Learn Three.js: Program 3D Animations and visualizations for the web with JavaScript and WebGL
Cover -- Title Page -- Copyright and Credits -- Contributors -- Table of Contents -- Preface -- Part 1: Getting Up and Running -- Chapter 1: Creating Your First 3D Scene with Three.js -- Technical requirements -- Getting the source code -- Testing and experimenting with the examples -- Exploring the...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham ; Mumbai
Packt Publishing, Limited
2023
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Ausgabe: | Fourth edition: February 2023 |
Schlagworte: | |
Online-Zugang: | FAN01 FHA01 FLA01 UBY01 |
Zusammenfassung: | Cover -- Title Page -- Copyright and Credits -- Contributors -- Table of Contents -- Preface -- Part 1: Getting Up and Running -- Chapter 1: Creating Your First 3D Scene with Three.js -- Technical requirements -- Getting the source code -- Testing and experimenting with the examples -- Exploring the HTML structure for Three.js applications -- Rendering and viewing a 3D object -- Setting up the scene -- Adding lights -- Adding the meshes -- Adding an animation loop -- Using lil-gui to control properties and make experimenting easier -- Helper objects and util functions -- Summary -- Chapter 2: The Basic Components that Make up a Three.js Application -- Creating a scene -- The basic functionality of a scene -- How geometries and meshes are related -- The properties and functions of a geometry -- Functions and attributes for meshes -- Using different cameras for different scenes -- An orthographic camera versus a perspective camera -- Looking at specific points -- Debugging what a camera looks at -- Summary -- Chapter 3: Working with Light Sources in Three.js -- What lighting types are provided in Three.js? -- Working with basic lights -- THREE.AmbientLight -- THREE.SpotLight -- THREE.PointLight -- THREE.DirectionalLight -- Using the THREE.Color object -- Working with special lights -- THREE.HemisphereLight -- THREE.RectAreaLight -- THREE.LightProbe -- THREE.LensFlare -- Summary -- Part 2: Working with the Three.js Core Components -- Chapter 4: Working with Three.js Materials -- Understanding common material properties -- Basic properties -- Blending properties -- Advanced properties -- Starting with simple materials -- THREE.MeshBasicMaterial -- THREE.MeshDepthMaterial -- Combining materials -- THREE.MeshNormalMaterial -- Multiple materials for a single mesh -- Advanced materials -- THREE.MeshLambertMaterial -- THREE.MeshPhongMaterial. |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 Online-Ressource (xix, 533 Seiten) Illustrationen, Diagramme |
ISBN: | 9781803235868 1803235861 |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Dirksen, Jos |
author_facet | Dirksen, Jos |
author_role | aut |
author_sort | Dirksen, Jos |
author_variant | j d jd |
building | Verbundindex |
bvnumber | BV048912261 |
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discipline | Informatik |
discipline_str_mv | Informatik |
edition | Fourth edition: February 2023 |
format | Electronic eBook |
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illustrated | Not Illustrated |
index_date | 2024-07-03T21:53:40Z |
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institution | BVB |
isbn | 9781803235868 1803235861 |
language | English |
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physical | 1 Online-Ressource (xix, 533 Seiten) Illustrationen, Diagramme |
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spelling | Dirksen, Jos Verfasser aut Learn Three.js Program 3D Animations and visualizations for the web with JavaScript and WebGL Jos Dirksen Fourth edition: February 2023 Birmingham ; Mumbai Packt Publishing, Limited 2023 1 Online-Ressource (xix, 533 Seiten) Illustrationen, Diagramme txt rdacontent c rdamedia cr rdacarrier Description based on publisher supplied metadata and other sources Cover -- Title Page -- Copyright and Credits -- Contributors -- Table of Contents -- Preface -- Part 1: Getting Up and Running -- Chapter 1: Creating Your First 3D Scene with Three.js -- Technical requirements -- Getting the source code -- Testing and experimenting with the examples -- Exploring the HTML structure for Three.js applications -- Rendering and viewing a 3D object -- Setting up the scene -- Adding lights -- Adding the meshes -- Adding an animation loop -- Using lil-gui to control properties and make experimenting easier -- Helper objects and util functions -- Summary -- Chapter 2: The Basic Components that Make up a Three.js Application -- Creating a scene -- The basic functionality of a scene -- How geometries and meshes are related -- The properties and functions of a geometry -- Functions and attributes for meshes -- Using different cameras for different scenes -- An orthographic camera versus a perspective camera -- Looking at specific points -- Debugging what a camera looks at -- Summary -- Chapter 3: Working with Light Sources in Three.js -- What lighting types are provided in Three.js? -- Working with basic lights -- THREE.AmbientLight -- THREE.SpotLight -- THREE.PointLight -- THREE.DirectionalLight -- Using the THREE.Color object -- Working with special lights -- THREE.HemisphereLight -- THREE.RectAreaLight -- THREE.LightProbe -- THREE.LensFlare -- Summary -- Part 2: Working with the Three.js Core Components -- Chapter 4: Working with Three.js Materials -- Understanding common material properties -- Basic properties -- Blending properties -- Advanced properties -- Starting with simple materials -- THREE.MeshBasicMaterial -- THREE.MeshDepthMaterial -- Combining materials -- THREE.MeshNormalMaterial -- Multiple materials for a single mesh -- Advanced materials -- THREE.MeshLambertMaterial -- THREE.MeshPhongMaterial. Internet (DE-588)4308416-3 gnd rswk-swf Java 3D (DE-588)4573808-7 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Webentwicklung (DE-588)1176227475 gnd rswk-swf JavaScript (DE-588)4420180-1 gnd rswk-swf World Wide Web (DE-588)4363898-3 gnd rswk-swf WebGL (DE-588)1138375152 gnd rswk-swf Computers / Data Science / Data Visualization Computers / Internet / Web Programming Computers / Languages / JavaScript Web Development / Front End Web Development / JavaScript / Three.js Electronic books Internet (DE-588)4308416-3 s World Wide Web (DE-588)4363898-3 s Programmierung (DE-588)4076370-5 s Webentwicklung (DE-588)1176227475 s Java 3D (DE-588)4573808-7 s JavaScript (DE-588)4420180-1 s WebGL (DE-588)1138375152 s DE-604 Erscheint auch als Druck-Ausgabe 9781803233871 |
spellingShingle | Dirksen, Jos Learn Three.js Program 3D Animations and visualizations for the web with JavaScript and WebGL Internet (DE-588)4308416-3 gnd Java 3D (DE-588)4573808-7 gnd Programmierung (DE-588)4076370-5 gnd Webentwicklung (DE-588)1176227475 gnd JavaScript (DE-588)4420180-1 gnd World Wide Web (DE-588)4363898-3 gnd WebGL (DE-588)1138375152 gnd |
subject_GND | (DE-588)4308416-3 (DE-588)4573808-7 (DE-588)4076370-5 (DE-588)1176227475 (DE-588)4420180-1 (DE-588)4363898-3 (DE-588)1138375152 |
title | Learn Three.js Program 3D Animations and visualizations for the web with JavaScript and WebGL |
title_auth | Learn Three.js Program 3D Animations and visualizations for the web with JavaScript and WebGL |
title_exact_search | Learn Three.js Program 3D Animations and visualizations for the web with JavaScript and WebGL |
title_exact_search_txtP | Learn Three.js Program 3D Animations and visualizations for the web with JavaScript and WebGL |
title_full | Learn Three.js Program 3D Animations and visualizations for the web with JavaScript and WebGL Jos Dirksen |
title_fullStr | Learn Three.js Program 3D Animations and visualizations for the web with JavaScript and WebGL Jos Dirksen |
title_full_unstemmed | Learn Three.js Program 3D Animations and visualizations for the web with JavaScript and WebGL Jos Dirksen |
title_short | Learn Three.js |
title_sort | learn three js program 3d animations and visualizations for the web with javascript and webgl |
title_sub | Program 3D Animations and visualizations for the web with JavaScript and WebGL |
topic | Internet (DE-588)4308416-3 gnd Java 3D (DE-588)4573808-7 gnd Programmierung (DE-588)4076370-5 gnd Webentwicklung (DE-588)1176227475 gnd JavaScript (DE-588)4420180-1 gnd World Wide Web (DE-588)4363898-3 gnd WebGL (DE-588)1138375152 gnd |
topic_facet | Internet Java 3D Programmierung Webentwicklung JavaScript World Wide Web WebGL |
work_keys_str_mv | AT dirksenjos learnthreejsprogram3danimationsandvisualizationsforthewebwithjavascriptandwebgl |