Game audio mixing: insights to improve your mixing performance
Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Routledge, Taylor & Francis Group
2024
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Schriftenreihe: | A Focal Press Book
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Schlagworte: | |
Zusammenfassung: | Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and sound supervisors.Through a series of accessible insights and interviews, the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear, focused, and highly interactive, this book provides information about typical mixing tools and techniques, such as dealing with bus structure, frequency spectrum, effects, dynamic, volume, 2D and 3D spaces, and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included, from high-level mixing visions to in-depth designs with sound categorizations at the core.Game Audio Mixing is essential reading for all game audio professionals, including those new to the industry, as well as experienced professionals working on AAA and indie titles, in addition to aspiring professionals and hobbyists |
Beschreibung: | 1. Mixing psychology 2. Strategic planning 3. Game audio mixing basics 4. Mix bus structure 5. Sound prioritization 6. Frequency spectrum 7. Dynamic 8. Acoustics 9. Space 10. Mastering 11. Accessibility |
Beschreibung: | xv, 150 Seiten Illustrationen 308 grams |
ISBN: | 9781032397351 9781032397382 |
Internformat
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520 | |a Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and sound supervisors.Through a series of accessible insights and interviews, the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear, focused, and highly interactive, this book provides information about typical mixing tools and techniques, such as dealing with bus structure, frequency spectrum, effects, dynamic, volume, 2D and 3D spaces, and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included, from high-level mixing visions to in-depth designs with sound categorizations at the core.Game Audio Mixing is essential reading for all game audio professionals, including those new to the industry, as well as experienced professionals working on AAA and indie titles, in addition to aspiring professionals and hobbyists | ||
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Datensatz im Suchindex
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id | DE-604.BV049097713 |
illustrated | Illustrated |
index_date | 2024-07-03T22:31:47Z |
indexdate | 2024-07-10T09:55:15Z |
institution | BVB |
isbn | 9781032397351 9781032397382 |
language | English |
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physical | xv, 150 Seiten Illustrationen 308 grams |
publishDate | 2024 |
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publishDateSort | 2024 |
publisher | Routledge, Taylor & Francis Group |
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series2 | A Focal Press Book |
spelling | Riviere, Alex Verfasser aut Game audio mixing insights to improve your mixing performance Alex Riviere London ; New York Routledge, Taylor & Francis Group 2024 xv, 150 Seiten Illustrationen 308 grams txt rdacontent n rdamedia nc rdacarrier A Focal Press Book 1. Mixing psychology 2. Strategic planning 3. Game audio mixing basics 4. Mix bus structure 5. Sound prioritization 6. Frequency spectrum 7. Dynamic 8. Acoustics 9. Space 10. Mastering 11. Accessibility Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and sound supervisors.Through a series of accessible insights and interviews, the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear, focused, and highly interactive, this book provides information about typical mixing tools and techniques, such as dealing with bus structure, frequency spectrum, effects, dynamic, volume, 2D and 3D spaces, and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included, from high-level mixing visions to in-depth designs with sound categorizations at the core.Game Audio Mixing is essential reading for all game audio professionals, including those new to the industry, as well as experienced professionals working on AAA and indie titles, in addition to aspiring professionals and hobbyists bicssc / Musical scores, lyrics & libretti bicssc / Digital animation bicssc / Games development & programming bicssc / Audio processing bisacsh / GAMES & ACTIVITIES / Video & Mobile bisacsh / MUSIC / Recording & Reproduction bisacsh / TECHNOLOGY & ENGINEERING / Acoustics & Sound Erscheint auch als Online-Ausgabe 978-1-003-35114-6 |
spellingShingle | Riviere, Alex Game audio mixing insights to improve your mixing performance bicssc / Musical scores, lyrics & libretti bicssc / Digital animation bicssc / Games development & programming bicssc / Audio processing bisacsh / GAMES & ACTIVITIES / Video & Mobile bisacsh / MUSIC / Recording & Reproduction bisacsh / TECHNOLOGY & ENGINEERING / Acoustics & Sound |
title | Game audio mixing insights to improve your mixing performance |
title_auth | Game audio mixing insights to improve your mixing performance |
title_exact_search | Game audio mixing insights to improve your mixing performance |
title_exact_search_txtP | Game audio mixing insights to improve your mixing performance |
title_full | Game audio mixing insights to improve your mixing performance Alex Riviere |
title_fullStr | Game audio mixing insights to improve your mixing performance Alex Riviere |
title_full_unstemmed | Game audio mixing insights to improve your mixing performance Alex Riviere |
title_short | Game audio mixing |
title_sort | game audio mixing insights to improve your mixing performance |
title_sub | insights to improve your mixing performance |
topic | bicssc / Musical scores, lyrics & libretti bicssc / Digital animation bicssc / Games development & programming bicssc / Audio processing bisacsh / GAMES & ACTIVITIES / Video & Mobile bisacsh / MUSIC / Recording & Reproduction bisacsh / TECHNOLOGY & ENGINEERING / Acoustics & Sound |
topic_facet | bicssc / Musical scores, lyrics & libretti bicssc / Digital animation bicssc / Games development & programming bicssc / Audio processing bisacsh / GAMES & ACTIVITIES / Video & Mobile bisacsh / MUSIC / Recording & Reproduction bisacsh / TECHNOLOGY & ENGINEERING / Acoustics & Sound |
work_keys_str_mv | AT rivierealex gameaudiomixinginsightstoimproveyourmixingperformance |