves DK2 -- Teslasuit -- 3D Motion Treadmills -- Virtuix Omni Treadmill -- Cyberith Virtualizer -- KAT Walk C -- Spacewalker VR -- Infinadeck -- Summary -- Chapter 3: XR HMDs and Detection Technology -- XR HMDs -- Meta Quest 2 | |
505 | 8 | |a Microsoft HoloLens 2 -- HTC VIVE Pro 2 -- HTC VIVE Focus 3 -- Valve Index -- Pimax Vision 8K X -- PlayStation VR 2 -- XR Operation Process -- AR Technology -- AR Feature Detection and Description Technology -- Feature Detection and Feature Description -- AR System Process -- AR Cloud Cooperative Computation -- XR Detection Process -- XR Feature Extraction and Description -- SIFT -- SURF -- FAST -- BRIEF -- ORB -- BRISK -- Summary -- Chapter 4: Deep Learning for Metaverse XR and Multimedia Systems -- Backpropagation Supervised Learning -- Deep Learning with RNN -- Deep Learning with CNN -- Performance of AI Systems -- Performance of CNN at the ImageNet Challenge -- Performance of RNN in Amazon's Echo and Alexa -- Advanced RNN and CNN Models and Datasets -- Summary -- Chapter 5: XR and Multimedia Video Technologies -- XR Device Video Codecs -- Multimedia Codecs -- Skype Multimedia Codecs -- YouTube Multimedia Codecs -- Netflix Multimedia Codecs -- Disney+ Multimedia Technology -- H.264/MPEG-4 AVC Video Technology -- Luma and Chroma -- H.264 Video Profiles -- Non-scalable 2D Video Application Profiles -- Camcorders, Editing, and Professional Application Profiles -- Scalable Video Coding (SVC) -- Multiview Video Coding (MVC) -- H.264 AVC Encoder and Decoder -- H.265/MPEG-5 HEVC Video Technology -- H.266 VCC Video Technology -- Holography Technology -- Hologram Generation Technologies -- Laser Transmission Holograms -- Electroholography Holograms -- Parallax Holograms -- MEMS Holograms -- Laser Plasma Holograms -- Holographic Television -- Touchable Holograms -- Summary -- Chapter 6: Multimedia Streaming with MPEG-DASH -- Push vs. Pull Media Streaming -- Push-Based Media Streaming -- Pull-Based Adaptive Media Streaming -- HTTP Streaming -- MPEG-DASH -- Video Frame Types -- MPD Decoding and Playing Method -- YouTube MPEG-DASH Operation Example | |
505 | 8 | |a MPEG-DASH Features -- Summary -- Chapter 7: Content Delivery Network (CDN) Technology -- Metaverse and Multimedia Streaming CDN -- Facebook CDN -- Netflix Open Connect CDN -- CDN Multimedia Streaming Technology -- CDN Operations -- CDN Hierarchical Content Delivery -- CDN Caching Schemes -- CDN Content Popularity Prediction -- Least Recently Used (LRU) Strategy -- Least Frequently Used (LFU) Strategy -- Mobile CDN Services -- Summary -- Chapter 8: Cloud Computing and Edge Cloud Technologies -- AWS Cloud Support for Netflix and Disney+ -- Cloud Service Models -- IaaS -- PaaS -- SaaS -- Containers, Dockers, and Kubernetes -- Edge Computing and MEC -- Amazon AWS and Microsoft Azure Edge Cloud Services -- Amazon AWS Edge Computing Services -- Microsoft Azure Edge Cloud Services -- Summary -- Chapter 9: Emerging Technologies -- Chapter 1. Introduction to Metaverse and Video Streaming Technology and Services -- Chapter 2. Metaverse XR Components -- Chapter 3. XR HMDs and Detection Technology -- Chapter 4. Deep Learning for Metaverse XR and Multimedia Systems -- Chapter 5. XR and Multimedia Video Technologies -- Chapter 6. Multimedia Streaming with MPEG-DASH -- Chapter 7. Content Delivery Network (CDN) Technology -- Chapter 8. Cloud Computing and Edge Cloud Technologies -- Future Plans -- Index | |
650 | 4 | |a Augmented reality | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Chung, Jong-Moon |t Emerging Metaverse XR and Video Multimedia Technologies |d Berkeley, CA : Apress L. P.,c2022 |z 9781484289273 |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Chung, Jong-Moon |
author_facet | Chung, Jong-Moon |
author_role | aut |
author_sort | Chung, Jong-Moon |
author_variant | j m c jmc |
building | Verbundindex |
bvnumber | BV049872835 |
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contents | Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Introduction to Metaverse and Video Streaming Technology and Services -- Metaverse XR Technology Introduction -- Sandbox Games -- Elite -- SimCity -- The Sims -- Habbo -- Grand Theft Auto III -- Second Life -- Roblox -- Minecraft -- VRChat -- Fortnite -- Meta -- Microsoft -- XR-, MR-, AR-, and VR-Based Metaverse Technologies -- XR Implementation History -- Tethered XR Devices -- Standalone XR Devices -- Metaverse XR Products and Business -- Smart Contracts -- NFT -- Wave -- ZEPETTO -- Metaverse Global Market -- Video Streaming Technology Introduction -- Television (TV) -- Cable TV -- HBO -- Cinemax -- Blockbuster -- IPTV -- China's Media Services -- YouTube -- Streaming OTT -- Brief History of Internet-Based Streaming Media -- Video Streaming Services and Business -- Netflix -- Disney+ -- Amazon Prime Video -- Hulu -- Peacock -- YouTube and YouTube Premium -- Summary -- Chapter 2: Metaverse XR Components -- XR, MR, AR, and VR -- XR System Components and Workflow -- Right-Handed Coordinate -- 3D Rotational Movement -- Degrees of Freedom (DoF) -- XR View, XR Viewport, and XR Pose -- XR 3D Tracking Techniques -- Localization Techniques -- XR Experience -- XR Device and Network Performance Requirements -- Delay Tolerance -- Image and Display Requirements -- XR CPU and GPU Engines -- XR Software Engines and Platforms -- Lua -- Unreal -- Unity -- WebGL -- SteamVR -- WebXR -- OpenXR -- XR Lab Setup and Haptic Devices -- Manus Prime X Haptic VR -- Ultraleap Mid-Air Haptics -- HaptX Gloves DK2 -- Teslasuit -- 3D Motion Treadmills -- Virtuix Omni Treadmill -- Cyberith Virtualizer -- KAT Walk C -- Spacewalker VR -- Infinadeck -- Summary -- Chapter 3: XR HMDs and Detection Technology -- XR HMDs -- Meta Quest 2 Microsoft HoloLens 2 -- HTC VIVE Pro 2 -- HTC VIVE Focus 3 -- Valve Index -- Pimax Vision 8K X -- PlayStation VR 2 -- XR Operation Process -- AR Technology -- AR Feature Detection and Description Technology -- Feature Detection and Feature Description -- AR System Process -- AR Cloud Cooperative Computation -- XR Detection Process -- XR Feature Extraction and Description -- SIFT -- SURF -- FAST -- BRIEF -- ORB -- BRISK -- Summary -- Chapter 4: Deep Learning for Metaverse XR and Multimedia Systems -- Backpropagation Supervised Learning -- Deep Learning with RNN -- Deep Learning with CNN -- Performance of AI Systems -- Performance of CNN at the ImageNet Challenge -- Performance of RNN in Amazon's Echo and Alexa -- Advanced RNN and CNN Models and Datasets -- Summary -- Chapter 5: XR and Multimedia Video Technologies -- XR Device Video Codecs -- Multimedia Codecs -- Skype Multimedia Codecs -- YouTube Multimedia Codecs -- Netflix Multimedia Codecs -- Disney+ Multimedia Technology -- H.264/MPEG-4 AVC Video Technology -- Luma and Chroma -- H.264 Video Profiles -- Non-scalable 2D Video Application Profiles -- Camcorders, Editing, and Professional Application Profiles -- Scalable Video Coding (SVC) -- Multiview Video Coding (MVC) -- H.264 AVC Encoder and Decoder -- H.265/MPEG-5 HEVC Video Technology -- H.266 VCC Video Technology -- Holography Technology -- Hologram Generation Technologies -- Laser Transmission Holograms -- Electroholography Holograms -- Parallax Holograms -- MEMS Holograms -- Laser Plasma Holograms -- Holographic Television -- Touchable Holograms -- Summary -- Chapter 6: Multimedia Streaming with MPEG-DASH -- Push vs. Pull Media Streaming -- Push-Based Media Streaming -- Pull-Based Adaptive Media Streaming -- HTTP Streaming -- MPEG-DASH -- Video Frame Types -- MPD Decoding and Playing Method -- YouTube MPEG-DASH Operation Example MPEG-DASH Features -- Summary -- Chapter 7: Content Delivery Network (CDN) Technology -- Metaverse and Multimedia Streaming CDN -- Facebook CDN -- Netflix Open Connect CDN -- CDN Multimedia Streaming Technology -- CDN Operations -- CDN Hierarchical Content Delivery -- CDN Caching Schemes -- CDN Content Popularity Prediction -- Least Recently Used (LRU) Strategy -- Least Frequently Used (LFU) Strategy -- Mobile CDN Services -- Summary -- Chapter 8: Cloud Computing and Edge Cloud Technologies -- AWS Cloud Support for Netflix and Disney+ -- Cloud Service Models -- IaaS -- PaaS -- SaaS -- Containers, Dockers, and Kubernetes -- Edge Computing and MEC -- Amazon AWS and Microsoft Azure Edge Cloud Services -- Amazon AWS Edge Computing Services -- Microsoft Azure Edge Cloud Services -- Summary -- Chapter 9: Emerging Technologies -- Chapter 1. Introduction to Metaverse and Video Streaming Technology and Services -- Chapter 2. Metaverse XR Components -- Chapter 3. XR HMDs and Detection Technology -- Chapter 4. Deep Learning for Metaverse XR and Multimedia Systems -- Chapter 5. XR and Multimedia Video Technologies -- Chapter 6. Multimedia Streaming with MPEG-DASH -- Chapter 7. Content Delivery Network (CDN) Technology -- Chapter 8. Cloud Computing and Edge Cloud Technologies -- Future Plans -- Index |
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dewey-full | 006.8 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.8 |
dewey-search | 006.8 |
dewey-sort | 16.8 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 1st ed |
format | Electronic eBook |
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indexdate | 2024-09-19T05:21:46Z |
institution | BVB |
isbn | 9781484289280 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-035212293 |
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physical | 1 Online-Ressource (360 Seiten) |
psigel | ZDB-30-PQE ZDB-30-PQE HWR_PDA_PQE |
publishDate | 2022 |
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publisher | Apress L. P. |
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spelling | Chung, Jong-Moon Verfasser aut Emerging Metaverse XR and Video Multimedia Technologies Modern Streaming and Multimedia Systems and Applications 1st ed Berkeley, CA Apress L. P. 2022 ©2023 1 Online-Ressource (360 Seiten) txt rdacontent c rdamedia cr rdacarrier Description based on publisher supplied metadata and other sources Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Introduction to Metaverse and Video Streaming Technology and Services -- Metaverse XR Technology Introduction -- Sandbox Games -- Elite -- SimCity -- The Sims -- Habbo -- Grand Theft Auto III -- Second Life -- Roblox -- Minecraft -- VRChat -- Fortnite -- Meta -- Microsoft -- XR-, MR-, AR-, and VR-Based Metaverse Technologies -- XR Implementation History -- Tethered XR Devices -- Standalone XR Devices -- Metaverse XR Products and Business -- Smart Contracts -- NFT -- Wave -- ZEPETTO -- Metaverse Global Market -- Video Streaming Technology Introduction -- Television (TV) -- Cable TV -- HBO -- Cinemax -- Blockbuster -- IPTV -- China's Media Services -- YouTube -- Streaming OTT -- Brief History of Internet-Based Streaming Media -- Video Streaming Services and Business -- Netflix -- Disney+ -- Amazon Prime Video -- Hulu -- Peacock -- YouTube and YouTube Premium -- Summary -- Chapter 2: Metaverse XR Components -- XR, MR, AR, and VR -- XR System Components and Workflow -- Right-Handed Coordinate -- 3D Rotational Movement -- Degrees of Freedom (DoF) -- XR View, XR Viewport, and XR Pose -- XR 3D Tracking Techniques -- Localization Techniques -- XR Experience -- XR Device and Network Performance Requirements -- Delay Tolerance -- Image and Display Requirements -- XR CPU and GPU Engines -- XR Software Engines and Platforms -- Lua -- Unreal -- Unity -- WebGL -- SteamVR -- WebXR -- OpenXR -- XR Lab Setup and Haptic Devices -- Manus Prime X Haptic VR -- Ultraleap Mid-Air Haptics -- HaptX Gloves DK2 -- Teslasuit -- 3D Motion Treadmills -- Virtuix Omni Treadmill -- Cyberith Virtualizer -- KAT Walk C -- Spacewalker VR -- Infinadeck -- Summary -- Chapter 3: XR HMDs and Detection Technology -- XR HMDs -- Meta Quest 2 Microsoft HoloLens 2 -- HTC VIVE Pro 2 -- HTC VIVE Focus 3 -- Valve Index -- Pimax Vision 8K X -- PlayStation VR 2 -- XR Operation Process -- AR Technology -- AR Feature Detection and Description Technology -- Feature Detection and Feature Description -- AR System Process -- AR Cloud Cooperative Computation -- XR Detection Process -- XR Feature Extraction and Description -- SIFT -- SURF -- FAST -- BRIEF -- ORB -- BRISK -- Summary -- Chapter 4: Deep Learning for Metaverse XR and Multimedia Systems -- Backpropagation Supervised Learning -- Deep Learning with RNN -- Deep Learning with CNN -- Performance of AI Systems -- Performance of CNN at the ImageNet Challenge -- Performance of RNN in Amazon's Echo and Alexa -- Advanced RNN and CNN Models and Datasets -- Summary -- Chapter 5: XR and Multimedia Video Technologies -- XR Device Video Codecs -- Multimedia Codecs -- Skype Multimedia Codecs -- YouTube Multimedia Codecs -- Netflix Multimedia Codecs -- Disney+ Multimedia Technology -- H.264/MPEG-4 AVC Video Technology -- Luma and Chroma -- H.264 Video Profiles -- Non-scalable 2D Video Application Profiles -- Camcorders, Editing, and Professional Application Profiles -- Scalable Video Coding (SVC) -- Multiview Video Coding (MVC) -- H.264 AVC Encoder and Decoder -- H.265/MPEG-5 HEVC Video Technology -- H.266 VCC Video Technology -- Holography Technology -- Hologram Generation Technologies -- Laser Transmission Holograms -- Electroholography Holograms -- Parallax Holograms -- MEMS Holograms -- Laser Plasma Holograms -- Holographic Television -- Touchable Holograms -- Summary -- Chapter 6: Multimedia Streaming with MPEG-DASH -- Push vs. Pull Media Streaming -- Push-Based Media Streaming -- Pull-Based Adaptive Media Streaming -- HTTP Streaming -- MPEG-DASH -- Video Frame Types -- MPD Decoding and Playing Method -- YouTube MPEG-DASH Operation Example MPEG-DASH Features -- Summary -- Chapter 7: Content Delivery Network (CDN) Technology -- Metaverse and Multimedia Streaming CDN -- Facebook CDN -- Netflix Open Connect CDN -- CDN Multimedia Streaming Technology -- CDN Operations -- CDN Hierarchical Content Delivery -- CDN Caching Schemes -- CDN Content Popularity Prediction -- Least Recently Used (LRU) Strategy -- Least Frequently Used (LFU) Strategy -- Mobile CDN Services -- Summary -- Chapter 8: Cloud Computing and Edge Cloud Technologies -- AWS Cloud Support for Netflix and Disney+ -- Cloud Service Models -- IaaS -- PaaS -- SaaS -- Containers, Dockers, and Kubernetes -- Edge Computing and MEC -- Amazon AWS and Microsoft Azure Edge Cloud Services -- Amazon AWS Edge Computing Services -- Microsoft Azure Edge Cloud Services -- Summary -- Chapter 9: Emerging Technologies -- Chapter 1. Introduction to Metaverse and Video Streaming Technology and Services -- Chapter 2. Metaverse XR Components -- Chapter 3. XR HMDs and Detection Technology -- Chapter 4. Deep Learning for Metaverse XR and Multimedia Systems -- Chapter 5. XR and Multimedia Video Technologies -- Chapter 6. Multimedia Streaming with MPEG-DASH -- Chapter 7. Content Delivery Network (CDN) Technology -- Chapter 8. Cloud Computing and Edge Cloud Technologies -- Future Plans -- Index Augmented reality Erscheint auch als Druck-Ausgabe Chung, Jong-Moon Emerging Metaverse XR and Video Multimedia Technologies Berkeley, CA : Apress L. P.,c2022 9781484289273 |
spellingShingle | Chung, Jong-Moon Emerging Metaverse XR and Video Multimedia Technologies Modern Streaming and Multimedia Systems and Applications Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Introduction to Metaverse and Video Streaming Technology and Services -- Metaverse XR Technology Introduction -- Sandbox Games -- Elite -- SimCity -- The Sims -- Habbo -- Grand Theft Auto III -- Second Life -- Roblox -- Minecraft -- VRChat -- Fortnite -- Meta -- Microsoft -- XR-, MR-, AR-, and VR-Based Metaverse Technologies -- XR Implementation History -- Tethered XR Devices -- Standalone XR Devices -- Metaverse XR Products and Business -- Smart Contracts -- NFT -- Wave -- ZEPETTO -- Metaverse Global Market -- Video Streaming Technology Introduction -- Television (TV) -- Cable TV -- HBO -- Cinemax -- Blockbuster -- IPTV -- China's Media Services -- YouTube -- Streaming OTT -- Brief History of Internet-Based Streaming Media -- Video Streaming Services and Business -- Netflix -- Disney+ -- Amazon Prime Video -- Hulu -- Peacock -- YouTube and YouTube Premium -- Summary -- Chapter 2: Metaverse XR Components -- XR, MR, AR, and VR -- XR System Components and Workflow -- Right-Handed Coordinate -- 3D Rotational Movement -- Degrees of Freedom (DoF) -- XR View, XR Viewport, and XR Pose -- XR 3D Tracking Techniques -- Localization Techniques -- XR Experience -- XR Device and Network Performance Requirements -- Delay Tolerance -- Image and Display Requirements -- XR CPU and GPU Engines -- XR Software Engines and Platforms -- Lua -- Unreal -- Unity -- WebGL -- SteamVR -- WebXR -- OpenXR -- XR Lab Setup and Haptic Devices -- Manus Prime X Haptic VR -- Ultraleap Mid-Air Haptics -- HaptX Gloves DK2 -- Teslasuit -- 3D Motion Treadmills -- Virtuix Omni Treadmill -- Cyberith Virtualizer -- KAT Walk C -- Spacewalker VR -- Infinadeck -- Summary -- Chapter 3: XR HMDs and Detection Technology -- XR HMDs -- Meta Quest 2 Microsoft HoloLens 2 -- HTC VIVE Pro 2 -- HTC VIVE Focus 3 -- Valve Index -- Pimax Vision 8K X -- PlayStation VR 2 -- XR Operation Process -- AR Technology -- AR Feature Detection and Description Technology -- Feature Detection and Feature Description -- AR System Process -- AR Cloud Cooperative Computation -- XR Detection Process -- XR Feature Extraction and Description -- SIFT -- SURF -- FAST -- BRIEF -- ORB -- BRISK -- Summary -- Chapter 4: Deep Learning for Metaverse XR and Multimedia Systems -- Backpropagation Supervised Learning -- Deep Learning with RNN -- Deep Learning with CNN -- Performance of AI Systems -- Performance of CNN at the ImageNet Challenge -- Performance of RNN in Amazon's Echo and Alexa -- Advanced RNN and CNN Models and Datasets -- Summary -- Chapter 5: XR and Multimedia Video Technologies -- XR Device Video Codecs -- Multimedia Codecs -- Skype Multimedia Codecs -- YouTube Multimedia Codecs -- Netflix Multimedia Codecs -- Disney+ Multimedia Technology -- H.264/MPEG-4 AVC Video Technology -- Luma and Chroma -- H.264 Video Profiles -- Non-scalable 2D Video Application Profiles -- Camcorders, Editing, and Professional Application Profiles -- Scalable Video Coding (SVC) -- Multiview Video Coding (MVC) -- H.264 AVC Encoder and Decoder -- H.265/MPEG-5 HEVC Video Technology -- H.266 VCC Video Technology -- Holography Technology -- Hologram Generation Technologies -- Laser Transmission Holograms -- Electroholography Holograms -- Parallax Holograms -- MEMS Holograms -- Laser Plasma Holograms -- Holographic Television -- Touchable Holograms -- Summary -- Chapter 6: Multimedia Streaming with MPEG-DASH -- Push vs. Pull Media Streaming -- Push-Based Media Streaming -- Pull-Based Adaptive Media Streaming -- HTTP Streaming -- MPEG-DASH -- Video Frame Types -- MPD Decoding and Playing Method -- YouTube MPEG-DASH Operation Example MPEG-DASH Features -- Summary -- Chapter 7: Content Delivery Network (CDN) Technology -- Metaverse and Multimedia Streaming CDN -- Facebook CDN -- Netflix Open Connect CDN -- CDN Multimedia Streaming Technology -- CDN Operations -- CDN Hierarchical Content Delivery -- CDN Caching Schemes -- CDN Content Popularity Prediction -- Least Recently Used (LRU) Strategy -- Least Frequently Used (LFU) Strategy -- Mobile CDN Services -- Summary -- Chapter 8: Cloud Computing and Edge Cloud Technologies -- AWS Cloud Support for Netflix and Disney+ -- Cloud Service Models -- IaaS -- PaaS -- SaaS -- Containers, Dockers, and Kubernetes -- Edge Computing and MEC -- Amazon AWS and Microsoft Azure Edge Cloud Services -- Amazon AWS Edge Computing Services -- Microsoft Azure Edge Cloud Services -- Summary -- Chapter 9: Emerging Technologies -- Chapter 1. Introduction to Metaverse and Video Streaming Technology and Services -- Chapter 2. Metaverse XR Components -- Chapter 3. XR HMDs and Detection Technology -- Chapter 4. Deep Learning for Metaverse XR and Multimedia Systems -- Chapter 5. XR and Multimedia Video Technologies -- Chapter 6. Multimedia Streaming with MPEG-DASH -- Chapter 7. Content Delivery Network (CDN) Technology -- Chapter 8. Cloud Computing and Edge Cloud Technologies -- Future Plans -- Index Augmented reality |
title | Emerging Metaverse XR and Video Multimedia Technologies Modern Streaming and Multimedia Systems and Applications |
title_auth | Emerging Metaverse XR and Video Multimedia Technologies Modern Streaming and Multimedia Systems and Applications |
title_exact_search | Emerging Metaverse XR and Video Multimedia Technologies Modern Streaming and Multimedia Systems and Applications |
title_full | Emerging Metaverse XR and Video Multimedia Technologies Modern Streaming and Multimedia Systems and Applications |
title_fullStr | Emerging Metaverse XR and Video Multimedia Technologies Modern Streaming and Multimedia Systems and Applications |
title_full_unstemmed | Emerging Metaverse XR and Video Multimedia Technologies Modern Streaming and Multimedia Systems and Applications |
title_short | Emerging Metaverse XR and Video Multimedia Technologies |
title_sort | emerging metaverse xr and video multimedia technologies modern streaming and multimedia systems and applications |
title_sub | Modern Streaming and Multimedia Systems and Applications |
topic | Augmented reality |
topic_facet | Augmented reality |
work_keys_str_mv | AT chungjongmoon emergingmetaversexrandvideomultimediatechnologiesmodernstreamingandmultimediasystemsandapplications |