Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen a...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Herndon
Mercury Learning and Information
[2019]
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Schlagworte: | |
Online-Zugang: | DE-1046 DE-1043 DE-858 DE-Aug4 DE-859 DE-860 DE-739 Volltext |
Zusammenfassung: | Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) |
Beschreibung: | 1 Online-Ressource (400 Seiten) |
ISBN: | 9781683923572 |
DOI: | 10.1515/9781683923572 |
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Datensatz im Suchindex
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adam_txt | |
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any_adam_object_boolean | |
author | Kothari, D. P. |
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discipline | Informatik |
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institution | BVB |
isbn | 9781683923572 |
language | English |
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spelling | Kothari, D. P. Verfasser aut Mathematics for Computer Graphics and Game Programming A Self-Teaching Introduction D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende Herndon Mercury Learning and Information [2019] © 2019 1 Online-Ressource (400 Seiten) txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models In English CAD & graphics Game Design COMPUTERS / Programming / Games bisacsh Computer games Mathematics Computer graphics Mathematics Entwicklung (DE-588)4113450-3 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Spiel (DE-588)4056218-9 gnd rswk-swf Mathematik (DE-588)4037944-9 gnd rswk-swf Mathematik (DE-588)4037944-9 s Computergrafik (DE-588)4010450-3 s Spiel (DE-588)4056218-9 s Entwicklung (DE-588)4113450-3 s DE-604 Awari, G. Sonstige oth Shrimankar, D. Sonstige oth Erscheint auch als Druck-Ausgabe 9781683923565 https://doi.org/10.1515/9781683923572?locatt=mode:legacy Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Kothari, D. P. Mathematics for Computer Graphics and Game Programming A Self-Teaching Introduction CAD & graphics Game Design COMPUTERS / Programming / Games bisacsh Computer games Mathematics Computer graphics Mathematics Entwicklung (DE-588)4113450-3 gnd Computergrafik (DE-588)4010450-3 gnd Spiel (DE-588)4056218-9 gnd Mathematik (DE-588)4037944-9 gnd |
subject_GND | (DE-588)4113450-3 (DE-588)4010450-3 (DE-588)4056218-9 (DE-588)4037944-9 |
title | Mathematics for Computer Graphics and Game Programming A Self-Teaching Introduction |
title_auth | Mathematics for Computer Graphics and Game Programming A Self-Teaching Introduction |
title_exact_search | Mathematics for Computer Graphics and Game Programming A Self-Teaching Introduction |
title_exact_search_txtP | Mathematics for Computer Graphics and Game Programming A Self-Teaching Introduction |
title_full | Mathematics for Computer Graphics and Game Programming A Self-Teaching Introduction D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende |
title_fullStr | Mathematics for Computer Graphics and Game Programming A Self-Teaching Introduction D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende |
title_full_unstemmed | Mathematics for Computer Graphics and Game Programming A Self-Teaching Introduction D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende |
title_short | Mathematics for Computer Graphics and Game Programming |
title_sort | mathematics for computer graphics and game programming a self teaching introduction |
title_sub | A Self-Teaching Introduction |
topic | CAD & graphics Game Design COMPUTERS / Programming / Games bisacsh Computer games Mathematics Computer graphics Mathematics Entwicklung (DE-588)4113450-3 gnd Computergrafik (DE-588)4010450-3 gnd Spiel (DE-588)4056218-9 gnd Mathematik (DE-588)4037944-9 gnd |
topic_facet | CAD & graphics Game Design COMPUTERS / Programming / Games Computer games Mathematics Computer graphics Mathematics Entwicklung Computergrafik Spiel Mathematik |
url | https://doi.org/10.1515/9781683923572?locatt=mode:legacy |
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