Videogames in the Indian subcontinent: development, culture(s) and representations
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New Delhi ; London ; Oxford ; New York ; Sydney
Bloomsbury
2022
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Ausgabe: | Export edition |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | ix, 249 Seiten Diagramme |
ISBN: | 9789354356902 |
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adam_text | Contents Acknowledgements Videogames in the Indian Subcontinent vii 1 Section One: Development 1 Digital Technology and Videogames in the Indian Subcontinent: An Attempted History 2 The Videogame Industry in the Indian Subcontinent: The Current Scenario 25 59 Section Two: Cultures 3 Diverse Subcontinent, Ludic Cultures: The Non-Digital Game Cultures as Context 4 Digital Gaming Cultures in the Indian Subcontinent 87 105 Section Three: Representation 5 Representations of the Subcontinent in Videogames Global and Local 6 Absent Discourses in Game Cultures: The Case for Diversity 7 What Wakens the Sleeping Giant? 135 164 175 Bibliography Appendix One: Timeline Appendix Two: Survey Glossary Ludography Index About the Author 179 203 228 236 239 243 249
Videogames in the Indian Subcontinent՛ Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse and populous regions of the world—the Indian subcontinent. Building on the author’s earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region. Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region. In the process, it aims to make a larger connection between the development of videogames and player culture in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, both local and global. Souvik Mukherjee teaches at CSSSC (Centre for Studies in Social Sciences Calcutta), India.
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adam_txt |
Contents Acknowledgements Videogames in the Indian Subcontinent vii 1 Section One: Development 1 Digital Technology and Videogames in the Indian Subcontinent: An Attempted History 2 The Videogame Industry in the Indian Subcontinent: The Current Scenario 25 59 Section Two: Cultures 3 Diverse Subcontinent, Ludic Cultures: The Non-Digital Game Cultures as Context 4 Digital Gaming Cultures in the Indian Subcontinent 87 105 Section Three: Representation 5 Representations of the Subcontinent in Videogames Global and Local 6 Absent Discourses in Game Cultures: The Case for Diversity 7 What Wakens the Sleeping Giant? 135 164 175 Bibliography Appendix One: Timeline Appendix Two: Survey Glossary Ludography Index About the Author 179 203 228 236 239 243 249
Videogames in the Indian Subcontinent՛ Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse and populous regions of the world—the Indian subcontinent. Building on the author’s earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region. Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region. In the process, it aims to make a larger connection between the development of videogames and player culture in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, both local and global. Souvik Mukherjee teaches at CSSSC (Centre for Studies in Social Sciences Calcutta), India. |
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spelling | Mukherjee, Souvik 1978- Verfasser (DE-588)1081402989 aut Videogames in the Indian subcontinent development, culture(s) and representations Souvik Mukherjee Export edition New Delhi ; London ; Oxford ; New York ; Sydney Bloomsbury 2022 ix, 249 Seiten Diagramme txt rdacontent n rdamedia nc rdacarrier Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034236538&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034236538&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Mukherjee, Souvik 1978- Videogames in the Indian subcontinent development, culture(s) and representations |
title | Videogames in the Indian subcontinent development, culture(s) and representations |
title_auth | Videogames in the Indian subcontinent development, culture(s) and representations |
title_exact_search | Videogames in the Indian subcontinent development, culture(s) and representations |
title_exact_search_txtP | Videogames in the Indian subcontinent development, culture(s) and representations |
title_full | Videogames in the Indian subcontinent development, culture(s) and representations Souvik Mukherjee |
title_fullStr | Videogames in the Indian subcontinent development, culture(s) and representations Souvik Mukherjee |
title_full_unstemmed | Videogames in the Indian subcontinent development, culture(s) and representations Souvik Mukherjee |
title_short | Videogames in the Indian subcontinent |
title_sort | videogames in the indian subcontinent development culture s and representations |
title_sub | development, culture(s) and representations |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034236538&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034236538&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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