Understanding video games: the essential introduction
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organization...
Gespeichert in:
Hauptverfasser: | , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge, Taylor & Francis Group
2024
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Ausgabe: | Fifth edition |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective.Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society |
Beschreibung: | xiii, 413 Seiten Illustrationen, Diagramme |
ISBN: | 9781032214726 9781032229744 |
Internformat
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Datensatz im Suchindex
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Contents List ofIllustrations Acknowledgments vii xiii Introduction 1 About the Reader I Structure of the Book / The Larger Questions 1 Studying Video Games 7 Who Studies Video Games? / How Do You Study Video Games? / Types of Analysis / Schools of Thought 2 The Game Industry 15 The Size of the Game Industry / The Structure of the Big Game Industry / The Development Process / Roles in Game Development 3 What Is a Game? 33 General Models for Understanding Games / The Issue of Genre 4 History 63 A Brief Pre-History of Video Games / Does History Matter? / A History of Video Games / The 1970s / The 1980s / The 1990s / The 2000s / The 2010s and Beyond / Perspectives 5 Video Game Aesthetics 123 Rules / Geography and Representation / Number of Players / Games Without Boundaries 6 Video Games in Culture 159 The Cultural Position of Video Games / Ihe Players V
vi Contents 7 Narrative 205 Storytelling / Reception—The Player’s Experience of a Story / A Brief History of Literary Theory and Video Games / Transmedia Games / Final Remarks 8 Serious Games and Gamification— When Entertainment Is Not Enough 245 Overview and Thematic Areas 1 Games-for-Change / Games-for-Health / News Games / Political Games 1 Advertainment / Two Research Domains / Serious Games / Gamification—Conquering the World, One Point at A Time / Final Remarks 9 10 Video Games and Risks 289 The Future of Game Studies 325 •· Two Research Perspectives / The Active Media Perspective / The Active User Perspective / Other Questions / Final Remarks Video Game Timeline Glossary Games Cited Bibliography Index 327 333 341 361 403 |
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author | Egenfeldt-Nielsen, Simon 1975- Smith, Jonas Heide Tosca, Susana Pajares |
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bvnumber | BV049697166 |
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spelling | Egenfeldt-Nielsen, Simon 1975- Verfasser (DE-588)1124192875 aut Understanding video games the essential introduction Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca Fifth edition New York ; London Routledge, Taylor & Francis Group 2024 xiii, 413 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective.Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf (DE-588)4151278-9 Einführung gnd-content Computerspiel (DE-588)4010457-6 s Videospiel (DE-588)4063465-6 s DE-604 Smith, Jonas Heide Verfasser (DE-588)1124193014 aut Tosca, Susana Pajares Verfasser (DE-588)1124193073 aut Erscheint auch als Online-Ausgabe 978-1-00-327499-5 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035039661&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Egenfeldt-Nielsen, Simon 1975- Smith, Jonas Heide Tosca, Susana Pajares Understanding video games the essential introduction Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4063465-6 (DE-588)4151278-9 |
title | Understanding video games the essential introduction |
title_auth | Understanding video games the essential introduction |
title_exact_search | Understanding video games the essential introduction |
title_full | Understanding video games the essential introduction Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca |
title_fullStr | Understanding video games the essential introduction Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca |
title_full_unstemmed | Understanding video games the essential introduction Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca |
title_short | Understanding video games |
title_sort | understanding video games the essential introduction |
title_sub | the essential introduction |
topic | Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Computerspiel Videospiel Einführung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035039661&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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