The aesthetics of (digital) machine sculpture: automatization, mechanization, and mathematization in Minimal, Serial, Conceptual, and Computer Art
Today’s 3D-printed digital sculpture can be traced back—not only in a technical sense—to the 1960s, when our digital culture developed. Using the examples of pioneers Robert Mallary and Charles Csuri, this paper reconstructs and distinguishes computer-based productions of sculpture, its reception, a...
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Format: | Artikel |
Sprache: | English |
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[2023]
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Zusammenfassung: | Today’s 3D-printed digital sculpture can be traced back—not only in a technical sense—to the 1960s, when our digital culture developed. Using the examples of pioneers Robert Mallary and Charles Csuri, this paper reconstructs and distinguishes computer-based productions of sculpture, its reception, and its ontology. One focus is the discourse of sculpture, image, and form. A comparison with Minimal, Serial, and Conceptual Art is suggested not only because Minimal Art was a hot spot of sculptural discourse, but also because it reveals correspondences between digital and non-digital arts, which exist on the level of draft, production, and discourse: a creation with certain machines, mathematization, automatization, mechanization, and a 2D/3D-discourse.It will be argued that the examined digital and non-digital artforms in the 1960s, the time of pre-post-digital art, are only understandable in relation to each other and their common historical con-text: cybernetics, systems theory, the Cold War, and computerization. Taking the cultural-historical and politico-economic context into account, it will be demonstrated that one can identify specific reactions to digital technology and media and its impacts on art and society—which is why I call the non-digital artforms "co-digital art." |
Beschreibung: | Illustrationen |
ISBN: | 978-3-11-077505-1 |
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520 | 3 | |a Today’s 3D-printed digital sculpture can be traced back—not only in a technical sense—to the 1960s, when our digital culture developed. Using the examples of pioneers Robert Mallary and Charles Csuri, this paper reconstructs and distinguishes computer-based productions of sculpture, its reception, and its ontology. One focus is the discourse of sculpture, image, and form. A comparison with Minimal, Serial, and Conceptual Art is suggested not only because Minimal Art was a hot spot of sculptural discourse, but also because it reveals correspondences between digital and non-digital arts, which exist on the level of draft, production, and discourse: a creation with certain machines, mathematization, automatization, mechanization, and a 2D/3D-discourse.It will be argued that the examined digital and non-digital artforms in the 1960s, the time of pre-post-digital art, are only understandable in relation to each other and their common historical con-text: cybernetics, systems theory, the Cold War, and computerization. Taking the cultural-historical and politico-economic context into account, it will be demonstrated that one can identify specific reactions to digital technology and media and its impacts on art and society—which is why I call the non-digital artforms "co-digital art." | |
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spelling | Rottmann, Michael ca. 20. Jh. Verfasser (DE-588)1068894849 aut The aesthetics of (digital) machine sculpture automatization, mechanization, and mathematization in Minimal, Serial, Conceptual, and Computer Art Michael Rottmann [2023] Illustrationen txt rdacontent n rdamedia nc rdacarrier Today’s 3D-printed digital sculpture can be traced back—not only in a technical sense—to the 1960s, when our digital culture developed. Using the examples of pioneers Robert Mallary and Charles Csuri, this paper reconstructs and distinguishes computer-based productions of sculpture, its reception, and its ontology. One focus is the discourse of sculpture, image, and form. A comparison with Minimal, Serial, and Conceptual Art is suggested not only because Minimal Art was a hot spot of sculptural discourse, but also because it reveals correspondences between digital and non-digital arts, which exist on the level of draft, production, and discourse: a creation with certain machines, mathematization, automatization, mechanization, and a 2D/3D-discourse.It will be argued that the examined digital and non-digital artforms in the 1960s, the time of pre-post-digital art, are only understandable in relation to each other and their common historical con-text: cybernetics, systems theory, the Cold War, and computerization. Taking the cultural-historical and politico-economic context into account, it will be demonstrated that one can identify specific reactions to digital technology and media and its impacts on art and society—which is why I call the non-digital artforms "co-digital art." Mallary, Robert 1917-1997 (DE-588)174242514 gnd rswk-swf Csuri, Charles A. 1922- (DE-588)122437497 gnd rswk-swf Geschichte 1960-2021 gnd rswk-swf Plastik (DE-588)4046277-8 gnd rswk-swf Computerkunst (DE-588)4010453-9 gnd rswk-swf 3D-Technologie (DE-588)1124023283 gnd rswk-swf Virtualisierung (DE-588)4839180-3 gnd rswk-swf Ästhetik (DE-588)4000626-8 gnd rswk-swf Digitalisierung (DE-588)4123065-6 gnd rswk-swf Plastik (DE-588)4046277-8 s Digitalisierung (DE-588)4123065-6 s Virtualisierung (DE-588)4839180-3 s 3D-Technologie (DE-588)1124023283 s Computerkunst (DE-588)4010453-9 s Ästhetik (DE-588)4000626-8 s Geschichte 1960-2021 z DE-604 Csuri, Charles A. 1922- (DE-588)122437497 p Mallary, Robert 1917-1997 (DE-588)174242514 p pages:58-79 The sculptural in the (post-)digital age / Mara-Johanna Kölmel, Ursula Ströbele (eds.) Berlin, [2023] Seite 58-79 Schriftenreihe des Studienzentrums zur Moderne: Bibliothek Herzog Franz von Bayern am Zentralinstitut für Kunstgeschichte ; Band 4 (DE-604)BV048997075 978-3-11-077505-1 |
spellingShingle | Rottmann, Michael ca. 20. Jh The aesthetics of (digital) machine sculpture automatization, mechanization, and mathematization in Minimal, Serial, Conceptual, and Computer Art Mallary, Robert 1917-1997 (DE-588)174242514 gnd Csuri, Charles A. 1922- (DE-588)122437497 gnd Plastik (DE-588)4046277-8 gnd Computerkunst (DE-588)4010453-9 gnd 3D-Technologie (DE-588)1124023283 gnd Virtualisierung (DE-588)4839180-3 gnd Ästhetik (DE-588)4000626-8 gnd Digitalisierung (DE-588)4123065-6 gnd |
subject_GND | (DE-588)174242514 (DE-588)122437497 (DE-588)4046277-8 (DE-588)4010453-9 (DE-588)1124023283 (DE-588)4839180-3 (DE-588)4000626-8 (DE-588)4123065-6 |
title | The aesthetics of (digital) machine sculpture automatization, mechanization, and mathematization in Minimal, Serial, Conceptual, and Computer Art |
title_auth | The aesthetics of (digital) machine sculpture automatization, mechanization, and mathematization in Minimal, Serial, Conceptual, and Computer Art |
title_exact_search | The aesthetics of (digital) machine sculpture automatization, mechanization, and mathematization in Minimal, Serial, Conceptual, and Computer Art |
title_exact_search_txtP | The aesthetics of (digital) machine sculpture automatization, mechanization, and mathematization in Minimal, Serial, Conceptual, and Computer Art |
title_full | The aesthetics of (digital) machine sculpture automatization, mechanization, and mathematization in Minimal, Serial, Conceptual, and Computer Art Michael Rottmann |
title_fullStr | The aesthetics of (digital) machine sculpture automatization, mechanization, and mathematization in Minimal, Serial, Conceptual, and Computer Art Michael Rottmann |
title_full_unstemmed | The aesthetics of (digital) machine sculpture automatization, mechanization, and mathematization in Minimal, Serial, Conceptual, and Computer Art Michael Rottmann |
title_short | The aesthetics of (digital) machine sculpture |
title_sort | the aesthetics of digital machine sculpture automatization mechanization and mathematization in minimal serial conceptual and computer art |
title_sub | automatization, mechanization, and mathematization in Minimal, Serial, Conceptual, and Computer Art |
topic | Mallary, Robert 1917-1997 (DE-588)174242514 gnd Csuri, Charles A. 1922- (DE-588)122437497 gnd Plastik (DE-588)4046277-8 gnd Computerkunst (DE-588)4010453-9 gnd 3D-Technologie (DE-588)1124023283 gnd Virtualisierung (DE-588)4839180-3 gnd Ästhetik (DE-588)4000626-8 gnd Digitalisierung (DE-588)4123065-6 gnd |
topic_facet | Mallary, Robert 1917-1997 Csuri, Charles A. 1922- Plastik Computerkunst 3D-Technologie Virtualisierung Ästhetik Digitalisierung |
work_keys_str_mv | AT rottmannmichael theaestheticsofdigitalmachinesculptureautomatizationmechanizationandmathematizationinminimalserialconceptualandcomputerart |