Gaming and gamers in times of pandemic:
"This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where...
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London ; Oxford ; New Delhi ; Sydney
Bloomsbury Academic
2024
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Schlagworte: | |
Zusammenfassung: | "This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay." |
Beschreibung: | vi, 280 Seiten Illustrationen |
Internformat
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Datensatz im Suchindex
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spelling | Gaming and gamers in times of pandemic edited by Piotr Siuda, Jakub Majewski and Krzysztof Chmielewski New York ; London ; Oxford ; New Delhi ; Sydney Bloomsbury Academic 2024 vi, 280 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier "This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay." Geschichte 2021-2024 gnd rswk-swf Media studies bicssc Technology: general issues bicssc Virtual worlds bicssc Video games Social aspects Video games Government policy COVID-19 Pandemic, 2020- Social aspects Pandemie (DE-588)4737034-8 gnd rswk-swf COVID-19 (DE-588)1206347392 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Medienkonsum (DE-588)4120719-1 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Medienkonsum (DE-588)4120719-1 s COVID-19 (DE-588)1206347392 s Pandemie (DE-588)4737034-8 s Geschichte 2021-2024 z DE-188 Siuda, Piotr (DE-588)1318363306 edt Majewski, Jakub (DE-588)1345711816 edt Chmielewski, Krzysztof edt Erscheint auch als Online-Ausgabe, PDF 979-8-7651-1026-3 Erscheint auch als Online-Ausgabe 979-8-7651-1025-6 |
spellingShingle | Gaming and gamers in times of pandemic Media studies bicssc Technology: general issues bicssc Virtual worlds bicssc Video games Social aspects Video games Government policy COVID-19 Pandemic, 2020- Social aspects Pandemie (DE-588)4737034-8 gnd COVID-19 (DE-588)1206347392 gnd Computerspiel (DE-588)4010457-6 gnd Medienkonsum (DE-588)4120719-1 gnd |
subject_GND | (DE-588)4737034-8 (DE-588)1206347392 (DE-588)4010457-6 (DE-588)4120719-1 (DE-588)4143413-4 |
title | Gaming and gamers in times of pandemic |
title_auth | Gaming and gamers in times of pandemic |
title_exact_search | Gaming and gamers in times of pandemic |
title_exact_search_txtP | Gaming and gamers in times of pandemic |
title_full | Gaming and gamers in times of pandemic edited by Piotr Siuda, Jakub Majewski and Krzysztof Chmielewski |
title_fullStr | Gaming and gamers in times of pandemic edited by Piotr Siuda, Jakub Majewski and Krzysztof Chmielewski |
title_full_unstemmed | Gaming and gamers in times of pandemic edited by Piotr Siuda, Jakub Majewski and Krzysztof Chmielewski |
title_short | Gaming and gamers in times of pandemic |
title_sort | gaming and gamers in times of pandemic |
topic | Media studies bicssc Technology: general issues bicssc Virtual worlds bicssc Video games Social aspects Video games Government policy COVID-19 Pandemic, 2020- Social aspects Pandemie (DE-588)4737034-8 gnd COVID-19 (DE-588)1206347392 gnd Computerspiel (DE-588)4010457-6 gnd Medienkonsum (DE-588)4120719-1 gnd |
topic_facet | Media studies Technology: general issues Virtual worlds Video games Social aspects Video games Government policy COVID-19 Pandemic, 2020- Social aspects Pandemie COVID-19 Computerspiel Medienkonsum Aufsatzsammlung |
work_keys_str_mv | AT siudapiotr gamingandgamersintimesofpandemic AT majewskijakub gamingandgamersintimesofpandemic AT chmielewskikrzysztof gamingandgamersintimesofpandemic |