3D Character Development Workshop: Rigging Fundamentals for Artists and Animators
3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a hol...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Dulles, VA
Mercury Learning and Information
[2018]
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Schlagworte: | |
Online-Zugang: | DE-1046 DE-1043 DE-858 DE-859 DE-860 DE-739 Volltext |
Zusammenfassung: | 3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 26. Mrz 2024) |
Beschreibung: | 1 Online-Ressource (234 Seiten) full-color illus throughout |
ISBN: | 9781683922445 |
DOI: | 10.1515/9781683922445 |
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500 | |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 26. Mrz 2024) | ||
520 | |a 3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning | ||
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650 | 4 | |a Game Design | |
650 | 7 | |a COMPUTERS / Digital Media / Video & Animation |2 bisacsh | |
650 | 4 | |a Computer animation | |
650 | 4 | |a Rigging (Computer animation) | |
650 | 4 | |a Three-dimensional modeling | |
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Datensatz im Suchindex
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author | Van Horn, Erik |
author_facet | Van Horn, Erik |
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format | Electronic eBook |
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illustrated | Illustrated |
index_date | 2024-07-03T23:40:32Z |
indexdate | 2025-02-19T17:37:34Z |
institution | BVB |
isbn | 9781683922445 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034996608 |
oclc_num | 1430763338 |
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owner_facet | DE-1043 DE-1046 DE-858 DE-859 DE-860 DE-739 |
physical | 1 Online-Ressource (234 Seiten) full-color illus throughout |
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publishDate | 2018 |
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spelling | Van Horn, Erik Verfasser aut 3D Character Development Workshop Rigging Fundamentals for Artists and Animators Erik Van Horn Dulles, VA Mercury Learning and Information [2018] © 2018 1 Online-Ressource (234 Seiten) full-color illus throughout txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 26. Mrz 2024) 3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning In English Game Design COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation Rigging (Computer animation) Three-dimensional modeling Erscheint auch als Druck-Ausgabe 9781683921707 https://doi.org/10.1515/9781683922445 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Van Horn, Erik 3D Character Development Workshop Rigging Fundamentals for Artists and Animators Game Design COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation Rigging (Computer animation) Three-dimensional modeling |
title | 3D Character Development Workshop Rigging Fundamentals for Artists and Animators |
title_auth | 3D Character Development Workshop Rigging Fundamentals for Artists and Animators |
title_exact_search | 3D Character Development Workshop Rigging Fundamentals for Artists and Animators |
title_exact_search_txtP | 3D Character Development Workshop Rigging Fundamentals for Artists and Animators |
title_full | 3D Character Development Workshop Rigging Fundamentals for Artists and Animators Erik Van Horn |
title_fullStr | 3D Character Development Workshop Rigging Fundamentals for Artists and Animators Erik Van Horn |
title_full_unstemmed | 3D Character Development Workshop Rigging Fundamentals for Artists and Animators Erik Van Horn |
title_short | 3D Character Development Workshop |
title_sort | 3d character development workshop rigging fundamentals for artists and animators |
title_sub | Rigging Fundamentals for Artists and Animators |
topic | Game Design COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation Rigging (Computer animation) Three-dimensional modeling |
topic_facet | Game Design COMPUTERS / Digital Media / Video & Animation Computer animation Rigging (Computer animation) Three-dimensional modeling |
url | https://doi.org/10.1515/9781683922445 |
work_keys_str_mv | AT vanhornerik 3dcharacterdevelopmentworkshopriggingfundamentalsforartistsandanimators |