How games move us: emotion by design
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts ; London, England
The MIT Press
[2016]
|
Schriftenreihe: | Playful thinking
|
Schlagworte: | |
Online-Zugang: | DE-M29 DE-355 |
Beschreibung: | Hier auch später erschienene, unveränderte Nachdrucke |
Beschreibung: | 1 Online-Ressource(xviii, 167 Seiten) Illustrationen |
ISBN: | 9780262034265 9780262534451 9780262333238 |
Internformat
MARC
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650 | 4 | |a Psychologie | |
650 | 4 | |a Video games |x Design | |
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Datensatz im Suchindex
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adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Isbister, Katherine 1969- |
author_GND | (DE-588)137192843 |
author_facet | Isbister, Katherine 1969- |
author_role | aut |
author_sort | Isbister, Katherine 1969- |
author_variant | k i ki |
building | Verbundindex |
bvnumber | BV049085437 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 ST 324 |
collection | ZDB-30-PQE |
ctrlnum | (OCoLC)1392151404 (DE-599)BVBBV049085437 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
discipline_str_mv | Allgemeines Sport Informatik |
format | Electronic eBook |
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id | DE-604.BV049085437 |
illustrated | Illustrated |
index_date | 2024-07-03T22:28:31Z |
indexdate | 2024-12-04T15:00:41Z |
institution | BVB |
isbn | 9780262034265 9780262534451 9780262333238 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034347288 |
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owner_facet | DE-355 DE-BY-UBR DE-M29 |
physical | 1 Online-Ressource(xviii, 167 Seiten) Illustrationen |
psigel | ZDB-30-PQE ZDB-30-PQE UBR Sammelbestellung 2023 |
publishDate | 2016 |
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publishDateSort | 2016 |
publisher | The MIT Press |
record_format | marc |
series2 | Playful thinking |
spelling | Isbister, Katherine 1969- Verfasser (DE-588)137192843 aut How games move us emotion by design Katherine Isbister Cambridge, Massachusetts ; London, England The MIT Press [2016] 1 Online-Ressource(xviii, 167 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier Playful thinking Hier auch später erschienene, unveränderte Nachdrucke Psychologie Video games Design Video games Psychological aspects Computer games Psychological aspects Design (DE-588)4011510-0 gnd rswk-swf Emotionales Verhalten (DE-588)4152089-0 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Videospiel (DE-588)4063465-6 s Computerspiel (DE-588)4010457-6 s Design (DE-588)4011510-0 s Emotionales Verhalten (DE-588)4152089-0 s DE-604 Erscheint auch als Druck-Ausgabe, Paperback 978-0-262-53445-1 Erscheint auch als Druck-Ausgabe, Hardcover 978-0-262-03426-5 (DE-604)BV043523952 |
spellingShingle | Isbister, Katherine 1969- How games move us emotion by design Psychologie Video games Design Video games Psychological aspects Computer games Psychological aspects Design (DE-588)4011510-0 gnd Emotionales Verhalten (DE-588)4152089-0 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4011510-0 (DE-588)4152089-0 (DE-588)4010457-6 (DE-588)4063465-6 |
title | How games move us emotion by design |
title_auth | How games move us emotion by design |
title_exact_search | How games move us emotion by design |
title_exact_search_txtP | How games move us emotion by design |
title_full | How games move us emotion by design Katherine Isbister |
title_fullStr | How games move us emotion by design Katherine Isbister |
title_full_unstemmed | How games move us emotion by design Katherine Isbister |
title_short | How games move us |
title_sort | how games move us emotion by design |
title_sub | emotion by design |
topic | Psychologie Video games Design Video games Psychological aspects Computer games Psychological aspects Design (DE-588)4011510-0 gnd Emotionales Verhalten (DE-588)4152089-0 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Psychologie Video games Design Video games Psychological aspects Computer games Psychological aspects Design Emotionales Verhalten Computerspiel Videospiel |
work_keys_str_mv | AT isbisterkatherine howgamesmoveusemotionbydesign |