Law, video games, virtual realities: playing law
"This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifie...
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Abingdon, Oxon ; New York, NY
Routledge, Taylor & Francis Group
2024
|
Schriftenreihe: | TechNomos: law, technology and culture series
A GlassHouse book |
Schlagworte: | |
Zusammenfassung: | "This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject - the player-avatar of law - in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers and players, this collection examines how players simulate, relate and engage with environments and experiences shaped by legality in the realm of video game-space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists"-- |
Beschreibung: | viii, 313 Seiten Illustrationen 24 cm |
ISBN: | 9781032054971 9781032054988 |
Internformat
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505 | 8 | 0 | |t Introduction : playing law |r Dale Mitchell, Ashley Pearson and Timothy D. Peters |t Towards a legal ludology : language games, playful magic, and the game of law |r Dale Mitchell |t Invisible walls : facts and freedom in coded space |r James C. Fisher |t Emergent governance from polycentric order in virtual reality social spaces |r Anne Hobson |t Emergent systems : virtuality, legality, formality |r Daniel Hourigan |t Decoding legal (un)certainty in Doki Doki Literature Club! |r Ashley Pearson |t Playing with borders : using video games to bring emotion into the law classroom |r Jean Ketterling |t One more turn : the gamic afterlives of Johnson v M'Intosh and digital settler colonialism in Sid Meier's Civilization VI |r S. Thomas Keynes |t Playing the world picture : Sid Meier's Civilization and the Law of Abstraction |r Kieran Tranter |t <<A>> minor jurisprudence of play : becoming jurisprudents through play in the Majora's Mask |r Joshua D.M. Shaw |t Gaming at the margins of law or, Niko Bellic's (critical) Theory of Justice |r Luis Gómez Romero |t Law among chaos : an anti-Schmittian reading of Skyrim |r Anna Lukina and Shane Finn |t Grand theft neoliberalism |r James Gilchrist Stewart |t Terra nullius : claiming land on civilization's empty earth |r Conor Leggott |t Game over : on emptying the public square |r Desmond Manderson |
520 | 3 | |a "This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject - the player-avatar of law - in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers and players, this collection examines how players simulate, relate and engage with environments and experiences shaped by legality in the realm of video game-space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists"-- | |
650 | 4 | |a Video games |x Law and legislation | |
650 | 4 | |a Game laws | |
650 | 4 | |a Augmented reality |x Law and legislation | |
650 | 4 | |a Digital media |x Law and legislation | |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
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author_GND | (DE-588)1324493461 (DE-588)1163120588 (DE-588)1153413701 |
author_additional | Dale Mitchell, Ashley Pearson and Timothy D. Peters Dale Mitchell James C. Fisher Anne Hobson Daniel Hourigan Ashley Pearson Jean Ketterling S. Thomas Keynes Kieran Tranter Joshua D.M. Shaw Luis Gómez Romero Anna Lukina and Shane Finn James Gilchrist Stewart Conor Leggott Desmond Manderson |
building | Verbundindex |
bvnumber | BV049382072 |
contents | Introduction : playing law Towards a legal ludology : language games, playful magic, and the game of law Invisible walls : facts and freedom in coded space Emergent governance from polycentric order in virtual reality social spaces Emergent systems : virtuality, legality, formality Decoding legal (un)certainty in Doki Doki Literature Club! Playing with borders : using video games to bring emotion into the law classroom One more turn : the gamic afterlives of Johnson v M'Intosh and digital settler colonialism in Sid Meier's Civilization VI Playing the world picture : Sid Meier's Civilization and the Law of Abstraction <<A>> minor jurisprudence of play : becoming jurisprudents through play in the Majora's Mask Gaming at the margins of law or, Niko Bellic's (critical) Theory of Justice Law among chaos : an anti-Schmittian reading of Skyrim Grand theft neoliberalism Terra nullius : claiming land on civilization's empty earth Game over : on emptying the public square |
ctrlnum | (OCoLC)1429571059 (DE-599)BVBBV049382072 |
format | Book |
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genre_facet | Aufsatzsammlung |
id | DE-604.BV049382072 |
illustrated | Illustrated |
index_date | 2024-07-03T22:59:23Z |
indexdate | 2024-11-04T09:00:50Z |
institution | BVB |
isbn | 9781032054971 9781032054988 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034709686 |
oclc_num | 1429571059 |
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owner | DE-M382 DE-188 |
owner_facet | DE-M382 DE-188 |
physical | viii, 313 Seiten Illustrationen 24 cm |
publishDate | 2024 |
publishDateSearch | 2024 |
publishDateSort | 2024 |
publisher | Routledge, Taylor & Francis Group |
record_format | marc |
series2 | TechNomos: law, technology and culture series A GlassHouse book |
spelling | Law, video games, virtual realities playing law edited by Dale Mitchell, Ashley Pearson and Timothy D. Peters Abingdon, Oxon ; New York, NY Routledge, Taylor & Francis Group 2024 viii, 313 Seiten Illustrationen 24 cm txt rdacontent n rdamedia nc rdacarrier TechNomos: law, technology and culture series A GlassHouse book Introduction : playing law Dale Mitchell, Ashley Pearson and Timothy D. Peters Towards a legal ludology : language games, playful magic, and the game of law Dale Mitchell Invisible walls : facts and freedom in coded space James C. Fisher Emergent governance from polycentric order in virtual reality social spaces Anne Hobson Emergent systems : virtuality, legality, formality Daniel Hourigan Decoding legal (un)certainty in Doki Doki Literature Club! Ashley Pearson Playing with borders : using video games to bring emotion into the law classroom Jean Ketterling One more turn : the gamic afterlives of Johnson v M'Intosh and digital settler colonialism in Sid Meier's Civilization VI S. Thomas Keynes Playing the world picture : Sid Meier's Civilization and the Law of Abstraction Kieran Tranter <<A>> minor jurisprudence of play : becoming jurisprudents through play in the Majora's Mask Joshua D.M. Shaw Gaming at the margins of law or, Niko Bellic's (critical) Theory of Justice Luis Gómez Romero Law among chaos : an anti-Schmittian reading of Skyrim Anna Lukina and Shane Finn Grand theft neoliberalism James Gilchrist Stewart Terra nullius : claiming land on civilization's empty earth Conor Leggott Game over : on emptying the public square Desmond Manderson "This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject - the player-avatar of law - in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers and players, this collection examines how players simulate, relate and engage with environments and experiences shaped by legality in the realm of video game-space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists"-- Video games Law and legislation Game laws Augmented reality Law and legislation Digital media Law and legislation Online identities Recht (DE-588)4048737-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Spielwissenschaft (DE-588)115579382X gnd rswk-swf Identité numérique (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Virtuelle Realität (DE-588)4399931-1 s Recht (DE-588)4048737-4 s Spielwissenschaft (DE-588)115579382X s DE-188 Mitchell, Dale 1951- Sonstige (DE-588)1324493461 oth Pearson, Ashley Sonstige (DE-588)1163120588 oth Peters, Timothy D. Sonstige (DE-588)1153413701 oth Erscheint auch als Online-Ausgabe 10.4324/9781003197805 978-1-003-19780-5 |
spellingShingle | Law, video games, virtual realities playing law Introduction : playing law Towards a legal ludology : language games, playful magic, and the game of law Invisible walls : facts and freedom in coded space Emergent governance from polycentric order in virtual reality social spaces Emergent systems : virtuality, legality, formality Decoding legal (un)certainty in Doki Doki Literature Club! Playing with borders : using video games to bring emotion into the law classroom One more turn : the gamic afterlives of Johnson v M'Intosh and digital settler colonialism in Sid Meier's Civilization VI Playing the world picture : Sid Meier's Civilization and the Law of Abstraction <<A>> minor jurisprudence of play : becoming jurisprudents through play in the Majora's Mask Gaming at the margins of law or, Niko Bellic's (critical) Theory of Justice Law among chaos : an anti-Schmittian reading of Skyrim Grand theft neoliberalism Terra nullius : claiming land on civilization's empty earth Game over : on emptying the public square Video games Law and legislation Game laws Augmented reality Law and legislation Digital media Law and legislation Online identities Recht (DE-588)4048737-4 gnd Computerspiel (DE-588)4010457-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd Spielwissenschaft (DE-588)115579382X gnd |
subject_GND | (DE-588)4048737-4 (DE-588)4010457-6 (DE-588)4399931-1 (DE-588)115579382X (DE-588)4143413-4 |
title | Law, video games, virtual realities playing law |
title_alt | Introduction : playing law Towards a legal ludology : language games, playful magic, and the game of law Invisible walls : facts and freedom in coded space Emergent governance from polycentric order in virtual reality social spaces Emergent systems : virtuality, legality, formality Decoding legal (un)certainty in Doki Doki Literature Club! Playing with borders : using video games to bring emotion into the law classroom One more turn : the gamic afterlives of Johnson v M'Intosh and digital settler colonialism in Sid Meier's Civilization VI Playing the world picture : Sid Meier's Civilization and the Law of Abstraction <<A>> minor jurisprudence of play : becoming jurisprudents through play in the Majora's Mask Gaming at the margins of law or, Niko Bellic's (critical) Theory of Justice Law among chaos : an anti-Schmittian reading of Skyrim Grand theft neoliberalism Terra nullius : claiming land on civilization's empty earth Game over : on emptying the public square |
title_auth | Law, video games, virtual realities playing law |
title_exact_search | Law, video games, virtual realities playing law |
title_exact_search_txtP | Law, video games, virtual realities playing law |
title_full | Law, video games, virtual realities playing law edited by Dale Mitchell, Ashley Pearson and Timothy D. Peters |
title_fullStr | Law, video games, virtual realities playing law edited by Dale Mitchell, Ashley Pearson and Timothy D. Peters |
title_full_unstemmed | Law, video games, virtual realities playing law edited by Dale Mitchell, Ashley Pearson and Timothy D. Peters |
title_short | Law, video games, virtual realities |
title_sort | law video games virtual realities playing law |
title_sub | playing law |
topic | Video games Law and legislation Game laws Augmented reality Law and legislation Digital media Law and legislation Online identities Recht (DE-588)4048737-4 gnd Computerspiel (DE-588)4010457-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd Spielwissenschaft (DE-588)115579382X gnd |
topic_facet | Video games Law and legislation Game laws Augmented reality Law and legislation Digital media Law and legislation Online identities Recht Computerspiel Virtuelle Realität Spielwissenschaft Aufsatzsammlung |
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