Pandemic play: community in performance, gaming, and the arts
When the arts, culture, and entertainment industries came to a halt in late winter 2020, many claimed this was the end of art as we knew it. Theatre managers, museum directors, performers, artists, and everyday folks had to figure out new strategies for living and thriving in a new world order. As t...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cham, Switzerland
Palgrave Macmillan
[2024]
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Schriftenreihe: | Palgrave studies in performance and technology
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Schlagworte: | |
Zusammenfassung: | When the arts, culture, and entertainment industries came to a halt in late winter 2020, many claimed this was the end of art as we knew it. Theatre managers, museum directors, performers, artists, and everyday folks had to figure out new strategies for living and thriving in a new world order. As the global pandemic and its consequences continue to play out, the question of how we have learned—as creators or consumers—to play, is far from settled. This collection addresses pandemic play in broad terms: how did creative industries adapt to a majority virtual world? How have our understandings of community and play evolved? Might new forms of art and play outlive the pandemic and supplant earlier iterations? Pandemic Play takes these questions as a starting point, exploring strategies, case studies, and effects of the arts worlds gone virtual |
Beschreibung: | xx, 239 Seiten Illustrationen |
ISBN: | 9783031473111 9783031473142 |
Internformat
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520 | |a When the arts, culture, and entertainment industries came to a halt in late winter 2020, many claimed this was the end of art as we knew it. Theatre managers, museum directors, performers, artists, and everyday folks had to figure out new strategies for living and thriving in a new world order. As the global pandemic and its consequences continue to play out, the question of how we have learned—as creators or consumers—to play, is far from settled. This collection addresses pandemic play in broad terms: how did creative industries adapt to a majority virtual world? How have our understandings of community and play evolved? Might new forms of art and play outlive the pandemic and supplant earlier iterations? Pandemic Play takes these questions as a starting point, exploring strategies, case studies, and effects of the arts worlds gone virtual | ||
650 | 4 | |a Actors | |
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650 | 4 | |a Theater—History | |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author2 | Ownbey, Carolyn Quirk, Catherine |
author2_role | edt edt |
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id | DE-604.BV049736814 |
illustrated | Illustrated |
indexdate | 2024-08-01T00:20:01Z |
institution | BVB |
isbn | 9783031473111 9783031473142 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-035078881 |
oclc_num | 1446263225 |
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owner | DE-29 |
owner_facet | DE-29 |
physical | xx, 239 Seiten Illustrationen |
publishDate | 2024 |
publishDateSearch | 2024 |
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publisher | Palgrave Macmillan |
record_format | marc |
series2 | Palgrave studies in performance and technology |
spelling | Pandemic play community in performance, gaming, and the arts Carolyn Ownbey, Catherine Quirk, editors Cham, Switzerland Palgrave Macmillan [2024] xx, 239 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Palgrave studies in performance and technology When the arts, culture, and entertainment industries came to a halt in late winter 2020, many claimed this was the end of art as we knew it. Theatre managers, museum directors, performers, artists, and everyday folks had to figure out new strategies for living and thriving in a new world order. As the global pandemic and its consequences continue to play out, the question of how we have learned—as creators or consumers—to play, is far from settled. This collection addresses pandemic play in broad terms: how did creative industries adapt to a majority virtual world? How have our understandings of community and play evolved? Might new forms of art and play outlive the pandemic and supplant earlier iterations? Pandemic Play takes these questions as a starting point, exploring strategies, case studies, and effects of the arts worlds gone virtual Actors Digital media Theater—History Neue Medien (DE-588)4196910-8 gnd rswk-swf Auswirkung (DE-588)4112646-4 gnd rswk-swf COVID-19 (DE-588)1206347392 gnd rswk-swf Kunst (DE-588)4114333-4 gnd rswk-swf Theater (DE-588)4059702-7 gnd rswk-swf Kultur (DE-588)4125698-0 gnd rswk-swf COVID-19 (DE-588)1206347392 s Theater (DE-588)4059702-7 s Kunst (DE-588)4114333-4 s Kultur (DE-588)4125698-0 s Auswirkung (DE-588)4112646-4 s Neue Medien (DE-588)4196910-8 s DE-604 Ownbey, Carolyn edt Quirk, Catherine edt Erscheint auch als Online-Ausgabe 978-3-031-47312-8 |
spellingShingle | Pandemic play community in performance, gaming, and the arts Actors Digital media Theater—History Neue Medien (DE-588)4196910-8 gnd Auswirkung (DE-588)4112646-4 gnd COVID-19 (DE-588)1206347392 gnd Kunst (DE-588)4114333-4 gnd Theater (DE-588)4059702-7 gnd Kultur (DE-588)4125698-0 gnd |
subject_GND | (DE-588)4196910-8 (DE-588)4112646-4 (DE-588)1206347392 (DE-588)4114333-4 (DE-588)4059702-7 (DE-588)4125698-0 |
title | Pandemic play community in performance, gaming, and the arts |
title_auth | Pandemic play community in performance, gaming, and the arts |
title_exact_search | Pandemic play community in performance, gaming, and the arts |
title_full | Pandemic play community in performance, gaming, and the arts Carolyn Ownbey, Catherine Quirk, editors |
title_fullStr | Pandemic play community in performance, gaming, and the arts Carolyn Ownbey, Catherine Quirk, editors |
title_full_unstemmed | Pandemic play community in performance, gaming, and the arts Carolyn Ownbey, Catherine Quirk, editors |
title_short | Pandemic play |
title_sort | pandemic play community in performance gaming and the arts |
title_sub | community in performance, gaming, and the arts |
topic | Actors Digital media Theater—History Neue Medien (DE-588)4196910-8 gnd Auswirkung (DE-588)4112646-4 gnd COVID-19 (DE-588)1206347392 gnd Kunst (DE-588)4114333-4 gnd Theater (DE-588)4059702-7 gnd Kultur (DE-588)4125698-0 gnd |
topic_facet | Actors Digital media Theater—History Neue Medien Auswirkung COVID-19 Kunst Theater Kultur |
work_keys_str_mv | AT ownbeycarolyn pandemicplaycommunityinperformancegamingandthearts AT quirkcatherine pandemicplaycommunityinperformancegamingandthearts |