User experience design: an introduction to creating interactive digital spaces
Intro -- Copyright -- Title -- Contents -- Introduction to digital user experience design -- Part 1: Methods and approaches -- 1.1 Design methods -- The waterfall approach -- Collaborative approaches -- Design sprints -- The framework for innovation -- 1.2 Digital design methods -- The waterfall app...
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1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London
Laurence King Publishing
2023
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Ausgabe: | 1st ed. |
Schlagworte: | |
Online-Zugang: | UDKA1 Volltext |
Zusammenfassung: | Intro -- Copyright -- Title -- Contents -- Introduction to digital user experience design -- Part 1: Methods and approaches -- 1.1 Design methods -- The waterfall approach -- Collaborative approaches -- Design sprints -- The framework for innovation -- 1.2 Digital design methods -- The waterfall approach in the digital space -- The agile mindset -- The incremental model -- The scrum process -- Design systems -- Case study 1: Design systems -- 1.3 Understanding the client -- What a client really means -- Writing a brief -- Delivering a briefing -- Case study 2: The client and design relationship -- 1.4 Multiplatform space -- Physical interactive spaces and immersive environments -- Different platforms, same experience -- Same platforms, different experience -- Part 1 summary -- Part 2: Knowing your audience -- 2.1 Data collection -- Quantitative and qualitative data -- User interviews -- Interview activities -- Where to conduct interviews -- 2.2 Data analysis -- Affinity mapping -- 2.3 Presenting data visually -- Structuring data with LATCH -- Types of visualizations -- Storytelling with data -- Case study 3: Communicating data -- 2.4 Understanding the user -- Personas -- Storytelling -- Journey maps -- Empathy maps -- 2.5 User testing -- A/B testing -- Beta testing -- Tips for successful testing sessions -- Part 2 summary -- Case study 4: User testing -- Part 3: Refining your product -- 3.1 Designing a digital interface -- Elements and principles of visual design -- Elements of design -- Principles of design -- Gestalt principles -- Skeuomorphic and flat design -- Cognitive friction -- Intuitive design -- One design, many devices -- Beyond the flat screen -- Case study 5: Embracing the digital medium -- 3.2 Structuring content -- Validity of content -- Attention span and readability -- Search engine optimization. |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 Online-Ressource (218 Seiten) |
ISBN: | 9781529420272 |
Internformat
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520 | 3 | |a Intro -- Copyright -- Title -- Contents -- Introduction to digital user experience design -- Part 1: Methods and approaches -- 1.1 Design methods -- The waterfall approach -- Collaborative approaches -- Design sprints -- The framework for innovation -- 1.2 Digital design methods -- The waterfall approach in the digital space -- The agile mindset -- The incremental model -- The scrum process -- Design systems -- Case study 1: Design systems -- 1.3 Understanding the client -- What a client really means -- Writing a brief -- Delivering a briefing -- Case study 2: The client and design relationship -- 1.4 Multiplatform space -- Physical interactive spaces and immersive environments -- Different platforms, same experience -- Same platforms, different experience -- Part 1 summary -- Part 2: Knowing your audience -- 2.1 Data collection -- Quantitative and qualitative data -- User interviews -- Interview activities -- Where to conduct interviews -- 2.2 Data analysis -- Affinity mapping -- 2.3 Presenting data visually -- Structuring data with LATCH -- Types of visualizations -- Storytelling with data -- Case study 3: Communicating data -- 2.4 Understanding the user -- Personas -- Storytelling -- Journey maps -- Empathy maps -- 2.5 User testing -- A/B testing -- Beta testing -- Tips for successful testing sessions -- Part 2 summary -- Case study 4: User testing -- Part 3: Refining your product -- 3.1 Designing a digital interface -- Elements and principles of visual design -- Elements of design -- Principles of design -- Gestalt principles -- Skeuomorphic and flat design -- Cognitive friction -- Intuitive design -- One design, many devices -- Beyond the flat screen -- Case study 5: Embracing the digital medium -- 3.2 Structuring content -- Validity of content -- Attention span and readability -- Search engine optimization. | |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Wells, Mark |
author_GND | (DE-588)1090805918 |
author_facet | Wells, Mark |
author_role | aut |
author_sort | Wells, Mark |
author_variant | m w mw |
building | Verbundindex |
bvnumber | BV049017075 |
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dewey-full | 004.21 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004.21 |
dewey-search | 004.21 |
dewey-sort | 14.21 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
discipline_str_mv | Informatik |
edition | 1st ed. |
format | Electronic eBook |
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institution | BVB |
isbn | 9781529420272 |
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spelling | Wells, Mark Verfasser (DE-588)1090805918 aut User experience design an introduction to creating interactive digital spaces 1st ed. London Laurence King Publishing 2023 1 Online-Ressource (218 Seiten) txt rdacontent c rdamedia cr rdacarrier Description based on publisher supplied metadata and other sources Intro -- Copyright -- Title -- Contents -- Introduction to digital user experience design -- Part 1: Methods and approaches -- 1.1 Design methods -- The waterfall approach -- Collaborative approaches -- Design sprints -- The framework for innovation -- 1.2 Digital design methods -- The waterfall approach in the digital space -- The agile mindset -- The incremental model -- The scrum process -- Design systems -- Case study 1: Design systems -- 1.3 Understanding the client -- What a client really means -- Writing a brief -- Delivering a briefing -- Case study 2: The client and design relationship -- 1.4 Multiplatform space -- Physical interactive spaces and immersive environments -- Different platforms, same experience -- Same platforms, different experience -- Part 1 summary -- Part 2: Knowing your audience -- 2.1 Data collection -- Quantitative and qualitative data -- User interviews -- Interview activities -- Where to conduct interviews -- 2.2 Data analysis -- Affinity mapping -- 2.3 Presenting data visually -- Structuring data with LATCH -- Types of visualizations -- Storytelling with data -- Case study 3: Communicating data -- 2.4 Understanding the user -- Personas -- Storytelling -- Journey maps -- Empathy maps -- 2.5 User testing -- A/B testing -- Beta testing -- Tips for successful testing sessions -- Part 2 summary -- Case study 4: User testing -- Part 3: Refining your product -- 3.1 Designing a digital interface -- Elements and principles of visual design -- Elements of design -- Principles of design -- Gestalt principles -- Skeuomorphic and flat design -- Cognitive friction -- Intuitive design -- One design, many devices -- Beyond the flat screen -- Case study 5: Embracing the digital medium -- 3.2 Structuring content -- Validity of content -- Attention span and readability -- Search engine optimization. Software (DE-588)4055382-6 gnd rswk-swf Benutzeroberfläche (DE-588)4131424-4 gnd rswk-swf Gestaltung (DE-588)4157139-3 gnd rswk-swf Benutzererlebnis (DE-588)1232346071 gnd rswk-swf Electronic books Software (DE-588)4055382-6 s Gestaltung (DE-588)4157139-3 s Benutzeroberfläche (DE-588)4131424-4 s Benutzererlebnis (DE-588)1232346071 s DE-604 Erscheint auch als Druck-Ausgabe 978-1-52942-026-5 X:EBC https://ebookcentral.proquest.com/lib/kxp/detail.action?docID=30359436 Aggregator Volltext |
spellingShingle | Wells, Mark User experience design an introduction to creating interactive digital spaces Software (DE-588)4055382-6 gnd Benutzeroberfläche (DE-588)4131424-4 gnd Gestaltung (DE-588)4157139-3 gnd Benutzererlebnis (DE-588)1232346071 gnd |
subject_GND | (DE-588)4055382-6 (DE-588)4131424-4 (DE-588)4157139-3 (DE-588)1232346071 |
title | User experience design an introduction to creating interactive digital spaces |
title_auth | User experience design an introduction to creating interactive digital spaces |
title_exact_search | User experience design an introduction to creating interactive digital spaces |
title_exact_search_txtP | User experience design an introduction to creating interactive digital spaces |
title_full | User experience design an introduction to creating interactive digital spaces |
title_fullStr | User experience design an introduction to creating interactive digital spaces |
title_full_unstemmed | User experience design an introduction to creating interactive digital spaces |
title_short | User experience design |
title_sort | user experience design an introduction to creating interactive digital spaces |
title_sub | an introduction to creating interactive digital spaces |
topic | Software (DE-588)4055382-6 gnd Benutzeroberfläche (DE-588)4131424-4 gnd Gestaltung (DE-588)4157139-3 gnd Benutzererlebnis (DE-588)1232346071 gnd |
topic_facet | Software Benutzeroberfläche Gestaltung Benutzererlebnis |
url | https://ebookcentral.proquest.com/lib/kxp/detail.action?docID=30359436 |
work_keys_str_mv | AT wellsmark userexperiencedesignanintroductiontocreatinginteractivedigitalspaces |