Computer graphics programming in OpenGL with C++: Subtitle
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques s...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston
Mercury Learning and Information
[2024]
|
Ausgabe: | Third edition |
Online-Zugang: | DE-1043 DE-1046 DE-858 DE-Aug4 DE-898 DE-859 DE-860 DE-863 DE-862 DE-91 DE-706 DE-739 URL des Erstveröffentlichers |
Zusammenfassung: | This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book |
Beschreibung: | 1 Online-Ressource (568 Seiten) |
ISBN: | 9781501519567 |
DOI: | 10.1515/9781501519567 |
Internformat
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Datensatz im Suchindex
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author | Gordon, V. Scott Clevenger, John |
author_GND | (DE-588)1205982299 (DE-588)1205982477 |
author_facet | Gordon, V. Scott Clevenger, John |
author_role | aut aut |
author_sort | Gordon, V. Scott |
author_variant | v s g vs vsg j c jc |
building | Verbundindex |
bvnumber | BV049653183 |
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discipline | Technik Informatik |
doi_str_mv | 10.1515/9781501519567 |
edition | Third edition |
format | Electronic eBook |
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id | DE-604.BV049653183 |
illustrated | Not Illustrated |
index_date | 2024-07-03T23:40:32Z |
indexdate | 2025-01-29T17:02:54Z |
institution | BVB |
isbn | 9781501519567 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034996586 |
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physical | 1 Online-Ressource (568 Seiten) |
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publisher | Mercury Learning and Information |
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spelling | Gordon, V. Scott Verfasser (DE-588)1205982299 aut Computer graphics programming in OpenGL with C++ V. Scott Gordon, John Clevenger Third edition Boston Mercury Learning and Information [2024] © 2024 1 Online-Ressource (568 Seiten) txt rdacontent c rdamedia cr rdacarrier This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book Clevenger, John Verfasser (DE-588)1205982477 aut Erscheint auch als Druck-Ausgabe 978-1-50152-259-8 https://doi.org/10.1515/9781501519567 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Gordon, V. Scott Clevenger, John Computer graphics programming in OpenGL with C++ |
title | Computer graphics programming in OpenGL with C++ |
title_auth | Computer graphics programming in OpenGL with C++ |
title_exact_search | Computer graphics programming in OpenGL with C++ |
title_exact_search_txtP | Computer Graphics Programming in OpenGL with C++, Third Edition Subtitle |
title_full | Computer graphics programming in OpenGL with C++ V. Scott Gordon, John Clevenger |
title_fullStr | Computer graphics programming in OpenGL with C++ V. Scott Gordon, John Clevenger |
title_full_unstemmed | Computer graphics programming in OpenGL with C++ V. Scott Gordon, John Clevenger |
title_short | Computer graphics programming in OpenGL with C++ |
title_sort | computer graphics programming in opengl with c |
title_sub | Subtitle |
url | https://doi.org/10.1515/9781501519567 |
work_keys_str_mv | AT gordonvscott computergraphicsprogramminginopenglwithc AT clevengerjohn computergraphicsprogramminginopenglwithc |