The Counterfeit Coin: Videogames and Fantasies of Empowerment
The Counterfeit Coin argues that games and related entertainment media have become almost inseparable from fantasy. In turn, these media are making fantasy itself visible in new ways. Though apparently asocial and egocentric-an internal mental image expressing the fulfillment of some wish-fantasy ha...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New Brunswick, NJ
Rutgers University Press
[2023]
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Schlagworte: | |
Online-Zugang: | URL des Erstveröffentlichers |
Zusammenfassung: | The Counterfeit Coin argues that games and related entertainment media have become almost inseparable from fantasy. In turn, these media are making fantasy itself visible in new ways. Though apparently asocial and egocentric-an internal mental image expressing the fulfillment of some wish-fantasy has become a key term in social contestations of the emerging medium. At issue is whose fantasies are catered to, who feels powerful and gets their way, and who is left out. This book seeks to undo the monolith of commercial gaming by locating multiplicity and difference within fantasy itself. It introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Mai 2023) |
Beschreibung: | 1 Online-Ressource (206 pages) 14 color |
ISBN: | 9781978825543 |
DOI: | 10.36019/9781978825543 |
Internformat
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500 | |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Mai 2023) | ||
520 | |a The Counterfeit Coin argues that games and related entertainment media have become almost inseparable from fantasy. In turn, these media are making fantasy itself visible in new ways. Though apparently asocial and egocentric-an internal mental image expressing the fulfillment of some wish-fantasy has become a key term in social contestations of the emerging medium. At issue is whose fantasies are catered to, who feels powerful and gets their way, and who is left out. This book seeks to undo the monolith of commercial gaming by locating multiplicity and difference within fantasy itself. It introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections | ||
546 | |a In English | ||
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Datensatz im Suchindex
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adam_text | |
adam_txt | |
any_adam_object | |
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author | Goetz, Christopher |
author_facet | Goetz, Christopher |
author_role | aut |
author_sort | Goetz, Christopher |
author_variant | c g cg |
building | Verbundindex |
bvnumber | BV048989325 |
collection | ZDB-23-DGG |
ctrlnum | (ZDB-23-DGG)9781978825543 (OCoLC)1381311218 (DE-599)BVBBV048989325 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
doi_str_mv | 10.36019/9781978825543 |
format | Electronic eBook |
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illustrated | Not Illustrated |
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institution | BVB |
isbn | 9781978825543 |
language | English |
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oclc_num | 1381311218 |
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owner_facet | DE-Aug4 |
physical | 1 Online-Ressource (206 pages) 14 color |
psigel | ZDB-23-DGG |
publishDate | 2023 |
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publisher | Rutgers University Press |
record_format | marc |
spelling | Goetz, Christopher Verfasser aut The Counterfeit Coin Videogames and Fantasies of Empowerment Christopher Goetz New Brunswick, NJ Rutgers University Press [2023] © 2023 1 Online-Ressource (206 pages) 14 color txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Mai 2023) The Counterfeit Coin argues that games and related entertainment media have become almost inseparable from fantasy. In turn, these media are making fantasy itself visible in new ways. Though apparently asocial and egocentric-an internal mental image expressing the fulfillment of some wish-fantasy has become a key term in social contestations of the emerging medium. At issue is whose fantasies are catered to, who feels powerful and gets their way, and who is left out. This book seeks to undo the monolith of commercial gaming by locating multiplicity and difference within fantasy itself. It introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections In English SOCIAL SCIENCE / General bisacsh Fantasy games Video games https://doi.org/10.36019/9781978825543 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Goetz, Christopher The Counterfeit Coin Videogames and Fantasies of Empowerment SOCIAL SCIENCE / General bisacsh Fantasy games Video games |
title | The Counterfeit Coin Videogames and Fantasies of Empowerment |
title_auth | The Counterfeit Coin Videogames and Fantasies of Empowerment |
title_exact_search | The Counterfeit Coin Videogames and Fantasies of Empowerment |
title_exact_search_txtP | The Counterfeit Coin Videogames and Fantasies of Empowerment |
title_full | The Counterfeit Coin Videogames and Fantasies of Empowerment Christopher Goetz |
title_fullStr | The Counterfeit Coin Videogames and Fantasies of Empowerment Christopher Goetz |
title_full_unstemmed | The Counterfeit Coin Videogames and Fantasies of Empowerment Christopher Goetz |
title_short | The Counterfeit Coin |
title_sort | the counterfeit coin videogames and fantasies of empowerment |
title_sub | Videogames and Fantasies of Empowerment |
topic | SOCIAL SCIENCE / General bisacsh Fantasy games Video games |
topic_facet | SOCIAL SCIENCE / General Fantasy games Video games |
url | https://doi.org/10.36019/9781978825543 |
work_keys_str_mv | AT goetzchristopher thecounterfeitcoinvideogamesandfantasiesofempowerment |