Replayed: Essential Writings on Software Preservation and Game Histories
Gespeichert in:
1. Verfasser: | |
---|---|
Weitere Verfasser: | , |
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Baltimore
Johns Hopkins University Press
2023
|
Ausgabe: | 1st ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Literaturverzeichnis Seite [331]-347 |
Beschreibung: | xvi, 358 Seiten Illustrationen 24 cm |
ISBN: | 9781421445946 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text | CONTENTS
FOREWORD:
THE HARD WORK
OF
HENRY LOWOOD
IX
MATTHEW
G. KIRSCHENBAUM
ACKNOWLEDGMENTS
XV
EDITOR S INTRODUCTION:
HENRY S MANY HATS
I
RAIFORD GUINS
PART ONE:
ARCHIVES,
DOCUMENTATION,
AND
THE
PRESERVATION
OF
HISTORICAL SOFTWARE
AUTHOR S
INTRODUCTION
35
1
THE HARD WORK
OF
SOFTWARE
HISTORY
43-
2
SHALL
WE PLAY
A
GAME: THOUGHTS
ON
THE
COMPUTER GAME ARCHIVE
OF
THE
FUTURE
57
3
VIDEO
CAPTURE:
MACHINIMA, DOCUMENTATION,
AND
THE
HISTORY
OF
VIRTUAL WORLDS
72
4
IT
IS WHAT IT IS, NOT WHAT IT WAS
94
5
SCREEN CAPTURE
AND
REPLAY: DOCUMENTING
GAMEPLAY
AS
PERFORMANCE
112
6
SOFTWARE ARCHIVES
AND
SOFTWARE LIBRARIES
132
PART TWO:
GAME
HISTORIES
AND
HISTORIOGRAPHY
AUTHOR S INTRODUCTION
157
7
GAME STUDIES
NOW,
HISTORY
OF
SCIENCE THEN
163
8
VIDEO
GAMES
IN
COMPUTER
SPACE: THE
COMPLEX HISTORY
OF
PONG
169
9
GAME ENGINES
AND
GAME HISTORY
198
$
B1IOTHEK
DEUTSCHES
MUSEUM
Y
..
VIII
CONTENTS
10
PUTTING
A
STAMP
ON
GAMES: WARGAMES, PLAYERS,
AND
PBM
23-5
11
GAME
COUNTER
231
12
WAR ENGINES:
WARGAMES
AS
SYSTEMS FROM
THE
TABLETOP
TO THE
COMPUTER
237
PART THREE:
FURTHER
DIRECTIONS:
SPORTS GAMES
AND
E-SPORTS
AUTHOR S INTRODUCTION
271
13
BEYOND
THE
GAME :
THE
OLYMPIC IDEAL
AND
COMPETITIVE
E-SPORTS 277
PART FOUR: INTERVIEW
WITH
HENRY LOWOOD
T.
L.
TAYLOR
BIBLIOGRAPHY
331
INDEX
349
|
adam_txt |
CONTENTS
FOREWORD:
THE HARD WORK
OF
HENRY LOWOOD
IX
MATTHEW
G. KIRSCHENBAUM
ACKNOWLEDGMENTS
XV
EDITOR'S INTRODUCTION:
HENRY'S MANY HATS
I
RAIFORD GUINS
PART ONE:
ARCHIVES,
DOCUMENTATION,
AND
THE
PRESERVATION
OF
HISTORICAL SOFTWARE
AUTHOR'S
INTRODUCTION
35
1
THE HARD WORK
OF
SOFTWARE
HISTORY
43-
2
SHALL
WE PLAY
A
GAME: THOUGHTS
ON
THE
COMPUTER GAME ARCHIVE
OF
THE
FUTURE
57
3
VIDEO
CAPTURE:
MACHINIMA, DOCUMENTATION,
AND
THE
HISTORY
OF
VIRTUAL WORLDS
72
4
IT
IS WHAT IT IS, NOT WHAT IT WAS
94
5
SCREEN CAPTURE
AND
REPLAY: DOCUMENTING
GAMEPLAY
AS
PERFORMANCE
112
6
SOFTWARE ARCHIVES
AND
SOFTWARE LIBRARIES
132
PART TWO:
GAME
HISTORIES
AND
HISTORIOGRAPHY
AUTHOR'S INTRODUCTION
157
7
GAME STUDIES
NOW,
HISTORY
OF
SCIENCE THEN
163
8
VIDEO
GAMES
IN
COMPUTER
SPACE: THE
COMPLEX HISTORY
OF
PONG
169
9
GAME ENGINES
AND
GAME HISTORY
198
$
B1IOTHEK
DEUTSCHES
MUSEUM
Y
.
VIII
CONTENTS
10
PUTTING
A
STAMP
ON
GAMES: WARGAMES, PLAYERS,
AND
PBM
23-5
11
GAME
COUNTER
231
12
WAR ENGINES:
WARGAMES
AS
SYSTEMS FROM
THE
TABLETOP
TO THE
COMPUTER
237
PART THREE:
FURTHER
DIRECTIONS:
SPORTS GAMES
AND
E-SPORTS
AUTHOR'S INTRODUCTION
271
13
"BEYOND
THE
GAME":
THE
OLYMPIC IDEAL
AND
COMPETITIVE
E-SPORTS 277
PART FOUR: INTERVIEW
WITH
HENRY LOWOOD
T.
L.
TAYLOR
BIBLIOGRAPHY
331
INDEX
349 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Lowood, Henry |
author2 | Guins, Raiford Kirschenbaum, Matthew G. |
author2_role | edt aui |
author2_variant | r g rg m g k mg mgk |
author_GND | (DE-588)1113110384 (DE-588)1072864460 (DE-588)132553554 |
author_facet | Lowood, Henry Guins, Raiford Kirschenbaum, Matthew G. |
author_role | aut |
author_sort | Lowood, Henry |
author_variant | h l hl |
building | Verbundindex |
bvnumber | BV049339339 |
ctrlnum | (OCoLC)1398606407 (DE-599)BVBBV049339339 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
edition | 1st ed. |
format | Book |
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id | DE-604.BV049339339 |
illustrated | Illustrated |
index_date | 2024-07-03T22:46:40Z |
indexdate | 2024-07-10T10:01:56Z |
institution | BVB |
isbn | 9781421445946 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034599956 |
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owner_facet | DE-210 |
physical | xvi, 358 Seiten Illustrationen 24 cm |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | Johns Hopkins University Press |
record_format | marc |
spelling | Lowood, Henry Verfasser (DE-588)1113110384 aut Replayed Essential Writings on Software Preservation and Game Histories Henry Lowood ; edited by Raiford Guins ; with a foreword by Matthew G. Kirschenbaum and an interview by T. L. Taylor 1st ed. Baltimore Johns Hopkins University Press 2023 xvi, 358 Seiten Illustrationen 24 cm txt rdacontent n rdamedia nc rdacarrier Literaturverzeichnis Seite [331]-347 Software (DE-588)4055382-6 gnd rswk-swf Dokumentation (DE-588)4012656-0 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Erhaltung (DE-588)4250664-5 gnd rswk-swf Software (DE-588)4055382-6 s Videospiel (DE-588)4063465-6 s Erhaltung (DE-588)4250664-5 s Dokumentation (DE-588)4012656-0 s DE-604 Guins, Raiford (DE-588)1072864460 edt Kirschenbaum, Matthew G. (DE-588)132553554 aui Erscheint auch als Online-Ausgabe 978-1-4214-4595-3 Digitalisierung Deutsches Museum application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034599956&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Lowood, Henry Replayed Essential Writings on Software Preservation and Game Histories Software (DE-588)4055382-6 gnd Dokumentation (DE-588)4012656-0 gnd Videospiel (DE-588)4063465-6 gnd Erhaltung (DE-588)4250664-5 gnd |
subject_GND | (DE-588)4055382-6 (DE-588)4012656-0 (DE-588)4063465-6 (DE-588)4250664-5 |
title | Replayed Essential Writings on Software Preservation and Game Histories |
title_auth | Replayed Essential Writings on Software Preservation and Game Histories |
title_exact_search | Replayed Essential Writings on Software Preservation and Game Histories |
title_exact_search_txtP | Replayed Essential Writings on Software Preservation and Game Histories |
title_full | Replayed Essential Writings on Software Preservation and Game Histories Henry Lowood ; edited by Raiford Guins ; with a foreword by Matthew G. Kirschenbaum and an interview by T. L. Taylor |
title_fullStr | Replayed Essential Writings on Software Preservation and Game Histories Henry Lowood ; edited by Raiford Guins ; with a foreword by Matthew G. Kirschenbaum and an interview by T. L. Taylor |
title_full_unstemmed | Replayed Essential Writings on Software Preservation and Game Histories Henry Lowood ; edited by Raiford Guins ; with a foreword by Matthew G. Kirschenbaum and an interview by T. L. Taylor |
title_short | Replayed |
title_sort | replayed essential writings on software preservation and game histories |
title_sub | Essential Writings on Software Preservation and Game Histories |
topic | Software (DE-588)4055382-6 gnd Dokumentation (DE-588)4012656-0 gnd Videospiel (DE-588)4063465-6 gnd Erhaltung (DE-588)4250664-5 gnd |
topic_facet | Software Dokumentation Videospiel Erhaltung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034599956&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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