Paradoxes of Interactivity: Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations
Gespeichert in:
Weitere Verfasser: | , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Bielefeld
transcript Verlag
2015
|
Ausgabe: | 1. Auflage |
Schlagworte: | |
Online-Zugang: | Volltext |
Beschreibung: | Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound |
Beschreibung: | 1 Online-Ressource (344 Seiten) |
ISBN: | 9783839408421 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV049618660 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 240319s2015 |||| o||u| ||||||eng d | ||
020 | |a 9783839408421 |c Online |9 978-3-8394-0842-1 | ||
024 | 7 | |a 10.5555/9783839408421 |2 doi | |
035 | |a (OCoLC)1427329192 | ||
035 | |a (DE-599)BSZ015195120 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-Aug4 |a DE-898 |a DE-824 | ||
245 | 1 | 0 | |a Paradoxes of Interactivity |b Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations |c Uwe Seifert, Jin Hyun Kim, Anthony Moore |
250 | |a 1. Auflage | ||
264 | 1 | |a Bielefeld |b transcript Verlag |c 2015 | |
300 | |a 1 Online-Ressource (344 Seiten) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound | ||
650 | 4 | |a New Media Art / Interactivity / Human-Computer Interaction / Media Theory / Music / Media / Technology / Human / Digital Media / Media Art / Media Philosophy / Media Studies | |
700 | 1 | |a Seifert, Uwe |4 edt | |
700 | 1 | |a Kim, Jin Hyun |4 edt | |
700 | 1 | |a Moore, Anthony |4 edt | |
856 | 4 | 0 | |u https://elibrary.utb.de/doi/book/10.5555/9783839408421 |x Verlag |z kostenfrei |3 Volltext |
912 | |a ZDB-41-UTBOA | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-034962733 |
Datensatz im Suchindex
_version_ | 1804186511439036416 |
---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author2 | Seifert, Uwe Kim, Jin Hyun Moore, Anthony |
author2_role | edt edt edt |
author2_variant | u s us j h k jh jhk a m am |
author_facet | Seifert, Uwe Kim, Jin Hyun Moore, Anthony |
building | Verbundindex |
bvnumber | BV049618660 |
collection | ZDB-41-UTBOA |
ctrlnum | (OCoLC)1427329192 (DE-599)BSZ015195120 |
edition | 1. Auflage |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02438nmm a2200349zc 4500</leader><controlfield tag="001">BV049618660</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">240319s2015 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9783839408421</subfield><subfield code="c">Online</subfield><subfield code="9">978-3-8394-0842-1</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.5555/9783839408421</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1427329192</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BSZ015195120</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-Aug4</subfield><subfield code="a">DE-898</subfield><subfield code="a">DE-824</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Paradoxes of Interactivity</subfield><subfield code="b">Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations</subfield><subfield code="c">Uwe Seifert, Jin Hyun Kim, Anthony Moore</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1. Auflage</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Bielefeld</subfield><subfield code="b">transcript Verlag</subfield><subfield code="c">2015</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (344 Seiten)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">New Media Art / Interactivity / Human-Computer Interaction / Media Theory / Music / Media / Technology / Human / Digital Media / Media Art / Media Philosophy / Media Studies</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Seifert, Uwe</subfield><subfield code="4">edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Kim, Jin Hyun</subfield><subfield code="4">edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Moore, Anthony</subfield><subfield code="4">edt</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://elibrary.utb.de/doi/book/10.5555/9783839408421</subfield><subfield code="x">Verlag</subfield><subfield code="z">kostenfrei</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-41-UTBOA</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-034962733</subfield></datafield></record></collection> |
id | DE-604.BV049618660 |
illustrated | Not Illustrated |
index_date | 2024-07-03T23:37:02Z |
indexdate | 2024-07-10T10:12:17Z |
institution | BVB |
isbn | 9783839408421 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034962733 |
oclc_num | 1427329192 |
open_access_boolean | 1 |
owner | DE-Aug4 DE-898 DE-BY-UBR DE-824 |
owner_facet | DE-Aug4 DE-898 DE-BY-UBR DE-824 |
physical | 1 Online-Ressource (344 Seiten) |
psigel | ZDB-41-UTBOA |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | transcript Verlag |
record_format | marc |
spelling | Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations Uwe Seifert, Jin Hyun Kim, Anthony Moore 1. Auflage Bielefeld transcript Verlag 2015 1 Online-Ressource (344 Seiten) txt rdacontent c rdamedia cr rdacarrier Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound New Media Art / Interactivity / Human-Computer Interaction / Media Theory / Music / Media / Technology / Human / Digital Media / Media Art / Media Philosophy / Media Studies Seifert, Uwe edt Kim, Jin Hyun edt Moore, Anthony edt https://elibrary.utb.de/doi/book/10.5555/9783839408421 Verlag kostenfrei Volltext |
spellingShingle | Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations New Media Art / Interactivity / Human-Computer Interaction / Media Theory / Music / Media / Technology / Human / Digital Media / Media Art / Media Philosophy / Media Studies |
title | Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations |
title_auth | Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations |
title_exact_search | Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations |
title_exact_search_txtP | Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations |
title_full | Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations Uwe Seifert, Jin Hyun Kim, Anthony Moore |
title_fullStr | Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations Uwe Seifert, Jin Hyun Kim, Anthony Moore |
title_full_unstemmed | Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations Uwe Seifert, Jin Hyun Kim, Anthony Moore |
title_short | Paradoxes of Interactivity |
title_sort | paradoxes of interactivity perspectives for media theory human computer interaction and artistic investigations |
title_sub | Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations |
topic | New Media Art / Interactivity / Human-Computer Interaction / Media Theory / Music / Media / Technology / Human / Digital Media / Media Art / Media Philosophy / Media Studies |
topic_facet | New Media Art / Interactivity / Human-Computer Interaction / Media Theory / Music / Media / Technology / Human / Digital Media / Media Art / Media Philosophy / Media Studies |
url | https://elibrary.utb.de/doi/book/10.5555/9783839408421 |
work_keys_str_mv | AT seifertuwe paradoxesofinteractivityperspectivesformediatheoryhumancomputerinteractionandartisticinvestigations AT kimjinhyun paradoxesofinteractivityperspectivesformediatheoryhumancomputerinteractionandartisticinvestigations AT mooreanthony paradoxesofinteractivityperspectivesformediatheoryhumancomputerinteractionandartisticinvestigations |