The Chinese Video Game Industry:
The recent and dramatic development of Chinas economy and international political muscle is especially pronounced in the countrys video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has beg...
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Weitere Verfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cham
Springer International Publishing
2024
Cham Palgrave Macmillan |
Ausgabe: | 1st ed. 2024 |
Schriftenreihe: | Palgrave Games in Context
|
Schlagworte: | |
Online-Zugang: | DE-19 DE-824 DE-739 Volltext |
Zusammenfassung: | The recent and dramatic development of Chinas economy and international political muscle is especially pronounced in the countrys video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force. The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The books contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis--vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games. |
Beschreibung: | 1 Online-Ressource (XXIII, 286 p. 12 illus) |
ISBN: | 9783031415043 |
ISSN: | 2731-5037 |
DOI: | 10.1007/978-3-031-41504-3 |
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author2 | Chen, Feng McAllister, Ken S. 1966- Ruggill, Judd Ethan |
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discipline_str_mv | Soziologie Kommunikationswesen Literaturwissenschaft |
doi_str_mv | 10.1007/978-3-031-41504-3 |
edition | 1st ed. 2024 |
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genre | (DE-588)4143413-4 Aufsatzsammlung gnd-content |
genre_facet | Aufsatzsammlung |
geographic | China (DE-588)4009937-4 gnd |
geographic_facet | China |
id | DE-604.BV049527380 |
illustrated | Not Illustrated |
index_date | 2024-07-03T23:26:22Z |
indexdate | 2024-07-20T07:45:50Z |
institution | BVB |
isbn | 9783031415043 |
issn | 2731-5037 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034873105 |
oclc_num | 1422509162 |
open_access_boolean | |
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owner_facet | DE-739 DE-824 DE-19 DE-BY-UBM |
physical | 1 Online-Ressource (XXIII, 286 p. 12 illus) |
psigel | ZDB-2-LCM ZDB-2-LCM_2024 ZDB-2-LCM UBM_Einzelkauf_2024 |
publishDate | 2024 |
publishDateSearch | 2024 |
publishDateSort | 2024 |
publisher | Springer International Publishing Palgrave Macmillan |
record_format | marc |
series2 | Palgrave Games in Context |
spelling | The Chinese Video Game Industry edited by Feng Chen, Ken S. McAllister, Judd Ethan Ruggill 1st ed. 2024 Cham Springer International Publishing 2024 Cham Palgrave Macmillan 1 Online-Ressource (XXIII, 286 p. 12 illus) txt rdacontent c rdamedia cr rdacarrier Palgrave Games in Context 2731-5037 The recent and dramatic development of Chinas economy and international political muscle is especially pronounced in the countrys video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force. The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The books contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis--vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games. Games Studies Popular Culture Asian Culture Games Ethnology Asia Culture Videospielemarkt (DE-588)4127562-7 gnd rswk-swf Unterhaltungsindustrie (DE-588)4186999-0 gnd rswk-swf China (DE-588)4009937-4 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content China (DE-588)4009937-4 g Videospielemarkt (DE-588)4127562-7 s Unterhaltungsindustrie (DE-588)4186999-0 s DE-188 Chen, Feng edt McAllister, Ken S. 1966- (DE-588)1111819637 edt Ruggill, Judd Ethan edt Erscheint auch als Druck-Ausgabe 978-3-031-41503-6 Erscheint auch als Druck-Ausgabe 978-3-031-41505-0 Erscheint auch als Druck-Ausgabe 978-3-031-41506-7 https://doi.org/10.1007/978-3-031-41504-3 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | The Chinese Video Game Industry Games Studies Popular Culture Asian Culture Games Ethnology Asia Culture Videospielemarkt (DE-588)4127562-7 gnd Unterhaltungsindustrie (DE-588)4186999-0 gnd |
subject_GND | (DE-588)4127562-7 (DE-588)4186999-0 (DE-588)4009937-4 (DE-588)4143413-4 |
title | The Chinese Video Game Industry |
title_auth | The Chinese Video Game Industry |
title_exact_search | The Chinese Video Game Industry |
title_exact_search_txtP | The Chinese Video Game Industry |
title_full | The Chinese Video Game Industry edited by Feng Chen, Ken S. McAllister, Judd Ethan Ruggill |
title_fullStr | The Chinese Video Game Industry edited by Feng Chen, Ken S. McAllister, Judd Ethan Ruggill |
title_full_unstemmed | The Chinese Video Game Industry edited by Feng Chen, Ken S. McAllister, Judd Ethan Ruggill |
title_short | The Chinese Video Game Industry |
title_sort | the chinese video game industry |
topic | Games Studies Popular Culture Asian Culture Games Ethnology Asia Culture Videospielemarkt (DE-588)4127562-7 gnd Unterhaltungsindustrie (DE-588)4186999-0 gnd |
topic_facet | Games Studies Popular Culture Asian Culture Games Ethnology Asia Culture Videospielemarkt Unterhaltungsindustrie China Aufsatzsammlung |
url | https://doi.org/10.1007/978-3-031-41504-3 |
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