Shakespeare and virtual reality:
"Teaching Shakespeare through performance has a long history, and active methods of teaching and learning are a logical complement to the teaching of performance. Virtual reality ought to be the logical extension of such active learning, providing an unrivalled immersive experience of performan...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Buch |
Sprache: | German |
Veröffentlicht: |
Cambridge, United Kingdom ; New York, NY ; Melbourne, Australia ;
Cambridge University Press
2021
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Schriftenreihe: | Cambridge elements. Elements in Shakespeare and pedagogy
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "Teaching Shakespeare through performance has a long history, and active methods of teaching and learning are a logical complement to the teaching of performance. Virtual reality ought to be the logical extension of such active learning, providing an unrivalled immersive experience of performance that overcomes historical and geographical boundaries. But what are the key advantages and disadvantages of virtual reality, especially as it pertains to Shakespeare? And, more interesting, what can Shakespeare do for virtual reality (rather than vice versa)? This Element, the first on its topic, explores the ways that virtual reality can be used in the classroom and the ways that it might radically change how students experience and think about Shakespeare in performance." -- |
Beschreibung: | Includes bibliographical references (pages [89]-97) |
Beschreibung: | v, 97 Seiten Illustrationen 18 cm |
ISBN: | 9781009001878 |
Internformat
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490 | 0 | |a Cambridge elements. Elements in Shakespeare and pedagogy | |
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520 | |a "Teaching Shakespeare through performance has a long history, and active methods of teaching and learning are a logical complement to the teaching of performance. Virtual reality ought to be the logical extension of such active learning, providing an unrivalled immersive experience of performance that overcomes historical and geographical boundaries. But what are the key advantages and disadvantages of virtual reality, especially as it pertains to Shakespeare? And, more interesting, what can Shakespeare do for virtual reality (rather than vice versa)? This Element, the first on its topic, explores the ways that virtual reality can be used in the classroom and the ways that it might radically change how students experience and think about Shakespeare in performance." -- | ||
600 | 1 | 7 | |a Shakespeare, William, |2 fast |
600 | 1 | 4 | |a Shakespeare, William, |d 1564-1616 |
650 | 2 | |a Virtual Reality | |
650 | 4 | |a Literature and technology | |
650 | 4 | |a Virtual reality | |
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653 | 0 | |a virtual reality | |
653 | 0 | |a Literature and technology | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-034300437 |
Datensatz im Suchindex
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adam_text | List of Contributors Introduction vi 1 Stephen Wittek and David McInnis Part I Why Shakespeare and Virtual Reality? 4 1 What Can Shakespeare Do for Virtual Reality? 4 Jennifer Roberts-Smith 2 ‘As We Are [Hacked] with Art’: The Shakespearean Imagination in the Virtual Age 12 Scott Hollifield Part II Education 3 Virtual Reality in the Classroom 24 24 David McInnis 4 Imagination Bodies Forth: Augmenting Shakespeare with Undergraduates Emily Bryan 31
v Contents 5 Real Presence in the Virtual Classroom 43 Erin Sullivan Part III Current Projects and Future Directions 6 Infinite Space: Notes towards Shakespeare’s Virtual Reality Future 52 52 Michael Ullyot ‘Death or Punishment by the Hands of Others’: Presence, Absence, and Virtual Reality in Red Bull Theater’s The White Devil (2019) 61 Jennifer A. Low 8 Spaces in Headsets and Heads Set in Spaces: Notes on the Shakespeare-VR Project 72 Stephen Wittek Annotated Bibliography 82 Justin Carpenter References 89
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adam_txt |
List of Contributors Introduction vi 1 Stephen Wittek and David McInnis Part I Why Shakespeare and Virtual Reality? 4 1 What Can Shakespeare Do for Virtual Reality? 4 Jennifer Roberts-Smith 2 ‘As We Are [Hacked] with Art’: The Shakespearean Imagination in the Virtual Age 12 Scott Hollifield Part II Education 3 Virtual Reality in the Classroom 24 24 David McInnis 4 Imagination Bodies Forth: Augmenting Shakespeare with Undergraduates Emily Bryan 31
v Contents 5 Real Presence in the Virtual Classroom 43 Erin Sullivan Part III Current Projects and Future Directions 6 Infinite Space: Notes towards Shakespeare’s Virtual Reality Future 52 52 Michael Ullyot ‘Death or Punishment by the Hands of Others’: Presence, Absence, and Virtual Reality in Red Bull Theater’s The White Devil (2019) 61 Jennifer A. Low 8 Spaces in Headsets and Heads Set in Spaces: Notes on the Shakespeare-VR Project 72 Stephen Wittek Annotated Bibliography 82 Justin Carpenter References 89 |
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classification_rvk | HD 218 |
ctrlnum | (OCoLC)1401177086 (DE-599)HBZHT021499774 |
discipline | Anglistik / Amerikanistik |
discipline_str_mv | Anglistik / Amerikanistik |
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isbn | 9781009001878 |
language | German |
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physical | v, 97 Seiten Illustrationen 18 cm |
publishDate | 2021 |
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publisher | Cambridge University Press |
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series2 | Cambridge elements. Elements in Shakespeare and pedagogy |
spelling | Shakespeare and virtual reality edited by Stephen Wittek, Carnegie Mellon University, David McInnis, University of Melbourne Cambridge, United Kingdom ; New York, NY ; Melbourne, Australia ; Cambridge University Press 2021 v, 97 Seiten Illustrationen 18 cm txt rdacontent n rdamedia nc rdacarrier Cambridge elements. Elements in Shakespeare and pedagogy Includes bibliographical references (pages [89]-97) "Teaching Shakespeare through performance has a long history, and active methods of teaching and learning are a logical complement to the teaching of performance. Virtual reality ought to be the logical extension of such active learning, providing an unrivalled immersive experience of performance that overcomes historical and geographical boundaries. But what are the key advantages and disadvantages of virtual reality, especially as it pertains to Shakespeare? And, more interesting, what can Shakespeare do for virtual reality (rather than vice versa)? This Element, the first on its topic, explores the ways that virtual reality can be used in the classroom and the ways that it might radically change how students experience and think about Shakespeare in performance." -- Shakespeare, William, fast Shakespeare, William, 1564-1616 Virtual Reality Literature and technology Virtual reality Littérature et technologie virtual reality Wittek, Stephen (DE-588)1078360375 edt McInnis, David 1981- (DE-588)1033078158 edt Erscheint auch als Online-Ausgabe 9781009003995 Digitalisierung UB Passau - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034300437&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Shakespeare and virtual reality Shakespeare, William, fast Shakespeare, William, 1564-1616 Virtual Reality Literature and technology Virtual reality |
title | Shakespeare and virtual reality |
title_auth | Shakespeare and virtual reality |
title_exact_search | Shakespeare and virtual reality |
title_exact_search_txtP | Shakespeare and virtual reality |
title_full | Shakespeare and virtual reality edited by Stephen Wittek, Carnegie Mellon University, David McInnis, University of Melbourne |
title_fullStr | Shakespeare and virtual reality edited by Stephen Wittek, Carnegie Mellon University, David McInnis, University of Melbourne |
title_full_unstemmed | Shakespeare and virtual reality edited by Stephen Wittek, Carnegie Mellon University, David McInnis, University of Melbourne |
title_short | Shakespeare and virtual reality |
title_sort | shakespeare and virtual reality |
topic | Shakespeare, William, fast Shakespeare, William, 1564-1616 Virtual Reality Literature and technology Virtual reality |
topic_facet | Shakespeare, William, Shakespeare, William, 1564-1616 Virtual Reality Literature and technology Virtual reality |
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