Board Games in the CLIL Classroom: New Trends in Content and Language Integrated Learning

The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Languag...

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Bibliographic Details
Format: Electronic eBook
Language:English
Published: Berlin ; Boston De Gruyter Mouton [2023]
Series:Trends in Applied Linguistics [TAL] 36
Subjects:
Online Access:DE-1046
DE-1043
DE-858
DE-859
DE-860
DE-739
DE-473
URL des Erstveröffentlichers
Summary:The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations
Item Description:Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Jan 2024)
Physical Description:1 Online-Ressource (VI, 269 Seiten)
ISBN:9783110990911
DOI:10.1515/9783110990911

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