Technological Challenges: The Human Side of the Digital Age
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cham
Springer International Publishing AG
2022
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Ausgabe: | 1st ed |
Schriftenreihe: | Management and Industrial Engineering Series
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Schlagworte: | |
Online-Zugang: | HWR01 |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 Online-Ressource (194 Seiten) |
ISBN: | 9783030980405 |
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505 | 8 | |a Intro -- Preface -- Contents -- Editor and Contributors -- Exploring Digital Technologies and Data: A Societal Level of Analysis Approach -- 1 Introduction -- 2 Digital Age -- 2.1 Data: The Source -- 2.2 Digital Technologies: The Engine -- 3 Emerging Performance Framework -- 4 Societal Level of Analysis -- 4.1 Digital Strategy -- 4.2 Digital Infrastructure -- 4.3 Governance -- 5 Concluding Remarks -- References -- Towards a Unified Theory of the New Market Realities in Cyber-Physical Design Search Spaces -- 1 Introduction -- 2 Methodology -- 3 The Field of Marketing: SDL, GDL, Market Theory, and Theory of Marketing-The Emerging New Reality as Evolving Space for Marketing Theory -- 4 The Emerging Market Complexities -- 5 Bartels Topologies -- 6 The Evolving New Converging Class in Habitus Coined as the Fifth Space -- 7 Service Dominant Logic: An in-Depth Analysis -- 8 Services Versus Goods (SDL vs GDL) -- 9 Market Theory and Theory of Marketing -- 10 The Future of Marketing with Elements of AI -- 11 Impact of Artificial Intelligence (AI) on Marketing Theory-General AI -- 12 Developing New Markets -- 13 Machine Learning and Deep Learning (ML and DL) -- 14 AI Conclusion -- 15 Strategic Recommendations and Conclusions-The Emergence of a Design Logic as a Theoretical Synthesis -- 16 Application of Theoretical Synthesis to the Problem -- 17 Implications and Conclusions -- References -- Digital Literacy of Digital Natives -- 1 Digital Age -- 2 Digital Skills Versus Digital Literacy -- 2.1 Digital Literacy Framework -- 3 Generations -- 3.1 Silent Generation -- 3.2 Baby Boomers -- 3.3 Generation X -- 3.4 Millennials -- 3.5 Generation Z -- 3.6 Generation Alpha -- 4 New Kids on the Block: Digital Natives -- 5 Methodology of the Empirical Research of Digital Literacy of Digital Natives -- 5.1 Data Collection Process -- 5.2 Research Instrument -- 5.3 Sample | |
505 | 8 | |a 5.4 Data Analysis -- 5.5 Results and Discussion -- 6 Conclusion -- References -- The Use of Gamification in Training and Socialization Processes in a Multicultural Context -- 1 Introduction -- 2 Gamification -- 2.1 Game Mechanics in Gamification -- 3 Multicultural Context -- 3.1 Multicultural Organizational Context -- 4 International HRM Functions -- 4.1 Training -- 4.2 Socialization -- 5 Gamification in a Multicultural Context -- 5.1 Gamification in the Training Process -- 5.2 Gamification in the Socialization Process -- 6 Conclusion -- References -- Human Resource Management Practices in the Digital Era -- 1 Introduction -- 2 What is Digitalization? -- 3 Process of Digitalization -- 3.1 Three Main Pillars of the Digitalization Process -- 4 Stages of Digital Transformation -- 4.1 Digitalize the Manual Processes -- 4.2 Integrate Intelligent Technologies -- 4.3 Manage Cultural Change -- 5 Human Resource Management (HRM) Evolution -- 5.1 Industrial Revolution Era -- 5.2 Trade Union Movement Era -- 5.3 Social Responsibility Era -- 5.4 Scientific Management Era -- 5.5 Human Relations Era -- 5.6 Behavioural Science Era -- 5.7 Systems and Contingency Approach Era -- 5.8 Human Resource Management Era -- 6 Traditional Human Resource Management (HRM) -- 6.1 Staffing -- 6.2 Induction -- 6.3 Training and Development -- 6.4 Compensation -- 6.5 Employee Welfare -- 6.6 Company Policies -- 6.7 Performance Appraisal -- 6.8 Health and Safety -- 6.9 Industrial Relations -- 7 Transition Process from Traditional to Digital HRM -- 7.1 The Fourth Industrial Revolution Has Begun -- 7.2 HR Shifting to the Cloud -- 7.3 All Decisions Are Being Driven by Data -- 8 Digital Human Resource Management Transformation Stages -- 8.1 Business as Usual -- 8.2 Present and Active -- 8.3 Formalized -- 8.4 Strategic -- 8.5 Converged -- 8.6 Innovative and Adaptive | |
505 | 8 | |a 9 Digital Human Resource Management (HRM) -- 9.1 Purpose of Digital HRM -- 9.2 Digital Human Resources Management (HRM) Practices -- 9.3 The Roles of Human Resource Managers in Digital Human Resource -- 9.4 Changing in Digital Human Resource Management -- 9.5 Factors Necessary for Successful Digitalization of HRM -- 9.6 Benefit of Human Resource Management Digitalization -- 9.7 Digital Human Resource Management (HRM) Challenges -- 10 Conclusion -- References -- Strategic Human Resource Management: Importance of Tangible Analysis of Indicators -- 1 Introduction -- 2 Literature Review -- 2.1 Human Resources as a Structural Cost or as a Source of Value Creation? -- 2.2 Measuring Human Capital to Optimize Decision-Making -- 2.3 HR Analytics as a Strategic Partner of the Organization -- 3 Methodology -- 4 Analysis and Discussion of Results -- 4.1 Use of KPIS in Human Resources -- 4.2 Applicability of KPIS and Reports Made -- 4.3 Decision-Making in Human Resources -- 4.4 Contextualization of the Information Technology Sector -- 5 Conclusions -- References -- Index | |
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contents | Intro -- Preface -- Contents -- Editor and Contributors -- Exploring Digital Technologies and Data: A Societal Level of Analysis Approach -- 1 Introduction -- 2 Digital Age -- 2.1 Data: The Source -- 2.2 Digital Technologies: The Engine -- 3 Emerging Performance Framework -- 4 Societal Level of Analysis -- 4.1 Digital Strategy -- 4.2 Digital Infrastructure -- 4.3 Governance -- 5 Concluding Remarks -- References -- Towards a Unified Theory of the New Market Realities in Cyber-Physical Design Search Spaces -- 1 Introduction -- 2 Methodology -- 3 The Field of Marketing: SDL, GDL, Market Theory, and Theory of Marketing-The Emerging New Reality as Evolving Space for Marketing Theory -- 4 The Emerging Market Complexities -- 5 Bartels Topologies -- 6 The Evolving New Converging Class in Habitus Coined as the Fifth Space -- 7 Service Dominant Logic: An in-Depth Analysis -- 8 Services Versus Goods (SDL vs GDL) -- 9 Market Theory and Theory of Marketing -- 10 The Future of Marketing with Elements of AI -- 11 Impact of Artificial Intelligence (AI) on Marketing Theory-General AI -- 12 Developing New Markets -- 13 Machine Learning and Deep Learning (ML and DL) -- 14 AI Conclusion -- 15 Strategic Recommendations and Conclusions-The Emergence of a Design Logic as a Theoretical Synthesis -- 16 Application of Theoretical Synthesis to the Problem -- 17 Implications and Conclusions -- References -- Digital Literacy of Digital Natives -- 1 Digital Age -- 2 Digital Skills Versus Digital Literacy -- 2.1 Digital Literacy Framework -- 3 Generations -- 3.1 Silent Generation -- 3.2 Baby Boomers -- 3.3 Generation X -- 3.4 Millennials -- 3.5 Generation Z -- 3.6 Generation Alpha -- 4 New Kids on the Block: Digital Natives -- 5 Methodology of the Empirical Research of Digital Literacy of Digital Natives -- 5.1 Data Collection Process -- 5.2 Research Instrument -- 5.3 Sample 5.4 Data Analysis -- 5.5 Results and Discussion -- 6 Conclusion -- References -- The Use of Gamification in Training and Socialization Processes in a Multicultural Context -- 1 Introduction -- 2 Gamification -- 2.1 Game Mechanics in Gamification -- 3 Multicultural Context -- 3.1 Multicultural Organizational Context -- 4 International HRM Functions -- 4.1 Training -- 4.2 Socialization -- 5 Gamification in a Multicultural Context -- 5.1 Gamification in the Training Process -- 5.2 Gamification in the Socialization Process -- 6 Conclusion -- References -- Human Resource Management Practices in the Digital Era -- 1 Introduction -- 2 What is Digitalization? -- 3 Process of Digitalization -- 3.1 Three Main Pillars of the Digitalization Process -- 4 Stages of Digital Transformation -- 4.1 Digitalize the Manual Processes -- 4.2 Integrate Intelligent Technologies -- 4.3 Manage Cultural Change -- 5 Human Resource Management (HRM) Evolution -- 5.1 Industrial Revolution Era -- 5.2 Trade Union Movement Era -- 5.3 Social Responsibility Era -- 5.4 Scientific Management Era -- 5.5 Human Relations Era -- 5.6 Behavioural Science Era -- 5.7 Systems and Contingency Approach Era -- 5.8 Human Resource Management Era -- 6 Traditional Human Resource Management (HRM) -- 6.1 Staffing -- 6.2 Induction -- 6.3 Training and Development -- 6.4 Compensation -- 6.5 Employee Welfare -- 6.6 Company Policies -- 6.7 Performance Appraisal -- 6.8 Health and Safety -- 6.9 Industrial Relations -- 7 Transition Process from Traditional to Digital HRM -- 7.1 The Fourth Industrial Revolution Has Begun -- 7.2 HR Shifting to the Cloud -- 7.3 All Decisions Are Being Driven by Data -- 8 Digital Human Resource Management Transformation Stages -- 8.1 Business as Usual -- 8.2 Present and Active -- 8.3 Formalized -- 8.4 Strategic -- 8.5 Converged -- 8.6 Innovative and Adaptive 9 Digital Human Resource Management (HRM) -- 9.1 Purpose of Digital HRM -- 9.2 Digital Human Resources Management (HRM) Practices -- 9.3 The Roles of Human Resource Managers in Digital Human Resource -- 9.4 Changing in Digital Human Resource Management -- 9.5 Factors Necessary for Successful Digitalization of HRM -- 9.6 Benefit of Human Resource Management Digitalization -- 9.7 Digital Human Resource Management (HRM) Challenges -- 10 Conclusion -- References -- Strategic Human Resource Management: Importance of Tangible Analysis of Indicators -- 1 Introduction -- 2 Literature Review -- 2.1 Human Resources as a Structural Cost or as a Source of Value Creation? -- 2.2 Measuring Human Capital to Optimize Decision-Making -- 2.3 HR Analytics as a Strategic Partner of the Organization -- 3 Methodology -- 4 Analysis and Discussion of Results -- 4.1 Use of KPIS in Human Resources -- 4.2 Applicability of KPIS and Reports Made -- 4.3 Decision-Making in Human Resources -- 4.4 Contextualization of the Information Technology Sector -- 5 Conclusions -- References -- Index |
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dewey-full | 658.4 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658.4 |
dewey-search | 658.4 |
dewey-sort | 3658.4 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Wirtschaftswissenschaften |
discipline_str_mv | Wirtschaftswissenschaften |
edition | 1st ed |
format | Electronic eBook |
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spelling | Machado, Carolina Verfasser aut Technological Challenges The Human Side of the Digital Age 1st ed Cham Springer International Publishing AG 2022 ©2022 1 Online-Ressource (194 Seiten) txt rdacontent c rdamedia cr rdacarrier Management and Industrial Engineering Series Description based on publisher supplied metadata and other sources Intro -- Preface -- Contents -- Editor and Contributors -- Exploring Digital Technologies and Data: A Societal Level of Analysis Approach -- 1 Introduction -- 2 Digital Age -- 2.1 Data: The Source -- 2.2 Digital Technologies: The Engine -- 3 Emerging Performance Framework -- 4 Societal Level of Analysis -- 4.1 Digital Strategy -- 4.2 Digital Infrastructure -- 4.3 Governance -- 5 Concluding Remarks -- References -- Towards a Unified Theory of the New Market Realities in Cyber-Physical Design Search Spaces -- 1 Introduction -- 2 Methodology -- 3 The Field of Marketing: SDL, GDL, Market Theory, and Theory of Marketing-The Emerging New Reality as Evolving Space for Marketing Theory -- 4 The Emerging Market Complexities -- 5 Bartels Topologies -- 6 The Evolving New Converging Class in Habitus Coined as the Fifth Space -- 7 Service Dominant Logic: An in-Depth Analysis -- 8 Services Versus Goods (SDL vs GDL) -- 9 Market Theory and Theory of Marketing -- 10 The Future of Marketing with Elements of AI -- 11 Impact of Artificial Intelligence (AI) on Marketing Theory-General AI -- 12 Developing New Markets -- 13 Machine Learning and Deep Learning (ML and DL) -- 14 AI Conclusion -- 15 Strategic Recommendations and Conclusions-The Emergence of a Design Logic as a Theoretical Synthesis -- 16 Application of Theoretical Synthesis to the Problem -- 17 Implications and Conclusions -- References -- Digital Literacy of Digital Natives -- 1 Digital Age -- 2 Digital Skills Versus Digital Literacy -- 2.1 Digital Literacy Framework -- 3 Generations -- 3.1 Silent Generation -- 3.2 Baby Boomers -- 3.3 Generation X -- 3.4 Millennials -- 3.5 Generation Z -- 3.6 Generation Alpha -- 4 New Kids on the Block: Digital Natives -- 5 Methodology of the Empirical Research of Digital Literacy of Digital Natives -- 5.1 Data Collection Process -- 5.2 Research Instrument -- 5.3 Sample 5.4 Data Analysis -- 5.5 Results and Discussion -- 6 Conclusion -- References -- The Use of Gamification in Training and Socialization Processes in a Multicultural Context -- 1 Introduction -- 2 Gamification -- 2.1 Game Mechanics in Gamification -- 3 Multicultural Context -- 3.1 Multicultural Organizational Context -- 4 International HRM Functions -- 4.1 Training -- 4.2 Socialization -- 5 Gamification in a Multicultural Context -- 5.1 Gamification in the Training Process -- 5.2 Gamification in the Socialization Process -- 6 Conclusion -- References -- Human Resource Management Practices in the Digital Era -- 1 Introduction -- 2 What is Digitalization? -- 3 Process of Digitalization -- 3.1 Three Main Pillars of the Digitalization Process -- 4 Stages of Digital Transformation -- 4.1 Digitalize the Manual Processes -- 4.2 Integrate Intelligent Technologies -- 4.3 Manage Cultural Change -- 5 Human Resource Management (HRM) Evolution -- 5.1 Industrial Revolution Era -- 5.2 Trade Union Movement Era -- 5.3 Social Responsibility Era -- 5.4 Scientific Management Era -- 5.5 Human Relations Era -- 5.6 Behavioural Science Era -- 5.7 Systems and Contingency Approach Era -- 5.8 Human Resource Management Era -- 6 Traditional Human Resource Management (HRM) -- 6.1 Staffing -- 6.2 Induction -- 6.3 Training and Development -- 6.4 Compensation -- 6.5 Employee Welfare -- 6.6 Company Policies -- 6.7 Performance Appraisal -- 6.8 Health and Safety -- 6.9 Industrial Relations -- 7 Transition Process from Traditional to Digital HRM -- 7.1 The Fourth Industrial Revolution Has Begun -- 7.2 HR Shifting to the Cloud -- 7.3 All Decisions Are Being Driven by Data -- 8 Digital Human Resource Management Transformation Stages -- 8.1 Business as Usual -- 8.2 Present and Active -- 8.3 Formalized -- 8.4 Strategic -- 8.5 Converged -- 8.6 Innovative and Adaptive 9 Digital Human Resource Management (HRM) -- 9.1 Purpose of Digital HRM -- 9.2 Digital Human Resources Management (HRM) Practices -- 9.3 The Roles of Human Resource Managers in Digital Human Resource -- 9.4 Changing in Digital Human Resource Management -- 9.5 Factors Necessary for Successful Digitalization of HRM -- 9.6 Benefit of Human Resource Management Digitalization -- 9.7 Digital Human Resource Management (HRM) Challenges -- 10 Conclusion -- References -- Strategic Human Resource Management: Importance of Tangible Analysis of Indicators -- 1 Introduction -- 2 Literature Review -- 2.1 Human Resources as a Structural Cost or as a Source of Value Creation? -- 2.2 Measuring Human Capital to Optimize Decision-Making -- 2.3 HR Analytics as a Strategic Partner of the Organization -- 3 Methodology -- 4 Analysis and Discussion of Results -- 4.1 Use of KPIS in Human Resources -- 4.2 Applicability of KPIS and Reports Made -- 4.3 Decision-Making in Human Resources -- 4.4 Contextualization of the Information Technology Sector -- 5 Conclusions -- References -- Index Information technology-Management Erscheint auch als Druck-Ausgabe Machado, Carolina Technological Challenges Cham : Springer International Publishing AG,c2022 9783030980399 |
spellingShingle | Machado, Carolina Technological Challenges The Human Side of the Digital Age Intro -- Preface -- Contents -- Editor and Contributors -- Exploring Digital Technologies and Data: A Societal Level of Analysis Approach -- 1 Introduction -- 2 Digital Age -- 2.1 Data: The Source -- 2.2 Digital Technologies: The Engine -- 3 Emerging Performance Framework -- 4 Societal Level of Analysis -- 4.1 Digital Strategy -- 4.2 Digital Infrastructure -- 4.3 Governance -- 5 Concluding Remarks -- References -- Towards a Unified Theory of the New Market Realities in Cyber-Physical Design Search Spaces -- 1 Introduction -- 2 Methodology -- 3 The Field of Marketing: SDL, GDL, Market Theory, and Theory of Marketing-The Emerging New Reality as Evolving Space for Marketing Theory -- 4 The Emerging Market Complexities -- 5 Bartels Topologies -- 6 The Evolving New Converging Class in Habitus Coined as the Fifth Space -- 7 Service Dominant Logic: An in-Depth Analysis -- 8 Services Versus Goods (SDL vs GDL) -- 9 Market Theory and Theory of Marketing -- 10 The Future of Marketing with Elements of AI -- 11 Impact of Artificial Intelligence (AI) on Marketing Theory-General AI -- 12 Developing New Markets -- 13 Machine Learning and Deep Learning (ML and DL) -- 14 AI Conclusion -- 15 Strategic Recommendations and Conclusions-The Emergence of a Design Logic as a Theoretical Synthesis -- 16 Application of Theoretical Synthesis to the Problem -- 17 Implications and Conclusions -- References -- Digital Literacy of Digital Natives -- 1 Digital Age -- 2 Digital Skills Versus Digital Literacy -- 2.1 Digital Literacy Framework -- 3 Generations -- 3.1 Silent Generation -- 3.2 Baby Boomers -- 3.3 Generation X -- 3.4 Millennials -- 3.5 Generation Z -- 3.6 Generation Alpha -- 4 New Kids on the Block: Digital Natives -- 5 Methodology of the Empirical Research of Digital Literacy of Digital Natives -- 5.1 Data Collection Process -- 5.2 Research Instrument -- 5.3 Sample 5.4 Data Analysis -- 5.5 Results and Discussion -- 6 Conclusion -- References -- The Use of Gamification in Training and Socialization Processes in a Multicultural Context -- 1 Introduction -- 2 Gamification -- 2.1 Game Mechanics in Gamification -- 3 Multicultural Context -- 3.1 Multicultural Organizational Context -- 4 International HRM Functions -- 4.1 Training -- 4.2 Socialization -- 5 Gamification in a Multicultural Context -- 5.1 Gamification in the Training Process -- 5.2 Gamification in the Socialization Process -- 6 Conclusion -- References -- Human Resource Management Practices in the Digital Era -- 1 Introduction -- 2 What is Digitalization? -- 3 Process of Digitalization -- 3.1 Three Main Pillars of the Digitalization Process -- 4 Stages of Digital Transformation -- 4.1 Digitalize the Manual Processes -- 4.2 Integrate Intelligent Technologies -- 4.3 Manage Cultural Change -- 5 Human Resource Management (HRM) Evolution -- 5.1 Industrial Revolution Era -- 5.2 Trade Union Movement Era -- 5.3 Social Responsibility Era -- 5.4 Scientific Management Era -- 5.5 Human Relations Era -- 5.6 Behavioural Science Era -- 5.7 Systems and Contingency Approach Era -- 5.8 Human Resource Management Era -- 6 Traditional Human Resource Management (HRM) -- 6.1 Staffing -- 6.2 Induction -- 6.3 Training and Development -- 6.4 Compensation -- 6.5 Employee Welfare -- 6.6 Company Policies -- 6.7 Performance Appraisal -- 6.8 Health and Safety -- 6.9 Industrial Relations -- 7 Transition Process from Traditional to Digital HRM -- 7.1 The Fourth Industrial Revolution Has Begun -- 7.2 HR Shifting to the Cloud -- 7.3 All Decisions Are Being Driven by Data -- 8 Digital Human Resource Management Transformation Stages -- 8.1 Business as Usual -- 8.2 Present and Active -- 8.3 Formalized -- 8.4 Strategic -- 8.5 Converged -- 8.6 Innovative and Adaptive 9 Digital Human Resource Management (HRM) -- 9.1 Purpose of Digital HRM -- 9.2 Digital Human Resources Management (HRM) Practices -- 9.3 The Roles of Human Resource Managers in Digital Human Resource -- 9.4 Changing in Digital Human Resource Management -- 9.5 Factors Necessary for Successful Digitalization of HRM -- 9.6 Benefit of Human Resource Management Digitalization -- 9.7 Digital Human Resource Management (HRM) Challenges -- 10 Conclusion -- References -- Strategic Human Resource Management: Importance of Tangible Analysis of Indicators -- 1 Introduction -- 2 Literature Review -- 2.1 Human Resources as a Structural Cost or as a Source of Value Creation? -- 2.2 Measuring Human Capital to Optimize Decision-Making -- 2.3 HR Analytics as a Strategic Partner of the Organization -- 3 Methodology -- 4 Analysis and Discussion of Results -- 4.1 Use of KPIS in Human Resources -- 4.2 Applicability of KPIS and Reports Made -- 4.3 Decision-Making in Human Resources -- 4.4 Contextualization of the Information Technology Sector -- 5 Conclusions -- References -- Index Information technology-Management |
title | Technological Challenges The Human Side of the Digital Age |
title_auth | Technological Challenges The Human Side of the Digital Age |
title_exact_search | Technological Challenges The Human Side of the Digital Age |
title_exact_search_txtP | Technological Challenges The Human Side of the Digital Age |
title_full | Technological Challenges The Human Side of the Digital Age |
title_fullStr | Technological Challenges The Human Side of the Digital Age |
title_full_unstemmed | Technological Challenges The Human Side of the Digital Age |
title_short | Technological Challenges |
title_sort | technological challenges the human side of the digital age |
title_sub | The Human Side of the Digital Age |
topic | Information technology-Management |
topic_facet | Information technology-Management |
work_keys_str_mv | AT machadocarolina technologicalchallengesthehumansideofthedigitalage |