Routledge handbook of esports:
This handbook offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, it emphasizes the multifaceted nature of esports and explores the most pressing issues defining the...
Gespeichert in:
1. Verfasser: | |
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Weitere Verfasser: | , , , , |
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Routledge
[2025]
|
Ausgabe: | 1st ed. |
Schriftenreihe: | Routledge international handbooks
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | This handbook offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, it emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. |
Beschreibung: | xli, 721 Seiten Illustrationen |
ISBN: | 9781032531502 9781032531533 |
Internformat
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Datensatz im Suchindex
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adam_text |
CONTENTS Preface Seih E. Jenny List ofAuthors List of Peer Reviewers xiii xxii xxxii SECTION 1 Introduction to Esports 1 Chapter 1.1 Introduction to Esports Nicolas Besombes. Seth E. Jenny, and Toni Brock 3 Chapter 1.2 Defining and SpellingEsports Nepomuk Nothelfer. Seth E. Jenny, and Nicolas Besombes 6 Chapter 1.3 Global History of Esports Dal Yong Jin and Nicolas Besombes 19 Chapter 1.4 Esports Ecosystems and Stakeholders José Agustin Carrillo Vera and Marcos Anton 30 Chapter 1.5 Esports Genres and Games Russell Hamer and Nicolas Besombes 42 Chapter 1.6 Esports Developers. Publishers, and Game Design Considerations Graham Ashton 54
Chapter 1.7 Esports Equipment and Infrastructure Danielle Rourke and Ray Pastore 65 SECTION 2 Esports Research 79 Chapter 2.1 Introduction to Esports Research Seth E. .Jenny and Nicolas Besombes 81 Chapter 2.2 Current Status and Key Topics in Esports Research Bradley J. Baker. Benjamin T Sharpe. and Seth E. Jenny 84 Chapter 2.3 Organizations. Labs/Centers, and Journals Related to Esports Research Seth E. Jenny. Brandon C. Harris. Tobias Μ. Schol:. and Nicolas Besombes 97 Chapter 2.4 General Recommendations for Esports Research Mark J. Campbell. Seth E Jenny. Sarah C. Cregan. and Tim D Smithies 114 Chapter 2.5 Qualitative Esports Research Methodology Amanda C Cote. Maxwell Foxman. and Ying-Ying Law 123 Chapter 2.6 Survey Esports Research Methodology Joseph Macey and Juho Hamari 135 Chapter 2.7 Experimental/Intervention Esports Research Methodology Joanne DiFrancisco-Donoghue and Peter l'arga 148 SECTION 3 Esports Players 161 Chapter 3.1 Introduction to Esports Players Seth E. Jenny and Tobias Μ. Schol: 163 Chapter 3.2 Esports Players Hee Jung Uong and Dario Wünsch 167 Chapter 3.3 Esports Performance Skills Seth E. Jenny 178
Contents Chapter 3.4 Esports Player Analytics Peter Varga. Tobias Μ. Scholz, and Evelyn T. S. Tan 191 Chapter 3.5 Esports Coaching Matthew Watson. Seth E. Jenny, and Taylor Johnson 203 Chapler3.6 Applied Sport Psychology in Esports Laura Swettenham, Callum Abbott, and Oliver Leis 2I4 Chapter 3.7 Esports Player Health and Wellness Lindsey Migliore 225 Chapter 3.8 Esports Ergonomics and Injuries Caitlin McGee, Kevin Ио, and Seth E. Jenny 240 Chapter 3.9 Esports Player Parental and Family Support Carol Ann Meissner 255 Chapter 3.10 Esports Professional Player Career Process Wil Fisackerly 267 SECTION 4 279 Esports Business and Management Chapter 4.1 Introduction to Esports Business and Management Tobias Μ. Scholz and Tom Brock 281 Chapter 4.2 Esports Business and Finance Petr Parshakov and Angel Barajas 284 Chapter 4.3 Esports Management Dina Gentile 292 Chapter 4.4 Organizing Esports Events Miralem Helmefulk. Adele Berndt. Brian McCaulev. Martin Eliasson Borg, and Viktor Erlandsson 302 Chapter 4.5 Esports Venue Design and Management Nyle Sky Kauweloa 315 Chapter 4.6 Esports Hospitality and Tourism Leandro Веска. Marcos Anton. José Agustin Carrillo Vera, and Federico Ivàn Ruera 327 ix
Chapter 4.7 Esports Branding and Marketing Brian McCauley and Bradley J. Baker 338 Chapter 4.8 Sponsorship in Esports Anthony D Pizzo and David P. Hedlund 348 Chapter 4.9 Esports Public Relations Kevin Mitchell. Jana Möglich, and Alan Ritacco 358 Chapter 4.10 1 luman Resource Management in Esports Pia Bußecker. Friederike Lenke. Matthias Ruhland. Gian Luca litale. and Tobias Μ. Scholz 368 SECHONS Esports Media and Communication 379 Chapter 5.1 Introduction to Esports Media and Communication Amanda C. Cote and Ibbias Μ. Scholz 381 Chapter 5.2 Esports Journalism Jacob Bdlf and Amanda C Cote 383 Chapter 5.3 Esports Production Matt Knutson and Jonathan Liebig 393 Chapter 5.4 Streaming Esports Jason Smethers 404 Chapter 5.5 Esports Spectatorship Tanja Yalisalo. Tom Brock, and Ting- Ying Law 414 Chapter 5.6 Esports Fandom Josh Jarrett 426 SECTION« Esports Education Chapter 6.1 Introduction to Esports Education Seth E. Jenny 437 439
Chapter 6.2 Esports Education Seth E. Jenny. Joey Gawysiak. James О Hagan. und Nicolas Besombes 441 Chapter 6.3 Competitive Collegiate Esports Programs Maxwell Foxman. Seth E. Jenny Amanda C. Cole. Michele R Ring, and Leandro Веска 454 Chapter 6.4 Competitive Primary and Secondary School Esports Programs Miles Madison Harvey 466 SECTION 7 Critical Concerns in Esports 477 Chapter 7.1 Introduction to Critical Concerns in Esports Tom Brock and Amanda C. Cote 479 Chapter 7.2 Esports Governance and Esports Law Cem Ahana:ir and Tsubasa Shinohara 482 Chapter 7.3 Esports in the Olympics Seth E. Jenny. Sam Schelfhout. and Nicolas Besombes 493 Chapter 7.4 Esports Gambling Tom Brock and Mark R. Johnson 509 Chapter 7.5 Ethics and Cheating in Esports H'illiam Clyde Partin 518 Chapter 7.6 Toxicity in Esports Julian Frommel and Regan !. Mandryk 529 Chapter 7.7 Diversity. Equity, and Inclusion in Esports Usva Friman. Maria Ruotsalainen. and Matilda Stahl 540 Chapter 7.8 Esports for People With Disabilities Lobna Hassan, Pauliina Baitcar. and Markus Kämäräinen 551 Chapter 7.9 Esports Environmental Sustainability Julia Hiltscher and Jana Möglich 561
Contents SU ΓΙΟΝ 8 Global Esports Cultures 575 Chapter 8.1 Introduction to Global Esports Cultures Amanda C Cote. Nicolas Besombes. and Seth E. Jenny 577 Chapter 8.2 Esports Culture in the Middle East and Africa Hashem El Borno and Yasmine Mokhtar 579 Chapter 8.3 Esports Culture in Asia Yaewon Jin and Se Jin Kim 591 Chapter 8.4 Esports Culture in Europe Raine Koskimaa 605 Chapter 8.5 Esports Culture in Oceania David Micallef and Jessica Formosa 618 Chapter 8.6 Esports Culture in North America lien Scholl and Bryce Stout 630 Chapter 8.7 Esports Culture in South America Tarcizio Macedo. Gabriela Birnfeld Kurtz, and l.eandro Веска 643 SECTION 9 Esports Future Directions Chapter 9.1 The Future of Esports Seth E. Jenny. Tom Brock. Tobias Μ. Scholz. Amanda C. Cate, and Nicolas Besombes 655 657 SECTION 10 Key Terms Definitions 671 Chapter 10.1 Key Terms Definitions Seth E. Jennv. Nicolas Besombes. Tom Brack. Amanda C. Cote, and Tobias Scholz 673 Index 695
л ROUTLEDGE £ INTERNATIONAL The Routledge Handbook ot Exports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of S3 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ien key themes: 1 ) Introduction to Esports. 2) Esports Research. 3) Esports Players, -ij Fsports Business and Management. Ы F.sports Media and Communication. 6} Esports Education 7) Critical Concerns in Esports. 8) Global Esports Cultures, 9j Esports Future Directions, and 10) Key Terms Delintions. Examining Hie current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights. an assessment of the latest research, practical esports examples and recommendations, and is complemented oy enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading tor any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports
industry. |
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spelling | Routledge handbook of esports edited by senior editor Seth E. Jenny, associate editors Nicolas Bescombes, Tom Brock, Amanda C. Cote, and Tobias M. Scholz London ; New York Routledge [2025] xli, 721 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Routledge international handbooks This handbook offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, it emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. E-Sport (DE-588)1024265765 gnd rswk-swf E-Sport (DE-588)1024265765 s DE-604 Jenny, Seth E. 1979- (DE-588)1208040502 edt Besombes, Nicolas (DE-588)1346064105 edt Brock, Tom (DE-588)1256902438 edt Cote, Amanda C. (DE-588)1219174149 edt Scholz, Tobias M. 198X- (DE-588)1129816877 edt 9781032531502 Erscheint auch als Online-Ausgabe 978-1-003-41059-1 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035209372&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035209372&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Jenny, Seth E. Routledge handbook of esports E-Sport (DE-588)1024265765 gnd |
subject_GND | (DE-588)1024265765 |
title | Routledge handbook of esports |
title_auth | Routledge handbook of esports |
title_exact_search | Routledge handbook of esports |
title_full | Routledge handbook of esports edited by senior editor Seth E. Jenny, associate editors Nicolas Bescombes, Tom Brock, Amanda C. Cote, and Tobias M. Scholz |
title_fullStr | Routledge handbook of esports edited by senior editor Seth E. Jenny, associate editors Nicolas Bescombes, Tom Brock, Amanda C. Cote, and Tobias M. Scholz |
title_full_unstemmed | Routledge handbook of esports edited by senior editor Seth E. Jenny, associate editors Nicolas Bescombes, Tom Brock, Amanda C. Cote, and Tobias M. Scholz |
title_short | Routledge handbook of esports |
title_sort | routledge handbook of esports |
topic | E-Sport (DE-588)1024265765 gnd |
topic_facet | E-Sport |
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