Sculpting digital realities: notes on truth to materials, the aesthetic limit, site-specificity and 3D-printing
Today, hybrid forms of reality coexist and overlap in techniques like augmented or mixed reality and open new avenues of perception. The gaze of the user is absorbed; the whole body is involved in an immersive corporeal (multisensory) experience. The expanded field of sculpture has also been impacte...
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1. Verfasser: | |
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Format: | Artikel |
Sprache: | English |
Veröffentlicht: |
[2023]
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Schlagworte: | |
Zusammenfassung: | Today, hybrid forms of reality coexist and overlap in techniques like augmented or mixed reality and open new avenues of perception. The gaze of the user is absorbed; the whole body is involved in an immersive corporeal (multisensory) experience. The expanded field of sculpture has also been impacted by digital technologies since the 1960s, such as CNC technology, VR, or 3D scans and prints, although an art history of digital sculpture is still developing. My paper aims to discuss what terminology in art history corresponds to these works, given their postmedium condition and infrastructural accessibility, their various materiali-ties, immateriality or rather neomateriality (Christiane Paul), their aesthetic limit (Ernst Michalski), and in-teractive features, including real-time processes. Following the paradigm of the sculptural in the expanded field and by using artistic examples, among others Herbert W. Franke, Jeffrey Shaw, Banz & Bowinkel, and Morehshin Allahyari, I like to ask how media-specific parameters, such as truth to materials, scalability, and site-specificity, are altered when sculptures circulate as files online and can be printed in different sizes. What ontological status do such computer-aided works possess that can be experienced physically and virtually? |
Beschreibung: | Illustrationen |
ISBN: | 978-3-11-077505-1 |
Internformat
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520 | 3 | |a Today, hybrid forms of reality coexist and overlap in techniques like augmented or mixed reality and open new avenues of perception. The gaze of the user is absorbed; the whole body is involved in an immersive corporeal (multisensory) experience. The expanded field of sculpture has also been impacted by digital technologies since the 1960s, such as CNC technology, VR, or 3D scans and prints, although an art history of digital sculpture is still developing. My paper aims to discuss what terminology in art history corresponds to these works, given their postmedium condition and infrastructural accessibility, their various materiali-ties, immateriality or rather neomateriality (Christiane Paul), their aesthetic limit (Ernst Michalski), and in-teractive features, including real-time processes. Following the paradigm of the sculptural in the expanded field and by using artistic examples, among others Herbert W. Franke, Jeffrey Shaw, Banz & Bowinkel, and Morehshin Allahyari, I like to ask how media-specific parameters, such as truth to materials, scalability, and site-specificity, are altered when sculptures circulate as files online and can be printed in different sizes. What ontological status do such computer-aided works possess that can be experienced physically and virtually? | |
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illustrated | Illustrated |
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institution | BVB |
isbn | 978-3-11-077505-1 |
language | English |
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spelling | Ströbele, Ursula 1981- Verfasser (DE-588)133758656 aut Sculpting digital realities notes on truth to materials, the aesthetic limit, site-specificity and 3D-printing Ursula Ströbele [2023] Illustrationen txt rdacontent n rdamedia nc rdacarrier Today, hybrid forms of reality coexist and overlap in techniques like augmented or mixed reality and open new avenues of perception. The gaze of the user is absorbed; the whole body is involved in an immersive corporeal (multisensory) experience. The expanded field of sculpture has also been impacted by digital technologies since the 1960s, such as CNC technology, VR, or 3D scans and prints, although an art history of digital sculpture is still developing. My paper aims to discuss what terminology in art history corresponds to these works, given their postmedium condition and infrastructural accessibility, their various materiali-ties, immateriality or rather neomateriality (Christiane Paul), their aesthetic limit (Ernst Michalski), and in-teractive features, including real-time processes. Following the paradigm of the sculptural in the expanded field and by using artistic examples, among others Herbert W. Franke, Jeffrey Shaw, Banz & Bowinkel, and Morehshin Allahyari, I like to ask how media-specific parameters, such as truth to materials, scalability, and site-specificity, are altered when sculptures circulate as files online and can be printed in different sizes. What ontological status do such computer-aided works possess that can be experienced physically and virtually? Franke, Herbert W. 1927-2022 (DE-588)118702912 gnd rswk-swf Shaw, Jeffrey 1944- (DE-588)119437988 gnd rswk-swf Allāhyārī, Mūrahʹshīn 1985- (DE-588)1183120281 gnd rswk-swf Banz & Bowinkel Künstlervereinigung (DE-588)125263403X gnd rswk-swf Geschichte 1960-2021 gnd rswk-swf Plastik (DE-588)4046277-8 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Ästhetik (DE-588)4000626-8 gnd rswk-swf Plastik (DE-588)4046277-8 s Virtuelle Realität (DE-588)4399931-1 s Ästhetik (DE-588)4000626-8 s Geschichte 1960-2021 z DE-604 Allāhyārī, Mūrahʹshīn 1985- (DE-588)1183120281 p Banz & Bowinkel Künstlervereinigung (DE-588)125263403X b Franke, Herbert W. 1927-2022 (DE-588)118702912 p Shaw, Jeffrey 1944- (DE-588)119437988 p pages:83-101 The sculptural in the (post-)digital age / Mara-Johanna Kölmel, Ursula Ströbele (eds.) Berlin, [2023] Seite 83-101 Schriftenreihe des Studienzentrums zur Moderne: Bibliothek Herzog Franz von Bayern am Zentralinstitut für Kunstgeschichte ; Band 4 (DE-604)BV048997075 978-3-11-077505-1 |
spellingShingle | Ströbele, Ursula 1981- Sculpting digital realities notes on truth to materials, the aesthetic limit, site-specificity and 3D-printing Franke, Herbert W. 1927-2022 (DE-588)118702912 gnd Shaw, Jeffrey 1944- (DE-588)119437988 gnd Allāhyārī, Mūrahʹshīn 1985- (DE-588)1183120281 gnd Banz & Bowinkel Künstlervereinigung (DE-588)125263403X gnd Plastik (DE-588)4046277-8 gnd Virtuelle Realität (DE-588)4399931-1 gnd Ästhetik (DE-588)4000626-8 gnd |
subject_GND | (DE-588)118702912 (DE-588)119437988 (DE-588)1183120281 (DE-588)125263403X (DE-588)4046277-8 (DE-588)4399931-1 (DE-588)4000626-8 |
title | Sculpting digital realities notes on truth to materials, the aesthetic limit, site-specificity and 3D-printing |
title_auth | Sculpting digital realities notes on truth to materials, the aesthetic limit, site-specificity and 3D-printing |
title_exact_search | Sculpting digital realities notes on truth to materials, the aesthetic limit, site-specificity and 3D-printing |
title_exact_search_txtP | Sculpting digital realities notes on truth to materials, the aesthetic limit, site-specificity and 3D-printing |
title_full | Sculpting digital realities notes on truth to materials, the aesthetic limit, site-specificity and 3D-printing Ursula Ströbele |
title_fullStr | Sculpting digital realities notes on truth to materials, the aesthetic limit, site-specificity and 3D-printing Ursula Ströbele |
title_full_unstemmed | Sculpting digital realities notes on truth to materials, the aesthetic limit, site-specificity and 3D-printing Ursula Ströbele |
title_short | Sculpting digital realities |
title_sort | sculpting digital realities notes on truth to materials the aesthetic limit site specificity and 3d printing |
title_sub | notes on truth to materials, the aesthetic limit, site-specificity and 3D-printing |
topic | Franke, Herbert W. 1927-2022 (DE-588)118702912 gnd Shaw, Jeffrey 1944- (DE-588)119437988 gnd Allāhyārī, Mūrahʹshīn 1985- (DE-588)1183120281 gnd Banz & Bowinkel Künstlervereinigung (DE-588)125263403X gnd Plastik (DE-588)4046277-8 gnd Virtuelle Realität (DE-588)4399931-1 gnd Ästhetik (DE-588)4000626-8 gnd |
topic_facet | Franke, Herbert W. 1927-2022 Shaw, Jeffrey 1944- Allāhyārī, Mūrahʹshīn 1985- Banz & Bowinkel Künstlervereinigung Plastik Virtuelle Realität Ästhetik |
work_keys_str_mv | AT strobeleursula sculptingdigitalrealitiesnotesontruthtomaterialstheaestheticlimitsitespecificityand3dprinting |