Working with sound: the future of audio work in interactive entertainment
"Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers and dialogue designers find th...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Abingdon, Oxon ; New York, NY
Routledge
2023
|
Schlagworte: | |
Zusammenfassung: | "Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today's fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process. Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators and programmers who collaborate closely with their colleagues working on game audio and sound"-- |
Beschreibung: | Includes index |
Beschreibung: | xii, 214 Seiten |
ISBN: | 9781032406930 1032406933 |
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520 | 3 | |a "Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today's fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process. Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators and programmers who collaborate closely with their colleagues working on game audio and sound"-- | |
653 | 0 | |a Video games / Sound effects / Vocational guidance | |
653 | 0 | |a Sound / Recording and reproducing / Digital techniques | |
653 | 0 | |a Sound / Recording and reproducing / Digital techniques | |
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Datensatz im Suchindex
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index_date | 2024-07-03T22:17:46Z |
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institution | BVB |
isbn | 9781032406930 1032406933 |
language | English |
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physical | xii, 214 Seiten |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | Routledge |
record_format | marc |
spelling | Bridgett, Rob Verfasser (DE-588)1025652495 aut Working with sound the future of audio work in interactive entertainment Rob Bridgett Abingdon, Oxon ; New York, NY Routledge 2023 xii, 214 Seiten txt rdacontent n rdamedia nc rdacarrier Includes index "Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today's fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process. Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators and programmers who collaborate closely with their colleagues working on game audio and sound"-- Video games / Sound effects / Vocational guidance Sound / Recording and reproducing / Digital techniques Äquivalent Druck-Ausgabe, Hardcover 978-1-032-40695-4 Erscheint auch als Online-Ausgabe 978-1-003-35435-2 |
spellingShingle | Bridgett, Rob Working with sound the future of audio work in interactive entertainment |
title | Working with sound the future of audio work in interactive entertainment |
title_auth | Working with sound the future of audio work in interactive entertainment |
title_exact_search | Working with sound the future of audio work in interactive entertainment |
title_exact_search_txtP | Working with sound the future of audio work in interactive entertainment |
title_full | Working with sound the future of audio work in interactive entertainment Rob Bridgett |
title_fullStr | Working with sound the future of audio work in interactive entertainment Rob Bridgett |
title_full_unstemmed | Working with sound the future of audio work in interactive entertainment Rob Bridgett |
title_short | Working with sound |
title_sort | working with sound the future of audio work in interactive entertainment |
title_sub | the future of audio work in interactive entertainment |
work_keys_str_mv | AT bridgettrob workingwithsoundthefutureofaudioworkininteractiveentertainment |