How games move us: emotion by design
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts ; London, England
The MIT Press
2017
|
Ausgabe: | First MIT paperback edition |
Schriftenreihe: | Playful thinking
|
Schlagworte: | |
Beschreibung: | xviii, 167 Seiten Illustrationen |
ISBN: | 9780262534451 9780262034265 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV049410185 | ||
003 | DE-604 | ||
007 | t| | ||
008 | 231114s2017 xxua||| |||| 00||| eng d | ||
020 | |a 9780262534451 |c (pb.) |9 978-0-262-53445-1 | ||
020 | |a 9780262034265 |c (hardcover) |9 978-0-262-03426-5 | ||
035 | |a (OCoLC)951779191 | ||
035 | |a (DE-599)BVBBV049410185 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-29 | ||
050 | 0 | |a GV1469.3 | |
082 | 0 | |a 794.8 |2 23 | |
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
084 | |a ST 324 |0 (DE-625)143660: |2 rvk | ||
100 | 1 | |a Isbister, Katherine |d 1969- |e Verfasser |0 (DE-588)137192843 |4 aut | |
245 | 1 | 0 | |a How games move us |b emotion by design |c Katherine Isbister |
250 | |a First MIT paperback edition | ||
264 | 1 | |a Cambridge, Massachusetts ; London, England |b The MIT Press |c 2017 | |
300 | |a xviii, 167 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Playful thinking | |
650 | 4 | |a Psychologie | |
650 | 4 | |a Video games |x Design | |
650 | 4 | |a Video games |x Psychological aspects | |
650 | 4 | |a Computer games |x Psychological aspects | |
650 | 0 | 7 | |a Design |0 (DE-588)4011510-0 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Emotionales Verhalten |0 (DE-588)4152089-0 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | 1 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 2 | |a Design |0 (DE-588)4011510-0 |D s |
689 | 0 | 3 | |a Emotionales Verhalten |0 (DE-588)4152089-0 |D s |
689 | 0 | |5 DE-604 | |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-034737260 |
Datensatz im Suchindex
_version_ | 1824508917622767616 |
---|---|
adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Isbister, Katherine 1969- |
author_GND | (DE-588)137192843 |
author_facet | Isbister, Katherine 1969- |
author_role | aut |
author_sort | Isbister, Katherine 1969- |
author_variant | k i ki |
building | Verbundindex |
bvnumber | BV049410185 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 ST 324 |
ctrlnum | (OCoLC)951779191 (DE-599)BVBBV049410185 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
discipline_str_mv | Allgemeines Sport Informatik |
edition | First MIT paperback edition |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nam a2200000 c 4500</leader><controlfield tag="001">BV049410185</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="007">t|</controlfield><controlfield tag="008">231114s2017 xxua||| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262534451</subfield><subfield code="c">(pb.)</subfield><subfield code="9">978-0-262-53445-1</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262034265</subfield><subfield code="c">(hardcover)</subfield><subfield code="9">978-0-262-03426-5</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)951779191</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV049410185</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxu</subfield><subfield code="c">US</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-29</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">GV1469.3</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">23</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 324</subfield><subfield code="0">(DE-625)143660:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Isbister, Katherine</subfield><subfield code="d">1969-</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)137192843</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">How games move us</subfield><subfield code="b">emotion by design</subfield><subfield code="c">Katherine Isbister</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">First MIT paperback edition</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cambridge, Massachusetts ; London, England</subfield><subfield code="b">The MIT Press</subfield><subfield code="c">2017</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xviii, 167 Seiten</subfield><subfield code="b">Illustrationen</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Playful thinking</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Psychologie</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Design</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Psychological aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Psychological aspects</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Design</subfield><subfield code="0">(DE-588)4011510-0</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Emotionales Verhalten</subfield><subfield code="0">(DE-588)4152089-0</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Design</subfield><subfield code="0">(DE-588)4011510-0</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="3"><subfield code="a">Emotionales Verhalten</subfield><subfield code="0">(DE-588)4152089-0</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-034737260</subfield></datafield></record></collection> |
id | DE-604.BV049410185 |
illustrated | Illustrated |
index_date | 2024-07-03T23:05:45Z |
indexdate | 2025-02-19T17:48:14Z |
institution | BVB |
isbn | 9780262534451 9780262034265 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034737260 |
oclc_num | 951779191 |
open_access_boolean | |
owner | DE-29 |
owner_facet | DE-29 |
physical | xviii, 167 Seiten Illustrationen |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | The MIT Press |
record_format | marc |
series2 | Playful thinking |
spelling | Isbister, Katherine 1969- Verfasser (DE-588)137192843 aut How games move us emotion by design Katherine Isbister First MIT paperback edition Cambridge, Massachusetts ; London, England The MIT Press 2017 xviii, 167 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Playful thinking Psychologie Video games Design Video games Psychological aspects Computer games Psychological aspects Design (DE-588)4011510-0 gnd rswk-swf Emotionales Verhalten (DE-588)4152089-0 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Videospiel (DE-588)4063465-6 s Computerspiel (DE-588)4010457-6 s Design (DE-588)4011510-0 s Emotionales Verhalten (DE-588)4152089-0 s DE-604 |
spellingShingle | Isbister, Katherine 1969- How games move us emotion by design Psychologie Video games Design Video games Psychological aspects Computer games Psychological aspects Design (DE-588)4011510-0 gnd Emotionales Verhalten (DE-588)4152089-0 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4011510-0 (DE-588)4152089-0 (DE-588)4010457-6 (DE-588)4063465-6 |
title | How games move us emotion by design |
title_auth | How games move us emotion by design |
title_exact_search | How games move us emotion by design |
title_exact_search_txtP | How games move us emotion by design |
title_full | How games move us emotion by design Katherine Isbister |
title_fullStr | How games move us emotion by design Katherine Isbister |
title_full_unstemmed | How games move us emotion by design Katherine Isbister |
title_short | How games move us |
title_sort | how games move us emotion by design |
title_sub | emotion by design |
topic | Psychologie Video games Design Video games Psychological aspects Computer games Psychological aspects Design (DE-588)4011510-0 gnd Emotionales Verhalten (DE-588)4152089-0 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Psychologie Video games Design Video games Psychological aspects Computer games Psychological aspects Design Emotionales Verhalten Computerspiel Videospiel |
work_keys_str_mv | AT isbisterkatherine howgamesmoveusemotionbydesign |