Player vs. monster: the making and breaking of video game monstrosity
Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts ; London, England
The MIT Press
[2023]
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Schriftenreihe: | Playful thinking
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Schlagworte: | |
Zusammenfassung: | Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity. |
Beschreibung: | xiii, 219 Seiten Illustrationen 22 cm |
ISBN: | 9780262047753 0262047756 |
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Datensatz im Suchindex
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bvnumber | BV049389301 |
contents | On thinking playfully -- Introduction -- Taming the monster -- Player versus environment -- The art of the monstrous -- New haunts -- Conclusions |
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id | DE-604.BV049389301 |
illustrated | Illustrated |
index_date | 2024-07-03T23:00:53Z |
indexdate | 2025-02-19T17:48:14Z |
institution | BVB |
isbn | 9780262047753 0262047756 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034716761 |
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physical | xiii, 219 Seiten Illustrationen 22 cm |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | The MIT Press |
record_format | marc |
series2 | Playful thinking |
spelling | Švelch, Jaroslav Verfasser aut Player vs. monster the making and breaking of video game monstrosity Jaroslav Švelch Player versus monster Cambridge, Massachusetts ; London, England The MIT Press [2023] xiii, 219 Seiten Illustrationen 22 cm txt rdacontent n rdamedia nc rdacarrier Playful thinking On thinking playfully -- Introduction -- Taming the monster -- Player versus environment -- The art of the monstrous -- New haunts -- Conclusions Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity. Videospiel (DE-588)4063465-6 gnd rswk-swf Ungeheuer (DE-588)4078547-6 gnd rswk-swf Monsters in video games Video games Videospiel (DE-588)4063465-6 s Ungeheuer (DE-588)4078547-6 s DE-604 Erscheint auch als Online-Ausgabe, EPUB 978-0-2623-7323-4 Erscheint auch als Online-Ausgabe, PDF 978-0-2623-7324-1 |
spellingShingle | Švelch, Jaroslav Player vs. monster the making and breaking of video game monstrosity On thinking playfully -- Introduction -- Taming the monster -- Player versus environment -- The art of the monstrous -- New haunts -- Conclusions Videospiel (DE-588)4063465-6 gnd Ungeheuer (DE-588)4078547-6 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4078547-6 |
title | Player vs. monster the making and breaking of video game monstrosity |
title_alt | Player versus monster |
title_auth | Player vs. monster the making and breaking of video game monstrosity |
title_exact_search | Player vs. monster the making and breaking of video game monstrosity |
title_exact_search_txtP | Player vs. monster the making and breaking of video game monstrosity |
title_full | Player vs. monster the making and breaking of video game monstrosity Jaroslav Švelch |
title_fullStr | Player vs. monster the making and breaking of video game monstrosity Jaroslav Švelch |
title_full_unstemmed | Player vs. monster the making and breaking of video game monstrosity Jaroslav Švelch |
title_short | Player vs. monster |
title_sort | player vs monster the making and breaking of video game monstrosity |
title_sub | the making and breaking of video game monstrosity |
topic | Videospiel (DE-588)4063465-6 gnd Ungeheuer (DE-588)4078547-6 gnd |
topic_facet | Videospiel Ungeheuer |
work_keys_str_mv | AT svelchjaroslav playervsmonsterthemakingandbreakingofvideogamemonstrosity AT svelchjaroslav playerversusmonster |