Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen a...

Ausführliche Beschreibung

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Bibliographische Detailangaben
1. Verfasser: Kothari, D. P. (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Herndon Mercury Learning and Information [2019]
Schlagworte:
Online-Zugang:DE-1046
DE-1043
DE-858
DE-Aug4
DE-859
DE-860
DE-739
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Zusammenfassung:Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models
Beschreibung:Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023)
Beschreibung:1 Online-Ressource (400 Seiten)
ISBN:9781683923572
DOI:10.1515/9781683923572

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