The VES handbook of virtual production:
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge
2024
|
Schlagworte: | |
Online-Zugang: | DE-1050 |
Beschreibung: | 1 Online-Ressource (xxv, 427 Seiten) |
ISBN: | 9781000957686 |
Internformat
MARC
LEADER | 00000nmm a2200000 c 4500 | ||
---|---|---|---|
001 | BV049600637 | ||
003 | DE-604 | ||
007 | cr|uuu---uuuuu | ||
008 | 240306s2024 |||| o||u| ||||||eng d | ||
020 | |a 9781000957686 |9 9781000957686 | ||
035 | |a (OCoLC)1427314967 | ||
035 | |a (DE-599)BVBBV049600637 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-1050 | ||
245 | 1 | 0 | |a The VES handbook of virtual production |c edited by Susan Zwerman, Jeffrey A. Okun |
264 | 1 | |a New York ; London |b Routledge |c 2024 | |
300 | |a 1 Online-Ressource (xxv, 427 Seiten) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
505 | 8 | |a Intro -- Cover -- Half Title -- Title -- Copyright -- Contents -- About the VES -- Foreword -- An Evolving World for Visual Effects Artists -- Introduction -- A Visual Effects Paradigm Shift -- How Real-Time Enhances Traditional Visualization -- Cinematic Simulation Possibilities -- Visual Effects Roles in Virtual Production -- Creative Iteration in Real-Time -- Workflow Evolution -- Chapter 1: What Is Virtual Production -- Definition of Virtual Production / Types of Virtual Production -- Definition of Virtual Production -- What Types of Scenes Work Well for Virtual Production | |
505 | 8 | |a Green Screen for Virtual Production -- How to Shoot Green/Blue Screen Using Virtual Production -- Real-Time GS Compositing Systems Using Virtual Sets for Background -- Chapter 2: Advantages and Disadvantages of Shooting in Virtual Production -- Advantages and Disadvantages of Using LED Volumes for Production -- Is an LED Volume the Right Tool? -- Advantages of LED Volume Production -- Disadvantages of LED Volume Production -- Setting Up for Success -- The 10 Commandments of LED Volume Production -- Chapter 3: How the Virtual Production Supervisor and Producer Relate to Other Departments | |
505 | 8 | |a Virtual Production Supervisor Relationships -- What Is Unique About the Virtual Production Supervisor -- How the VFX Team on a Virtual Production Show Interfaces With Other Departments -- Production Design for Virtual Production -- What Has Changed, What Has Not? -- A Quick Definition of Virtual Production from the Art Department's Perspective -- The Impact of Emerging Technologies on Production Design -- Chapter 4: How to Shoot and Edit Animation Using Live-Action Virtual Production -- Introduction: The Creative Story Process -- Performance and Motion Capture for Animation | |
505 | 8 | |a Virtual Camera and Director's Layout -- Creative Editorial -- Chapter 5: Visualization -- What Is Storyvis -- Storyvis vs. Pitchvis -- 3D Storyboards -- Interactive Workflows -- Linear Content -- How Is It Used in the Early Development Stages? -- Tools and Techniques -- Cinematics -- Animation -- VCAM Use in Storyvis -- Previs/Mocap Pipeline and Flowchart -- VR Scouting -- Effective Preparation for Virtual Production -- Opportunities for VR Scouting -- VR Scouting Session: An Example -- Tools of VR Scouting -- Outputs -- Other Considerations -- VCAM -- Virtual Camera System Used During Prep | |
505 | 8 | |a What Is a Virtual Camera (VCAM)? -- DragonFly -- How to Use a VCAM -- Joystick Bindings and Controls -- Motion Tracking Systems -- How Is VCam Used in Pre-Production? -- Virtual Scouting and Layout -- Previsualization -- Lens Simulation -- Physical Cameras vs. Virtual Cameras -- Virtual Sets -- Techvis -- On-Set Visualization -- Motion Capture Shoots -- Techvis and Motion Control Techvis -- What Is Techvis? -- Guidelines for Presentation -- What Is Motion Control Techvis? -- Equipment: What Kind of Gear Is Typically Utilized in Motion Control? | |
650 | 4 | |a Digital cinematography / Handbooks, manuals, etc | |
650 | 4 | |a Cinematography / Special effects / Handbooks, manuals, etc | |
650 | 4 | |a Cinéma numérique / Guides, manuels, etc | |
650 | 4 | |a Cinéma / Effets spéciaux / Guides, manuels, etc | |
655 | 7 | |0 (DE-588)4123623-3 |a Lehrbuch |2 gnd-content | |
700 | 1 | |a Zwerman, Susan |4 edt | |
700 | 1 | |a Okun, Jeffrey A. |d 1953- |0 (DE-588)143011790 |4 edt | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-003-36651-5 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, hbk |z 978-1-032-43266-3 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, pbk |z 978-1-032-43264-9 |
912 | |a ZDB-30-PQE | ||
966 | e | |u https://ebookcentral.proquest.com/lib/th-deggendorf/detail.action?docID=30727592 |l DE-1050 |p ZDB-30-PQE |q FHD01_PQE_Kauf |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1805069277687971840 |
---|---|
adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author2 | Zwerman, Susan Okun, Jeffrey A. 1953- |
author2_role | edt edt |
author2_variant | s z sz j a o ja jao |
author_GND | (DE-588)143011790 |
author_facet | Zwerman, Susan Okun, Jeffrey A. 1953- |
building | Verbundindex |
bvnumber | BV049600637 |
collection | ZDB-30-PQE |
contents | Intro -- Cover -- Half Title -- Title -- Copyright -- Contents -- About the VES -- Foreword -- An Evolving World for Visual Effects Artists -- Introduction -- A Visual Effects Paradigm Shift -- How Real-Time Enhances Traditional Visualization -- Cinematic Simulation Possibilities -- Visual Effects Roles in Virtual Production -- Creative Iteration in Real-Time -- Workflow Evolution -- Chapter 1: What Is Virtual Production -- Definition of Virtual Production / Types of Virtual Production -- Definition of Virtual Production -- What Types of Scenes Work Well for Virtual Production Green Screen for Virtual Production -- How to Shoot Green/Blue Screen Using Virtual Production -- Real-Time GS Compositing Systems Using Virtual Sets for Background -- Chapter 2: Advantages and Disadvantages of Shooting in Virtual Production -- Advantages and Disadvantages of Using LED Volumes for Production -- Is an LED Volume the Right Tool? -- Advantages of LED Volume Production -- Disadvantages of LED Volume Production -- Setting Up for Success -- The 10 Commandments of LED Volume Production -- Chapter 3: How the Virtual Production Supervisor and Producer Relate to Other Departments Virtual Production Supervisor Relationships -- What Is Unique About the Virtual Production Supervisor -- How the VFX Team on a Virtual Production Show Interfaces With Other Departments -- Production Design for Virtual Production -- What Has Changed, What Has Not? -- A Quick Definition of Virtual Production from the Art Department's Perspective -- The Impact of Emerging Technologies on Production Design -- Chapter 4: How to Shoot and Edit Animation Using Live-Action Virtual Production -- Introduction: The Creative Story Process -- Performance and Motion Capture for Animation Virtual Camera and Director's Layout -- Creative Editorial -- Chapter 5: Visualization -- What Is Storyvis -- Storyvis vs. Pitchvis -- 3D Storyboards -- Interactive Workflows -- Linear Content -- How Is It Used in the Early Development Stages? -- Tools and Techniques -- Cinematics -- Animation -- VCAM Use in Storyvis -- Previs/Mocap Pipeline and Flowchart -- VR Scouting -- Effective Preparation for Virtual Production -- Opportunities for VR Scouting -- VR Scouting Session: An Example -- Tools of VR Scouting -- Outputs -- Other Considerations -- VCAM -- Virtual Camera System Used During Prep What Is a Virtual Camera (VCAM)? -- DragonFly -- How to Use a VCAM -- Joystick Bindings and Controls -- Motion Tracking Systems -- How Is VCam Used in Pre-Production? -- Virtual Scouting and Layout -- Previsualization -- Lens Simulation -- Physical Cameras vs. Virtual Cameras -- Virtual Sets -- Techvis -- On-Set Visualization -- Motion Capture Shoots -- Techvis and Motion Control Techvis -- What Is Techvis? -- Guidelines for Presentation -- What Is Motion Control Techvis? -- Equipment: What Kind of Gear Is Typically Utilized in Motion Control? |
ctrlnum | (OCoLC)1427314967 (DE-599)BVBBV049600637 |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nmm a2200000 c 4500</leader><controlfield tag="001">BV049600637</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">240306s2024 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781000957686</subfield><subfield code="9">9781000957686</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1427314967</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV049600637</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1050</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">The VES handbook of virtual production</subfield><subfield code="c">edited by Susan Zwerman, Jeffrey A. Okun</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">New York ; London</subfield><subfield code="b">Routledge</subfield><subfield code="c">2024</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (xxv, 427 Seiten)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Intro -- Cover -- Half Title -- Title -- Copyright -- Contents -- About the VES -- Foreword -- An Evolving World for Visual Effects Artists -- Introduction -- A Visual Effects Paradigm Shift -- How Real-Time Enhances Traditional Visualization -- Cinematic Simulation Possibilities -- Visual Effects Roles in Virtual Production -- Creative Iteration in Real-Time -- Workflow Evolution -- Chapter 1: What Is Virtual Production -- Definition of Virtual Production / Types of Virtual Production -- Definition of Virtual Production -- What Types of Scenes Work Well for Virtual Production</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Green Screen for Virtual Production -- How to Shoot Green/Blue Screen Using Virtual Production -- Real-Time GS Compositing Systems Using Virtual Sets for Background -- Chapter 2: Advantages and Disadvantages of Shooting in Virtual Production -- Advantages and Disadvantages of Using LED Volumes for Production -- Is an LED Volume the Right Tool? -- Advantages of LED Volume Production -- Disadvantages of LED Volume Production -- Setting Up for Success -- The 10 Commandments of LED Volume Production -- Chapter 3: How the Virtual Production Supervisor and Producer Relate to Other Departments</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Virtual Production Supervisor Relationships -- What Is Unique About the Virtual Production Supervisor -- How the VFX Team on a Virtual Production Show Interfaces With Other Departments -- Production Design for Virtual Production -- What Has Changed, What Has Not? -- A Quick Definition of Virtual Production from the Art Department's Perspective -- The Impact of Emerging Technologies on Production Design -- Chapter 4: How to Shoot and Edit Animation Using Live-Action Virtual Production -- Introduction: The Creative Story Process -- Performance and Motion Capture for Animation</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Virtual Camera and Director's Layout -- Creative Editorial -- Chapter 5: Visualization -- What Is Storyvis -- Storyvis vs. Pitchvis -- 3D Storyboards -- Interactive Workflows -- Linear Content -- How Is It Used in the Early Development Stages? -- Tools and Techniques -- Cinematics -- Animation -- VCAM Use in Storyvis -- Previs/Mocap Pipeline and Flowchart -- VR Scouting -- Effective Preparation for Virtual Production -- Opportunities for VR Scouting -- VR Scouting Session: An Example -- Tools of VR Scouting -- Outputs -- Other Considerations -- VCAM -- Virtual Camera System Used During Prep</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">What Is a Virtual Camera (VCAM)? -- DragonFly -- How to Use a VCAM -- Joystick Bindings and Controls -- Motion Tracking Systems -- How Is VCam Used in Pre-Production? -- Virtual Scouting and Layout -- Previsualization -- Lens Simulation -- Physical Cameras vs. Virtual Cameras -- Virtual Sets -- Techvis -- On-Set Visualization -- Motion Capture Shoots -- Techvis and Motion Control Techvis -- What Is Techvis? -- Guidelines for Presentation -- What Is Motion Control Techvis? -- Equipment: What Kind of Gear Is Typically Utilized in Motion Control?</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Digital cinematography / Handbooks, manuals, etc</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Cinematography / Special effects / Handbooks, manuals, etc</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Cinéma numérique / Guides, manuels, etc</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Cinéma / Effets spéciaux / Guides, manuels, etc</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="0">(DE-588)4123623-3</subfield><subfield code="a">Lehrbuch</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Zwerman, Susan</subfield><subfield code="4">edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Okun, Jeffrey A.</subfield><subfield code="d">1953-</subfield><subfield code="0">(DE-588)143011790</subfield><subfield code="4">edt</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Online-Ausgabe</subfield><subfield code="z">978-1-003-36651-5</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe, hbk</subfield><subfield code="z">978-1-032-43266-3</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe, pbk</subfield><subfield code="z">978-1-032-43264-9</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-PQE</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://ebookcentral.proquest.com/lib/th-deggendorf/detail.action?docID=30727592</subfield><subfield code="l">DE-1050</subfield><subfield code="p">ZDB-30-PQE</subfield><subfield code="q">FHD01_PQE_Kauf</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
genre | (DE-588)4123623-3 Lehrbuch gnd-content |
genre_facet | Lehrbuch |
id | DE-604.BV049600637 |
illustrated | Not Illustrated |
index_date | 2024-07-03T23:34:40Z |
indexdate | 2024-07-20T04:03:29Z |
institution | BVB |
isbn | 9781000957686 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034945066 |
oclc_num | 1427314967 |
open_access_boolean | |
owner | DE-1050 |
owner_facet | DE-1050 |
physical | 1 Online-Ressource (xxv, 427 Seiten) |
psigel | ZDB-30-PQE ZDB-30-PQE FHD01_PQE_Kauf |
publishDate | 2024 |
publishDateSearch | 2024 |
publishDateSort | 2024 |
publisher | Routledge |
record_format | marc |
spelling | The VES handbook of virtual production edited by Susan Zwerman, Jeffrey A. Okun New York ; London Routledge 2024 1 Online-Ressource (xxv, 427 Seiten) txt rdacontent c rdamedia cr rdacarrier Intro -- Cover -- Half Title -- Title -- Copyright -- Contents -- About the VES -- Foreword -- An Evolving World for Visual Effects Artists -- Introduction -- A Visual Effects Paradigm Shift -- How Real-Time Enhances Traditional Visualization -- Cinematic Simulation Possibilities -- Visual Effects Roles in Virtual Production -- Creative Iteration in Real-Time -- Workflow Evolution -- Chapter 1: What Is Virtual Production -- Definition of Virtual Production / Types of Virtual Production -- Definition of Virtual Production -- What Types of Scenes Work Well for Virtual Production Green Screen for Virtual Production -- How to Shoot Green/Blue Screen Using Virtual Production -- Real-Time GS Compositing Systems Using Virtual Sets for Background -- Chapter 2: Advantages and Disadvantages of Shooting in Virtual Production -- Advantages and Disadvantages of Using LED Volumes for Production -- Is an LED Volume the Right Tool? -- Advantages of LED Volume Production -- Disadvantages of LED Volume Production -- Setting Up for Success -- The 10 Commandments of LED Volume Production -- Chapter 3: How the Virtual Production Supervisor and Producer Relate to Other Departments Virtual Production Supervisor Relationships -- What Is Unique About the Virtual Production Supervisor -- How the VFX Team on a Virtual Production Show Interfaces With Other Departments -- Production Design for Virtual Production -- What Has Changed, What Has Not? -- A Quick Definition of Virtual Production from the Art Department's Perspective -- The Impact of Emerging Technologies on Production Design -- Chapter 4: How to Shoot and Edit Animation Using Live-Action Virtual Production -- Introduction: The Creative Story Process -- Performance and Motion Capture for Animation Virtual Camera and Director's Layout -- Creative Editorial -- Chapter 5: Visualization -- What Is Storyvis -- Storyvis vs. Pitchvis -- 3D Storyboards -- Interactive Workflows -- Linear Content -- How Is It Used in the Early Development Stages? -- Tools and Techniques -- Cinematics -- Animation -- VCAM Use in Storyvis -- Previs/Mocap Pipeline and Flowchart -- VR Scouting -- Effective Preparation for Virtual Production -- Opportunities for VR Scouting -- VR Scouting Session: An Example -- Tools of VR Scouting -- Outputs -- Other Considerations -- VCAM -- Virtual Camera System Used During Prep What Is a Virtual Camera (VCAM)? -- DragonFly -- How to Use a VCAM -- Joystick Bindings and Controls -- Motion Tracking Systems -- How Is VCam Used in Pre-Production? -- Virtual Scouting and Layout -- Previsualization -- Lens Simulation -- Physical Cameras vs. Virtual Cameras -- Virtual Sets -- Techvis -- On-Set Visualization -- Motion Capture Shoots -- Techvis and Motion Control Techvis -- What Is Techvis? -- Guidelines for Presentation -- What Is Motion Control Techvis? -- Equipment: What Kind of Gear Is Typically Utilized in Motion Control? Digital cinematography / Handbooks, manuals, etc Cinematography / Special effects / Handbooks, manuals, etc Cinéma numérique / Guides, manuels, etc Cinéma / Effets spéciaux / Guides, manuels, etc (DE-588)4123623-3 Lehrbuch gnd-content Zwerman, Susan edt Okun, Jeffrey A. 1953- (DE-588)143011790 edt Erscheint auch als Online-Ausgabe 978-1-003-36651-5 Erscheint auch als Druck-Ausgabe, hbk 978-1-032-43266-3 Erscheint auch als Druck-Ausgabe, pbk 978-1-032-43264-9 |
spellingShingle | The VES handbook of virtual production Intro -- Cover -- Half Title -- Title -- Copyright -- Contents -- About the VES -- Foreword -- An Evolving World for Visual Effects Artists -- Introduction -- A Visual Effects Paradigm Shift -- How Real-Time Enhances Traditional Visualization -- Cinematic Simulation Possibilities -- Visual Effects Roles in Virtual Production -- Creative Iteration in Real-Time -- Workflow Evolution -- Chapter 1: What Is Virtual Production -- Definition of Virtual Production / Types of Virtual Production -- Definition of Virtual Production -- What Types of Scenes Work Well for Virtual Production Green Screen for Virtual Production -- How to Shoot Green/Blue Screen Using Virtual Production -- Real-Time GS Compositing Systems Using Virtual Sets for Background -- Chapter 2: Advantages and Disadvantages of Shooting in Virtual Production -- Advantages and Disadvantages of Using LED Volumes for Production -- Is an LED Volume the Right Tool? -- Advantages of LED Volume Production -- Disadvantages of LED Volume Production -- Setting Up for Success -- The 10 Commandments of LED Volume Production -- Chapter 3: How the Virtual Production Supervisor and Producer Relate to Other Departments Virtual Production Supervisor Relationships -- What Is Unique About the Virtual Production Supervisor -- How the VFX Team on a Virtual Production Show Interfaces With Other Departments -- Production Design for Virtual Production -- What Has Changed, What Has Not? -- A Quick Definition of Virtual Production from the Art Department's Perspective -- The Impact of Emerging Technologies on Production Design -- Chapter 4: How to Shoot and Edit Animation Using Live-Action Virtual Production -- Introduction: The Creative Story Process -- Performance and Motion Capture for Animation Virtual Camera and Director's Layout -- Creative Editorial -- Chapter 5: Visualization -- What Is Storyvis -- Storyvis vs. Pitchvis -- 3D Storyboards -- Interactive Workflows -- Linear Content -- How Is It Used in the Early Development Stages? -- Tools and Techniques -- Cinematics -- Animation -- VCAM Use in Storyvis -- Previs/Mocap Pipeline and Flowchart -- VR Scouting -- Effective Preparation for Virtual Production -- Opportunities for VR Scouting -- VR Scouting Session: An Example -- Tools of VR Scouting -- Outputs -- Other Considerations -- VCAM -- Virtual Camera System Used During Prep What Is a Virtual Camera (VCAM)? -- DragonFly -- How to Use a VCAM -- Joystick Bindings and Controls -- Motion Tracking Systems -- How Is VCam Used in Pre-Production? -- Virtual Scouting and Layout -- Previsualization -- Lens Simulation -- Physical Cameras vs. Virtual Cameras -- Virtual Sets -- Techvis -- On-Set Visualization -- Motion Capture Shoots -- Techvis and Motion Control Techvis -- What Is Techvis? -- Guidelines for Presentation -- What Is Motion Control Techvis? -- Equipment: What Kind of Gear Is Typically Utilized in Motion Control? Digital cinematography / Handbooks, manuals, etc Cinematography / Special effects / Handbooks, manuals, etc Cinéma numérique / Guides, manuels, etc Cinéma / Effets spéciaux / Guides, manuels, etc |
subject_GND | (DE-588)4123623-3 |
title | The VES handbook of virtual production |
title_auth | The VES handbook of virtual production |
title_exact_search | The VES handbook of virtual production |
title_exact_search_txtP | The VES handbook of virtual production |
title_full | The VES handbook of virtual production edited by Susan Zwerman, Jeffrey A. Okun |
title_fullStr | The VES handbook of virtual production edited by Susan Zwerman, Jeffrey A. Okun |
title_full_unstemmed | The VES handbook of virtual production edited by Susan Zwerman, Jeffrey A. Okun |
title_short | The VES handbook of virtual production |
title_sort | the ves handbook of virtual production |
topic | Digital cinematography / Handbooks, manuals, etc Cinematography / Special effects / Handbooks, manuals, etc Cinéma numérique / Guides, manuels, etc Cinéma / Effets spéciaux / Guides, manuels, etc |
topic_facet | Digital cinematography / Handbooks, manuals, etc Cinematography / Special effects / Handbooks, manuals, etc Cinéma numérique / Guides, manuels, etc Cinéma / Effets spéciaux / Guides, manuels, etc Lehrbuch |
work_keys_str_mv | AT zwermansusan theveshandbookofvirtualproduction AT okunjeffreya theveshandbookofvirtualproduction |