Essential mathematics for games and interactive applications:
"New to the 3rd edition: completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with c...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boca Raton ; London ; New York
CRC Press
[2019]
|
Ausgabe: | Third edition |
Schlagworte: | |
Online-Zugang: | DE-1050 |
Zusammenfassung: | "New to the 3rd edition: completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting."--Publisher |
Beschreibung: | First issued in hardback 2019 |
Beschreibung: | 1 Online-Ressource (xxxi, 585 Seiten) |
ISBN: | 9781482250954 |
Internformat
MARC
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245 | 1 | 0 | |a Essential mathematics for games and interactive applications |c James M. Van Verth, Lars M. Bishop |
250 | |a Third edition | ||
264 | 1 | |a Boca Raton ; London ; New York |b CRC Press |c [2019] | |
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650 | 4 | |a Video games / Programming / Mathematics | |
650 | 4 | |a Three-dimensional display systems / Mathematics | |
650 | 4 | |a Computer graphics / Mathematics | |
650 | 4 | |a Jeux vidéo / Programmation / Mathématiques | |
650 | 4 | |a Affichage tridimensionnel / Mathématiques | |
650 | 4 | |a Infographie / Mathématiques | |
650 | 7 | |a Computer graphics / Mathematics |2 fast | |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Van Verth, James M. Bishop, Lars M. |
author_GND | (DE-588)1109808593 |
author_facet | Van Verth, James M. Bishop, Lars M. |
author_role | aut aut |
author_sort | Van Verth, James M. |
author_variant | v j m v vjm vjmv l m b lm lmb |
building | Verbundindex |
bvnumber | BV049865706 |
classification_rvk | ST 324 |
collection | ZDB-30-PQE |
ctrlnum | (OCoLC)1456120965 (DE-599)BVBBV049865706 |
discipline | Informatik |
edition | Third edition |
format | Electronic eBook |
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id | DE-604.BV049865706 |
illustrated | Not Illustrated |
indexdate | 2024-11-05T17:02:40Z |
institution | BVB |
isbn | 9781482250954 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-035205296 |
oclc_num | 1456120965 |
open_access_boolean | |
owner | DE-1050 |
owner_facet | DE-1050 |
physical | 1 Online-Ressource (xxxi, 585 Seiten) |
psigel | ZDB-30-PQE ZDB-30-PQE FHD01_PQE_Kauf |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | CRC Press |
record_format | marc |
spelling | Van Verth, James M. Verfasser (DE-588)1109808593 aut Essential mathematics for games and interactive applications James M. Van Verth, Lars M. Bishop Third edition Boca Raton ; London ; New York CRC Press [2019] 1 Online-Ressource (xxxi, 585 Seiten) txt rdacontent c rdamedia cr rdacarrier First issued in hardback 2019 "New to the 3rd edition: completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting."--Publisher Video games / Programming / Mathematics Three-dimensional display systems / Mathematics Computer graphics / Mathematics Jeux vidéo / Programmation / Mathématiques Affichage tridimensionnel / Mathématiques Infographie / Mathématiques Computer graphics / Mathematics fast Three-dimensional display systems / Mathematics fast Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Dreidimensionale Computergrafik (DE-588)4133691-4 s Programmierung (DE-588)4076370-5 s DE-604 Bishop, Lars M. Verfasser aut Erscheint auch als Druck-Ausgabe, hardcover 978-1-4822-5092-3 |
spellingShingle | Van Verth, James M. Bishop, Lars M. Essential mathematics for games and interactive applications Video games / Programming / Mathematics Three-dimensional display systems / Mathematics Computer graphics / Mathematics Jeux vidéo / Programmation / Mathématiques Affichage tridimensionnel / Mathématiques Infographie / Mathématiques Computer graphics / Mathematics fast Three-dimensional display systems / Mathematics fast Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4133691-4 (DE-588)4010457-6 (DE-588)4076370-5 |
title | Essential mathematics for games and interactive applications |
title_auth | Essential mathematics for games and interactive applications |
title_exact_search | Essential mathematics for games and interactive applications |
title_full | Essential mathematics for games and interactive applications James M. Van Verth, Lars M. Bishop |
title_fullStr | Essential mathematics for games and interactive applications James M. Van Verth, Lars M. Bishop |
title_full_unstemmed | Essential mathematics for games and interactive applications James M. Van Verth, Lars M. Bishop |
title_short | Essential mathematics for games and interactive applications |
title_sort | essential mathematics for games and interactive applications |
topic | Video games / Programming / Mathematics Three-dimensional display systems / Mathematics Computer graphics / Mathematics Jeux vidéo / Programmation / Mathématiques Affichage tridimensionnel / Mathématiques Infographie / Mathématiques Computer graphics / Mathematics fast Three-dimensional display systems / Mathematics fast Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Video games / Programming / Mathematics Three-dimensional display systems / Mathematics Computer graphics / Mathematics Jeux vidéo / Programmation / Mathématiques Affichage tridimensionnel / Mathématiques Infographie / Mathématiques Dreidimensionale Computergrafik Computerspiel Programmierung |
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