The queerness of video game music:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, United Kingdom ; New York, NY, USA
Cambridge University Press
2023
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Schriftenreihe: | Cambridge elements: music since 1945
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Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | 75 Seiten Illustrationen |
ISBN: | 9781009371407 |
Internformat
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Contents 1 Introduction 1 Structure: Queer Time and the Power of Imagined Alternatives 2 Timbre: Queering Technological Progress and Anti-chrononormativity 3 Identity and Queer Anti-essentialism 8 26 46 Conclusions 62 Bibliography 65
Video game music is a significant site of queerness where normative demands are questioned, suspended or loosened. Games resist hegemonic musical logics, challenge musical value systems and use music to complicate essentialist notions of identity. This Element proposes three areas of queerness, each representing different relationships between 'queer design’ and queer engagement’, ranging from unintentionally resistive to explicit engagement with identity. First, this Element examines musical structures that provide queer temporal alternatives to normative linear development, and interactive systems that reframe the power relationship between musical material and listener. Second, it considers ’retro’ or 'chiptune' timbres that queer notions of technological progress to be improvements, rejecting chrononormativity. Finally, the Element discusses music that queers the self/other binary of identity. Games present ways of listening to. engaging with and understanding music that provide opportunities to challenge inherited assumptions and reductive or monolithic values, practices and identities. About the Series Series Editor This collection reflects the latest research into a wide range of postwar and contemporary topics of international significance. Elements will cluster around themes including art music, jazz, stage and screen genres, music and image, music and media, and music in relation to place, movement, politics, conflict, and society. Mervyn Cooke University of Nottingham |
adam_txt |
Contents 1 Introduction 1 Structure: Queer Time and the Power of Imagined Alternatives 2 Timbre: Queering Technological Progress and Anti-chrononormativity 3 Identity and Queer Anti-essentialism 8 26 46 Conclusions 62 Bibliography 65
Video game music is a significant site of queerness where normative demands are questioned, suspended or loosened. Games resist hegemonic musical logics, challenge musical value systems and use music to complicate essentialist notions of identity. This Element proposes three areas of queerness, each representing different relationships between 'queer design’ and queer engagement’, ranging from unintentionally resistive to explicit engagement with identity. First, this Element examines musical structures that provide queer temporal alternatives to normative linear development, and interactive systems that reframe the power relationship between musical material and listener. Second, it considers ’retro’ or 'chiptune' timbres that queer notions of technological progress to be improvements, rejecting chrononormativity. Finally, the Element discusses music that queers the self/other binary of identity. Games present ways of listening to. engaging with and understanding music that provide opportunities to challenge inherited assumptions and reductive or monolithic values, practices and identities. About the Series Series Editor This collection reflects the latest research into a wide range of postwar and contemporary topics of international significance. Elements will cluster around themes including art music, jazz, stage and screen genres, music and image, music and media, and music in relation to place, movement, politics, conflict, and society. Mervyn Cooke University of Nottingham |
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spelling | Summers, Tim 1987- Verfasser (DE-588)1076186467 aut The queerness of video game music Tim Summers, Royal Holloway University of London Cambridge, United Kingdom ; New York, NY, USA Cambridge University Press 2023 75 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Cambridge elements: music since 1945 Erscheint auch als Online-Ausgabe 978-1-00-937142-1 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034615842&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034615842&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Summers, Tim 1987- The queerness of video game music |
title | The queerness of video game music |
title_auth | The queerness of video game music |
title_exact_search | The queerness of video game music |
title_exact_search_txtP | The queerness of video game music |
title_full | The queerness of video game music Tim Summers, Royal Holloway University of London |
title_fullStr | The queerness of video game music Tim Summers, Royal Holloway University of London |
title_full_unstemmed | The queerness of video game music Tim Summers, Royal Holloway University of London |
title_short | The queerness of video game music |
title_sort | the queerness of video game music |
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