Unplayable games: time and digital culture
Contemporary digital culture seems to be characterised by an overwhelming invitation to perform, to act and to play. The time of the digital is often thought to produce a 24/7 world, always on, marked by quicker than lightning exchanges, always connected, always communicating. In this paper, I wish...
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Format: | Elektronisch Artikel |
Sprache: | English |
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2023-08-14
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Zusammenfassung: | Contemporary digital culture seems to be characterised by an overwhelming invitation to perform, to act and to play. The time of the digital is often thought to produce a 24/7 world, always on, marked by quicker than lightning exchanges, always connected, always communicating. In this paper, I wish to probe more deeply into the time of digital culture and the larger questions of contemporaneity, by looking at a number of art games that seem to provide an alternative to mainstream digital culture. These games – special types of cultural objects that I refer to as ‘anti-games’ – resist interaction, provide obstacles to play and block the usual experiences attributed to more traditional video games. Using these games as starting points, in the paper I ask: what opportunities are there not to perform, not to act, to resist taking on the identity as a player in the time of the digital? And are there opportunities to try and occupy modes of temporality other than that which is characteristic of acceleration and progress? In short, using recent anti-games, I begin to explore the contemporary issues of temporality, history and memory, and start to offer new ways to critique the relationship between media technologies and time |
Beschreibung: | Online-Ressource (9 Seiten) Illustration |
ISSN: | 1618-8101 |
DOI: | 10.48633/ksttx.2023.2.98876 |
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spelling | Barker, Timothy Scott ca. 20. Jh. Verfasser (DE-588)1154717895 aut Unplayable games time and digital culture Timothy Barker 2023-08-14 Online-Ressource (9 Seiten) Illustration txt rdacontent c rdamedia cr rdacarrier Contemporary digital culture seems to be characterised by an overwhelming invitation to perform, to act and to play. The time of the digital is often thought to produce a 24/7 world, always on, marked by quicker than lightning exchanges, always connected, always communicating. In this paper, I wish to probe more deeply into the time of digital culture and the larger questions of contemporaneity, by looking at a number of art games that seem to provide an alternative to mainstream digital culture. These games – special types of cultural objects that I refer to as ‘anti-games’ – resist interaction, provide obstacles to play and block the usual experiences attributed to more traditional video games. Using these games as starting points, in the paper I ask: what opportunities are there not to perform, not to act, to resist taking on the identity as a player in the time of the digital? And are there opportunities to try and occupy modes of temporality other than that which is characteristic of acceleration and progress? In short, using recent anti-games, I begin to explore the contemporary issues of temporality, history and memory, and start to offer new ways to critique the relationship between media technologies and time Ästhetik (DE-588)4000626-8 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Videospiel (DE-588)4063465-6 s Ästhetik (DE-588)4000626-8 s DE-604 number:2 year:2023 Kunsttexte.de [S.l.], 2023 Ausgabe 2 (2023): Gegenwart (DE-604)BV014034525 1618-8101 (DE-600)2063498-5 application/pdf 214 KB https://journals.ub.uni-heidelberg.de/index.php/kunsttexte/article/view/98876 Resolving-System kostenfrei Volltext https://doi.org/10.48633/ksttx.2023.2.98876 Resolving-System kostenfrei Volltext |
spellingShingle | Barker, Timothy Scott ca. 20. Jh Unplayable games time and digital culture Ästhetik (DE-588)4000626-8 gnd Videospiel (DE-588)4063465-6 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4000626-8 (DE-588)4063465-6 (DE-588)4010457-6 |
title | Unplayable games time and digital culture |
title_auth | Unplayable games time and digital culture |
title_exact_search | Unplayable games time and digital culture |
title_exact_search_txtP | Unplayable games time and digital culture |
title_full | Unplayable games time and digital culture Timothy Barker |
title_fullStr | Unplayable games time and digital culture Timothy Barker |
title_full_unstemmed | Unplayable games time and digital culture Timothy Barker |
title_short | Unplayable games |
title_sort | unplayable games time and digital culture |
title_sub | time and digital culture |
topic | Ästhetik (DE-588)4000626-8 gnd Videospiel (DE-588)4063465-6 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Ästhetik Videospiel Computerspiel |
url | https://journals.ub.uni-heidelberg.de/index.php/kunsttexte/article/view/98876 https://doi.org/10.48633/ksttx.2023.2.98876 |
work_keys_str_mv | AT barkertimothyscott unplayablegamestimeanddigitalculture |