Board Games in the CLIL Classroom: New Trends in Content and Language Integrated Learning
The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Languag...
Gespeichert in:
Format: | Elektronisch E-Book |
---|---|
Sprache: | English |
Veröffentlicht: |
Berlin ; Boston
De Gruyter Mouton
[2023]
|
Schriftenreihe: | Trends in Applied Linguistics [TAL]
36 |
Schlagworte: | |
Online-Zugang: | FAW01 FAB01 FCO01 FHA01 FKE01 FLA01 UPA01 UBG01 URL des Erstveröffentlichers |
Zusammenfassung: | The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Jan 2024) |
Beschreibung: | 1 Online-Ressource (VI, 269 Seiten) |
ISBN: | 9783110990911 |
DOI: | 10.1515/9783110990911 |
Internformat
MARC
LEADER | 00000nmm a2200000zcb4500 | ||
---|---|---|---|
001 | BV049581000 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 240222s2023 |||| o||u| ||||||eng d | ||
020 | |a 9783110990911 |9 978-3-11-099091-1 | ||
024 | 7 | |a 10.1515/9783110990911 |2 doi | |
035 | |a (ZDB-23-DGG)9783110990911 | ||
035 | |a (OCoLC)1424563570 | ||
035 | |a (DE-599)BVBBV049581000 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-1043 |a DE-1046 |a DE-858 |a DE-Aug4 |a DE-859 |a DE-860 |a DE-473 |a DE-739 | ||
245 | 1 | 0 | |a Board Games in the CLIL Classroom |b New Trends in Content and Language Integrated Learning |c ed. by Thomai Alexiou, Athanasios Karasimos |
264 | 1 | |a Berlin ; Boston |b De Gruyter Mouton |c [2023] | |
264 | 4 | |c 2024 | |
300 | |a 1 Online-Ressource (VI, 269 Seiten) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Trends in Applied Linguistics [TAL] |v 36 | |
500 | |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Jan 2024) | ||
520 | |a The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations | ||
546 | |a In English | ||
650 | 4 | |a Brettspiele | |
650 | 4 | |a Content and Language Integrated Learning (CLIL) | |
650 | 4 | |a Fremdsprachenunterricht | |
650 | 4 | |a Spracherwerb | |
650 | 7 | |a LANGUAGE ARTS & DISCIPLINES / Linguistics / General |2 bisacsh | |
700 | 1 | |a Alexiou, Thomai |e Sonstige |4 oth | |
700 | 1 | |a Karasimos, Athanasios |e Sonstige |4 oth | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9783111000473 |
856 | 4 | 0 | |u https://doi.org/10.1515/9783110990911?locatt=mode:legacy |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
912 | |a ZDB-23-DGG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-034925931 | ||
966 | e | |u https://doi.org/10.1515/9783110990911?locatt=mode:legacy |l FAW01 |p ZDB-23-DGG |q FAW_PDA_DGG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1515/9783110990911?locatt=mode:legacy |l FAB01 |p ZDB-23-DGG |q FAB_PDA_DGG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1515/9783110990911?locatt=mode:legacy |l FCO01 |p ZDB-23-DGG |q FCO_PDA_DGG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1515/9783110990911?locatt=mode:legacy |l FHA01 |p ZDB-23-DGG |q FHA_PDA_DGG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1515/9783110990911?locatt=mode:legacy |l FKE01 |p ZDB-23-DGG |q FKE_PDA_DGG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1515/9783110990911?locatt=mode:legacy |l FLA01 |p ZDB-23-DGG |q FLA_PDA_DGG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1515/9783110990911?locatt=mode:legacy |l UPA01 |p ZDB-23-DGG |q UPA_PDA_DGG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1515/9783110990911?locatt=mode:legacy |l UBG01 |p ZDB-23-DGG |q UBG_PDA_DGG |x Verlag |3 Volltext |
Datensatz im Suchindex
_version_ | 1804186446018379776 |
---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
building | Verbundindex |
bvnumber | BV049581000 |
collection | ZDB-23-DGG |
ctrlnum | (ZDB-23-DGG)9783110990911 (OCoLC)1424563570 (DE-599)BVBBV049581000 |
doi_str_mv | 10.1515/9783110990911 |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03650nmm a2200541zcb4500</leader><controlfield tag="001">BV049581000</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">240222s2023 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9783110990911</subfield><subfield code="9">978-3-11-099091-1</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/9783110990911</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-23-DGG)9783110990911</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1424563570</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV049581000</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1043</subfield><subfield code="a">DE-1046</subfield><subfield code="a">DE-858</subfield><subfield code="a">DE-Aug4</subfield><subfield code="a">DE-859</subfield><subfield code="a">DE-860</subfield><subfield code="a">DE-473</subfield><subfield code="a">DE-739</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Board Games in the CLIL Classroom</subfield><subfield code="b">New Trends in Content and Language Integrated Learning</subfield><subfield code="c">ed. by Thomai Alexiou, Athanasios Karasimos</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Berlin ; Boston</subfield><subfield code="b">De Gruyter Mouton</subfield><subfield code="c">[2023]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">2024</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (VI, 269 Seiten)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Trends in Applied Linguistics [TAL]</subfield><subfield code="v">36</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Jan 2024)</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Brettspiele</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Content and Language Integrated Learning (CLIL)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Fremdsprachenunterricht</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Spracherwerb</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">LANGUAGE ARTS & DISCIPLINES / Linguistics / General</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Alexiou, Thomai</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Karasimos, Athanasios</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9783111000473</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1515/9783110990911?locatt=mode:legacy</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Erstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-DGG</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-034925931</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1515/9783110990911?locatt=mode:legacy</subfield><subfield code="l">FAW01</subfield><subfield code="p">ZDB-23-DGG</subfield><subfield code="q">FAW_PDA_DGG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1515/9783110990911?locatt=mode:legacy</subfield><subfield code="l">FAB01</subfield><subfield code="p">ZDB-23-DGG</subfield><subfield code="q">FAB_PDA_DGG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1515/9783110990911?locatt=mode:legacy</subfield><subfield code="l">FCO01</subfield><subfield code="p">ZDB-23-DGG</subfield><subfield code="q">FCO_PDA_DGG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1515/9783110990911?locatt=mode:legacy</subfield><subfield code="l">FHA01</subfield><subfield code="p">ZDB-23-DGG</subfield><subfield code="q">FHA_PDA_DGG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1515/9783110990911?locatt=mode:legacy</subfield><subfield code="l">FKE01</subfield><subfield code="p">ZDB-23-DGG</subfield><subfield code="q">FKE_PDA_DGG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1515/9783110990911?locatt=mode:legacy</subfield><subfield code="l">FLA01</subfield><subfield code="p">ZDB-23-DGG</subfield><subfield code="q">FLA_PDA_DGG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1515/9783110990911?locatt=mode:legacy</subfield><subfield code="l">UPA01</subfield><subfield code="p">ZDB-23-DGG</subfield><subfield code="q">UPA_PDA_DGG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1515/9783110990911?locatt=mode:legacy</subfield><subfield code="l">UBG01</subfield><subfield code="p">ZDB-23-DGG</subfield><subfield code="q">UBG_PDA_DGG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV049581000 |
illustrated | Not Illustrated |
index_date | 2024-07-03T23:32:02Z |
indexdate | 2024-07-10T10:11:15Z |
institution | BVB |
isbn | 9783110990911 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034925931 |
oclc_num | 1424563570 |
open_access_boolean | |
owner | DE-1043 DE-1046 DE-858 DE-Aug4 DE-859 DE-860 DE-473 DE-BY-UBG DE-739 |
owner_facet | DE-1043 DE-1046 DE-858 DE-Aug4 DE-859 DE-860 DE-473 DE-BY-UBG DE-739 |
physical | 1 Online-Ressource (VI, 269 Seiten) |
psigel | ZDB-23-DGG ZDB-23-DGG FAW_PDA_DGG ZDB-23-DGG FAB_PDA_DGG ZDB-23-DGG FCO_PDA_DGG ZDB-23-DGG FHA_PDA_DGG ZDB-23-DGG FKE_PDA_DGG ZDB-23-DGG FLA_PDA_DGG ZDB-23-DGG UPA_PDA_DGG ZDB-23-DGG UBG_PDA_DGG |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | De Gruyter Mouton |
record_format | marc |
series2 | Trends in Applied Linguistics [TAL] |
spelling | Board Games in the CLIL Classroom New Trends in Content and Language Integrated Learning ed. by Thomai Alexiou, Athanasios Karasimos Berlin ; Boston De Gruyter Mouton [2023] 2024 1 Online-Ressource (VI, 269 Seiten) txt rdacontent c rdamedia cr rdacarrier Trends in Applied Linguistics [TAL] 36 Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Jan 2024) The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations In English Brettspiele Content and Language Integrated Learning (CLIL) Fremdsprachenunterricht Spracherwerb LANGUAGE ARTS & DISCIPLINES / Linguistics / General bisacsh Alexiou, Thomai Sonstige oth Karasimos, Athanasios Sonstige oth Erscheint auch als Druck-Ausgabe 9783111000473 https://doi.org/10.1515/9783110990911?locatt=mode:legacy Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Board Games in the CLIL Classroom New Trends in Content and Language Integrated Learning Brettspiele Content and Language Integrated Learning (CLIL) Fremdsprachenunterricht Spracherwerb LANGUAGE ARTS & DISCIPLINES / Linguistics / General bisacsh |
title | Board Games in the CLIL Classroom New Trends in Content and Language Integrated Learning |
title_auth | Board Games in the CLIL Classroom New Trends in Content and Language Integrated Learning |
title_exact_search | Board Games in the CLIL Classroom New Trends in Content and Language Integrated Learning |
title_exact_search_txtP | Board Games in the CLIL Classroom New Trends in Content and Language Integrated Learning |
title_full | Board Games in the CLIL Classroom New Trends in Content and Language Integrated Learning ed. by Thomai Alexiou, Athanasios Karasimos |
title_fullStr | Board Games in the CLIL Classroom New Trends in Content and Language Integrated Learning ed. by Thomai Alexiou, Athanasios Karasimos |
title_full_unstemmed | Board Games in the CLIL Classroom New Trends in Content and Language Integrated Learning ed. by Thomai Alexiou, Athanasios Karasimos |
title_short | Board Games in the CLIL Classroom |
title_sort | board games in the clil classroom new trends in content and language integrated learning |
title_sub | New Trends in Content and Language Integrated Learning |
topic | Brettspiele Content and Language Integrated Learning (CLIL) Fremdsprachenunterricht Spracherwerb LANGUAGE ARTS & DISCIPLINES / Linguistics / General bisacsh |
topic_facet | Brettspiele Content and Language Integrated Learning (CLIL) Fremdsprachenunterricht Spracherwerb LANGUAGE ARTS & DISCIPLINES / Linguistics / General |
url | https://doi.org/10.1515/9783110990911?locatt=mode:legacy |
work_keys_str_mv | AT alexiouthomai boardgamesintheclilclassroomnewtrendsincontentandlanguageintegratedlearning AT karasimosathanasios boardgamesintheclilclassroomnewtrendsincontentandlanguageintegratedlearning |