Story mode: the creative writer's guide to narrative video game design
"'Story mode' offers an accessible entry-point for writing and designing complex and emotionally affecting video games that push back against the perception that games are only for dedicated gamers interested in pursuing a career in the corporate game industry. This much-needed resour...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Bloomsbury Academic
2024
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Schlagworte: | |
Zusammenfassung: | "'Story mode' offers an accessible entry-point for writing and designing complex and emotionally affecting video games that push back against the perception that games are only for dedicated gamers interested in pursuing a career in the corporate game industry. This much-needed resource is the first textbook to combine game design with creative writing techniques and makes consuming and creating digital stories easy and fun. 'Story mode' offers inclusive tools and instruction that bridge the knowledge gap for creative writers, empowering them to produce their own games that push their stories beyond the page. Broken down into 4 sections aimed at both writers with no expertise in video games and those with hours spent with their controllers, this book offers: contextual and introductory chapters exploring the history of various game genres; discussions of how traditional creative writing approaches to character, plot, worldbuilding, and dialogue can be utilized in game writing; an in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change, and representation that prepare writers to approach games from a design perspective; a focus on workshopping, design tools, collaborative writing, as well as extended exercises guiding readers through long-term, collaborative game projects using tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises, and case studies, this is the ultimate guide for creative writers who want to begin writing digital narratives. 'Story mode' isn't a roadmap to a successful career in the games industry. Instead, this book seeks to demystify the process behind creating video games and inspires readers to challenge mainstream notions of what video games can become."-- |
Beschreibung: | "Games/media": pages 228-233 |
Beschreibung: | vi, 245 pages Illustrationen 25 cm |
ISBN: | 9781350301368 9781350301375 |
Internformat
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245 | 1 | 0 | |a Story mode |b the creative writer's guide to narrative video game design |c Julialicia Case, Eric Freeze, and Salvatore Pane |
264 | 1 | |a London ; New York |b Bloomsbury Academic |c 2024 | |
300 | |a vi, 245 pages |b Illustrationen |c 25 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a "Games/media": pages 228-233 | ||
505 | 8 | |a Game writing is for everyone : a manifesto -- Context and foundations -- Part I. Creative writing for games: Character and conflict ; Story, plot, and interactivity ; Setting and worldbuilding ; Dialogue -- Part II. Game design for creative writing: Demystifying genres ; Game design and the creative writer ; Approaches to game construction ; Representation and inclusion ; Designing games for empathy and change -- Part III. Practical tools and approaches: Tool suites and the game industry ; Peer workshops and collaborative writing | |
520 | 3 | |a "'Story mode' offers an accessible entry-point for writing and designing complex and emotionally affecting video games that push back against the perception that games are only for dedicated gamers interested in pursuing a career in the corporate game industry. This much-needed resource is the first textbook to combine game design with creative writing techniques and makes consuming and creating digital stories easy and fun. 'Story mode' offers inclusive tools and instruction that bridge the knowledge gap for creative writers, empowering them to produce their own games that push their stories beyond the page. Broken down into 4 sections aimed at both writers with no expertise in video games and those with hours spent with their controllers, this book offers: contextual and introductory chapters exploring the history of various game genres; discussions of how traditional creative writing approaches to character, plot, worldbuilding, and dialogue can be utilized in game writing; an in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change, and representation that prepare writers to approach games from a design perspective; a focus on workshopping, design tools, collaborative writing, as well as extended exercises guiding readers through long-term, collaborative game projects using tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises, and case studies, this is the ultimate guide for creative writers who want to begin writing digital narratives. 'Story mode' isn't a roadmap to a successful career in the games industry. Instead, this book seeks to demystify the process behind creating video games and inspires readers to challenge mainstream notions of what video games can become."-- | |
650 | 0 | 7 | |a Erzählen |0 (DE-588)4132307-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
653 | 0 | |a Video games / Authorship | |
653 | 0 | |a Video games / Design | |
653 | 0 | |a Jeux vidéo / Art d'écrire | |
653 | 0 | |a Jeux vidéo / Conception | |
653 | 0 | |a Video games / Authorship | |
653 | 0 | |a Video games / Design | |
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689 | 0 | 1 | |a Erzählen |0 (DE-588)4132307-5 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Freeze, Eric |e Sonstige |4 oth | |
700 | 1 | |a Pane, Salvatore |e Sonstige |4 oth | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe, PDF |z 978-1-3503-0138-2 |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-3503-0139-9 |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-034997325 |
Datensatz im Suchindex
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---|---|
adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Case, Julialicia |
author_facet | Case, Julialicia |
author_role | aut |
author_sort | Case, Julialicia |
author_variant | j c jc |
building | Verbundindex |
bvnumber | BV049653936 |
classification_rvk | AP 15963 |
contents | Game writing is for everyone : a manifesto -- Context and foundations -- Part I. Creative writing for games: Character and conflict ; Story, plot, and interactivity ; Setting and worldbuilding ; Dialogue -- Part II. Game design for creative writing: Demystifying genres ; Game design and the creative writer ; Approaches to game construction ; Representation and inclusion ; Designing games for empathy and change -- Part III. Practical tools and approaches: Tool suites and the game industry ; Peer workshops and collaborative writing |
ctrlnum | (OCoLC)1477617540 (DE-599)BVBBV049653936 |
discipline | Allgemeines |
format | Book |
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id | DE-604.BV049653936 |
illustrated | Illustrated |
index_date | 2024-07-03T23:40:36Z |
indexdate | 2025-01-28T09:04:06Z |
institution | BVB |
isbn | 9781350301368 9781350301375 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034997325 |
oclc_num | 1477617540 |
open_access_boolean | |
owner | DE-1102 |
owner_facet | DE-1102 |
physical | vi, 245 pages Illustrationen 25 cm |
publishDate | 2024 |
publishDateSearch | 2024 |
publishDateSort | 2024 |
publisher | Bloomsbury Academic |
record_format | marc |
spelling | Case, Julialicia Verfasser aut Story mode the creative writer's guide to narrative video game design Julialicia Case, Eric Freeze, and Salvatore Pane London ; New York Bloomsbury Academic 2024 vi, 245 pages Illustrationen 25 cm txt rdacontent n rdamedia nc rdacarrier "Games/media": pages 228-233 Game writing is for everyone : a manifesto -- Context and foundations -- Part I. Creative writing for games: Character and conflict ; Story, plot, and interactivity ; Setting and worldbuilding ; Dialogue -- Part II. Game design for creative writing: Demystifying genres ; Game design and the creative writer ; Approaches to game construction ; Representation and inclusion ; Designing games for empathy and change -- Part III. Practical tools and approaches: Tool suites and the game industry ; Peer workshops and collaborative writing "'Story mode' offers an accessible entry-point for writing and designing complex and emotionally affecting video games that push back against the perception that games are only for dedicated gamers interested in pursuing a career in the corporate game industry. This much-needed resource is the first textbook to combine game design with creative writing techniques and makes consuming and creating digital stories easy and fun. 'Story mode' offers inclusive tools and instruction that bridge the knowledge gap for creative writers, empowering them to produce their own games that push their stories beyond the page. Broken down into 4 sections aimed at both writers with no expertise in video games and those with hours spent with their controllers, this book offers: contextual and introductory chapters exploring the history of various game genres; discussions of how traditional creative writing approaches to character, plot, worldbuilding, and dialogue can be utilized in game writing; an in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change, and representation that prepare writers to approach games from a design perspective; a focus on workshopping, design tools, collaborative writing, as well as extended exercises guiding readers through long-term, collaborative game projects using tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises, and case studies, this is the ultimate guide for creative writers who want to begin writing digital narratives. 'Story mode' isn't a roadmap to a successful career in the games industry. Instead, this book seeks to demystify the process behind creating video games and inspires readers to challenge mainstream notions of what video games can become."-- Erzählen (DE-588)4132307-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Video games / Authorship Video games / Design Jeux vidéo / Art d'écrire Jeux vidéo / Conception Computerspiel (DE-588)4010457-6 s Erzählen (DE-588)4132307-5 s DE-604 Freeze, Eric Sonstige oth Pane, Salvatore Sonstige oth Erscheint auch als Online-Ausgabe, PDF 978-1-3503-0138-2 Erscheint auch als Online-Ausgabe 978-1-3503-0139-9 |
spellingShingle | Case, Julialicia Story mode the creative writer's guide to narrative video game design Game writing is for everyone : a manifesto -- Context and foundations -- Part I. Creative writing for games: Character and conflict ; Story, plot, and interactivity ; Setting and worldbuilding ; Dialogue -- Part II. Game design for creative writing: Demystifying genres ; Game design and the creative writer ; Approaches to game construction ; Representation and inclusion ; Designing games for empathy and change -- Part III. Practical tools and approaches: Tool suites and the game industry ; Peer workshops and collaborative writing Erzählen (DE-588)4132307-5 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4132307-5 (DE-588)4010457-6 |
title | Story mode the creative writer's guide to narrative video game design |
title_auth | Story mode the creative writer's guide to narrative video game design |
title_exact_search | Story mode the creative writer's guide to narrative video game design |
title_exact_search_txtP | Story mode the creative writer's guide to narrative video game design |
title_full | Story mode the creative writer's guide to narrative video game design Julialicia Case, Eric Freeze, and Salvatore Pane |
title_fullStr | Story mode the creative writer's guide to narrative video game design Julialicia Case, Eric Freeze, and Salvatore Pane |
title_full_unstemmed | Story mode the creative writer's guide to narrative video game design Julialicia Case, Eric Freeze, and Salvatore Pane |
title_short | Story mode |
title_sort | story mode the creative writer s guide to narrative video game design |
title_sub | the creative writer's guide to narrative video game design |
topic | Erzählen (DE-588)4132307-5 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Erzählen Computerspiel |
work_keys_str_mv | AT casejulialicia storymodethecreativewritersguidetonarrativevideogamedesign AT freezeeric storymodethecreativewritersguidetonarrativevideogamedesign AT panesalvatore storymodethecreativewritersguidetonarrativevideogamedesign |