Introduction to Game Development: Using Processing
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Herndon
Mercury Learning and Information
[2015]
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Schlagworte: | |
Online-Zugang: | FAW01 FAB01 FCO01 FHA01 FKE01 FLA01 UPA01 Volltext |
Zusammenfassung: | This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more Create a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) |
Beschreibung: | 1 Online-Ressource (350 Seiten) |
ISBN: | 9781942270645 |
DOI: | 10.1515/9781942270645 |
Internformat
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650 | 4 | |a Programming | |
650 | 7 | |a COMPUTERS / Programming / Games |2 bisacsh | |
650 | 4 | |a Processing (Computer program language) | |
650 | 4 | |a Video games |x Design | |
650 | 4 | |a Video games |x Programming | |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Parker, James R. |
author_facet | Parker, James R. |
author_role | aut |
author_sort | Parker, James R. |
author_variant | j r p jr jrp |
building | Verbundindex |
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collection | ZDB-23-DGG |
ctrlnum | (ZDB-23-DGG)9781942270645 (OCoLC)1100931730 (DE-599)BVBBV049580851 |
dewey-full | 794.8151 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8151 |
dewey-search | 794.8151 |
dewey-sort | 3794.8151 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
doi_str_mv | 10.1515/9781942270645 |
format | Electronic eBook |
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isbn | 9781942270645 |
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spelling | Parker, James R. Verfasser aut Introduction to Game Development Using Processing James R. Parker Herndon Mercury Learning and Information [2015] © 2015 1 Online-Ressource (350 Seiten) txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more Create a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games In English Game Design Programming COMPUTERS / Programming / Games bisacsh Processing (Computer program language) Video games Design Video games Programming Erscheint auch als Druck-Ausgabe 9781937585402 https://doi.org/10.1515/9781942270645?locatt=mode:legacy Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Parker, James R. Introduction to Game Development Using Processing Game Design Programming COMPUTERS / Programming / Games bisacsh Processing (Computer program language) Video games Design Video games Programming |
title | Introduction to Game Development Using Processing |
title_auth | Introduction to Game Development Using Processing |
title_exact_search | Introduction to Game Development Using Processing |
title_exact_search_txtP | Introduction to Game Development Using Processing |
title_full | Introduction to Game Development Using Processing James R. Parker |
title_fullStr | Introduction to Game Development Using Processing James R. Parker |
title_full_unstemmed | Introduction to Game Development Using Processing James R. Parker |
title_short | Introduction to Game Development |
title_sort | introduction to game development using processing |
title_sub | Using Processing |
topic | Game Design Programming COMPUTERS / Programming / Games bisacsh Processing (Computer program language) Video games Design Video games Programming |
topic_facet | Game Design Programming COMPUTERS / Programming / Games Processing (Computer program language) Video games Design Video games Programming |
url | https://doi.org/10.1515/9781942270645?locatt=mode:legacy |
work_keys_str_mv | AT parkerjamesr introductiontogamedevelopmentusingprocessing |