The business of indie games: everything you need to know to conquer the indie games industry

"Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate...

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Bibliographische Detailangaben
Hauptverfasser: Josef, Alex (VerfasserIn), Lepp, Alex Van (VerfasserIn), Carper, Marshal D. (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Boca Raton ; London ; New York CRC Press, Taylor & Francis Group 2022
Ausgabe:First Edition
Schlagworte:
Online-Zugang:DE-355
Volltext
Zusammenfassung:"Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo--all of which are mandatory skills for modern indie developers. The future of gaming curriculums is not just teaching students how to create games, but in preparing them for the business of games"--
Beschreibung:Includes bibliographical references and index
Beschreibung:1 Online-Ressource (xxi, 266 Seiten)
ISBN:9781003215264
DOI:10.1201/9781003215264

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