Creative Product Design with Cultural Codes:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Singapore
Springer
2023
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Ausgabe: | 1st ed |
Schlagworte: | |
Online-Zugang: | HWR01 |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 Online-Ressource (230 Seiten) |
ISBN: | 9789811967672 |
Internformat
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505 | 8 | |a Intro -- Preface -- Acknowledgements -- Contents -- About the Author -- List of Figures -- List of Tables -- 1 Introduction -- 1.1 General Background Information of the Book -- 1.2 Motive of the Book -- 1.3 Objective of the Book -- 1.4 Terminology of the Book -- 1.5 Object and Scope of the Book -- 1.6 Subjects of the Book -- 1.7 Main Research Methods -- 1.8 Framework and Description of the Book -- References -- 2 Research Methods -- 2.1 Research Methods and Process -- 2.2 Qualitative Research -- 2.3 Quantitative Analysis -- References -- 3 Literature Review -- 3.1 Field Survey -- 3.2 Domestic and International Development Trends of Cultural and Creative Industries -- 3.3 Definition and Categorization of Cultural and Creative Products -- 3.3.1 Categories of Cultural and Creative Products -- 3.3.2 Analysis of Cultural and Creative Commodities with Monopolistic Consumption Characteristics in Taiwanese Museums, Communities, and Local Areas -- 3.4 Consumers' Perceptions of Cultural and Creative Products -- 3.5 Relevant Domestic and International Research and Positioning -- References -- 4 Construction of the Knowledge Base Concept Form and Process -- 4.1 Literature on Semiotics -- 4.1.1 Relevant Theories of Various Semiotic Scholars -- 4.1.2 Symbol Conversion and Interpretation -- 4.2 Design Models and Procedures of Cultural and Creative Products -- 4.3 The Contents and Steps for the Construction of Cultural and Creative Products Design and Development Model -- 4.3.1 Step 1: The Original Concept of the Knowledge Base of Cultural and Historical Design Symbols -- 4.3.2 Step II: Build Knowledge Base Horizontal and Vertical Axis Design and Format Content -- 4.3.3 Step III: Select Local Resources -- 4.3.4 Step IV: Complete the Construction of the Knowledge Base Form -- 4.3.5 Step V: Application and Procedure of Knowledge Base | |
505 | 8 | |a 4.4 Results of Cultural and Creative Product Design as Viewed in Knowledge Base -- 4.5 Results of Knowledge Base Feasibility Research and Analysis -- 4.5.1 Definition of Terms Related to Statistics -- 4.5.2 Questionnaire -- 4.5.3 Analysis of the Basic Data of the Subjects -- 4.5.4 Knowledge Base Training Appropriate Time Analysis -- 4.5.5 Feasibility Analysis of the Conceptual Form of the Knowledge Base of Cultural and Historical Design Symbols to Assist Designers in Developing Products -- 4.5.6 Analysis of Differences Before and After Using the Knowledge Base -- 4.5.7 Analysis and Comparison of the Ease or Difficulty of the Development Mode of Cultural Creative Products -- 4.5.8 Analysis of Satisfaction of Cultural Creative Product Achievements After Design -- References -- 5 Cultural and Creative Products Exhibition and Its Analysis Based on Scenario-Oriented Design -- 5.1 Literature on Scenario-Oriented Design -- 5.2 Cultural and Creative Products Exhibition and Its Procedure Based on Scenario-Oriented Design -- 5.3 Scenario Composition and Setting -- 5.3.1 "Initiate" Planning Steps -- 5.3.2 "Inherit" Planning Steps -- 5.3.3 "Transfer" Planning Steps -- 5.3.4 "Integration" Planning Steps -- 5.3.5 Scenario Planning of the Culture Creative Commodities Exhibition -- 5.4 Space Planning of Cultural and Creative Product Exhibitions -- 5.5 Cognitive Appraisal and Analysis of Cultural and Creative Product Exhibitions -- 5.5.1 Questionnaire -- 5.5.2 Basic Data Analysis of Subjects -- 5.5.3 Analysis of Cognition of Caotun Cultural Resource Impression -- 5.5.4 Consumption and Analysis of the Cultural Creative Products on Exhibit -- 5.5.5 Analysis of the Cognition Towards the Cultural Creative Products Exhibition -- 5.5.6 Effect Analysis of Scenario-Based Method -- 5.5.7 Definition and Status Snalysis of Local Cultural Creative Products -- References | |
505 | 8 | |a 6 Comprehensive Discussion -- 6.1 Analysis Results and Discussion of Knowledge Base Conceptual Form Establishment and Process -- 6.2 Analysis Results and Discussion of the Scenario-Based Cultural Creative Product Exhibition -- 7 Conclusions and Recommendations -- 7.1 Summary of the Book -- 7.2 Recommendations of the Book -- Index | |
650 | 4 | |a Product design-Social aspects | |
650 | 4 | |a Cultural industries | |
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Datensatz im Suchindex
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adam_txt | |
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author | Wang, Ming-Feng |
author_facet | Wang, Ming-Feng |
author_role | aut |
author_sort | Wang, Ming-Feng |
author_variant | m f w mfw |
building | Verbundindex |
bvnumber | BV049408804 |
collection | ZDB-30-PQE |
contents | Intro -- Preface -- Acknowledgements -- Contents -- About the Author -- List of Figures -- List of Tables -- 1 Introduction -- 1.1 General Background Information of the Book -- 1.2 Motive of the Book -- 1.3 Objective of the Book -- 1.4 Terminology of the Book -- 1.5 Object and Scope of the Book -- 1.6 Subjects of the Book -- 1.7 Main Research Methods -- 1.8 Framework and Description of the Book -- References -- 2 Research Methods -- 2.1 Research Methods and Process -- 2.2 Qualitative Research -- 2.3 Quantitative Analysis -- References -- 3 Literature Review -- 3.1 Field Survey -- 3.2 Domestic and International Development Trends of Cultural and Creative Industries -- 3.3 Definition and Categorization of Cultural and Creative Products -- 3.3.1 Categories of Cultural and Creative Products -- 3.3.2 Analysis of Cultural and Creative Commodities with Monopolistic Consumption Characteristics in Taiwanese Museums, Communities, and Local Areas -- 3.4 Consumers' Perceptions of Cultural and Creative Products -- 3.5 Relevant Domestic and International Research and Positioning -- References -- 4 Construction of the Knowledge Base Concept Form and Process -- 4.1 Literature on Semiotics -- 4.1.1 Relevant Theories of Various Semiotic Scholars -- 4.1.2 Symbol Conversion and Interpretation -- 4.2 Design Models and Procedures of Cultural and Creative Products -- 4.3 The Contents and Steps for the Construction of Cultural and Creative Products Design and Development Model -- 4.3.1 Step 1: The Original Concept of the Knowledge Base of Cultural and Historical Design Symbols -- 4.3.2 Step II: Build Knowledge Base Horizontal and Vertical Axis Design and Format Content -- 4.3.3 Step III: Select Local Resources -- 4.3.4 Step IV: Complete the Construction of the Knowledge Base Form -- 4.3.5 Step V: Application and Procedure of Knowledge Base 4.4 Results of Cultural and Creative Product Design as Viewed in Knowledge Base -- 4.5 Results of Knowledge Base Feasibility Research and Analysis -- 4.5.1 Definition of Terms Related to Statistics -- 4.5.2 Questionnaire -- 4.5.3 Analysis of the Basic Data of the Subjects -- 4.5.4 Knowledge Base Training Appropriate Time Analysis -- 4.5.5 Feasibility Analysis of the Conceptual Form of the Knowledge Base of Cultural and Historical Design Symbols to Assist Designers in Developing Products -- 4.5.6 Analysis of Differences Before and After Using the Knowledge Base -- 4.5.7 Analysis and Comparison of the Ease or Difficulty of the Development Mode of Cultural Creative Products -- 4.5.8 Analysis of Satisfaction of Cultural Creative Product Achievements After Design -- References -- 5 Cultural and Creative Products Exhibition and Its Analysis Based on Scenario-Oriented Design -- 5.1 Literature on Scenario-Oriented Design -- 5.2 Cultural and Creative Products Exhibition and Its Procedure Based on Scenario-Oriented Design -- 5.3 Scenario Composition and Setting -- 5.3.1 "Initiate" Planning Steps -- 5.3.2 "Inherit" Planning Steps -- 5.3.3 "Transfer" Planning Steps -- 5.3.4 "Integration" Planning Steps -- 5.3.5 Scenario Planning of the Culture Creative Commodities Exhibition -- 5.4 Space Planning of Cultural and Creative Product Exhibitions -- 5.5 Cognitive Appraisal and Analysis of Cultural and Creative Product Exhibitions -- 5.5.1 Questionnaire -- 5.5.2 Basic Data Analysis of Subjects -- 5.5.3 Analysis of Cognition of Caotun Cultural Resource Impression -- 5.5.4 Consumption and Analysis of the Cultural Creative Products on Exhibit -- 5.5.5 Analysis of the Cognition Towards the Cultural Creative Products Exhibition -- 5.5.6 Effect Analysis of Scenario-Based Method -- 5.5.7 Definition and Status Snalysis of Local Cultural Creative Products -- References 6 Comprehensive Discussion -- 6.1 Analysis Results and Discussion of Knowledge Base Conceptual Form Establishment and Process -- 6.2 Analysis Results and Discussion of the Scenario-Based Cultural Creative Product Exhibition -- 7 Conclusions and Recommendations -- 7.1 Summary of the Book -- 7.2 Recommendations of the Book -- Index |
ctrlnum | (ZDB-30-PQE)EBC7165932 (ZDB-30-PAD)EBC7165932 (ZDB-89-EBL)EBL7165932 (OCoLC)1365106521 (DE-599)BVBBV049408804 |
dewey-full | 658.5752 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658.5752 |
dewey-search | 658.5752 |
dewey-sort | 3658.5752 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Wirtschaftswissenschaften |
discipline_str_mv | Wirtschaftswissenschaften |
edition | 1st ed |
format | Electronic eBook |
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illustrated | Not Illustrated |
index_date | 2024-07-03T23:05:37Z |
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institution | BVB |
isbn | 9789811967672 |
language | English |
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spelling | Wang, Ming-Feng Verfasser aut Creative Product Design with Cultural Codes 1st ed Singapore Springer 2023 ©2022 1 Online-Ressource (230 Seiten) txt rdacontent c rdamedia cr rdacarrier Description based on publisher supplied metadata and other sources Intro -- Preface -- Acknowledgements -- Contents -- About the Author -- List of Figures -- List of Tables -- 1 Introduction -- 1.1 General Background Information of the Book -- 1.2 Motive of the Book -- 1.3 Objective of the Book -- 1.4 Terminology of the Book -- 1.5 Object and Scope of the Book -- 1.6 Subjects of the Book -- 1.7 Main Research Methods -- 1.8 Framework and Description of the Book -- References -- 2 Research Methods -- 2.1 Research Methods and Process -- 2.2 Qualitative Research -- 2.3 Quantitative Analysis -- References -- 3 Literature Review -- 3.1 Field Survey -- 3.2 Domestic and International Development Trends of Cultural and Creative Industries -- 3.3 Definition and Categorization of Cultural and Creative Products -- 3.3.1 Categories of Cultural and Creative Products -- 3.3.2 Analysis of Cultural and Creative Commodities with Monopolistic Consumption Characteristics in Taiwanese Museums, Communities, and Local Areas -- 3.4 Consumers' Perceptions of Cultural and Creative Products -- 3.5 Relevant Domestic and International Research and Positioning -- References -- 4 Construction of the Knowledge Base Concept Form and Process -- 4.1 Literature on Semiotics -- 4.1.1 Relevant Theories of Various Semiotic Scholars -- 4.1.2 Symbol Conversion and Interpretation -- 4.2 Design Models and Procedures of Cultural and Creative Products -- 4.3 The Contents and Steps for the Construction of Cultural and Creative Products Design and Development Model -- 4.3.1 Step 1: The Original Concept of the Knowledge Base of Cultural and Historical Design Symbols -- 4.3.2 Step II: Build Knowledge Base Horizontal and Vertical Axis Design and Format Content -- 4.3.3 Step III: Select Local Resources -- 4.3.4 Step IV: Complete the Construction of the Knowledge Base Form -- 4.3.5 Step V: Application and Procedure of Knowledge Base 4.4 Results of Cultural and Creative Product Design as Viewed in Knowledge Base -- 4.5 Results of Knowledge Base Feasibility Research and Analysis -- 4.5.1 Definition of Terms Related to Statistics -- 4.5.2 Questionnaire -- 4.5.3 Analysis of the Basic Data of the Subjects -- 4.5.4 Knowledge Base Training Appropriate Time Analysis -- 4.5.5 Feasibility Analysis of the Conceptual Form of the Knowledge Base of Cultural and Historical Design Symbols to Assist Designers in Developing Products -- 4.5.6 Analysis of Differences Before and After Using the Knowledge Base -- 4.5.7 Analysis and Comparison of the Ease or Difficulty of the Development Mode of Cultural Creative Products -- 4.5.8 Analysis of Satisfaction of Cultural Creative Product Achievements After Design -- References -- 5 Cultural and Creative Products Exhibition and Its Analysis Based on Scenario-Oriented Design -- 5.1 Literature on Scenario-Oriented Design -- 5.2 Cultural and Creative Products Exhibition and Its Procedure Based on Scenario-Oriented Design -- 5.3 Scenario Composition and Setting -- 5.3.1 "Initiate" Planning Steps -- 5.3.2 "Inherit" Planning Steps -- 5.3.3 "Transfer" Planning Steps -- 5.3.4 "Integration" Planning Steps -- 5.3.5 Scenario Planning of the Culture Creative Commodities Exhibition -- 5.4 Space Planning of Cultural and Creative Product Exhibitions -- 5.5 Cognitive Appraisal and Analysis of Cultural and Creative Product Exhibitions -- 5.5.1 Questionnaire -- 5.5.2 Basic Data Analysis of Subjects -- 5.5.3 Analysis of Cognition of Caotun Cultural Resource Impression -- 5.5.4 Consumption and Analysis of the Cultural Creative Products on Exhibit -- 5.5.5 Analysis of the Cognition Towards the Cultural Creative Products Exhibition -- 5.5.6 Effect Analysis of Scenario-Based Method -- 5.5.7 Definition and Status Snalysis of Local Cultural Creative Products -- References 6 Comprehensive Discussion -- 6.1 Analysis Results and Discussion of Knowledge Base Conceptual Form Establishment and Process -- 6.2 Analysis Results and Discussion of the Scenario-Based Cultural Creative Product Exhibition -- 7 Conclusions and Recommendations -- 7.1 Summary of the Book -- 7.2 Recommendations of the Book -- Index Product design-Social aspects Cultural industries Erscheint auch als Druck-Ausgabe Wang, Ming-Feng Creative Product Design with Cultural Codes Singapore : Springer,c2023 9789811967665 |
spellingShingle | Wang, Ming-Feng Creative Product Design with Cultural Codes Intro -- Preface -- Acknowledgements -- Contents -- About the Author -- List of Figures -- List of Tables -- 1 Introduction -- 1.1 General Background Information of the Book -- 1.2 Motive of the Book -- 1.3 Objective of the Book -- 1.4 Terminology of the Book -- 1.5 Object and Scope of the Book -- 1.6 Subjects of the Book -- 1.7 Main Research Methods -- 1.8 Framework and Description of the Book -- References -- 2 Research Methods -- 2.1 Research Methods and Process -- 2.2 Qualitative Research -- 2.3 Quantitative Analysis -- References -- 3 Literature Review -- 3.1 Field Survey -- 3.2 Domestic and International Development Trends of Cultural and Creative Industries -- 3.3 Definition and Categorization of Cultural and Creative Products -- 3.3.1 Categories of Cultural and Creative Products -- 3.3.2 Analysis of Cultural and Creative Commodities with Monopolistic Consumption Characteristics in Taiwanese Museums, Communities, and Local Areas -- 3.4 Consumers' Perceptions of Cultural and Creative Products -- 3.5 Relevant Domestic and International Research and Positioning -- References -- 4 Construction of the Knowledge Base Concept Form and Process -- 4.1 Literature on Semiotics -- 4.1.1 Relevant Theories of Various Semiotic Scholars -- 4.1.2 Symbol Conversion and Interpretation -- 4.2 Design Models and Procedures of Cultural and Creative Products -- 4.3 The Contents and Steps for the Construction of Cultural and Creative Products Design and Development Model -- 4.3.1 Step 1: The Original Concept of the Knowledge Base of Cultural and Historical Design Symbols -- 4.3.2 Step II: Build Knowledge Base Horizontal and Vertical Axis Design and Format Content -- 4.3.3 Step III: Select Local Resources -- 4.3.4 Step IV: Complete the Construction of the Knowledge Base Form -- 4.3.5 Step V: Application and Procedure of Knowledge Base 4.4 Results of Cultural and Creative Product Design as Viewed in Knowledge Base -- 4.5 Results of Knowledge Base Feasibility Research and Analysis -- 4.5.1 Definition of Terms Related to Statistics -- 4.5.2 Questionnaire -- 4.5.3 Analysis of the Basic Data of the Subjects -- 4.5.4 Knowledge Base Training Appropriate Time Analysis -- 4.5.5 Feasibility Analysis of the Conceptual Form of the Knowledge Base of Cultural and Historical Design Symbols to Assist Designers in Developing Products -- 4.5.6 Analysis of Differences Before and After Using the Knowledge Base -- 4.5.7 Analysis and Comparison of the Ease or Difficulty of the Development Mode of Cultural Creative Products -- 4.5.8 Analysis of Satisfaction of Cultural Creative Product Achievements After Design -- References -- 5 Cultural and Creative Products Exhibition and Its Analysis Based on Scenario-Oriented Design -- 5.1 Literature on Scenario-Oriented Design -- 5.2 Cultural and Creative Products Exhibition and Its Procedure Based on Scenario-Oriented Design -- 5.3 Scenario Composition and Setting -- 5.3.1 "Initiate" Planning Steps -- 5.3.2 "Inherit" Planning Steps -- 5.3.3 "Transfer" Planning Steps -- 5.3.4 "Integration" Planning Steps -- 5.3.5 Scenario Planning of the Culture Creative Commodities Exhibition -- 5.4 Space Planning of Cultural and Creative Product Exhibitions -- 5.5 Cognitive Appraisal and Analysis of Cultural and Creative Product Exhibitions -- 5.5.1 Questionnaire -- 5.5.2 Basic Data Analysis of Subjects -- 5.5.3 Analysis of Cognition of Caotun Cultural Resource Impression -- 5.5.4 Consumption and Analysis of the Cultural Creative Products on Exhibit -- 5.5.5 Analysis of the Cognition Towards the Cultural Creative Products Exhibition -- 5.5.6 Effect Analysis of Scenario-Based Method -- 5.5.7 Definition and Status Snalysis of Local Cultural Creative Products -- References 6 Comprehensive Discussion -- 6.1 Analysis Results and Discussion of Knowledge Base Conceptual Form Establishment and Process -- 6.2 Analysis Results and Discussion of the Scenario-Based Cultural Creative Product Exhibition -- 7 Conclusions and Recommendations -- 7.1 Summary of the Book -- 7.2 Recommendations of the Book -- Index Product design-Social aspects Cultural industries |
title | Creative Product Design with Cultural Codes |
title_auth | Creative Product Design with Cultural Codes |
title_exact_search | Creative Product Design with Cultural Codes |
title_exact_search_txtP | Creative Product Design with Cultural Codes |
title_full | Creative Product Design with Cultural Codes |
title_fullStr | Creative Product Design with Cultural Codes |
title_full_unstemmed | Creative Product Design with Cultural Codes |
title_short | Creative Product Design with Cultural Codes |
title_sort | creative product design with cultural codes |
topic | Product design-Social aspects Cultural industries |
topic_facet | Product design-Social aspects Cultural industries |
work_keys_str_mv | AT wangmingfeng creativeproductdesignwithculturalcodes |