The Routledge companion to video game studies:
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge
2023
|
Ausgabe: | Second edition |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | xxxi, 646 Seiten Illustrationen |
ISBN: | 9781032081236 9781032103648 |
Internformat
MARC
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246 | 1 | 3 | |a Companion to video game studies |
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Datensatz im Suchindex
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adam_text |
CONTENTS List of Figures List of Contributors Preface Acknowledgments xiv xv xxix xxxi PARTI Technological Aspects 1 1 Artifact Olli Sotamaa 3 2 Artificial Intelligence Robin Johnson 10 3 Controllers Sheila C. Murphy and Adam Lefloic-Lebel 17 4 Emulation Simon Dor 25 5 Interface Vincent Mauger 32 6 Platforms Bobby Schweizer 41 vii
Contents 7 Preservation Ken S. McAllister and Judd Ethan Ruggill 48 8 Resolution Mark J. P. Wolf 55 PARTII Industrial Aspects 63 9 Digital Distribution Ashley P. Jones 65 10 Free-to-Play J. P. Simon 71 11 Economy Aphra Kerr 80 12 Game Labor Bjarke Liboriussen 88 13 Globalization Minako O'Hagan 96 14 Indie Games Paolo Ruffino 104 15 Triple-A Games Brendan Keogh 112 PART HI Formal Aspects 121 16 Art and Aesthetics Grant Tavinor 123 17 Augmented, Mixed, and Virtual Reality Lei Chen 131 18 Color Simon Niedenthal 138 viii
Contents 19 Conventions Bernard Perron 145 20 Game Design Richard Rouse III 154 21 Dimensionality John Sharp 162 22 Levels Martin Picard 170 23 Perspective John Sharp 178 24 Sound Mark Grimshaw-Aagaard 188 25 Worlds Mark J, P. Wolf 196 PART TV Playfulness Aspects 205 26 Casualness Julia G. Raz 205 27 Challenge Robert Furze 215 28 Cheating Mia Consalvo 222 29 Competition and Cooperation Emma Witkowski 228 30 Conflict Marko Siitonen 256 31 Interactivity Lori Landay 243
Contents 32 Ludology Espen Aarseth 255 33 Objectives Louis-Martin Guay 2^0 34 Players/Gamers Frédéric Clément 268 35 Repetition Christopher Hanson 225 36 Single-Player/Multiplayer Daniel Joseph and Lee Knuttila 282 PARTV Generic Aspects 291 37 Action Dominic Arsenault 293 38 Adventure Clara Fernández-Vara 302 39 Esports Lu Zhouxiang 310 40 Role-Playing Andrew Burn 318 41 Shooting Gerald Voorhees 329 42 Simulation Seth Giddings 337 43 Sports Andrew Baerg 345 44 Strategy Simon Dor 352 x
Contents PART VI Cultural Aspects 359 45 Convergence Robert Alan Brookey and Charles Ecenbarger 361 46 Culture Frans Mäyrä 370 47 Cut-Scenes Rune Klevjer 378 48 Death Karin Wenz 386 49 Education Richard E. Ferdig and Enrico Gandolfi 393 50 Media Ecology Kevin Schut 401 51 Player Practices Ashley ML Guajardo 408 52 Research David Myers 418 53 Retrogaming Michael Thomasson 426 54 Violence Peter Krapp 432 PART VU Sociological Aspects 439 55 Characters Jessica Aldred 441 56 Community Carly A. Kocurek 450 xi
Contents 57 Disability Sky LaRell Anderson 459 58 Diversity Sarah Stang 466 59 Identity Rosa Mikeal Martey 476 60 Femininity Stephanie C. Jennings 484 61 Masculinity Michael Z. Newman and John Vanderhoef 493 62 Performance Michael Nitsche 501 63 Race Anna Everett 509 64 Sociology Andras Lukacs 521 PART VIII Philosophical Aspects 529 65 Cognition Andreas Gregersen and Dooley Murphy 531 66 Emergence Jaris Dormans 540 67 Fiction Grant Tavinor 547 68 Ideology Mark Hayse 555 69 Immersion Carl Therrien 564
Contents 70 Meaning Christopher A. Paul 572 71 Ethics Mark Hayse 579 72 Narratology Dominic Arsenault 588 73 Ontology Espen Aarseth 597 74 Transcendence Mark Hayse 607 Index 616 xiii |
adam_txt |
CONTENTS List of Figures List of Contributors Preface Acknowledgments xiv xv xxix xxxi PARTI Technological Aspects 1 1 Artifact Olli Sotamaa 3 2 Artificial Intelligence Robin Johnson 10 3 Controllers Sheila C. Murphy and Adam Lefloic-Lebel 17 4 Emulation Simon Dor 25 5 Interface Vincent Mauger 32 6 Platforms Bobby Schweizer 41 vii
Contents 7 Preservation Ken S. McAllister and Judd Ethan Ruggill 48 8 Resolution Mark J. P. Wolf 55 PARTII Industrial Aspects 63 9 Digital Distribution Ashley P. Jones 65 10 Free-to-Play J. P. Simon 71 11 Economy Aphra Kerr 80 12 Game Labor Bjarke Liboriussen 88 13 Globalization Minako O'Hagan 96 14 Indie Games Paolo Ruffino 104 15 Triple-A Games Brendan Keogh 112 PART HI Formal Aspects 121 16 Art and Aesthetics Grant Tavinor 123 17 Augmented, Mixed, and Virtual Reality Lei Chen 131 18 Color Simon Niedenthal 138 viii
Contents 19 Conventions Bernard Perron 145 20 Game Design Richard Rouse III 154 21 Dimensionality John Sharp 162 22 Levels Martin Picard 170 23 Perspective John Sharp 178 24 Sound Mark Grimshaw-Aagaard 188 25 Worlds Mark J, P. Wolf 196 PART TV Playfulness Aspects 205 26 Casualness Julia G. Raz 205 27 Challenge Robert Furze 215 28 Cheating Mia Consalvo 222 29 Competition and Cooperation Emma Witkowski 228 30 Conflict Marko Siitonen 256 31 Interactivity Lori Landay 243
Contents 32 Ludology Espen Aarseth 255 33 Objectives Louis-Martin Guay 2^0 34 Players/Gamers Frédéric Clément 268 35 Repetition Christopher Hanson 225 36 Single-Player/Multiplayer Daniel Joseph and Lee Knuttila 282 PARTV Generic Aspects 291 37 Action Dominic Arsenault 293 38 Adventure Clara Fernández-Vara 302 39 Esports Lu Zhouxiang 310 40 Role-Playing Andrew Burn 318 41 Shooting Gerald Voorhees 329 42 Simulation Seth Giddings 337 43 Sports Andrew Baerg 345 44 Strategy Simon Dor 352 x
Contents PART VI Cultural Aspects 359 45 Convergence Robert Alan Brookey and Charles Ecenbarger 361 46 Culture Frans Mäyrä 370 47 Cut-Scenes Rune Klevjer 378 48 Death Karin Wenz 386 49 Education Richard E. Ferdig and Enrico Gandolfi 393 50 Media Ecology Kevin Schut 401 51 Player Practices Ashley ML Guajardo 408 52 Research David Myers 418 53 Retrogaming Michael Thomasson 426 54 Violence Peter Krapp 432 PART VU Sociological Aspects 439 55 Characters Jessica Aldred 441 56 Community Carly A. Kocurek 450 xi
Contents 57 Disability Sky LaRell Anderson 459 58 Diversity Sarah Stang 466 59 Identity Rosa Mikeal Martey 476 60 Femininity Stephanie C. Jennings 484 61 Masculinity Michael Z. Newman and John Vanderhoef 493 62 Performance Michael Nitsche 501 63 Race Anna Everett 509 64 Sociology Andras Lukacs 521 PART VIII Philosophical Aspects 529 65 Cognition Andreas Gregersen and Dooley Murphy 531 66 Emergence Jaris Dormans 540 67 Fiction Grant Tavinor 547 68 Ideology Mark Hayse 555 69 Immersion Carl Therrien 564
Contents 70 Meaning Christopher A. Paul 572 71 Ethics Mark Hayse 579 72 Narratology Dominic Arsenault 588 73 Ontology Espen Aarseth 597 74 Transcendence Mark Hayse 607 Index 616 xiii |
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author_facet | Wolf, Mark J. P. 1967- Perron, Bernard 1965- |
building | Verbundindex |
bvnumber | BV049034428 |
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discipline | Allgemeines |
discipline_str_mv | Allgemeines |
edition | Second edition |
format | Book |
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isbn | 9781032081236 9781032103648 |
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spelling | The Routledge companion to video game studies edited by Mark J.P. Wolf and Bernard Perron Companion to video game studies Video game studies Second edition New York ; London Routledge 2023 xxxi, 646 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Videospiel (DE-588)4063465-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Videospiel (DE-588)4063465-6 s DE-604 Wolf, Mark J. P. 1967- (DE-588)1080317511 edt Perron, Bernard 1965- (DE-588)1058196251 edt Erscheint auch als Online-Ausgabe 978-1-003-21497-7 Digitalisierung UB Bayreuth - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034297077&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | The Routledge companion to video game studies Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4143413-4 |
title | The Routledge companion to video game studies |
title_alt | Companion to video game studies Video game studies |
title_auth | The Routledge companion to video game studies |
title_exact_search | The Routledge companion to video game studies |
title_exact_search_txtP | The Routledge companion to video game studies |
title_full | The Routledge companion to video game studies edited by Mark J.P. Wolf and Bernard Perron |
title_fullStr | The Routledge companion to video game studies edited by Mark J.P. Wolf and Bernard Perron |
title_full_unstemmed | The Routledge companion to video game studies edited by Mark J.P. Wolf and Bernard Perron |
title_short | The Routledge companion to video game studies |
title_sort | the routledge companion to video game studies |
topic | Videospiel (DE-588)4063465-6 gnd |
topic_facet | Videospiel Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034297077&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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