The business of indie games: everything you need to know to conquer the indie games industry
"Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate...
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boca Raton ; London ; New York
CRC Press, Taylor & Francis Group
2022
|
Ausgabe: | First Edition |
Schlagworte: | |
Online-Zugang: | DE-355 Volltext |
Zusammenfassung: | "Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo--all of which are mandatory skills for modern indie developers. The future of gaming curriculums is not just teaching students how to create games, but in preparing them for the business of games"-- |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | 1 Online-Ressource (xxi, 266 Seiten) |
ISBN: | 9781003215264 |
DOI: | 10.1201/9781003215264 |
Internformat
MARC
LEADER | 00000nmm a22000001c 4500 | ||
---|---|---|---|
001 | BV048990922 | ||
003 | DE-604 | ||
005 | 20240709 | ||
007 | cr|uuu---uuuuu | ||
008 | 230606s2022 |||| o||u| ||||||eng d | ||
020 | |a 9781003215264 |c eBook |9 978-1-003-21526-4 | ||
024 | 7 | |a 10.1201/9781003215264 |2 doi | |
035 | |a (OCoLC)1409120774 | ||
035 | |a (DE-599)BVBBV048990922 | ||
040 | |a DE-604 |b ger | ||
041 | 0 | |a eng | |
049 | |a DE-355 | ||
082 | 0 | |a 338.4/77948 |2 23 | |
100 | 1 | |a Josef, Alex |e Verfasser |4 aut | |
245 | 1 | 0 | |a The business of indie games |b everything you need to know to conquer the indie games industry |c Alex Josef, Alex Van Lepp, and Marshal D. Carper |
250 | |a First Edition | ||
264 | 1 | |a Boca Raton ; London ; New York |b CRC Press, Taylor & Francis Group |c 2022 | |
300 | |a 1 Online-Ressource (xxi, 266 Seiten) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
520 | 3 | |a "Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo--all of which are mandatory skills for modern indie developers. The future of gaming curriculums is not just teaching students how to create games, but in preparing them for the business of games"-- | |
650 | 4 | |a Video games industry | |
650 | 4 | |a Video games |x Marketing | |
650 | 0 | 7 | |a Marketing |0 (DE-588)4037589-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Marketing |0 (DE-588)4037589-4 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Lepp, Alex Van |e Verfasser |4 aut | |
700 | 1 | |a Carper, Marshal D. |e Verfasser |4 aut | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-032-10422-5 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Paperback |z 978-1-032-10421-8 |
856 | 4 | 0 | |u https://doi.org/10.1201/9781003215264 |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
912 | |a ZDB-7-TFC | ||
966 | e | |u https://doi.org/10.1201/9781003215264 |l DE-355 |p ZDB-7-TFC |q UBR Sammelbestellung 2023 |x Verlag |3 Volltext |
Datensatz im Suchindex
_version_ | 1805084297767419904 |
---|---|
adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Josef, Alex Lepp, Alex Van Carper, Marshal D. |
author_facet | Josef, Alex Lepp, Alex Van Carper, Marshal D. |
author_role | aut aut aut |
author_sort | Josef, Alex |
author_variant | a j aj a v l av avl m d c md mdc |
building | Verbundindex |
bvnumber | BV048990922 |
collection | ZDB-7-TFC |
ctrlnum | (OCoLC)1409120774 (DE-599)BVBBV048990922 |
dewey-full | 338.4/77948 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 338 - Production |
dewey-raw | 338.4/77948 |
dewey-search | 338.4/77948 |
dewey-sort | 3338.4 577948 |
dewey-tens | 330 - Economics |
discipline | Wirtschaftswissenschaften |
doi_str_mv | 10.1201/9781003215264 |
edition | First Edition |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nmm a22000001c 4500</leader><controlfield tag="001">BV048990922</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20240709</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">230606s2022 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781003215264</subfield><subfield code="c">eBook</subfield><subfield code="9">978-1-003-21526-4</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1201/9781003215264</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1409120774</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV048990922</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-355</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">338.4/77948</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Josef, Alex</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">The business of indie games</subfield><subfield code="b">everything you need to know to conquer the indie games industry</subfield><subfield code="c">Alex Josef, Alex Van Lepp, and Marshal D. Carper</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">First Edition</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Boca Raton ; London ; New York</subfield><subfield code="b">CRC Press, Taylor & Francis Group</subfield><subfield code="c">2022</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (xxi, 266 Seiten)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">"Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo--all of which are mandatory skills for modern indie developers. The future of gaming curriculums is not just teaching students how to create games, but in preparing them for the business of games"--</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games industry</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Marketing</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Marketing</subfield><subfield code="0">(DE-588)4037589-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Marketing</subfield><subfield code="0">(DE-588)4037589-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Lepp, Alex Van</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Carper, Marshal D.</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Online-Ausgabe</subfield><subfield code="z">978-1-032-10422-5</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe, Paperback</subfield><subfield code="z">978-1-032-10421-8</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1201/9781003215264</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Erstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-7-TFC</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1201/9781003215264</subfield><subfield code="l">DE-355</subfield><subfield code="p">ZDB-7-TFC</subfield><subfield code="q">UBR Sammelbestellung 2023</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV048990922 |
illustrated | Not Illustrated |
index_date | 2024-07-03T22:07:06Z |
indexdate | 2024-07-20T08:02:13Z |
institution | BVB |
isbn | 9781003215264 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034254267 |
oclc_num | 1409120774 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR |
owner_facet | DE-355 DE-BY-UBR |
physical | 1 Online-Ressource (xxi, 266 Seiten) |
psigel | ZDB-7-TFC ZDB-7-TFC UBR Sammelbestellung 2023 |
publishDate | 2022 |
publishDateSearch | 2022 |
publishDateSort | 2022 |
publisher | CRC Press, Taylor & Francis Group |
record_format | marc |
spelling | Josef, Alex Verfasser aut The business of indie games everything you need to know to conquer the indie games industry Alex Josef, Alex Van Lepp, and Marshal D. Carper First Edition Boca Raton ; London ; New York CRC Press, Taylor & Francis Group 2022 1 Online-Ressource (xxi, 266 Seiten) txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index "Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo--all of which are mandatory skills for modern indie developers. The future of gaming curriculums is not just teaching students how to create games, but in preparing them for the business of games"-- Video games industry Video games Marketing Marketing (DE-588)4037589-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Marketing (DE-588)4037589-4 s DE-604 Lepp, Alex Van Verfasser aut Carper, Marshal D. Verfasser aut Erscheint auch als Online-Ausgabe 978-1-032-10422-5 Erscheint auch als Druck-Ausgabe, Paperback 978-1-032-10421-8 https://doi.org/10.1201/9781003215264 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Josef, Alex Lepp, Alex Van Carper, Marshal D. The business of indie games everything you need to know to conquer the indie games industry Video games industry Video games Marketing Marketing (DE-588)4037589-4 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4037589-4 (DE-588)4010457-6 |
title | The business of indie games everything you need to know to conquer the indie games industry |
title_auth | The business of indie games everything you need to know to conquer the indie games industry |
title_exact_search | The business of indie games everything you need to know to conquer the indie games industry |
title_exact_search_txtP | The business of indie games everything you need to know to conquer the indie games industry |
title_full | The business of indie games everything you need to know to conquer the indie games industry Alex Josef, Alex Van Lepp, and Marshal D. Carper |
title_fullStr | The business of indie games everything you need to know to conquer the indie games industry Alex Josef, Alex Van Lepp, and Marshal D. Carper |
title_full_unstemmed | The business of indie games everything you need to know to conquer the indie games industry Alex Josef, Alex Van Lepp, and Marshal D. Carper |
title_short | The business of indie games |
title_sort | the business of indie games everything you need to know to conquer the indie games industry |
title_sub | everything you need to know to conquer the indie games industry |
topic | Video games industry Video games Marketing Marketing (DE-588)4037589-4 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Video games industry Video games Marketing Marketing Computerspiel |
url | https://doi.org/10.1201/9781003215264 |
work_keys_str_mv | AT josefalex thebusinessofindiegameseverythingyouneedtoknowtoconquertheindiegamesindustry AT leppalexvan thebusinessofindiegameseverythingyouneedtoknowtoconquertheindiegamesindustry AT carpermarshald thebusinessofindiegameseverythingyouneedtoknowtoconquertheindiegamesindustry |