Handbook of research on decision-making capabilities improvement with serious games:
"Decision-Making Capabilities Improvement With Serious Games: Research and Practice discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making sk...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey PA, USA
IGI Global
[2023]
|
Schriftenreihe: | Advances in game-based learning (AGBL)
|
Schlagworte: | |
Online-Zugang: | DE-706 DE-83 DE-898 DE-1050 Volltext |
Zusammenfassung: | "Decision-Making Capabilities Improvement With Serious Games: Research and Practice discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students"-- |
Beschreibung: | 1 Online-Ressource (xxix, 430 Seiten) Illustrationen, Diagramme |
ISBN: | 9781668491676 |
DOI: | 10.4018/978-1-6684-9166-9 |
Internformat
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653 | 0 | |a Serious games | |
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author2 | Correia, Anacleto 1961- Simões-Marques, Mario 1963- |
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author_facet | Correia, Anacleto 1961- Simões-Marques, Mario 1963- |
building | Verbundindex |
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ctrlnum | (ZDB-98-IGB)9781668491676 (OCoLC)1401197099 (DE-599)KEP094041180 |
dewey-full | 153.8/3 |
dewey-hundreds | 100 - Philosophy & psychology |
dewey-ones | 153 - Conscious mental processes & intelligence |
dewey-raw | 153.8/3 |
dewey-search | 153.8/3 |
dewey-sort | 3153.8 13 |
dewey-tens | 150 - Psychology |
discipline | Psychologie |
discipline_str_mv | Psychologie |
doi_str_mv | 10.4018/978-1-6684-9166-9 |
format | Electronic eBook |
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id | DE-604.BV049102199 |
illustrated | Illustrated |
index_date | 2024-07-03T22:32:57Z |
indexdate | 2024-12-17T19:01:36Z |
institution | BVB |
isbn | 9781668491676 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034363707 |
oclc_num | 1401197099 |
open_access_boolean | |
owner | DE-706 DE-83 DE-898 DE-BY-UBR DE-1050 |
owner_facet | DE-706 DE-83 DE-898 DE-BY-UBR DE-1050 |
physical | 1 Online-Ressource (xxix, 430 Seiten) Illustrationen, Diagramme |
psigel | ZDB-98-IGB ZDB-98-IGB TUB_EBS_IGB ZDB-98-IGB FHR_PDA_IGB |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | IGI Global |
record_format | marc |
series2 | Advances in game-based learning (AGBL) |
spelling | Handbook of research on decision-making capabilities improvement with serious games Anacleto Correia (Naval Academy, Portugal), Mário Simões-Marques (Navy Research Center, Portugal) Research on decision-making capabilities improvement with serious games Hershey PA, USA IGI Global [2023] 1 Online-Ressource (xxix, 430 Seiten) Illustrationen, Diagramme txt rdacontent c rdamedia cr rdacarrier Advances in game-based learning (AGBL) "Decision-Making Capabilities Improvement With Serious Games: Research and Practice discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students"-- Serious games Decision making / Testing Cognition / Testing Correia, Anacleto 1961- (DE-588)1294104985 edt Simões-Marques, Mario 1963- edt Erscheint auch als Druck-Ausgabe 9781668491669 http://doi.org/10.4018/978-1-6684-9166-9 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Handbook of research on decision-making capabilities improvement with serious games |
title | Handbook of research on decision-making capabilities improvement with serious games |
title_alt | Research on decision-making capabilities improvement with serious games |
title_auth | Handbook of research on decision-making capabilities improvement with serious games |
title_exact_search | Handbook of research on decision-making capabilities improvement with serious games |
title_exact_search_txtP | Handbook of research on decision-making capabilities improvement with serious games |
title_full | Handbook of research on decision-making capabilities improvement with serious games Anacleto Correia (Naval Academy, Portugal), Mário Simões-Marques (Navy Research Center, Portugal) |
title_fullStr | Handbook of research on decision-making capabilities improvement with serious games Anacleto Correia (Naval Academy, Portugal), Mário Simões-Marques (Navy Research Center, Portugal) |
title_full_unstemmed | Handbook of research on decision-making capabilities improvement with serious games Anacleto Correia (Naval Academy, Portugal), Mário Simões-Marques (Navy Research Center, Portugal) |
title_short | Handbook of research on decision-making capabilities improvement with serious games |
title_sort | handbook of research on decision making capabilities improvement with serious games |
url | http://doi.org/10.4018/978-1-6684-9166-9 |
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