Computer Graphics Programming in OpenGL with C++:
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Herndon
Mercury Learning and Information
[2020]
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Schlagworte: | |
Online-Zugang: | FAW01 FAB01 FCO01 FHA01 FKE01 FLA01 UPA01 URL des Erstveröffentlichers |
Zusammenfassung: | This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and MacintoshAdds new chapters on simulating water, stereoscopy, and ray tracingIncludes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher)Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marbleExplains how to optimize code for tools such as Nvidia's Nsight debugger.The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Jan 2024) |
Beschreibung: | 1 Online-Ressource (514 Seiten) |
ISBN: | 9781683926719 |
DOI: | 10.1515/9781683926719 |
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spelling | Gordon, V. Scott Verfasser aut Computer Graphics Programming in OpenGL with C++ V. Scott Gordon, John L. Clevenger Herndon Mercury Learning and Information [2020] 2021 1 Online-Ressource (514 Seiten) txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Jan 2024) This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and MacintoshAdds new chapters on simulating water, stereoscopy, and ray tracingIncludes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher)Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marbleExplains how to optimize code for tools such as Nvidia's Nsight debugger.The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com In English CAD & graphics Programming COMPUTERS / Programming Languages / C++ bisacsh Clevenger, John L. Sonstige oth Erscheint auch als Druck-Ausgabe 9781683926726 https://doi.org/10.1515/9781683926719?locatt=mode:legacy Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Gordon, V. Scott Computer Graphics Programming in OpenGL with C++ CAD & graphics Programming COMPUTERS / Programming Languages / C++ bisacsh |
title | Computer Graphics Programming in OpenGL with C++ |
title_auth | Computer Graphics Programming in OpenGL with C++ |
title_exact_search | Computer Graphics Programming in OpenGL with C++ |
title_exact_search_txtP | Computer Graphics Programming in OpenGL with C++ |
title_full | Computer Graphics Programming in OpenGL with C++ V. Scott Gordon, John L. Clevenger |
title_fullStr | Computer Graphics Programming in OpenGL with C++ V. Scott Gordon, John L. Clevenger |
title_full_unstemmed | Computer Graphics Programming in OpenGL with C++ V. Scott Gordon, John L. Clevenger |
title_short | Computer Graphics Programming in OpenGL with C++ |
title_sort | computer graphics programming in opengl with c |
topic | CAD & graphics Programming COMPUTERS / Programming Languages / C++ bisacsh |
topic_facet | CAD & graphics Programming COMPUTERS / Programming Languages / C++ |
url | https://doi.org/10.1515/9781683926719?locatt=mode:legacy |
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