Essential mathematics for games and interactive applications:

"New to the 3rd edition: completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with c...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: Van Verth, James M. (VerfasserIn), Bishop, Lars M. (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Boca Raton ; London ; New York CRC Press [2019]
Ausgabe:Third edition
Schlagworte:
Online-Zugang:DE-1050
Zusammenfassung:"New to the 3rd edition: completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting."--Publisher
Beschreibung:First issued in hardback 2019
Beschreibung:1 Online-Ressource (xxxi, 585 Seiten)
ISBN:9781482250954

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