Programming Essentials Using Java: A Game Application Approach
This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditi...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Herndon
Mercury Learning and Information
[2017]
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Schlagworte: | |
Online-Zugang: | FAW01 FAB01 FCO01 FHA01 FKE01 FLA01 UPA01 Volltext |
Zusammenfassung: | This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to pique their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor's resource disc with programming solutions, slides, quizzes, projects, and more. FEATURES:* Uses an objects-early approach to learning Java* Follows the 2013 ACM/IEEE computer science curriculum guidelines* Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention* Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures* Uses working programs to illustrate concepts under discussion* Complete instructor's resource package available upon adoption |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) |
Beschreibung: | 1 Online-Ressource (540 Seiten) |
ISBN: | 9781683923046 |
DOI: | 10.1515/9781683923046 |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | McAllister, William |
author_facet | McAllister, William |
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dewey-ones | 005 - Computer programming, programs, data, security |
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doi_str_mv | 10.1515/9781683923046 |
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isbn | 9781683923046 |
language | English |
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spelling | McAllister, William Verfasser aut Programming Essentials Using Java A Game Application Approach William McAllister, S. Jane Fritz Herndon Mercury Learning and Information [2017] © 2017 1 Online-Ressource (540 Seiten) txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to pique their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor's resource disc with programming solutions, slides, quizzes, projects, and more. FEATURES:* Uses an objects-early approach to learning Java* Follows the 2013 ACM/IEEE computer science curriculum guidelines* Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention* Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures* Uses working programs to illustrate concepts under discussion* Complete instructor's resource package available upon adoption In English Game Design Programming COMPUTERS / Programming Languages / Java bisacsh Fritz, S. Jane Sonstige oth Erscheint auch als Druck-Ausgabe 9781683920373 https://doi.org/10.1515/9781683923046?locatt=mode:legacy Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | McAllister, William Programming Essentials Using Java A Game Application Approach Game Design Programming COMPUTERS / Programming Languages / Java bisacsh |
title | Programming Essentials Using Java A Game Application Approach |
title_auth | Programming Essentials Using Java A Game Application Approach |
title_exact_search | Programming Essentials Using Java A Game Application Approach |
title_exact_search_txtP | Programming Essentials Using Java A Game Application Approach |
title_full | Programming Essentials Using Java A Game Application Approach William McAllister, S. Jane Fritz |
title_fullStr | Programming Essentials Using Java A Game Application Approach William McAllister, S. Jane Fritz |
title_full_unstemmed | Programming Essentials Using Java A Game Application Approach William McAllister, S. Jane Fritz |
title_short | Programming Essentials Using Java |
title_sort | programming essentials using java a game application approach |
title_sub | A Game Application Approach |
topic | Game Design Programming COMPUTERS / Programming Languages / Java bisacsh |
topic_facet | Game Design Programming COMPUTERS / Programming Languages / Java |
url | https://doi.org/10.1515/9781683923046?locatt=mode:legacy |
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