Dewey and design: a pragmatist perspective for design research
Over the last four decades, John Dewey’s pragmatist philosophy has formed an intellectual core in design research, underpinning Donald Schön’s theory of reflective practice, the experiential perspective in HCI and the democratic commitments of participatory design. Taking these existing connections...
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Sprache: | English |
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[2020]
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Schriftenreihe: | Design research foundations
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Zusammenfassung: | Over the last four decades, John Dewey’s pragmatist philosophy has formed an intellectual core in design research, underpinning Donald Schön’s theory of reflective practice, the experiential perspective in HCI and the democratic commitments of participatory design. Taking these existing connections as a starting point, Brian Dixon explores how deeper alignments may be drawn between Dewey’s insights and contemporary design research’s concern with practice, meaning and collaboration. Chapter by chapter, a fresh intellectual approach is revealed, one which recognises the transformative power of doing, making and knowing as a force for positive change in the world. We see that, for Dewey, experience comes first. It connects us to surrounding world and the society of which we are part; good things can happen and new realities are possible—we just have to work for them. The implications for design research are vast. We are offered a new way of understanding designerly knowledge production, as well as the methodological implications of adopting Deweyan pragmatism in design research. Taken as a whole, Dewey and Design not only draws out the value of Dewey’s work for design research but also, crucially, offers a clear articulation of the value of design itself |
Beschreibung: | Preface ; Acknowledgements ; 1. Design, Pragmatism and Dewey; 2. Valuing Experience ; 3. Knowing in Making ; 4. Making Things Meaningful ; 5. Making Things Better ; 6. Making as Remaking ; 7. Dewey’s Pragmatism as a Philosophy for Design Research; References ; Index |
Beschreibung: | xi, 200 Seiten Illustrationen |
ISBN: | 9783030474706 9783030474737 |
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520 | |a Over the last four decades, John Dewey’s pragmatist philosophy has formed an intellectual core in design research, underpinning Donald Schön’s theory of reflective practice, the experiential perspective in HCI and the democratic commitments of participatory design. Taking these existing connections as a starting point, Brian Dixon explores how deeper alignments may be drawn between Dewey’s insights and contemporary design research’s concern with practice, meaning and collaboration. Chapter by chapter, a fresh intellectual approach is revealed, one which recognises the transformative power of doing, making and knowing as a force for positive change in the world. We see that, for Dewey, experience comes first. It connects us to surrounding world and the society of which we are part; good things can happen and new realities are possible—we just have to work for them. The implications for design research are vast. We are offered a new way of understanding designerly knowledge production, as well as the methodological implications of adopting Deweyan pragmatism in design research. Taken as a whole, Dewey and Design not only draws out the value of Dewey’s work for design research but also, crucially, offers a clear articulation of the value of design itself | ||
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Contents 1 2 Picking up on Some Philosophic Threads. The New Design(er). Design Research. In Focus Box 1.1, CODE: The Centre for CoDesign. Design Research and Philosophy. Classical Pragmatism and John Dewey. John Dewey’s Philosophic Project. Comparing John Dewey and the Alternatives. The Structure of this Book. References. 1 1 3 4 6 7 10 15 20 23 25 Experiencing as Doing and Undergoing. 31 Design, Pragmatism and Dewey. The Problem of Experience in Philosophy and Dewey’s Response. Having an Experience. User Experience and Experience as an Approach to Design(ing). In Focus Box 2.1, Katja Battarbee: Working with the Pragmatists to Understand Co-Experience.
Dewey’s Critical Theory of Existence: A Naturalistic Metaphysics or Experience as Real. The Meaning of Dewey’s Metaphysics for Dewey and for Design: Nature in Experience and the Experiencer in Nature A Practical Case 2.0: Everyday Design Studio’s Morse Things Project. References. 3 Knowing in Making. The Evolution of Design Research. Design Inquiry: An Inquiry About and into Designing. Donald Schön’s Epistemology of Practice. 33 38 40 43 46 52 56 59 63 65 67 68 ix
Contents X Design Practice Meets Design Research: Research Into, About, Through, by and for Design. In Focus Box 3.1, Tom Jenkins: Researching Through Design in Co-Housing loT. Dewey’s Theory of Inquiry: A Pattern for Intelligent Action. Referencing Dewey’s Theory of Inquiry in Relation to Design Practice and Research. In Focus Box 3.2, Peter Dalsgaard: From Interaction Design Research to Deweyan Inquiry. Where the Theory of Inquiry Begins to Take Us: A Continuum of Inquiry and Knowing in Making. A Practical Case 3.0: Marc Steen’s Navigation of Dewey’s Pattern in Co-Design. References. 4 Making Things Meaningful. Design as Meaning, Design as Communication. Dewey’s Theory of Communication: Language, Meaning and the Things of the World. The Deweyan Imagination: Part One, Meanings and Nature. The Work of Art Concept—Art with and in Experience. The Work of Design—Design ‘with and in’ Experience?. The Works of Design as
Knowledge Artifacts. In Focus Box 4.1, Daria Loi: mylyourlour suitcase. In Focus Box 4.2, Anne Louise Bang: A Game as a Contribution. A Deweyan Perspective on the Work of Design in Design Research. A Practical Case 4.0: The Emerge Exhibition. References. 5 Making Things Better. Setting the Stage: The Origin and Evolution of Participatory Design. The Public and its Problems: Dewey’s Concept of the Public. In Focus Box 5.1, Tanja Rosenqvist: The Design of Urban Sanitation Governance in Indonesia. Making Things Public: Dewey’s Concept of the Public in Participatory Design. Deweyan Democracy: Democracy as a Way of Life. In Focus Box 5.2, Sissel Olander: Labs Without Walls as Democratic Experiments. Dewey’s Ethics or Deliberating the Future or the Deweyan Imagination Part
Two. Bringing Democracy, Education and Ethics Together: Meliorism as a Radical Middle Position. 71 73 77 81 82 87 88 89 93 95 98 100 103 105 107 109 113 116 119 121 123 125 129 133 135 136 138 141 144
Contents 6 Design, the Melioristic Discipline: Taking on a Deweyan Perspective. A Practical Case 5.0: A Participatory Design HCI Project with Young Forced Migrants. References. 149 152 Making as Valuation. 155 Sleeper’s Dewey: Inquiry, Communication and Existence as the Deweyan Approach to Knowledge. The Object of Knowledge. Dewey’s Theories of Value and Valuation: The Basis of Philosophic Criticism. Designing in Design Research: A Transformational Act of Value Creation. Discussion: Design Research Involving Practice Built on Values. A Practical Case 6.0: Exploring Scotland’s Digital Futures. References. 7 xi 145 156 159 161 165 169 170 172 Dewey’s Pragmatism as a Philosophy for Practice in Design Research Practice. 175 Dewey as a Voice for Practice in Research. Our Journey
through Dewey’s Pragmatism and Design. Some Methodological Implications of Adopting Dewey’s Pragmatism as a Philosophy for Design Research Involving Practice: Setting out the Starting Points of an Early Framework of Considerations and Questions. Acting Within the Early Framework: Designing in Design Research Involving Practice. The Early Framework’s Underpinnings: Dewey’s Democratic and Ethical Strands. The Framework’s Underpinnings Continued: Dewey’s Meliorism . Lastly: Managing Dewey’s Exploded Concept of Experience. In Focus Box 7.1, Two Examples of Mapping. Dewey and Design: A Philosopher for Design Research Involving Practice. References. 176 177 182 186 189 190 191 193 196 199 |
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Contents 1 2 Picking up on Some Philosophic Threads. The New Design(er). Design Research. In Focus Box 1.1, CODE: The Centre for CoDesign. Design Research and Philosophy. Classical Pragmatism and John Dewey. John Dewey’s Philosophic Project. Comparing John Dewey and the Alternatives. The Structure of this Book. References. 1 1 3 4 6 7 10 15 20 23 25 Experiencing as Doing and Undergoing. 31 Design, Pragmatism and Dewey. The Problem of Experience in Philosophy and Dewey’s Response. Having an Experience. User Experience and Experience as an Approach to Design(ing). In Focus Box 2.1, Katja Battarbee: Working with the Pragmatists to Understand Co-Experience.
Dewey’s Critical Theory of Existence: A Naturalistic Metaphysics or Experience as Real. The Meaning of Dewey’s Metaphysics for Dewey and for Design: Nature in Experience and the Experiencer in Nature A Practical Case 2.0: Everyday Design Studio’s Morse Things Project. References. 3 Knowing in Making. The Evolution of Design Research. Design Inquiry: An Inquiry About and into Designing. Donald Schön’s Epistemology of Practice. 33 38 40 43 46 52 56 59 63 65 67 68 ix
Contents X Design Practice Meets Design Research: Research Into, About, Through, by and for Design. In Focus Box 3.1, Tom Jenkins: Researching Through Design in Co-Housing loT. Dewey’s Theory of Inquiry: A Pattern for Intelligent Action. Referencing Dewey’s Theory of Inquiry in Relation to Design Practice and Research. In Focus Box 3.2, Peter Dalsgaard: From Interaction Design Research to Deweyan Inquiry. Where the Theory of Inquiry Begins to Take Us: A Continuum of Inquiry and Knowing in Making. A Practical Case 3.0: Marc Steen’s Navigation of Dewey’s Pattern in Co-Design. References. 4 Making Things Meaningful. Design as Meaning, Design as Communication. Dewey’s Theory of Communication: Language, Meaning and the Things of the World. The Deweyan Imagination: Part One, Meanings and Nature. The Work of Art Concept—Art with and in Experience. The Work of Design—Design ‘with and in’ Experience?. The Works of Design as
Knowledge Artifacts. In Focus Box 4.1, Daria Loi: mylyourlour suitcase. In Focus Box 4.2, Anne Louise Bang: A Game as a Contribution. A Deweyan Perspective on the Work of Design in Design Research. A Practical Case 4.0: The Emerge Exhibition. References. 5 Making Things Better. Setting the Stage: The Origin and Evolution of Participatory Design. The Public and its Problems: Dewey’s Concept of the Public. In Focus Box 5.1, Tanja Rosenqvist: The Design of Urban Sanitation Governance in Indonesia. Making Things Public: Dewey’s Concept of the Public in Participatory Design. Deweyan Democracy: Democracy as a Way of Life. In Focus Box 5.2, Sissel Olander: Labs Without Walls as Democratic Experiments. Dewey’s Ethics or Deliberating the Future or the Deweyan Imagination Part
Two. Bringing Democracy, Education and Ethics Together: Meliorism as a Radical Middle Position. 71 73 77 81 82 87 88 89 93 95 98 100 103 105 107 109 113 116 119 121 123 125 129 133 135 136 138 141 144
Contents 6 Design, the Melioristic Discipline: Taking on a Deweyan Perspective. A Practical Case 5.0: A Participatory Design HCI Project with Young Forced Migrants. References. 149 152 Making as Valuation. 155 Sleeper’s Dewey: Inquiry, Communication and Existence as the Deweyan Approach to Knowledge. The Object of Knowledge. Dewey’s Theories of Value and Valuation: The Basis of Philosophic Criticism. Designing in Design Research: A Transformational Act of Value Creation. Discussion: Design Research Involving Practice Built on Values. A Practical Case 6.0: Exploring Scotland’s Digital Futures. References. 7 xi 145 156 159 161 165 169 170 172 Dewey’s Pragmatism as a Philosophy for Practice in Design Research Practice. 175 Dewey as a Voice for Practice in Research. Our Journey
through Dewey’s Pragmatism and Design. Some Methodological Implications of Adopting Dewey’s Pragmatism as a Philosophy for Design Research Involving Practice: Setting out the Starting Points of an Early Framework of Considerations and Questions. Acting Within the Early Framework: Designing in Design Research Involving Practice. The Early Framework’s Underpinnings: Dewey’s Democratic and Ethical Strands. The Framework’s Underpinnings Continued: Dewey’s Meliorism . Lastly: Managing Dewey’s Exploded Concept of Experience. In Focus Box 7.1, Two Examples of Mapping. Dewey and Design: A Philosopher for Design Research Involving Practice. References. 176 177 182 186 189 190 191 193 196 199 |
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spelling | Dixon, Brian S. Verfasser (DE-588)1324493259 aut Dewey and design a pragmatist perspective for design research Brian S. Dixon Cham Springer [2020] xi, 200 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Design research foundations Preface ; Acknowledgements ; 1. Design, Pragmatism and Dewey; 2. Valuing Experience ; 3. Knowing in Making ; 4. Making Things Meaningful ; 5. Making Things Better ; 6. Making as Remaking ; 7. Dewey’s Pragmatism as a Philosophy for Design Research; References ; Index Over the last four decades, John Dewey’s pragmatist philosophy has formed an intellectual core in design research, underpinning Donald Schön’s theory of reflective practice, the experiential perspective in HCI and the democratic commitments of participatory design. Taking these existing connections as a starting point, Brian Dixon explores how deeper alignments may be drawn between Dewey’s insights and contemporary design research’s concern with practice, meaning and collaboration. Chapter by chapter, a fresh intellectual approach is revealed, one which recognises the transformative power of doing, making and knowing as a force for positive change in the world. We see that, for Dewey, experience comes first. It connects us to surrounding world and the society of which we are part; good things can happen and new realities are possible—we just have to work for them. The implications for design research are vast. We are offered a new way of understanding designerly knowledge production, as well as the methodological implications of adopting Deweyan pragmatism in design research. Taken as a whole, Dewey and Design not only draws out the value of Dewey’s work for design research but also, crucially, offers a clear articulation of the value of design itself bicssc bisacsh Pragmatism Knowledge, Theory of Design Hardcover, Softcover / Kunst/Innenarchitektur, Design Erscheint auch als Online-Ausgabe 10.1007/978-3-030-47471-3 978-3-030-47471-3 Digitalisierung UB Bamberg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034942861&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Dixon, Brian S. Dewey and design a pragmatist perspective for design research bicssc bisacsh Pragmatism Knowledge, Theory of Design |
title | Dewey and design a pragmatist perspective for design research |
title_auth | Dewey and design a pragmatist perspective for design research |
title_exact_search | Dewey and design a pragmatist perspective for design research |
title_exact_search_txtP | Dewey and design a pragmatist perspective for design research |
title_full | Dewey and design a pragmatist perspective for design research Brian S. Dixon |
title_fullStr | Dewey and design a pragmatist perspective for design research Brian S. Dixon |
title_full_unstemmed | Dewey and design a pragmatist perspective for design research Brian S. Dixon |
title_short | Dewey and design |
title_sort | dewey and design a pragmatist perspective for design research |
title_sub | a pragmatist perspective for design research |
topic | bicssc bisacsh Pragmatism Knowledge, Theory of Design |
topic_facet | bicssc bisacsh Pragmatism Knowledge, Theory of Design |
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