Playing American: open-world videogames and the reproduction of American culture
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through...
Gespeichert in:
1. Verfasser: | |
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Format: | Abschlussarbeit Buch |
Sprache: | English |
Veröffentlicht: |
Berlin ; Boston
De Gruyter Oldenbourg
[2023]
|
Schriftenreihe: | Video games and the humanities
volume 14 |
Schlagworte: | |
Zusammenfassung: | Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century. |
Beschreibung: | Erscheint als Open Access bei De Gruyter |
Beschreibung: | X, 234 Seiten |
ISBN: | 9783111244846 |
Internformat
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520 | 3 | |a Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century. | |
650 | 4 | |a videogames | |
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650 | 4 | |a surveillance | |
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651 | 7 | |a USA |0 (DE-588)4078704-7 |2 gnd |9 rswk-swf | |
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830 | 0 | |a Video games and the humanities |v volume 14 |w (DE-604)BV047341913 |9 14 | |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-034583757 |
Datensatz im Suchindex
_version_ | 1820678308162961408 |
---|---|
adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Schoppmeier, Sören |
author_GND | (DE-588)1302290924 |
author_facet | Schoppmeier, Sören |
author_role | aut |
author_sort | Schoppmeier, Sören |
author_variant | s s ss |
building | Verbundindex |
bvnumber | BV049322841 |
ctrlnum | (OCoLC)1401211489 (DE-599)BVBBV049322841 |
dewey-full | 794 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794 |
dewey-search | 794 |
dewey-sort | 3794 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Thesis Book |
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id | DE-604.BV049322841 |
illustrated | Not Illustrated |
index_date | 2024-07-03T22:43:32Z |
indexdate | 2025-01-08T11:02:20Z |
institution | BVB |
isbn | 9783111244846 |
language | English |
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physical | X, 234 Seiten |
publishDate | 2023 |
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publisher | De Gruyter Oldenbourg |
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series | Video games and the humanities |
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spelling | Schoppmeier, Sören Verfasser (DE-588)1302290924 aut Playing American open-world videogames and the reproduction of American culture Sören Schoppmeier Berlin ; Boston De Gruyter Oldenbourg [2023] X, 234 Seiten txt rdacontent n rdamedia nc rdacarrier Video games and the humanities volume 14 Erscheint als Open Access bei De Gruyter Dissertation Freie Universität Berlin 2022 Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century. videogames American culture reproduction popular culture surveillance Western racism neoliberalism Grand Theft Auto V (DE-588)1060331233 gnd rswk-swf Rezeption (DE-588)4049716-1 gnd rswk-swf Open-World-Spiel (DE-588)1047206595 gnd rswk-swf Transnationalisierung (DE-588)7612596-8 gnd rswk-swf Kultur (DE-588)4125698-0 gnd rswk-swf USA (DE-588)4078704-7 gnd rswk-swf (DE-588)4113937-9 Hochschulschrift gnd-content (DE-588)4522595-3 Fallstudiensammlung gnd-content USA (DE-588)4078704-7 g Kultur (DE-588)4125698-0 s Rezeption (DE-588)4049716-1 s Transnationalisierung (DE-588)7612596-8 s Open-World-Spiel (DE-588)1047206595 s DE-188 Grand Theft Auto V (DE-588)1060331233 s Erscheint auch als Online-Ausgabe, EPUB Schoppmeier, Sören Playing American 978-3-11-131798-4 (DE-604)BV049024592 Erscheint auch als Online-Ausgabe, PDF Schoppmeier, Sören Playing American 978-3-11-131775-5 (DE-604)BV049024592 Video games and the humanities volume 14 (DE-604)BV047341913 14 |
spellingShingle | Schoppmeier, Sören Playing American open-world videogames and the reproduction of American culture Video games and the humanities videogames American culture reproduction popular culture surveillance Western racism neoliberalism Grand Theft Auto V (DE-588)1060331233 gnd Rezeption (DE-588)4049716-1 gnd Open-World-Spiel (DE-588)1047206595 gnd Transnationalisierung (DE-588)7612596-8 gnd Kultur (DE-588)4125698-0 gnd |
subject_GND | (DE-588)1060331233 (DE-588)4049716-1 (DE-588)1047206595 (DE-588)7612596-8 (DE-588)4125698-0 (DE-588)4078704-7 (DE-588)4113937-9 (DE-588)4522595-3 |
title | Playing American open-world videogames and the reproduction of American culture |
title_auth | Playing American open-world videogames and the reproduction of American culture |
title_exact_search | Playing American open-world videogames and the reproduction of American culture |
title_exact_search_txtP | Playing American open-world videogames and the reproduction of American culture |
title_full | Playing American open-world videogames and the reproduction of American culture Sören Schoppmeier |
title_fullStr | Playing American open-world videogames and the reproduction of American culture Sören Schoppmeier |
title_full_unstemmed | Playing American open-world videogames and the reproduction of American culture Sören Schoppmeier |
title_short | Playing American |
title_sort | playing american open world videogames and the reproduction of american culture |
title_sub | open-world videogames and the reproduction of American culture |
topic | videogames American culture reproduction popular culture surveillance Western racism neoliberalism Grand Theft Auto V (DE-588)1060331233 gnd Rezeption (DE-588)4049716-1 gnd Open-World-Spiel (DE-588)1047206595 gnd Transnationalisierung (DE-588)7612596-8 gnd Kultur (DE-588)4125698-0 gnd |
topic_facet | videogames American culture reproduction popular culture surveillance Western racism neoliberalism Grand Theft Auto V Rezeption Open-World-Spiel Transnationalisierung Kultur USA Hochschulschrift Fallstudiensammlung |
volume_link | (DE-604)BV047341913 |
work_keys_str_mv | AT schoppmeiersoren playingamericanopenworldvideogamesandthereproductionofamericanculture |