Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cham
Springer International Publishing
2024
Cham Palgrave Macmillan |
Ausgabe: | 1st ed. 2024 |
Schriftenreihe: | Palgrave Games in Context
|
Schlagworte: | |
Online-Zugang: | UEI01 UPA01 URL des Erstveröffentlichers |
Zusammenfassung: | This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling |
Beschreibung: | 1 Online-Ressource (XIX, 357 p. 35 illus) |
ISBN: | 9783031343742 |
ISSN: | 2731-5037 |
DOI: | 10.1007/978-3-031-34374-2 |
Internformat
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discipline_str_mv | Soziologie Kommunikationswesen Literaturwissenschaft |
doi_str_mv | 10.1007/978-3-031-34374-2 |
edition | 1st ed. 2024 |
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genre_facet | Aufsatzsammlung |
id | DE-604.BV049492674 |
illustrated | Not Illustrated |
index_date | 2024-07-03T23:19:57Z |
indexdate | 2024-07-10T10:08:49Z |
institution | BVB |
isbn | 9783031343742 |
issn | 2731-5037 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034837955 |
oclc_num | 1418688746 |
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physical | 1 Online-Ressource (XIX, 357 p. 35 illus) |
psigel | ZDB-2-LCM ZDB-2-LCM_2024 |
publishDate | 2024 |
publishDateSearch | 2024 |
publishDateSort | 2024 |
publisher | Springer International Publishing Palgrave Macmillan |
record_format | marc |
series2 | Palgrave Games in Context |
spelling | Disability and Video Games Practices of En-/Disabling Modes of Digital Gaming edited by Markus Spöhrer, Beate Ochsner 1st ed. 2024 Cham Springer International Publishing 2024 Cham Palgrave Macmillan 1 Online-Ressource (XIX, 357 p. 35 illus) txt rdacontent c rdamedia cr rdacarrier Palgrave Games in Context 2731-5037 This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling Games Studies Popular Culture Education and Disability Digital and New Media Games People with disabilities Education Digital media Spielwissenschaft (DE-588)115579382X gnd rswk-swf Behinderung (DE-588)4112696-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Behinderung (DE-588)4112696-8 s Spielwissenschaft (DE-588)115579382X s DE-188 Spöhrer, Markus edt Ochsner, Beate edt Erscheint auch als Druck-Ausgabe 978-3-031-34373-5 Erscheint auch als Druck-Ausgabe 978-3-031-34375-9 Erscheint auch als Druck-Ausgabe 978-3-031-34376-6 https://doi.org/10.1007/978-3-031-34374-2 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Disability and Video Games Practices of En-/Disabling Modes of Digital Gaming Games Studies Popular Culture Education and Disability Digital and New Media Games People with disabilities Education Digital media Spielwissenschaft (DE-588)115579382X gnd Behinderung (DE-588)4112696-8 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)115579382X (DE-588)4112696-8 (DE-588)4010457-6 (DE-588)4143413-4 |
title | Disability and Video Games Practices of En-/Disabling Modes of Digital Gaming |
title_auth | Disability and Video Games Practices of En-/Disabling Modes of Digital Gaming |
title_exact_search | Disability and Video Games Practices of En-/Disabling Modes of Digital Gaming |
title_exact_search_txtP | Disability and Video Games Practices of En-/Disabling Modes of Digital Gaming |
title_full | Disability and Video Games Practices of En-/Disabling Modes of Digital Gaming edited by Markus Spöhrer, Beate Ochsner |
title_fullStr | Disability and Video Games Practices of En-/Disabling Modes of Digital Gaming edited by Markus Spöhrer, Beate Ochsner |
title_full_unstemmed | Disability and Video Games Practices of En-/Disabling Modes of Digital Gaming edited by Markus Spöhrer, Beate Ochsner |
title_short | Disability and Video Games |
title_sort | disability and video games practices of en disabling modes of digital gaming |
title_sub | Practices of En-/Disabling Modes of Digital Gaming |
topic | Games Studies Popular Culture Education and Disability Digital and New Media Games People with disabilities Education Digital media Spielwissenschaft (DE-588)115579382X gnd Behinderung (DE-588)4112696-8 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Games Studies Popular Culture Education and Disability Digital and New Media Games People with disabilities Education Digital media Spielwissenschaft Behinderung Computerspiel Aufsatzsammlung |
url | https://doi.org/10.1007/978-3-031-34374-2 |
work_keys_str_mv | AT spohrermarkus disabilityandvideogamespracticesofendisablingmodesofdigitalgaming AT ochsnerbeate disabilityandvideogamespracticesofendisablingmodesofdigitalgaming |